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	<id>https://wiki.play.eco/ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZeelNightwolf</id>
	<title>Eco - Русская Wiki - Вклад [ru]</title>
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	<updated>2026-06-24T07:23:41Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:Utils&amp;diff=2241</id>
		<title>Модуль:Utils</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:Utils&amp;diff=2241"/>
		<updated>2021-08-23T04:41:29Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Match EN Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Trims and parses the args into a table, then returns the table&lt;br /&gt;
function p.normaliseArgs(frame)&lt;br /&gt;
    local origArgs = frame:getParent().args&lt;br /&gt;
    local args = {}&lt;br /&gt;
&lt;br /&gt;
    for k, v in pairs(origArgs) do&lt;br /&gt;
        v = mw.text.trim(tostring(v))&lt;br /&gt;
        if v ~= &#039;&#039; then&lt;br /&gt;
            args[k] = v&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    return args&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.checkImage(name, too_expensive)&lt;br /&gt;
    local icon = name:gsub(&#039;%s+&#039;, &#039;&#039;) .. &#039;_Icon.png&#039;&lt;br /&gt;
    if too_expensive then&lt;br /&gt;
        return icon&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if mw.title.makeTitle(&#039;File&#039;, icon).file.exists then&lt;br /&gt;
        return icon&lt;br /&gt;
    else&lt;br /&gt;
        return &#039;NoImage.png&#039;&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function in_array(item, array)&lt;br /&gt;
    -- Should only use on short arrays&lt;br /&gt;
    local set = {}&lt;br /&gt;
    for _, l in ipairs(array) do&lt;br /&gt;
        set[l] = true&lt;br /&gt;
    end&lt;br /&gt;
    return set[item] ~= nil&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
---@param name string&lt;br /&gt;
---@param size string|nil&lt;br /&gt;
---@param bg string|nil&lt;br /&gt;
---@param border string|nil&lt;br /&gt;
---@param too_expensive boolean|nil&lt;br /&gt;
function p.build_icon(name, link, size, bg, border, too_expensive)&lt;br /&gt;
    -- Size options are iconNormal or iconRecipe - 64px or 44px - defaults to iconNormal&lt;br /&gt;
&lt;br /&gt;
    local L = require(&#039;Module:Localization&#039;) -- local import&lt;br /&gt;
&lt;br /&gt;
    if not size then&lt;br /&gt;
        size = &#039;iconNormal&#039;&lt;br /&gt;
    end&lt;br /&gt;
    local icon_bg&lt;br /&gt;
    if bg then&lt;br /&gt;
        icon_bg = bg&lt;br /&gt;
    end&lt;br /&gt;
    local icon_border&lt;br /&gt;
    if border then&lt;br /&gt;
        icon_border = border&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local item_data = mw.loadData(&#039;Module:ItemData&#039;)&lt;br /&gt;
    local item = item_data.items[name]&lt;br /&gt;
    local image&lt;br /&gt;
    if item then&lt;br /&gt;
        if item[&#039;group&#039;] == L.t(&#039;Skill Books&#039;) then&lt;br /&gt;
            image = &#039;SkillBook.png&#039;&lt;br /&gt;
            icon_bg = &#039;iconGold&#039;&lt;br /&gt;
        elseif item[&#039;group&#039;] == L.t(&#039;Skill Scrolls&#039;) then&lt;br /&gt;
            image = &#039;Skill Scroll&#039;&lt;br /&gt;
            icon_bg = &#039;iconGold&#039;&lt;br /&gt;
            -- Attempt to generate skill page&lt;br /&gt;
        elseif in_array(L.t(&#039;Basic Research&#039;), item[&#039;tagGroups&#039;]) then&lt;br /&gt;
            image = string.sub(item[&#039;untranslated&#039;], 1, -7):gsub(&#039;%s+&#039;, &#039;&#039;) .. &#039;_Icon.png&#039;&lt;br /&gt;
            icon_bg = &#039;paperBasic&#039;&lt;br /&gt;
        elseif in_array(L.t(&#039;Advanced Research&#039;), item[&#039;tagGroups&#039;]) then&lt;br /&gt;
            image = string.sub(item[&#039;untranslated&#039;], 1, -10):gsub(&#039;%s+&#039;, &#039;&#039;) .. &#039;_Icon.png&#039;&lt;br /&gt;
            icon_bg = &#039;paperAdvanced&#039;&lt;br /&gt;
        elseif in_array(L.t(&#039;Modern Research&#039;), item[&#039;tagGroups&#039;]) then&lt;br /&gt;
            image = string.sub(item[&#039;untranslated&#039;], 1, -8):gsub(&#039;%s+&#039;, &#039;&#039;) .. &#039;_Icon.png&#039;&lt;br /&gt;
            icon_bg = &#039;paperModern&#039;&lt;br /&gt;
        else&lt;br /&gt;
            image = p.checkImage(item[&#039;untranslated&#039;], too_expensive)&lt;br /&gt;
        end&lt;br /&gt;
        if not icon_bg then&lt;br /&gt;
            if item[&#039;group&#039;] == L.t(&#039;Food&#039;) then&lt;br /&gt;
                icon_bg = &#039;iconGreen&#039;&lt;br /&gt;
            elseif item[&#039;carried&#039;] == L.t(&#039;Hands&#039;) then&lt;br /&gt;
                icon_bg = &#039;iconBrown&#039;&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    else&lt;br /&gt;
        image = p.checkImage(name, too_expensive)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if not icon_bg then&lt;br /&gt;
        icon_bg = &#039;iconBlue&#039;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if border then&lt;br /&gt;
        icon_border = border&lt;br /&gt;
    else&lt;br /&gt;
        icon_border = &#039;borderBlue&#039;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if size == &#039;iconNormal&#039; then&lt;br /&gt;
        icon_container = &#039;iconContainer&#039;&lt;br /&gt;
    else&lt;br /&gt;
        icon_container = &#039;iconContainerSmall&#039;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if not link then&lt;br /&gt;
        link = &#039;&#039;&lt;br /&gt;
    else&lt;br /&gt;
        link = &#039;|link=&#039;..link&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local file = &#039;[[File:&#039; .. image .. &#039;|frameless|class=&#039; .. size .. &#039; &#039; .. icon_bg .. link ..&#039;]]&#039;&lt;br /&gt;
    return &#039;&amp;lt;div class=&amp;quot;&#039; .. icon_container .. &#039;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;iconStack&amp;quot;&amp;gt;&#039; .. file .. &#039;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;iconBorder &#039; .. icon_border .. &#039;&amp;quot; style=&amp;quot;position:absolute;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.Icon(frame)&lt;br /&gt;
    args = p.normaliseArgs(frame)&lt;br /&gt;
    return p.build_icon(args.name, args.link, args.size, args.bg, args.border, args.too_expensive)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- mw.LoadData prevents #table from working correctly&lt;br /&gt;
function p.tableLen(tbl)&lt;br /&gt;
    local count = 0&lt;br /&gt;
    for _, v in ipairs(tbl) do&lt;br /&gt;
        if v == nil then&lt;br /&gt;
            return count&lt;br /&gt;
        end&lt;br /&gt;
        count = count + 1&lt;br /&gt;
    end&lt;br /&gt;
    return count&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TalentData&amp;diff=2233</id>
		<title>Модуль:TalentData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TalentData&amp;diff=2233"/>
		<updated>2021-08-23T02:50:28Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    talents = {&lt;br /&gt;
        [&#039;Агрессивный рыболов: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Aggressive Angler: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Агрессивный рыболов: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бегун: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sprinter: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Бегун: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Везучий лесоруб: Заготовка леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Везучий лесоруб: Заготовка леса&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водолаз: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Diver: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Водолаз: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Возвращение стрел: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Возвращение стрел: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет вам вернуть попавшие в животное стрелы, когда вы подбираете тушу.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Городской путешественник: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Городской путешественник: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Немного повышает скорость передвижения в регионах с высокой активностью.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загребущие руки: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Загребущие руки: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;При собирании руды и камней, за одно движение, вы наберёте столько на сколько хватит ваших рук.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Землепроходец: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Землепроходец: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Немного повышает скорость передвижения в регионах с низкой активностью.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знаток природы: Собиратель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Знаток природы: Собиратель&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает урожай природных растений на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опытный фермер: Собиратель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Опытный фермер: Собиратель&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает урожай выращиваемых растений на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Лесозаготовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Лесозаготовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Сбор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Сбор&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рыбак: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fisherman: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Рыбак: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смертельный взор: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Смертельный взор: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает множитель урона при попадании в голову.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уборщик: Заготовка леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Уборщик: Заготовка леса&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;При уборке древесного мусора не затрачиваются дополнительные калории.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удачный удар: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Удачный удар: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вас больше не будут беспокоить обломки среднего размера при добыче камней и руды.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Лесозаготовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Лесозаготовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Сбор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Сбор&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=2231</id>
		<title>Модуль:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=2231"/>
		<updated>2021-08-23T02:50:07Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Листья агавы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Амброзия кустарниковая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ананас]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белый гриб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Белые грибы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бобы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бородач Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочкообразный кактус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Геликония&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива арктическая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива травянистая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги Иван-чая]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Луковица камассии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камнеломка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камыш&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кладония оленья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Королевский папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кувшиночник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукейна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукуруза]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Куст ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ламинария]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люпин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Морской ёж]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Мухоморы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычная трава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опунция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Плод опунции]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Орхидея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Папайя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги папоротника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсолнечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Подсолнечник]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Помидор]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Просо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пустынный мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пшеница]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Решёточник красный&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Рис]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Свёкла]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Корень таро]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тонколистник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Торфяной мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Триллиум&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тыква]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвойник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлопок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Хлопковая коробочка]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодискус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цветоголовник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Черника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Шампиньоны]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Элодея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:EcopediaData&amp;diff=2230</id>
		<title>Модуль:EcopediaData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:EcopediaData&amp;diff=2230"/>
		<updated>2021-08-23T02:48:51Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    ecopedia = {&lt;br /&gt;
        [&#039;Авторизация&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Авторизация&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Authorization Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям устанавливать права доступа к данному объекту.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;StandaloneAuthComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;The Authorization Component allows specifying what permissions citizens have on the object.\n\n    \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nThe Deed displayed here is simply a link to the deed of the Параметр which the object is on (or the deed associated with the Техника if it is one).\n\nAuthorized Consumers can be listed here, either as specific people, Титулы, or Демография.  Anyone listed can interact with the object without having full control.  A store, for example, will allow citizens with consumer rights to buy and sell there, but only citizens with full rights to the property may change what is for sale, or move the store itself.\n\nAll placed objects have authorization components.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовые улучшения&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Базовые улучшения&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Basic Upgrades&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Basic Upgrade Lvl 1 Item&#039;, &#039;Basic Upgrade Lvl 2 Item&#039;, &#039;Basic Upgrade Lvl 3 Item&#039;, &#039;Basic Upgrade Lvl 4 Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Банк&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Банк&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Bank Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Банк используется для создания и управления счетами&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;BankComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Банк - это место, где Вы можете создавать и управлять Банковские счета. Жители могут создавать множество счетов для себя или предоставлять доступ к ним другим жителям. Также счета могут быть привязаны к Титулы и Демография.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Пользователи счета могут совершать операции с ним (пополнение и перевод средств).\n\nУправляющие счетом могут изменять пользователей как в списке управляющих, так и в списке пользователей, переименовывать счет и выполнять операции. \n\nВ расширенных настройках вы можете установить счет как государственный. Государственные счета могут получать и выплачивать налоги и не берутся в расчёт при сборе налогов и подсчете личного состояния. Чтобы установить это, вы должны иметь государственные банковские полномочия, назначенные Выборный титул.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Банк\n\nБанк\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Банковские счета&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Банковские счета&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Bank Accounts&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Bank accounts serve as a storage and separation of currency for various uses by various citizens and government entities.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Bank accounts are storages of Валюта that one or more citizen can access.  Each citizen enters the world with a permanent Personal Bank Account, containing an infinite amount of their Personal Credit. Additional bank accounts can be granted and have their access-rights adjusted at a Банк.\n\nBank accounts are useful for organizing currency, allowing access to funds by multiple parties, and storing the collection of taxes and designating who can access them.  Governments will generally setup a number of bank accounts to manage the in-flow of taxes, ensuring the funds are used as intended.  Each bank account can hold unlimited amounts of unlimited currencies, with each currency tracked separately. Clicking on the bank account will display the ledger listing all transactions to or from it, as all transactions in Eco are public.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Беспозвоночные&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Беспозвоночные&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Invertebrates&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Краб&#039;, &#039;Moon Jellyfish Species&#039;, &#039;Tarantula Species&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Биомы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Биомы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Biomes&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nThe huge diversity and richness of life across the planet can be broadly categorized into areas called biomes. Biomes in Eco are regions of the world that fall into particular ranges of precipitation and temperature. Because of these simulated physical differences, different species of microorganisms, plants, fungi, and animals are able to survive and thrive in different biomes. Each biome in Eco hosts a unique set of resources for players to discover and extract in order to build and fuel their societies. Communities of life within each biome have interdependent relationships usually tied to habitat, diet, and soil which in turn arise because of the climate and earth resources present. \n\n  \n\nBiomes are ecosystems within the global ecosystem, and within biomes there are sometimes further divisions or ‘sub-biomes’, such as the high desert, tallgrass prairie grasslands, glacial ice in the tundra, or marine coasts. Biomes and sub-biomes are contiguous units, many of which have restrictions about which biomes they can reside next to or within. Over time, as conditions change due to player influence biomes have the potential to be radically reshaped. \n\nClimate change may shift the boundaries of biomes, displacing communities-- some species will survive and adapt, but others will not be so resilient. Direct displacement of soil and other habitat destruction from activities like construction, farming, mining, and logging will also have an impact on species within biomes to differing degrees. Species of plants or animals might not only prefer particular biomes, but particular parts of sub-biomes, which will mean a greater impact if those highly localized areas are altered or destroyed. Resilient and adaptive species will be able to thrive across biome boundaries as they are altered, but those same species may become a threat to more sensitive plants or animals in the new biomes they are introduced to.\n\n \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Биомы в Эко:\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Ocean : The parts of the ocean on the continental shelves, abundant with life.\n\nDeep Ocean : The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.\n\nCold Coast : Beaches and shallow waters in colder climates.\n\nWarm Coast : Beaches and shallow waters in warmer climates.\n\nWetlands : A unique biome characterized by a saturation of the soil with fresh or brackish water.\n\nGrasslands : A biome where there is enough water to support grasses but not many trees.\n\nDesert : The dryest biome, and in Eco currently the hottest as well.\n\nCold Forest : A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.\n\nWarm Forest : A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.\n\nRainforest : A wet and warm biome that supports a forest abundant with plant and animal life.\n\nTaiga : A cold and somewhat dry biome that supports a sparse forest of conniferous trees.\n\nTundra : A very cold biome that cannot support trees but is host to a unique plant and animal community.\n\nIce : The coldest areas of the land, covered by glacial ice. \n\nThere are also a few sub-biomes in Eco currently:\n\nHigh Desert : A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.\n\nCold Steppe : A slightly colder grassland, often characterized by even fewer trees and larger open spaces.  \n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Блоки&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Блоки&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Blocks&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Dirt Item&#039;, &#039;Sand Item&#039;, &#039;Clay Item&#039;, &#039;Water Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Брёвна&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Брёвна&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Logs&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Birch Log Item&#039;, &#039;Cedar Log Item&#039;, &#039;Ceiba Log Item&#039;, &#039;Fir Log Item&#039;, &#039;Joshua Log Item&#039;, &#039;Oak Log Item&#039;, &#039;Palm Log Item&#039;, &#039;Redwood Log Item&#039;, &#039;Saguaro Rib Item&#039;, &#039;Spruce Log Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Валюта&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Валюта&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Currency&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Валюта - это социальный инструмент, который упрощает торговлю.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Currencies are a means of facilitating trade, as a representation of value. Their value is entirely determined by how they’re used.\n\nThere are two types of currencies in Eco, backed and unbacked.\n\n  \n\nAn unbacked currency is currency by fiat, and every player starts with their own personal currency with an infinite amount. These are especially useful early game when there is no global currency designated.  However, these currencies require a lot of trust that the owner of them does not manipulate their value, as they have an unlimited amount and can easily destabilize an economy that uses them.\n\n  \n\nBacked currencies are much more stable. A backed currency is created at a Пресс для чеканки монет by converting a currency supporting material into coins.  More currency can only be created by acquiring more of the given material.  This provides a much stronger limit on the amounts of currency that can be introduced into the world and forms a stronger foundation for global trade.  Often, a world will choose to move from a collection of personal currencies to one or more backed currencies as the economy grows through the arc of the game, and more global trade and collaboration is required.\n\n  \n\nCurrencies can be transferred to others in the Economy Viewer, as well as through Торговля.  All currency is stored in a Банковский счёт.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Валюты&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Валюты&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Currencies&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстаки&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Верстаки&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Craft Tables&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Workbench Item&#039;, &#039;Pump Jack Item&#039;, &#039;Advanced Carpentry Table Item&#039;, &#039;Advanced Masonry Table Item&#039;, &#039;Advanced Tailoring Table Item&#039;, &#039;Anvil Item&#039;, &#039;Arrastra Item&#039;, &#039;Assembly Line Item&#039;, &#039;Automatic Loom Item&#039;, &#039;Blast Furnace Item&#039;, &#039;Bloomery Item&#039;, &#039;Campfire Item&#039;, &#039;Campsite Item&#039;, &#039;Carpentry Table Item&#039;, &#039;Cement Kiln Item&#039;, &#039;Electric Lathe Item&#039;, &#039;Electric Machinist Table Item&#039;, &#039;Electric Planer Item&#039;, &#039;Electric Stamping Press Item&#039;, &#039;Electronics Assembly Item&#039;, &#039;Farmers Table Item&#039;, &#039;Fishery Item&#039;, &#039;Froth Floatation Cell Item&#039;, &#039;Jaw Crusher Item&#039;, &#039;Kiln Item&#039;, &#039;Lathe Item&#039;, &#039;Loom Item&#039;, &#039;Machinist Table Item&#039;, &#039;Masonry Table Item&#039;, &#039;Oil Refinery Item&#039;, &#039;Robotic Assembly Line Item&#039;, &#039;Rocker Box Item&#039;, &#039;Rolling Mill Item&#039;, &#039;Sawmill Item&#039;, &#039;Screening Machine Item&#039;, &#039;Screw Press Item&#039;, &#039;Sensor Based Belt Sorter Item&#039;, &#039;Shaper Item&#039;, &#039;Spin Melter Item&#039;, &#039;Stamp Mill Item&#039;, &#039;Tailoring Table Item&#039;, &#039;Tool Bench Item&#039;, &#039;Wainwright Table Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выбор профессии&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Выбор профессии&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Choosing a Profession&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;A world with a range of professions can trade for mutual benefits.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    Когда вы обеспечили базовые потребности, настало время подумать про свою роль в развитии общества, и это делается через профессии.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nУ каждой профессии есть несколько специальностей, которые открывают особые умения. Поскольку каждый житель может иметь ограниченное количество специальностей, хорошей идеей будет взять разные специальности и потом торговать между собой. В окне навыков вы можете посмотреть, сколько жителей взяли ту или иную специальность, и поискать самые нужные недостающие специальности, выбирая, какую из них изучить.  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n    Посетите Обзор профессий, чтобы ознакомиться с различными вариантами.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;(Примечание: окно навыков скрыто до конца обучения. Его можно сделать видимым, завершив обучение или пропустив его.)\n\n \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выборные должности&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Выборные должности&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Elected Titles&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Elected Titles are government officials that can be assigned permissions to manage government policy.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Elected Titles are government officials that can be assigned permissions to manage government policy. These titles can be used anywhere you can specify a citizen (permissions, laws, etc.). \n\nElected titles are created at a Правительственный офис. Several conditions can be set when defining an elected title:\n\n  - An Тип голосования with term limits for title holders\n\n  - The number of citizens who can hold the elected title at the same time\n\n  - Requirements to stay in office once elected to the title\n\n  - A successor who takes over the position if a title holder is removed from office\n\nWhile creating an elected title, the following permissions can be assigned:\n\n  - Setting the tax rate at a Казна\n\n  - Access to spend the funds in the Treasury bank account\n\n  - Government banking privileges to create government bank accounts that are exempt from personal wealth calculations\n\n  - The ability to place a global map marker to notify citizens of a point of interest\n\nElected titles can be assigned wages that are paid periodically to the citizens that hold the title.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выборы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Выборы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Elections&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;A poll set to a group of citizens to determine a position or referendum.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;Выборы&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Elections can take two forms:\n\n  \n\n    - Elections of Officials . These are elections of Выборные должности which give specific powers to a citizen.\n\n    - Referendums.  A yes-or-no vote that will determine if a specific civic action should be taken.\n\nElections are started at a Урна для голосования, where citizens can perform a number of civic actions.  Depending on what Гражданские статьи are available, these actions may or may not require an election; if they do, the citizen will have the option to start one immediately.\n\nElections can have a number of settings determined by their Тип голосования. This will state who can vote, who can veto, how long the election lasts, what percent is needed to win, etc.  Multiple types of elections can be created for different purposes. For example, a representative government could be created with some elections only allowing elected officials to vote, while most citizens vote only in elections for representatives.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выживальщик&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Выживальщик&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Survivalist&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Survialists expend less calories when using basic tools and have increased carrying weight.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Self Improvement Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;All citizens are survialists in the world of Eco. \n\n  \n\nExperience in Самосовершенствование is gained anytime a citizen levels up another specialty. Self-improvement has two main benefits. As citizens progress, they will have increased carry weight capacity and a larger stomach capcity for extra calories. In addition, less calories are consumed when using hammers, shovels, and drills.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Выпечка&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Baking&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Baked Agave Item&#039;, &#039;Baked Beet Item&#039;, &#039;Baked Corn Item&#039;, &#039;Baked Heart Of Palm Item&#039;, &#039;Baked Meat Item&#039;, &#039;Baked Roast Item&#039;, &#039;Baked Taro Item&#039;, &#039;Baked Tomato Item&#039;, &#039;Bearclaw Item&#039;, &#039;Bread Item&#039;, &#039;Camas Bread Item&#039;, &#039;Camas Bulb Bake Item&#039;, &#039;Elk Wellington Item&#039;, &#039;Fantastic Forest Pizza Item&#039;, &#039;Flatbread Item&#039;, &#039;Fruit Muffin Item&#039;, &#039;Fruit Tart Item&#039;, &#039;Hearty Hometown Pizza Item&#039;, &#039;Huckleberry Pie Item&#039;, &#039;Leavened Dough Item&#039;, &#039;Macaroons Item&#039;, &#039;Meat Pie Item&#039;, &#039;Pastry Dough Item&#039;, &#039;Pirozhok Item&#039;, &#039;Sensuous Sea Pizza Item&#039;, &#039;Stuffed Turkey Item&#039;, &#039;Tasty Tropical Pizza Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генераторы Энергии&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Генераторы Энергии&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Power Generation&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Waterwheel Item&#039;, &#039;Combustion Generator Item&#039;, &#039;Solar Generator Item&#039;, &#039;Steam Engine Item&#039;, &#039;Windmill Item&#039;, &#039;Wind Turbine Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Горное дело&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Mining&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nThe ground beneath you is host to a huge variety of resources, such as rocks, metals, and other mineral deposits. Different types of rock host different kinds of mineral deposits or lend themselves to trapping other resources like petroleum. Due to the immense complexity of earth resources in reality and the necessity in Eco of providing players with a predictable balance of raw materials to start with, rocks and their deposits are generated based on Biomes. Each biome comes with a suite of associated rocks and deposits that sprawls out beneath it in layers.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Добывать вручную\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nЧтобы добыть руду, сначала Вы должны её найти. Каждая руда в Eco находится в определенных вмещающих породах, поэтому изучение того, в каких породах содержится нужный вам тип руды, а затем копание рядом с породами этого типа - хороший способ заняться горным делом. Вам потребуется Деревянная лопата или лучше, чтобы откапывать почву с поверхности, или начните копать холм сбоку. Как только Вы ударите породу, через которую хотите пройти, Вам понадобится кирка, например Каменная кирка, чтобы разбить её. Разбивая породы киркой, иногда будет отламываться более крупный кусок, который нужно ударить снова, чтобы он разбился на достаточно мелкие для поднятия куски. Хорошей идеей будет подбирать куски породы, после того как Вы её разобьёте, и складывать их в другом месте для использования, предпочтительно в Склад или транспортное средстве, которое вы используете для перевозки руды, например Деревянная тележка.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Обработка минералов\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nOnce you have collected a large amount of metal ore, you\&#039;ll need to process the ore before you can craft metal products with it. This is a dirty and expensive process, and optimizing it and the byproducts from it will be an ongoing matter of consideration. The three main steps of mineral processing are:\n\nComminution: Comminution means to crush the rock into smaller sized particles which can be further processed. Crushed rock of the type the ore is hosted in is the main byproduct of this process.\n\nConcentration: Concentration is a way to separate the desired metals in an ore rock from the waste rock. This process is never perfect, and inevitably results in a large output of waste rock which still contains traces of freed metals. This waste rock with traces of heavy metals is known as Хвосты. Медная руда and Золотая руда require chemical leeching and wet processing to separate from their host rocks, and thus produce more polluted and volatile Сырые хвосты during the concentration process.  \n\nSmelting: Once you have precious ore concentrate, you can at last smelt it into metal products like Железный брусок at a Сыродутная печь or using a more advanced smelting technology. \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Готовка&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Cooking&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Agouti Enchiladas Item&#039;, &#039;Autumn Stew Item&#039;, &#039;Banh Xeo Item&#039;, &#039;Basic Salad Item&#039;, &#039;Bear SUPREMEItem&#039;, &#039;Bison Chow Fun Item&#039;, &#039;Boiled Rice Item&#039;, &#039;Boiled Sausage Item&#039;, &#039;Clam Chowder Item&#039;, &#039;Corn Fritters Item&#039;, &#039;Crimson Salad Item&#039;, &#039;Crispy Bacon Item&#039;, &#039;Elk Taco Item&#039;, &#039;Fish NChips Item&#039;, &#039;Fried Hare Haunches Item&#039;, &#039;Fruit Salad Item&#039;, &#039;Hosomaki Item&#039;, &#039;Huckleberry Fritter Item&#039;, &#039;Kelpy Crab Roll Item&#039;, &#039;Loaded Taro Fries Item&#039;, &#039;Millionaires Salad Item&#039;, &#039;Mochi Item&#039;, &#039;Phad Thai Item&#039;, &#039;Pineapple Friend Rice Item&#039;, &#039;Poke Bowl Item&#039;, &#039;Pupusas Item&#039;, &#039;Roast Pumpkin Item&#039;, &#039;Seared Meat Item&#039;, &#039;Seeded Camas Roll Item&#039;, &#039;Shark Fillet Soup Item&#039;, &#039;Simmered Meat Item&#039;, &#039;Smooth Gut Noodle Roll Item&#039;, &#039;Spiky Roll Item&#039;, &#039;Sweet Salad Item&#039;, &#039;Taro Fries Item&#039;, &#039;Tortilla Item&#039;, &#039;Vegetable Medley Item&#039;, &#039;Vegetable Soup Item&#039;, &#039;Wild Mix Item&#039;, &#039;Worldly Donut Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гражданские статьи&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Гражданские статьи&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Civic Articles&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Определяет принципы работы правительства.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;CivicArticle&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Consitutional Articles define how things happen in the government: who can pass laws, set taxes, change the rules, etc.  It can also define certain actions as needing an election, by specifying an Тип голосования inside them.  \n\nConstitutional Articles can be added in two places.  On a Капитолий, you can add up to three, and on Поправки you can add up to another 10 more per item.\n\nDefining the rules of the government is very important for keeping it a stable, society-supporting structure.  Governments can be granted a great deal of power over the world with laws, and there\&#039;s a danger of this power being abused.  By setting a system of checks and balances, citizens can design a government that can undergo a number of changes, including changes of leadership, while maintaining the power to effect positive changes in the world.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гражданский долг&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Гражданский долг&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Civic Duties&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Your civic duties are the many different ways you can interact with the government.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    The Правительство of Eco is run by individual citizens, and the quality of governance is fully dependent on how those citizens participate.\n\n    There are a number of ways to participate in the running of the government, including:\n\n    - Founding the government by creating a Капитолий and Конституция.\n\n    - Defining civics objects including Районы, Демография, Выборные должности, Процессы выборов, and Поправки.\n\n    - Running as a candidate for an Выборный титул, giving special powers assigned to it by the constitution.\n\n    - Enacting Законы after attaining the privilege to (defined in the constitution).\n\n    - Enacting Исполнительные действия, with privileges also defined in the constitution.\n\n    - Voting in Выборы for Выборные должности and other civic actions.\n\n    - Debating laws with the use of Данные, presenting arguments to your fellow citizens arguing for one choice over another.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n    Each of these options are available at a variety of locations which must be constructed by citizens. The current government can be viewed by selecting the Government icon in the action bar and hovering over each section will specify where the civic object is defined.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грибы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Грибы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Fungi&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Мухоморы&#039;, &#039;Белый гриб&#039;, &#039;Кукейна&#039;, &#039;Шампиньоны&#039;, &#039;Олень чернохвостый&#039;, &#039;Решёточник красный&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Группы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Группы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Tags&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Данные&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Данные&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Data&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaHeader&#039;, &#039;Графики\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nEach Eco world stores every action in the game and monitors the progress of every aspect of the simulation. Data is stored in a few major categories, specifically the ecosystem and the economy. As players perform actions or as the ecosystem changes, it will be represented on graphs visible to citizens.\n\nGraphs are most useful for comparing the states of various metrics and viewing them overtime. As such, they’re especially useful for determining the results of laws and regulations in retrospect, by studying how things changed after they were implemented.  They are also useful for extrapolating into future effects, projecting the rate at which things are changing (i.e., population dropping as a result of deforestation) and making changes before they occur. Reading, composing, and understanding graphs is a very powerful tool for the government, and citizens are given the tools to craft graphs that support or refute arguments and present them to their fellow citizens directly on discussions for civic actions.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Тепловая карта\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nEco worlds are varied places, with many different biomes and locations of human development and environmental impact. To view how different parts of the world vary, heatmaps are available for all the various world effects in the game.  Such values as citizen activity, population rates, pollution rates, temperature, moisture, and dozens more can be viewed through heatmaps, with changes recorded over time that can be played back and used for scientific argumentation.\n\nPlayers can view these in two ways: through the minimap in game, which can also display colored terrain in the game.   Secondly, they can be viewed in the web browser, where their ability to play back over time is taken advantage of. A snapshot of each heatmap is stored in the server data every 10 minutes (configurable), and citizens can view time lapse views of how the heat maps change over time.  This is essential to measuring impacts in specific locations and determining the best routes to build infrastructures and news settlements.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Миникарта\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nThe minimap is a powerful tool within the game that serves many purposes: navigation, planning, data viewing, property locating, and many more. It can be enabled to view the various world layers of the game (heatmaps), highlighting regions that are high/low in population, pollution, citizen activity, etc using a gradient of colors.  World markers can be added manually, or globally for all citizens, to direct to specific points, aiding the coordination of human activity. These markers are also used to direct citizens automatically to dynamic work, specifying where roads should be built in a contract, where to deliver goods for transport, and so on.\n\nCurrently we’re working on adding in-game designation of property and districts, as well as specifying specific land areas for work parties and contracts, allowing for example citizens to highlight in-game the areas they wish to hire others to plow a field, or build a road, etc. This will greatly open up the ability for the labor market, letting citizens be much more specific in an easier way when designating where they would like work performed.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Двери&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Двери&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Doors&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Ashlar Basalt Door Item&#039;, &#039;Ashlar Gneiss Door Item&#039;, &#039;Ashlar Granite Door Item&#039;, &#039;Ashlar Limestone Door Item&#039;, &#039;Ashlar Sandstone Door Item&#039;, &#039;Ashlar Shale Door Item&#039;, &#039;Ashlar Stone Door Item&#039;, &#039;Composite Birch Door Item&#039;, &#039;Composite Cedar Door Item&#039;, &#039;Composite Ceiba Door Item&#039;, &#039;Composite Fir Door Item&#039;, &#039;Composite Hardwood Door Item&#039;, &#039;Composite Joshua Door Item&#039;, &#039;Composite Lumber Door Item&#039;, &#039;Composite Oak Door Item&#039;, &#039;Composite Palm Door Item&#039;, &#039;Composite Redwood Door Item&#039;, &#039;Composite Saguaro Door Item&#039;, &#039;Composite Softwood Door Item&#039;, &#039;Composite Spruce Door Item&#039;, &#039;Corrugated Steel Door Item&#039;, &#039;Corrugated Steel Fence Door Item&#039;, &#039;Flat Steel Door Item&#039;, &#039;Framed Glass Door Item&#039;, &#039;Hardwood Lumber Door Item&#039;, &#039;Hewn Door Item&#039;, &#039;Hewn Hardwood Door Item&#039;, &#039;Hewn Softwood Door Item&#039;, &#039;Large Corrugated Steel Door Item&#039;, &#039;Large Lumber Door Item&#039;, &#039;Large Windowed Lumber Door Item&#039;, &#039;Lumber Door Item&#039;, &#039;Mortared Granite Door Item&#039;, &#039;Mortared Limestone Door Item&#039;, &#039;Mortared Sandstone Door Item&#039;, &#039;Mortared Stone Door Item&#039;, &#039;Softwood Lumber Door Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Действия жителей&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Действия жителей&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Civic Action Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям участвовать в голосованиях и принимать распоряжения.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;PerformCivicActionComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nВкладка Гражданское действие позволяет жителям участвовать в Выборы, выполнять Исполнительные действия, или покидать должности. Набор действий будет зависеть от того, какой объект используется.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Участие в выборах\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nНа вкладке Действия жителей в Урна для голосования, жители могут голосовать и баллотироваться на Выборные должности. \n\nНажав на кнопку Голосование откроется веб-страница, где можно увидеть все текущие Выборы, обсудить их с другими согражданами, привести различные Данные в качестве доказательства своей точки зрения и проголосовать.  \n\nЖители у которых есть право вето, могут вмешаться в текущий Тип голосования и отменить голосование.\n\nЧтобы баллотироваться на выборную должность, житель, имеющий право участвовать в выборах должен воспользоваться действием Начать голосование. Житель, имеющий на это право, может присоединиться к текущей предвыборной гонке со своей предвыборной речью, воспользовавшись действием Стать кандидатом. Снять свою кандидатуру с выборов кандидат может в любое время, для этого он должен воспользоваться соответствующим действием в урне для голосования.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Выполнение действий правительства\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nUsing the Civic Action Component at an Исполнительный офис allows an elected title to perform one-time executive actions that affect a set of citizens.\n\nThe Citizen Conditions dictate which citizens the executive action applies to, and multiple conditions can be set for a citizen to quality. To perform an action for all citizens, use the Демография ‘Everyone’ as the citizen condition.\n\nThe Action on Each Citizen will take effect as soon as the executive action is approved. Multiple actions can be performed at once for each citizen who meets the conditions.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Исполнительный офис\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nAt the Правительственный офис, the Civic Action Component allows elected titles to resign or remove other elected titles from office.\n\nThe Resign from Office action allows any elected official to step down from their position. If a Successor title was assigned to the Elected Title when it was created, a new official will be randomly selected from all citizens holding that title; otherwise the Elected Title becomes vacant.\n\nThe Remove Official from Office action allows citizens who have be given the authority the remove elected titles from office. The same rules for finding a successor apply as if the official resigned.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Perform Civic Action Component\n\nУрна для голосования\n\nИсполнительный офис\n\nПравительственный офис\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Демография&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Демография&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Demographics&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Определяет выбор граждан, соответствующих некоторым критериям.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;Демография&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n  Demographics are classes of citizen, created in the government. These can then be used anywhere you can specify a citizen (permissions, laws, etc).\n\nFor example, citizens could define a demographic \&#039;Lumberjacks\&#039;, which would only contain users with a logging skill level of 3 or more.  Then, a law could be created that only permits \&#039;Lumberjacks\&#039; to cut down old-growth trees.\n\nDemographics are defined at a Бюро переписи населения.\n\nDemographics can also have wages set on them. Wages are paid periodically as long as a citizen remains within the demographic.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревья&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Деревья&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Trees&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Берёза&#039;, &#039;Кедр&#039;, &#039;Сейба&#039;, &#039;Пихта&#039;, &#039;Юкка коротколиственная&#039;, &#039;Дуб&#039;, &#039;Гигантская секвойя&#039;, &#039;Пальма&#039;, &#039;Секвойя&#039;, &#039;Карнегия&#039;, &#039;Ель&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Договоры&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Договоры&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Contracts&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Договоры заключаются между двумя жителями.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nДоговор - это соглашение между двумя жителями, созданный в Contract Board. Соглашение может содержать любое количество пунктов, а также указывать комбинации выполняемых работ и выплачиваемой компенсации. Публикуется жителем, который считается клиентом и может быть принят любым другим подходящим жителем в любое время.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Examples of contract include:\n\n    - Create a road between two designated points.\n\n    - Loan money between two parties with a given interest rate and due date.\n\n    - Build a room of given requirements at a specific location.\n\n    - Custom requirements described in text, and accepted/rejected by the client upon completion.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дороги&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Дороги&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Roads&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Dirt Ramp Item&#039;, &#039;Stone Ramp Item&#039;, &#039;Dirt Road Item&#039;, &#039;Stone Road Item&#039;, &#039;Asphalt Concrete Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска объявлений&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Доска объявлений&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Contract Board Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Доска объявлений позволяет жителям размещать и брать предложения договоров и рабочих групп&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;ContractBoardComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Доска объявлений позволяет жителям размещать и брать Договоры и Рабочие группы, допуская использование чужого труда, а других соглашений между жителями.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Создание контракта\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nПри размещении договора в нем может быть столько пунктов, сколько необходимо, и каждый может быть настроен для описания задания. Договор считается исполненным, когда все пункты в нём выполнены.\n\nПри установленном флажке \&#039;Авто-завершение\&#039;, исполнение договора автоматически определяется системой. Например, если договор заключен на строительство дороги между двумя точками, подрядчик, выполняющий работу, может открыть договор в своем боковом меню и нажать \&#039;Работа завершена\&#039;, что вызовет проверку, выполнения работы. Если это так, договор будет оплачен в соответствии с соглашением и автоматически закрыт.\n\n\&#039;Пользовательское условие\&#039; - это специальный пункт, который позволяет игрокам описать словами, что они хотели бы сделать. Если договор содержит такой пункт, то его исполнение должно быть подтверждено заказчиком вручную (Авто-завершение может не устанавливаться), поскольку автоматически не возможно определить, когда он завершен.\n\nКогда автоматическое определение не установлено, подрядчик нажимает \&#039;Работа завершена\&#039;, когда он считает, что работа выполнена, а подрядчик либо принимает, либо отклоняет. Договоры без авто-подтверждения требуют большего доверия между жителями, поскольку нет гарантии, что подрядчик честно примет выполненную работу. Жителям рекомендуется использовать Репутация как средство определения доверия в таких ситуациях.\n\n  \n\nДоговоры имеют установленный срок, в течение которого они должны быть выполнены, определяемый при создании договора. Кроме того, договоры могут быть настроены на повторение для повторяющихся заданий - когда это включено, каждый раз, когда договор принимается, счетчик повторений будет уменьшаться на единицу.\n\nЛюбой платеж, предлагаемый по договору, будет храниться на специальном счету Банковский счёт пока договор активен. Если договор завершается успешно, этот платеж будет переведен подрядчику, а если он не состоится, он будет возвращен заказчику. Подрядчик также может взимать депозит, который будет храниться на условном специальном счету и возвращаться подрядчику после успешного завершения или передан заказчику в случае неудачи.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Рабочие группы\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nРабочие группы так же могут размещаться на доске объявлений, позволяя создавать задачи, которые могут быть выполнены несколькими жителями, в отличие от договоров, которые являются соглашением между двумя сторонами. Перед тем, как разместить рабочую группу, житель должен запустить рабочий заказ на своем верстаке. \n\nПосле размещения рабочей группы, рабочие смогут присоединиться к проекту через доску объявлений. По умолчанию любой житель может присоединиться к рабочей группе в качестве рабочего, но могут устанавливаться требования как для отдельных ролей, так и общих требований для всех желающих присоединиться. Когда отмечено \&#039;Добавление ролей при заполнении\&#039;, то если все роли заняты, места для новых рабочих будут создаваться автоматически.\n\nПри настройке требований, заказчик рабочей группы может решать нанимать для работы, для ресурсов, либо оба варианта. Любой житель, который вносит свой вклад в рабочую группу, получит долю оплаты, в зависимости от объема выполненной работы. При увеличенном Весе определенной работы в рабочей группе, она оплачивается более высоко.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nСуществует множество вариантов оплаты для рабочей группы, и для одной и той же рабочей группы может быть предложено несколько вариантов оплаты.\n\n- Когда предлагается Валюта в качестве оплаты, есть возможность \&#039;Платить по мере работы\&#039; которая будет выплачиваться работникам по мере их вклада, а не выплачивать сумму за раз, когда договор будет завершен.\n\n- Когда предлагается Репутация в качестве оплаты, он будет разделен между всеми жителями, которые внесли свой вклад, когда рабочая партия будет закончена.\n\n- Когда предлагается Исследование в качестве оплаты, все жителя, которые внесли необходимой вклад, получат технологию, когда рабочая группа будет завершена. Исследование может быть предложено в качестве оплаты только тогда, когда рабочая группа создает исследовательскую книгу или если житель, предлагающий рабочую группу, имеет исследовательскую книгу в своем инвентаре при создании рабочей группы.\n\n- При предоставлении Название в качестве оплаты, житель, публикующий договор, должен иметь право назначать на предлагаемую должность. Все жители, внесшие минимальный вклад, получат новую должность. Тип доступа определяет, получат ли они право управлять или только использовать должность.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Доска объявлений\n\nДоска объявлений\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древо Эко&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Древо Эко&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;The Eco Tree&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Следите за разработкой Eco.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    We intend Eco to be a forever-game, growing in depth and breadth and connections to other future games, a system of unlimited possibilities that aims to go beyond entertainment.  This tree contains the past, present, and future of Eco.\n\n    Via our website, you can view all the interactive parts of the tree and see where we\&#039;re headed and the guiding philosophy behind the game.\n\n  \n\n&#039;}, },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Еда и укрытие&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Еда и укрытие&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Food and Shelter&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Setting up a source of food and shelter is a first priority.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;В то время как функционирующее общество необходимо, чтобы уничтожить метеорит, каждому жителю так же нужно удовлетворить свои потребности, начиная с еды и укрытия. \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Выбор поселения\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Выбирая место для поселения, вы должны учитывать следующие факторы:\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Близость к ресурсам\n\nПриродные источники пищи и строительные материалы поблизости значительно ускорят первоначальный прогресс.\n\nБлизость к другим людям\n\nПостройка дома вблизи других поселений дает явное преимущество, так как вы можете торговать с ними, чтобы быстрее развиваться. Однако перенаселенный район может также иметь ограниченные возможности для расширения и поиска пищи в непосредственной близости. Вы захотите найти баланс, основанный на личных предпочтениях.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Застолбить свой участок\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039; Когда вы выбрали место для постройки дома, вам понадобится застолбить Параметр на земельный участок под постройку. Во время установки первоначальной палатки это произойдёт автоматически, а дальше собственность можно застолбить с помощью колышка и квитанций землемера. Собственность в вашем владении будет защищена от других жителей, но вы сможете выдать им доступ.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Пища\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Поиск еды очень важен, чтобы иметь калории для работы. Также, питательные вещества еды влияют на скорость получения опыта, так что вам захочется кушать лучшую еду для быстрейшего развития. Поселяясь в дикой природе, обращайте внимание на источники пищи или подумайте о выращивании огорода. Поселяясь возле существующей деревни, смотрите на местную экономику, какие предметы вы сможете продать, чтобы купить еду.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная еда&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Жареная еда&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Charred Food&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Boiled Grains Item&#039;, &#039;Charred Agave Item&#039;, &#039;Charred Beans Item&#039;, &#039;Charred Beet Item&#039;, &#039;Charred Cactus Fruit Item&#039;, &#039;Charred Camas Bulb Item&#039;, &#039;Charred Corn Item&#039;, &#039;Charred Fireweed Shoots Item&#039;, &#039;Charred Fish Item&#039;, &#039;Charred Heart Of Palm Item&#039;, &#039;Charred Meat Item&#039;, &#039;Charred Mushrooms Item&#039;, &#039;Charred Papaya Item&#039;, &#039;Charred Pineapple Item&#039;, &#039;Charred Sausage Item&#039;, &#039;Charred Taro Item&#039;, &#039;Charred Tomato Item&#039;, &#039;Wilted Fiddleheads Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Животное&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Животное&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Animal&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Agouti Carcass Item&#039;, &#039;Alligator Carcass Item&#039;, &#039;Bass Item&#039;, &#039;Bighorn Carcass Item&#039;, &#039;Bison Carcass Item&#039;, &#039;Blue Shark Item&#039;, &#039;Clam Item&#039;, &#039;Cod Item&#039;, &#039;Coyote Carcass Item&#039;, &#039;Crab Carcass Item&#039;, &#039;Deer Carcass Item&#039;, &#039;Elk Carcass Item&#039;, &#039;Fox Carcass Item&#039;, &#039;Hare Carcass Item&#039;, &#039;Jaguar Carcass Item&#039;, &#039;Moon Jellyfish Item&#039;, &#039;Mountain Goat Carcass Item&#039;, &#039;Otter Carcass Item&#039;, &#039;Pacific Sardine Item&#039;, &#039;Prairie Dog Carcass Item&#039;, &#039;Salmon Item&#039;, &#039;Snapping Turtle Carcass Item&#039;, &#039;Trout Item&#039;, &#039;Tuna Item&#039;, &#039;Turkey Carcass Item&#039;, &#039;Urchin Item&#039;, &#039;Wolf Carcass Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкости&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Жидкости&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Liquids&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Barrel Item&#039;, &#039;Biodiesel Item&#039;, &#039;Gasoline Item&#039;, &#039;Petroleum Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жизнь в экосистеме&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Жизнь в экосистеме&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Life in an Ecosystem&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Экосистема предоставляет много ресурсов, но уязвима для действий человека.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Экосистема даёт большое количество ресурсов, которые пригодятся жителям, но также она уязвима к их влиянию. Чтобы добиться успеха, всему обществу нужно разумно подходить к этому вопросу, используя Правительство, чтобы определить, что разрешено, а что - нет. \n\n \n\nРазные формы загрязнения влияют на окружающую среду, приближая возможность катастрофы, которая может уничтожить ваши источники пищи и остановить развитие, а также привести к разрушению экологии. С помощью инструментов анализа данных жители могут следить за своим влиянием на мир и пользоваться этими данными при обсуждении законов для защиты природы или для перехода на другой путь развития экономики.\n\nВ начале мира везде царит дикая природа, но по мере развития через века жителям понадобится значительно менять мир вокруг себя с помощью технологии, чтобы построить промышленность и добыть знания, необходимые для сбития метеорита. Жителям понадобится осторожно балансировать между использованием природных ресурсов по максимуму и необратимым повреждением окружающей среды.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жилище&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Жилище&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Residency&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Владение, в котором вы проживаете, дает Вам бонус.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nEach deed can have any number of residents, and those residents will share in an Опыт boost based on the quality and number of occupants.\n\nAs the number of occupants increases, the occupancy penalty increases.  At small numbers of occupants (1 or 2), there is virtually no penalty, and citizens can effectively cohabitate this way and share in the benefit of a well-stocked house.  As the occupants increases beyond that (5 and above), the penalty becomes more steep, eventually topping out at 99% when the house is too overcrowded.\n\nHowever, the \&#039;diminishing returns\&#039; rate of rooms is favorably affected by occupancy (because three bathrooms is overkill when you live alone, but great when you have roommates).  This means that you can overcome the penalty by building a larger house, and duplicate rooms will be inversely affected the occupancy bonus.\n\n  \n\nTo become a resident of a property, click the name of the property (visible on the popup status panel when youre in the property). From there you can become a resident (if you own the deed) as well as invite others to become residents.  These other invited citizens may then join as a resident through the same interface. You can even invite groups by specifying titles or demographics, allowing you to create housing for special classes of citizens (new players for example). You can also set the max number of occupants, to ensure that residency managed this way (by inviting large groups) doesn\&#039;t result in overcrowded housing.\n\nNote: An additional feature will be added latter permitting automatic rent collection agreements between citizens. For now this can be done with manual transfers.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nAs the number of occupants increases, the occupancy penalty increases.  At small numbers of occupants (1 or 2), there is virtually no penalty, and citizens can effectively cohabitate this way and share in the benefit of a well-stocked house.  As the occupants increases beyond that (5 and above), the penalty becomes more steep, eventually topping out at 99% when the house is too overcrowded.\n\nHowever, the \&#039;diminishing returns\&#039; rate of rooms is favorably affected by occupancy (because three bathrooms is overkill when you live alone, but great when you have roommates).  This means that you can overcome the penalty by building a larger house, and duplicate rooms will inversely affect the occupancy bonus.\n\n  \n\nTo become a resident of a property, click the name of the property (visible on the popup status panel when you\&#039;re in the property). From there you can become a resident (if you own the deed) as well as invite others to become residents.  These other invited citizens may then join as a resident through the same interface. You can even invite groups by specifying titles or demographics, allowing you to create housing for special classes of citizens (new players for example). You can also set the max number of occupants, to ensure that residency managed this way (by inviting large groups) doesn\&#039;t result in overcrowded housing.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Разрешения для прописанных\n\nКогда житель прописывается, он получает специальный перечень разрешений, даже если у него нет другого доступа к собственности, называющийся Права Прописанного. Эти права следующие:\n\n- меблированные комнаты: прописанный может получить доступ ко всем вещам;\n\n- возможность перемещать свои собственные вещи: прописанные могут размещать свои вещи в любом месте (но не блоки);\n\n- запрещено воровать мебель: прописанные могут забирать предметы, только если они сами разместили их.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жители&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Жители&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Citizens&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загрязнение&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Загрязнение&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Pollution&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nAs citizens burn fuel to cook or generate power, smelt metals, process sewage, and engage in countless other necessary industrial activities, a common byproduct is pollution. Pollution is any substance that can act as a contaminant or poison when introduced back into the environment. In Eco there are many sources and several varieties of pollution, some of which are more potent than others. Heavy metals can contaminate soil, affecting available nutrients and the health of plants and animals living on and in it. Water can spread contaminants rapidly and increase the size of their impact. Air pollution can pour invisibly or obviously from a stove or a power plant, adding to greenhouse gasses and impacting the air quality, as well as fall back down into the ground as acid rain. \n\nTo ensure the survival of ecosystems and preserve resources like soil and water, players will have to manage and contain the sources of pollution their civilization creates. In some cases, spills or deadly concentrations will be inevitable, and then remediation and storage may be the only option to return the land to an unharmed state. \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Загрязнение поверхности\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nOnce released into the soils and water table, ground pollutants are not easy to stop or remove. Various materials in Eco are sources of ground pollution, most notably tailings from mining and garbage from crafting and other player activities. Pollution spreads as a gradient that increases in concentration with time if the source of pollutants remains or increases. When the source of pollutants is removed from contact with the ground, ground pollution spreads and dissipates with time.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Загрязнение воздуха\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nMany player activities can create harmful emissions which if released into the atmosphere act as air pollution. Crafting at objects with CO2 outputs or running generators with them contributes to local and global pollution levels. Over long periods of time, global CO2 levels contributes to a global warming effect which affects sea level in turn. There are natural sinks and intakes for some pollutants like CO2 such as forests.\n\nConcentrations of air pollution will fall back to the ground as acid rain, which we simulate using the air pollution and local rainfall quantities. \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Загрязнение воды\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nWater is a medium through which pollution spreads more quickly and further, rushing downstream and blossoming out in lakes or oceans. Pollution in the water generally comes from nearby ground pollution sources, but also may be entering the water via the acid rain mechanic in areas with lots of air pollution. \n\nRemoval of the source is the only way to currently stop water pollution, but clean-up and remediation strategies are features we are considering for the future.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Сдерживание\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nIn many cases, there is no perfect solution to deal with polluting materials. Space must be made to store various pollutants, and pollutants must be stored in a way that prevents them from re-entering the surrounding environment. This is a challenge that should be key to environmental management of industry in Eco. Currently tailings mechanics require deep underground storage; this will be improved with further development. \n\nContainment mechanics are the forefront of features we want to improve related to the Pollution group of features in Eco. Players should be using containment to deal with the vast quantities of tailings and garbage that their societies produce.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заказы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Заказы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Work Orders&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Законы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Законы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Laws&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Cause-and-Effect rules designed by citizens and enforced automatically in order to achieve societal goals.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;Law&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Laws are the means by which the government makes changes in the world, to achieve goals of the populace.\n\nLaws are created by placing a Суд, and depending on the Гражданские статьи available may require an election to pass.  Each law is created with a list of causes and effects, and when the cause happens the effect will be activated.  This allows a lot of flexibility in how the laws work, and they can cover many areas; from taxation to regulation to paid out funds incentivizing activities.\n\nMany ‘Cause’ choices will provide context about the citizen who triggered it, where it was triggered, etc. These ‘context’ properties can be seen in the Cause tooltip, and are available for specifying data in the ‘Effects’.  For example, an effect may tax the specific player who chopped down a tree\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знаки&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Знаки&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Signs&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Hanging Long Steel Sign Item&#039;, &#039;Hanging Steel Framed Sign Item&#039;, &#039;Hanging Steel Mine Sign Item&#039;, &#039;Hanging Steel Plain Sign Item&#039;, &#039;Hanging Steel Shop Sign Item&#039;, &#039;Large Hanging Ashlar Basalt Sign Item&#039;, &#039;Large Hanging Ashlar Gneiss Sign Item&#039;, &#039;Large Hanging Ashlar Granite Sign Item&#039;, &#039;Large Hanging Ashlar Limestone Sign Item&#039;, &#039;Large Hanging Ashlar Sandstone Sign Item&#039;, &#039;Large Hanging Ashlar Shale Sign Item&#039;, &#039;Large Hanging Ashlar Stone Sign Item&#039;, &#039;Large Hanging Birch Sign Item&#039;, &#039;Large Hanging Cedar Sign Item&#039;, &#039;Large Hanging Ceiba Sign Item&#039;, &#039;Large Hanging Fir Sign Item&#039;, &#039;Large Hanging Hardwood Sign Item&#039;, &#039;Large Hanging Joshua Sign Item&#039;, &#039;Large Hanging Lumber Sign Item&#039;, &#039;Large Hanging Mortared Granite Sign Item&#039;, &#039;Large Hanging Mortared Limestone Sign Item&#039;, &#039;Large Hanging Mortared Sandstone Sign Item&#039;, &#039;Large Hanging Mortared Stone Sign Item&#039;, &#039;Large Hanging Oak Sign Item&#039;, &#039;Large Hanging Palm Sign Item&#039;, &#039;Large Hanging Redwood Sign Item&#039;, &#039;Large Hanging Saguaro Sign Item&#039;, &#039;Large Hanging Softwood Sign Item&#039;, &#039;Large Hanging Spruce Sign Item&#039;, &#039;Large Standing Ashlar Basalt Sign Item&#039;, &#039;Large Standing Ashlar Gneiss Sign Item&#039;, &#039;Large Standing Ashlar Granite Sign Item&#039;, &#039;Large Standing Ashlar Limestone Sign Item&#039;, &#039;Large Standing Ashlar Sandstone Sign Item&#039;, &#039;Large Standing Ashlar Shale Sign Item&#039;, &#039;Large Standing Ashlar Stone Sign Item&#039;, &#039;Large Standing Birch Sign Item&#039;, &#039;Large Standing Cedar Sign Item&#039;, &#039;Large Standing Ceiba Sign Item&#039;, &#039;Large Standing Fir Sign Item&#039;, &#039;Large Standing Hardwood Sign Item&#039;, &#039;Large Standing Joshua Sign Item&#039;, &#039;Large Standing Lumber Sign Item&#039;, &#039;Large Standing Mortared Granite Sign Item&#039;, &#039;Large Standing Mortared Limestone Sign Item&#039;, &#039;Large Standing Mortared Sandstone Sign Item&#039;, &#039;Large Standing Mortared Stone Sign Item&#039;, &#039;Large Standing Oak Sign Item&#039;, &#039;Large Standing Palm Sign Item&#039;, &#039;Large Standing Redwood Sign Item&#039;, &#039;Large Standing Saguaro Sign Item&#039;, &#039;Large Standing Softwood Sign Item&#039;, &#039;Large Standing Spruce Sign Item&#039;, &#039;Small Hanging Ashlar Basalt Sign Item&#039;, &#039;Small Hanging Ashlar Gneiss Sign Item&#039;, &#039;Small Hanging Ashlar Granite Sign Item&#039;, &#039;Small Hanging Ashlar Limestone Sign Item&#039;, &#039;Small Hanging Ashlar Sandstone Sign Item&#039;, &#039;Small Hanging Ashlar Shale Sign Item&#039;, &#039;Small Hanging Ashlar Stone Sign Item&#039;, &#039;Small Hanging Birch Sign Item&#039;, &#039;Small Hanging Cedar Sign Item&#039;, &#039;Small Hanging Ceiba Sign Item&#039;, &#039;Small Hanging Fir Sign Item&#039;, &#039;Small Hanging Hardwood Sign Item&#039;, &#039;Small Hanging Joshua Sign Item&#039;, &#039;Small Hanging Lumber Sign Item&#039;, &#039;Small Hanging Mortared Granite Sign Item&#039;, &#039;Small Hanging Mortared Limestone Sign Item&#039;, &#039;Small Hanging Mortared Sandstone Sign Item&#039;, &#039;Small Hanging Mortared Stone Sign Item&#039;, &#039;Small Hanging Oak Sign Item&#039;, &#039;Small Hanging Palm Sign Item&#039;, &#039;Small Hanging Redwood Sign Item&#039;, &#039;Small Hanging Saguaro Sign Item&#039;, &#039;Small Hanging Softwood Sign Item&#039;, &#039;Small Hanging Spruce Sign Item&#039;, &#039;Small Standing Ashlar Basalt Sign Item&#039;, &#039;Small Standing Ashlar Gneiss Sign Item&#039;, &#039;Small Standing Ashlar Granite Sign Item&#039;, &#039;Small Standing Ashlar Limestone Sign Item&#039;, &#039;Small Standing Ashlar Sandstone Sign Item&#039;, &#039;Small Standing Ashlar Shale Sign Item&#039;, &#039;Small Standing Ashlar Stone Sign Item&#039;, &#039;Small Standing Birch Sign Item&#039;, &#039;Small Standing Cedar Sign Item&#039;, &#039;Small Standing Ceiba Sign Item&#039;, &#039;Small Standing Fir Sign Item&#039;, &#039;Small Standing Hardwood Sign Item&#039;, &#039;Small Standing Joshua Sign Item&#039;, &#039;Small Standing Lumber Sign Item&#039;, &#039;Small Standing Mortared Granite Sign Item&#039;, &#039;Small Standing Mortared Limestone Sign Item&#039;, &#039;Small Standing Mortared Sandstone Sign Item&#039;, &#039;Small Standing Mortared Stone Sign Item&#039;, &#039;Small Standing Oak Sign Item&#039;, &#039;Small Standing Palm Sign Item&#039;, &#039;Small Standing Redwood Sign Item&#039;, &#039;Small Standing Saguaro Sign Item&#039;, &#039;Small Standing Softwood Sign Item&#039;, &#039;Small Standing Spruce Sign Item&#039;, &#039;Standing Glass Sign Item&#039;, &#039;Standing Long Steel Sign Item&#039;, &#039;Standing Steel Brick Sign Item&#039;, &#039;Street Sign Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Изготовление&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Изготовление&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Crafting Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Верстаки используются для крафта предметов и добавления Работы в проекты.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;CraftingComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    The Crafting Component is used to Изготовить items, add resources or labor, and cancel existing projects. When contributing to a Рабочая группа, the Crafting Component can be accessed by citizens who have joined the work party.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Изготовление предметов\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nAfter selecting an item and quantity to craft, resources and labor are required to start the project. These resources can be added manually (placing them directly on the crafting table) or by linking a Хранилище that contains them.\n\nCitizens with a related Специальность require less calories to add labor. Some projects require skilled labor from a citizen with the corresponding specialty. This reduction is applied after the work order is started so citizens of various skill level can contribute to the same work party.\n\nBy adding an upgrade in the Модули, work orders on a crafting table will have reduced crafting time and resource costs.\n\nIf a project is cancelled early (by right clicking the order), the resources will be refunded but the spent labor will be lost.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Вложение работы\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nFor every unit of labor needed, Калории are consumed. After a work order is started, citizens can add labor by pressing the \&#039;Work\&#039; button in the Crafting Component. \n\nOnce a project is started, labor can quickly be added from outside the Crafting Component by right clicking on a crafting table. When adding labor in this way, holding down \&#039;Ctrl\&#039; will add 5x the normal amount of labor. Holding down \&#039;Alt\&#039; will add all available calories.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Группированные ингредиенты\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nВ некоторых рецептах используются Группированные ингредиенты, которые состоят из аналогичных элементов. Например, для изготовления элемента необходим Камень — это значит, что данный рецепт будет принимать любой тип камня с такими тегами (Гранит, Базальт и т. д.)\n\nГруппированные ингредиенты будут добавляться автоматически, поэтому нет необходимости создавать отдельные заказы с использованием разных ингредиентов.  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Исходные рецепты\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nSome recipes are part of larger group of recipes, known as Parent Recipes. When crafting one of these recipes, a citizen may select a specific variation to produce. The number crafted will be the quantity selected for the parent recipe.\n\nBy default only recipes that have available resources will be displayed. By checking \&#039;Show All\&#039;, all possible variations will be displayed.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Изготовление\n\nПродвинутый верстак плотника\n\nПродвинутый верстак каменщика\n\nПродвинутый Стол Портного\n\nНаковальня\n\nАррастра\n\nСборочная линия\n\nАвтоматический ткацкий станок\n\nПечь для выпечки\n\nДоменная печь\n\nСыродутная печь\n\nРазделочный стол\n\nКостёр\n\nПалатка\n\nКапитолий\n\nПлотницкий верстак\n\nЧугунная плита\n\nПечь для обжига цемента\n\nЭлектрический токарный станок\n\nЭлектрический слесарный верстак\n\nЭлектрический строгальный станок\n\nЭлектрический пресс\n\nСборщик электроники\n\nФермерский стол\n\nШкаф рыбака\n\nФлотатор\n\nЩековая дробилка\n\nПечь для обжига\n\nКухня\n\nЛаборатория\n\nТокарный станок\n\nТкацкий станок\n\nСлесарный верстак\n\nВерстак каменщика\n\nМельница\n\nНефтеперерабатывающий завод\n\nНефтяная вышка\n\nСтол для исследований\n\nРоботизированная сборочная линия\n\nВашгерд\n\nПрокатный стан\n\nЛесопилка\n\nВибрационный сортировщик\n\nВинтовой пресс\n\nСенсорный конвейерный сортировщик\n\nСтрогальный станок\n\nПрядильная машина\n\nШтамповочная мельница\n\nПлита\n\nСтол портного\n\nСтол для инструментов\n\nВерстак колесника\n\nВерстак\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ингредиенты&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Ингредиенты&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Ingredients&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Acorn Powder Item&#039;, &#039;Bean Paste Item&#039;, &#039;Camas Paste Item&#039;, &#039;Cereal Germ Item&#039;, &#039;Cornmeal Item&#039;, &#039;Corn Starch Item&#039;, &#039;Flour Item&#039;, &#039;Huckleberry Extract Item&#039;, &#039;Hydrocolloids Item&#039;, &#039;Infused Oil Item&#039;, &#039;Liquid Nitrogen Item&#039;, &#039;Maltodextrin Item&#039;, &#039;Meat Stock Item&#039;, &#039;Oil Item&#039;, &#039;Rice Flour Item&#039;, &#039;Rice Noodles Item&#039;, &#039;Simple Syrup Item&#039;, &#039;Sugar Item&#039;, &#039;Sun Cheese Item&#039;, &#039;Tallow Item&#039;, &#039;Transglutaminase Item&#039;, &#039;Vegetable Stock Item&#039;, &#039;Yeast Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инженер&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Инженер&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Engineer&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Engineers are master inventors who produce vehicles and other advanced products for other citizens.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Basic Engineering Skill&#039;, &#039;Electronics Skill&#039;, &#039;Industry Skill&#039;, &#039;Mechanics Skill&#039;, &#039;Oil Drilling Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Engineers use the materials created by other professions to lead the way in technological advancement. The vehicles they produce greatly improve the capacity for trade and the speed at which citizens work. The crafting tables they produce are used by a variety of professions to create high-end goods. Being an engineer requires frequent interaction with other professions as engineers are unable to produce the primary inputs necessary for crafting.\n\n  \n\n-Основы инженерного дела allows citizens to produce roads and carts to help with transportation. In addition, basic engineering creates the crafting tables necessary to process and smelt ore.\n\n-Механика allows to citizens to create early motorized vehicles, like a Паровой грузовик. Mechanics provides the first source of electric power to help enable tecnological progression.\n\n-Промышленность allows citizens to create advanced vehicles, like an Экскаватор, to quickly collect large amounts of natural resources.\n\n-Добыча нефти allows citizens to use a Нефтяная вышка to collect Нефть for use in fuel and a variety of industrial projects.\n\n-Электроника is a high-end engineer specialty that uses expensive ingredients to produce the most advanced materials needed for modern crafting projects. In addition to this and providing a source of green electricity, electronics is used to craft the Лазер needed to save the world from the meteor.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструменты&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Property Claim Item&#039;, &#039;Steam Tractor Plow Item&#039;, &#039;Steam Tractor Harvester Item&#039;, &#039;Steam Tractor Sower Item&#039;, &#039;Chainsaw Item&#039;, &#039;Fishing Pole Item&#039;, &#039;Property Tool Item&#039;, &#039;Soil Sampler Item&#039;, &#039;Torch Item&#039;, &#039;Arrow Item&#039;, &#039;Composite Bow Item&#039;, &#039;Iron Axe Item&#039;, &#039;Iron Hammer Item&#039;, &#039;Iron Hoe Item&#039;, &#039;Iron Machete Item&#039;, &#039;Iron Pickaxe Item&#039;, &#039;Iron Rock Drill Item&#039;, &#039;Iron Shovel Item&#039;, &#039;Iron Sickle Item&#039;, &#039;Modern Axe Item&#039;, &#039;Modern Hammer Item&#039;, &#039;Modern Hoe Item&#039;, &#039;Modern Machete Item&#039;, &#039;Modern Pickaxe Item&#039;, &#039;Modern Rock Drill Item&#039;, &#039;Modern Scythe Item&#039;, &#039;Modern Shovel Item&#039;, &#039;Recurve Bow Item&#039;, &#039;Steel Axe Item&#039;, &#039;Steel Hammer Item&#039;, &#039;Steel Hoe Item&#039;, &#039;Steel Machete Item&#039;, &#039;Steel Pickaxe Item&#039;, &#039;Steel Road Tool Item&#039;, &#039;Steel Shovel Item&#039;, &#039;Steel Sickle Item&#039;, &#039;Stone Axe Item&#039;, &#039;Stone Hammer Item&#039;, &#039;Stone Machete Item&#039;, &#039;Stone Pickaxe Item&#039;, &#039;Stone Road Tool Item&#039;, &#039;Stone Sickle Item&#039;, &#039;Wooden Bow Item&#039;, &#039;Wooden Hoe Item&#039;, &#039;Wooden Shovel Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;DrillItem&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исполнительные действия&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Исполнительные действия&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Executive Actions&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;An action performed by a government official having effects on taxes, property, etc.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Executive Actions are one-time actions that can affect a specific group of citizens or all citizens at once.\n\n  \n\nExecutive Actions can be proposed at an Исполнительный офис using the Действия жителей. These actions have three main effects:\n\n  \n\n - Issue a one-time Налог\n\n - Provide a payment to citizens from the Казна\n\n - Change the Параметр owner of existing property\n\nDepending on what Гражданские статьи are available, these actions may or may not require an election. Some civic articles state that only Выборные должности may perform Executive Actions.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Использование инструмента&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Использование инструмента&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Using Tools&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Доступ к лучшим инструментам позволит вам добиться максимального прогресса.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;С помощью инструментов жители могут строить великие здания и двигать горы. Начальные инструменты позволяют работать понемногу, но при развитии техники появятся инструменты для более масштабных работ, а потом транспортные средства позволят значительно изменять мир. \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Существуют разные типы инструментов:\n\n  - Для строительства. Молотки позволяют размещать строительные материалы в разных формах, лопатой можно перемещать землю.  \n\n  - Для фермерства. Есть инструменты для вспахивания, посадки и посева разной эффективности.\n\n  - Для транспорта. Средства передвижения и инструменты для строительства дорог особенно полезны при транспортировке товаров.\n\n  - Для сбора урожая. Позволяют собирать растительные ресурсы в экосистеме.\n\n  - Для охоты. Охота на животных ради пропитания проводится с помощью специальных инструментов.\n\n  \n\nРучные инструменты требуют калории, влияя на Питание.\n\nУ инструментов есть прочность, которая понижается при использовании. Когда инструмент теряет прочность полностью и ломается, он будет тратить огромное количество калорий, и его нужно чинить в ремонтном верстаке.  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Исследование&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Research&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Research creates new shareable knowledge, unlocking new types of products and abilities.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Research creates new shareable knowledge, unlocking new types of products and abilities.  It is conducted at a Стол для исследований where you craft a skill book.  Once created, a skill book can be used to create an unlimited number of skill scrolls, which will unlock the specialty for a citizen that uses one.\n\nEach skill scroll is a one-time-use consumable that unlocks a new Специальность in whomever uses it, which must then be claimed with a level-up through the Навыки system.  Gaining a new skill scroll also grants the citizen the benefit of a set of Property Claim Papers, which allows them to claim more land as they gain in skill.\n\n    \n\nSkill books are some of the most difficult items to create, and citizens will typically need to collaborate to acquire all the various resources and labor required to produce them.  As such, research projects are especially well-suited for Рабочие группы, as citizens can use them to share the work needed to create them along with the knowledge reward upon completion.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследования&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Исследования&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Research Papers&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Agriculture Research Paper Advanced Item&#039;, &#039;Agriculture Research Paper Modern Item&#039;, &#039;Culinary Research Paper Advanced Item&#039;, &#039;Culinary Research Paper Basic Item&#039;, &#039;Culinary Research Paper Modern Item&#039;, &#039;Dendrology Research Paper Advanced Item&#039;, &#039;Dendrology Research Paper Basic Item&#039;, &#039;Dendrology Research Paper Modern Item&#039;, &#039;Engineering Research Paper Advanced Item&#039;, &#039;Engineering Research Paper Modern Item&#039;, &#039;Gathering Research Paper Basic Item&#039;, &#039;Geology Research Paper Advanced Item&#039;, &#039;Geology Research Paper Basic Item&#039;, &#039;Geology Research Paper Modern Item&#039;, &#039;Metallurgy Research Paper Advanced Item&#039;, &#039;Metallurgy Research Paper Basic Item&#039;, &#039;Metallurgy Research Paper Modern Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Казна&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Казна&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Treasury Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям, имеющим выборную должность с правом \&#039;изменять Налоги в Казне\&#039; устанавливать налоги и выбирать Единую валюту используемую по умолчанию.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;TreasuryComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Казна предоставляет Выборные должности, которым дана возможность \&#039;Назначать налоги в Казне\&#039;, изменять налоги и выбирать мировую валюту по умолчанию.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Налоги\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;After Налоги are set in the Treasury Component, they are automatically applied to all relevant transactions. All revenue goes into the Treasury Банковский счёт. Elected titles that have the setting \&#039;Government Banking Privileges\&#039; can transact directly from the Treasury account (allowing selection of the account within the Кредит).  Money can also come out of the treasury via Законы that make payments to citizens.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Стандартная мировая валюта\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;The World Default Currency is the default Валюта used when placing a new object that contain the Credit Component. Citizens can still choose to use any currency in a Торговля, but having a World Default Currency makes it is easier to establish an economy with a common currency.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Прямые налоги\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Выборные должности с правом \&#039;изменять Налоги в Казне\&#039; могут облагать налогом или выделять  денежные средства напрямую Жителям. Это делается путем управления нужной валютой и выбора жителя, к которому будет применяться действие.  Выборная должность должен всегда указывать причину, по которой они выполняют это действие, которое отображается всем жителям.\n\nУправление Казной также включает возможность списывания валюты со счета Казны. Это приведет к окончательному удалению валюты, поэтому будьте осторожны при использовании этой возможности при работе с обеспеченными валютами.  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Казна\n\nКазна\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменщик&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Каменщик&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Mason&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Masons are specialist at mining and working with stone.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Advanced Masonry Skill&#039;, &#039;Glassworking Skill&#039;, &#039;Masonry Skill&#039;, &#039;Mining Skill&#039;, &#039;Pottery Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Masons are specialists at mining and working with stone. They provide a valuable source of building material and furniture for homes. The ore they collect is used by Smiths to smelt metal bars.\n\n  \n\n  -Горное дело allows citizens to expend less calories while mining stone and ore. Miners also process the collected ore and concentrate it to be used for smelting.\n\n  -Каменная кладка allows citizens to produce Строительный раствор, a primary ingredient for most mason building materials. The Строительный камень they produce is a great source of early housing material.\n\n  -Гончарство allows citizens to craft Кирпич building material and furniture out of Глина.\n\n  -Обработка стекла allows citizens to create Стекло and later Обрамлённое стекло. Glass is a nice supplemental buildling material and is used in a variety of industrial projects.\n\n  -Продвинутая каменная кладка is a high-level mason skill that produces the finest quality Ashlar Stone building material and furniture.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камень&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Камень&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Basalt Item&#039;, &#039;Gneiss Item&#039;, &#039;Granite Item&#039;, &#039;Limestone Item&#039;, &#039;Sandstone Item&#039;, &#039;Shale Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Канализация&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Канализация&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Некоторые верстаки требуют наличие трубопровода для подачи воды и удаления сточных вод.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nMany industrial and housing objects require sewage support to function.  Typically, this means requiring water as an input, and an output for waste water.  Every object that has a Трубы will need a sewage connection.\n\nSewage systems are created by connecting a Механический водяной насос or Электрический водяной насос to a water source, and then building Pipes between the different objects that need supplying.  On the waste side, pipes will take the waste water from the object to either dump it into the environment (producing Загрязнение at the exit point), or process it at a Сточный фильтр, which will generate Компост from the wastewater.\n\nPipes will automatically connect to any adjacent pipe block of the same type.  To make sewage systems with different pipes in close proximity, use different materials of pipes.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книги навыков&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга про разделку животных&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга по электронике&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга по промышленности&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о механике&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о портняжном деле&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Комнаты&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Комнаты&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Rooms&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Комнаты защищают Вас и ваше оборудование от непогоды, повышают очки навыков и позволяют оборудованию функционировать.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Rooms are enclosed areas protected from the elements where all holes to the outside world are filled with walls, doors and windows.\n\nYou can see the details about a room in a panel on the right side of the screen while you’re inside one stating its information. Many types of objects have Room Requirements and will take up space in their room, and require the materials of the room to be a specific quality.  Your housing value is also affected by the quality of the room materials.  This means a brick a house for example will provide much more benefit than a dirt hovel.\n\nFurnishings and Room Types\n\nBy claiming land and building rooms on it, you will begin to gain additional experience, which persists even when offline.  Adding additional types of rooms and furnishings for those rooms will increase it further.  Each type of furniture is associated with a kind of room: Bathroom, Bedroom, Kitchen, or General (displayed on the tooltip of the item).  The room type will be determined by whichever category you have the highest contribution of furnishings from.  Each room will have its value calculated by summing all the furnishings inside it.\n\nRepeats of the same furniture inside a room or repeats of the same room type in a house will give you diminishing returns; that is, you will still get housing points for them, but not as many as the first.   Eventually the point gain will be negligible, and it won’t be worth it to add any more of that type of furniture or room to the house.  For example, your 12th bathroom is going to add much less value to your house than your first one.\n\nRoom Material Quality\n\nThe average tier of the room material will also determine your housing value, by setting a soft cap.  Once your room value has exceeded the soft cap for the room, then you will get diminishing returns for additional housing points.  When this happens, it may be time to renovate the materials of the room.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Конституция&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Конституция&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Constitution&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Учредительный документ правительства.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;A constitution is a founding document defining how a society will be governed.  A constitution must be created before any other government object. They are created at a Капитолий.\n\n \n\nOverthrowing Governments\n\nOnce a capitol is placed, a constitution can be ratified by opening it and clicking Ratify. As long as there are no other constitutions, the government will be immediately created.\n\n \n\nIf there is already a constitution active, a new constitution can only take its place if the housing value of its room exceeds the existing constitution by a significant amount, depending on the server settings. \n\n \n\nNote: A forthcoming update of Eco will allow multiple concurrent governments.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Костёр&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Костёр&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Bannock Item&#039;, &#039;Beet Campfire Salad Item&#039;, &#039;Campfire Roast Item&#039;, &#039;Fern Campfire Salad Item&#039;, &#039;Field Campfire Stew Item&#039;, &#039;Fried Camas Item&#039;, &#039;Fried Fiddleheads Item&#039;, &#039;Fried Hearts Of Palm Item&#039;, &#039;Fried Taro Item&#039;, &#039;Fried Tomatoes Item&#039;, &#039;Jungle Campfire Salad Item&#039;, &#039;Jungle Campfire Stew Item&#039;, &#039;Meaty Stew Item&#039;, &#039;Root Campfire Salad Item&#039;, &#039;Root Campfire Stew Item&#039;, &#039;Topped Porridge Item&#039;, &#039;Wild Stew Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кредит&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Кредит&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Credit Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Вкладка Валюта позволяет жителям выбирать банковский счет и валюту для осуществления платежей в текущем объекте.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;CreditComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Кредиты позволяют жителям устанавливать валюту и банковский счет для всех операций по принадлежащему им объекту.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nПри выборе Банковские счета, житель может выбрать любой счёт к которому у него есть доступ (выполняется в Банк).\n\nЛюбая мировая Валюты может быть выбрана в разделе кредита. Эта валюта которая будет использоваться для любых операций происходят на этом объекте (например Магазин будет принимать любую валюту, указанную здесь). \n\nКогда выбирается \&#039;Отсутствует\&#039; для валюты в магазине, возможен прямой обмен без валюты.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Кредит\n\nПродвинутый верстак плотника\n\nПродвинутый верстак каменщика\n\nПродвинутый Стол Портного\n\nНаковальня\n\nАррастра\n\nСборочная линия\n\nАвтоматический ткацкий станок\n\nПечь для выпечки\n\nДоменная печь\n\nСыродутная печь\n\nРазделочный стол\n\nКостёр\n\nПалатка\n\nКапитолий\n\nПлотницкий верстак\n\nЧугунная плита\n\nПечь для обжига цемента\n\nЭлектрический токарный станок\n\nЭлектрический слесарный верстак\n\nЭлектрический строгальный станок\n\nЭлектрический пресс\n\nСборщик электроники\n\nФермерский стол\n\nШкаф рыбака\n\nФлотатор\n\nЩековая дробилка\n\nПечь для обжига\n\nКухня\n\nЛаборатория\n\nТокарный станок\n\nТкацкий станок\n\nСлесарный верстак\n\nВерстак каменщика\n\nМельница\n\nНефтеперерабатывающий завод\n\nНефтяная вышка\n\nСтол для исследований\n\nРоботизированная сборочная линия\n\nВашгерд\n\nПрокатный стан\n\nЛесопилка\n\nВибрационный сортировщик\n\nВинтовой пресс\n\nСенсорный конвейерный сортировщик\n\nСтрогальный станок\n\nПрядильная машина\n\nШтамповочная мельница\n\nМагазин\n\nПлита\n\nСтол портного\n\nСтол для инструментов\n\nВерстак колесника\n\nВерстак\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кривая развития&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Кривая развития&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;The Arc of Progress&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Ваше путешествие в Eco.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaQuote&#039;, &#039;&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nEco - мир, которому может прийти конец из-за двух опасностей: экологической катастрофы или падающего метеорита.\n\n \n\nДля победы вам нужно строить цивилизацию, начиная с древних веков, развивая науку и промышленность до уровня, на котором можно сбить метеорит, но при этом не допустить экологической катастрофы. Вы будете состоять в обществе, где важно учитывать и личные нужды, и общественные потребности, чтобы достигнуть успеха.  \n\nВ Eco вы будете в основном развивать себя, свой дом и мастерскую, заодно создавая экономику и находясь в богатой экосистеме растений и животных, на которую влияют ваши действия.  \n\nДля хорошего, грамотного взаимодействия между личностями, экономикой и экосистемой, вы можете создать Правительство. Можно принимать законы, которые обязательны к исполнению и запрещают или поощряют определённые действия, и есть возможность участвовать в выборах, чтобы получить власть и направлять общество в нужное русло.\n\n Однако, перед тем, как спасать мир, вам нужно удовлетворить свои основные потребности. Для этого нужно обзавестись едой и укрытием.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кровати&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Кровати&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Beds&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Wooden Fabric Bed Item&#039;, &#039;Wooden Straw Bed Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кровать&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Bed Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет спать на однопользовательских серверах или серверах, на которых включен режим сна.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;BedComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Beds allow citizens to accelerate time when all citizens are using it simultaneously (or offline).  \n\n  \n\n(This feature is disabled by default on dedicated servers to prevent accelerating time when users are offline, but can be enabled by a server administrator.)\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Кровать\n\nПалатка\n\nДеревянная кровать с матрасом\n\nДеревянная кровать с соломой\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кузнец&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Кузнец&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Smith&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Smiths smelt ore into metal bars and create advanced tools.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Advanced Smelting Skill&#039;, &#039;Smelting Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Smiths smelt concentrated ore into metal bars that can be used by a variety of professions. In addition, Smiths create superior tools that help citizens work more productively.\n\n  \n\n- Выплавка are specialists at making the metal bars that make up the foundation of technological advancement. The iron tools they create provide significant benefit over the early stone tools.\n\n- Продвинутая выплавка allows citizens to further refine iron bars into Стальной брусок for use in industry and high-tier building materials. Citizens with this specialty can use the steel they create to even more modern tools than the iron tools created by basic smelting.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кухня&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Bakery Oven Item&#039;, &#039;Butchery Table Item&#039;, &#039;Cast Iron Stove Item&#039;, &#039;Icebox Item&#039;, &#039;Kitchen Item&#039;, &#039;Mill Item&#039;, &#039;Refrigerator Item&#039;, &#039;Salt Basket Item&#039;, &#039;Stove Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Магазин&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Магазин&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Store Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Включает интерфейс, позволяющий другим Жителям торговать без Вашего участия.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;StoreComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nВкладка Магазин позволяет жителям выбирать товары, которые они хотят покупать или продавать другим жителям. Эти действия происходят автоматически, не требуя от владельца магазина находиться в сети.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Настройка магазина\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nВалюта и банковский счет, выбранные в Кредит, будут использоваться для всех транзакций в магазине. При выборе Нет для валюты в магазине, возможны прямые сделки, не облагаемые налогом с продаж. \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Магазин\n\nМагазин\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Металлы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Металлы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Metals&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Copper Bar Item&#039;, &#039;Gold Bar Item&#039;, &#039;Iron Bar Item&#039;, &#039;Steel Bar Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Метеорит&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Метеорит&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;The Meteor&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Надвигающаяся угроза сверху.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;У игрового мира есть срок жизни. Метеорит кружит над планетой и постепенно приближается к ней. Через 30 реальных дней он упадёт на планету и уничтожит всё.  \n\n  \n\nТем не менее, надежда ещё есть, с помощью современных технологий катастрофу можно предотвратить. Создавая вместе процветающую экономику и развиваясь через Исследование, у человечества есть шанс построить Лазер для уничтожения метеорита.\n\nЭто будет непростой задачей, так как развитие промышленности до необходимых высот представляет настоящую угрозу для экосистемы. Чтобы бороться с ней и не допустить экологической катастрофы, жителям планеты нужно спроектировать и построить Правительство.\n\nСудьба мира зависит от его жителей, работающих сообща в гармонии с экосистемой, чтобы достичь технологических высот. Только через продуманное сотрудничество жители могут добиться успеха.  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Млекопитающие&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Млекопитающие&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Mammals&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Агути&#039;, &#039;Толсторогий баран&#039;, &#039;Bison Species&#039;, &#039;Койот&#039;, &#039;Deer Species&#039;, &#039;Elk Species&#039;, &#039;Fox Species&#039;, &#039;Hare Species&#039;, &#039;Jaguar Species&#039;, &#039;Mountain Goat Species&#039;, &#039;Otter Species&#039;, &#039;Prairie Dog Species&#039;, &#039;Wolf Species&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Модули&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Modules Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям улучшать свои верстаки.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039; The Module Component allows citizens to insert upgrades into their Изготовление tables. After inserting an upgrade, work orders on that table will have reduced resource costs and crafting times.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Использование улучшений\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nUpgrades come in five different quality levels. A level 1 upgrade decreases the resource cost and craft time by 10%, with each progressive level adding an additional decrease.\n\nCrafting tables accept different types of upgrades. Early tables accept \&#039;Basic Upgrades\&#039;, while later tables require \&#039;Advanced Upgrades\&#039; or \&#039;Modern Upgrades\&#039;. Each tier of upgrade has five different quality levels, with the highest quality level being a Specialty Upgrade.\n\nSome recipes have costs using Static Ingredients. Static ingredients are not affected by the resource cost reduction, but the recipes that contain them still get a reduction for crafting time. \n\n		\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Улучшения специальностей\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nThe highest level of upgrade can only be crafted by a citizen who has reached the maximum level in their chosen Специальность. Unlike other upgrades, these upgrades recieve an additional cost reduction when crafting recipes using the specified profession.\n\nSome specialties have different tiers of upgrades that correspond to different crafting tables. For example, Плотницкое дело has the Базовое улучшение для плотницкого дела for the Плотницкий верстак and the Продвинутое улучшение для плотницкого дела for the Лесопилка.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Налоги&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Налоги&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Taxes&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Tax can be taken from the economy to fund publics works project as well as incentivize or disincentivize economic activity.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;For the good of the people, or at least the enrichment of the government, taxes can be levied on many actions in Eco.\n\n  \n\nTreasury Taxes\n\nAt a Казна, Taxes can be set on a variety of actions:\n\n - Sales Tax.  Tax applied to the sale of goods at a store.\n\n - Crafting Fee Tax. Tax applied to the fees taken from sharing your crafting station.\n\n - Contract Tax. Taxes taken from payments made through contracts and work parties.\n\n - Direct Transfer Tax. Taxes taken from transfers between players.\n\n - Self Direct Transfer Tax. Taxes taken when transferring to an account you have access to (to optionally protect against tax avoidance loopholes).\n\nOnly a citizen holding an Выборный титул who has been granted the right to ‘Set Taxes at the Treasury’ may adjust these rates.  All taxes taken from these settings will be stored in the special ‘Treasury’ bank account.  Allocation may be made out of this special bank account into others through commands on the treasury.\n\nLaw Taxes\n\nTaxes can also be set through Законы, which can have their amounts and destinations determined dynamically. The bank account they are placed in can also be determined, allowing for the funding of specific funds for specific purposes, stored in bank accounts accessible to a limited number of people only.  Using the law system, these taxes can be very specifically targeted and adjusted based on the actions that are happening.\n\nFor example, a \&#039;Minister of Transportation\&#039; Elected Title position could be created, having sole access to a Transportation Fund Банковский счёт.  A law could then be created to tax the production and trade of fuel, with proceeds going into the Transportation Fund, where the currently elected Minister of Transportation can use them to fund new roadbuilding Рабочие группы.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обзор дома&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обзор дома&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Housing Overview&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Качество жилье (вместе с Вашим рационом) определяет прирост Ваших навыков.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;A citizen cannot thrive without proper shelter, and together with your Питание your Housing value will determine your Опыт multiplier.  The better your house’s materials and furnishing are, the higher your experience multiplier.  \n\nAdditionally, many objects require houses and utilities to operate. The housing system consists of the following parts:\n\n - Жилище. You can share residency of a property with others.\n\n - Комнаты. A room is a fully contained space, and many objects require being placed inside a room to function.\n\n - Параметр. Citizens can claim individual plots of land which they then can control access to.\n\n - Энергия. Many items require a power source to operate, and generated power can be shared among many citizens.\n\n - Канализация. Certain items require a sewage system of pipes, pumps, and wastewater treatment.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обзор навыков&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обзор навыков&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Skills Overview&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Система навыков позволяет жителям специализироваться на определенных профессиях.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Central to a thriving economy is the ability to specialize and trade, thereby working more efficiently than if you attempted to do everything yourself.  Achieving a successful society depends on successfully accomplishing both.  \n\n    \n\n    A citizen\&#039;s skills give them unique abilities and enhancements, which allows them to Торговля with other citizens having different skills in the economy. As you gain Опыт, you can unlock new Специальности and level-up existing ones.  The experience you gain is multiplied by your Питание and Жилье.    \n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обзор правительства&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обзор правительства&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Government Overview&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;An institution designed and run by the people to promote the common good.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaQuote&#039;, &#039;The punishment which the wise suffer who refuse to take part in the government, is to live under the government of worse men.\n- Plato\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Between the ecosystem and the economy lies the government, run by citizens to ensure the survival and thriving of both.\n\n  \n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n    The government is created by citizens, piece by piece, growing their power and capability alongside the power of the populace.  The parts of the government are:\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Конституция\n\nBefore any other aspect of government can be created, a Constitution must be created at a Капитолий. It determines how the government operates via civic articles.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Гражданские статьи\n\nA constitution contains civic articles which define how the government functions: who can do what, and how.  They can be created at a Капитолий on a new constitution or added to an existing constitution at an Поправки table.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Законы\n\nLaws determine rules and processes that all citizens are compelled to follow.  A Суд can hold up to 3 laws. \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Выборы\n\nElections will be started automatically when making changes that require them, as determined by the constitution. They can have many effects (changing laws, electing leaders, performing executive actions).\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Процессы выборов\n\nAn election process determines how elections work: who can vote and veto, how long they last, what majorities are required, etc. A Избирательная комиссия can hold up to three election processes.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Выборные должности\n\nAn Elected Title is a government position that can be given special privileges. A Правительственный офис can hold one elected title.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Демография\n\nA demographic defines a group of people according to specific rules. This group can then be used in other aspects of the government.  A Бюро переписи населения can hold up to three demographics.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Районы\n\nDefines an area of land which can be referenced in laws and other places.  A Офис зонирования can hold up to three district maps.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Исполнительные действия\n\nAn executive action is a one-time operation that can be performed to enact changes to society. They are performed at an Исполнительный офис by users given privileges from the constitution (typically elected titles).\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n  Ballot Boxes\n\n  A ballot box allows operations to be performed related to elections and holding office.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n  Казна\n\n  Determines taxes on various parts of the economy.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обзор профессий&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обзор профессий&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Profession Overview&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Professions grant citizens special ability and the ability to craft advanced items.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Professions are groups of similar Специальности that unlock new crafting recipes and provide abilities like reduced calorie usage when crafting or using a tool. Within each profession is a group of similar specialties.\n\n  \n\nBelow is a list of all professions and the corresponding specialties. Citizens can choose to focus on one profession or learn specialties from a variety of professions.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Плотник\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nCarpenters специализируются на заготовке древесины, изготовлении деревянной мебели и строительных материалов для домов.\n\n  - Заготовка леса позволяет жителям более эффективно добывать древесину. Кроме того, она позволяет изготавливать Тёсаное бревно, основной стройматериал для плотника.\n\n  - Плотницкое дело позволяет жителям производить различную деревянную мебель и Доски. Лесопилка даст возможность  жителям с этой специальностью производить Пиломатериал.\n\n  - Композиты позволяет жителям, используя продвинутые технологии, создавать Композитные пиломатериалы, строительный материал высочайшего качества.\n\n  - Производство бумаги позволяет жителям перерабатывать древесную массу в бумагу. Бумага используется в изготовлении некоторых видов мебели.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Повар\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nChefs  специализируются на приготовлении более питательной еды, чтобы граждане получали больше опыта.\n\n  - Готовка на костре - это специальность от шеф-повара начального уровня, которая использует Костёр для приготовления основных блюд.\n\n  - Готовка это второй этап в профессии шеф-повара, который использует Чугунная плита для приготовления блюд более высокого качества.\n\n  - Выпечка - это альтернатива Cooking, которая использует Мука для производства выпечки.\n\n  - Продвинутая кулинария - это профессия шеф-повара высокого уровня, которая готовит самые питательные блюда.\n\n  - Продвинутая выпечка - это альтернатива продвинутой кулинарии, которая использует Дрожжевое тесто для приготовления высококачественной выпечки. \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Инженер\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nEngineers специализируется на производстве транспортных средств и современных материалов для изготовления предметов для других профессий.\n\n  - Основы инженерного дела позволяет гражданам строить дороги и телеги для транспортировки. Кроме того, основы инженерного дела создает столы для крафта, необходимые для обработки и плавки руды.\n\n  - Механикапозволяет жителям создавать ранние моторизованные транспортные средства, такие как Паровой грузовик. Механика является первым источником электроэнергии, который способствует технологическому прогрессу.\n\n  - Промышленность  позволяет жителям создавать современные транспортные средства, такие как Экскаватор, которые могут быстро собирать большие количества природных ресурсов.\n\n  - Добыча нефти позволяет гражданам использовать Нефтяная вышка для сбора Нефть который использования в топливе и различных промышленных проектах.\n\n  - Электроника использует дорогие ингредиенты для производства самых продвинутых материалов, необходимых для современных ремесленных проектов. В дополнение к источнику экологически чистого электричества электроника используется для создания Лазер, необходимого для спасения мира от метеора.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Фермер\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nФермера(ов) are specialists in agriculture. The crops they produce are a primary source of the calories needed for citizens to perform work.\n\n  - Собирательство allows citizens to harvest more produce from both wild plants and human-created farms.\n\n  - Фермерство allows citizens to create seeds out of produce to help create large farms.\n\n  - Удобрения allows citizens craft fertilizer and test soil conditions with a Анализатор почвы.\n\n  - Мельничное дело allows citizens to process produce in a Мельница for use by chefs in more advanced recipes.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Охотник\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nHunters are specialists at efficiently hunting animals and preparing meat for use by chefs. The two hunter specialties are closely linked as the animals hunted must be processed before the meat can be used by a chef. \n\n  - Охота grants citizens bonus damage when hunting animals and allows them to approach animals at a closer distance without causing them to run.\n\n  - Разделка животных allows citizens to process animal carcasses into prepared meat for chefs. The pelts and hides they create can be used for clothing and other crafting projects.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Каменщик\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nMasons are specialists at mining and working with stone. They provide a valuable source of building material and furniture for homes. The ore they collect is used by Smiths to smelt metal bars.\n\n  -Горное дело allows citizens to expend less calories while mining stone and ore. Miners also process collected ore to be used for smelting.\n\n  -Каменная кладка allows citizens to produce Строительный раствор, a primary ingredient for most mason building materials. The Строительный камень they produce is a great source of early housing material.\n\n  -Гончарство allows citizens to craft Кирпич building material and furniture out of Глина.\n\n  -Обработка стекла allows citizens to create Стекло and later Обрамлённое стекло. Glass is a nice supplemental buildling material and is used in a variety of industrial projects.\n\n  -Продвинутая каменная кладка is a high-level mason skill that produces the finest quality Ashlar Stone building material and furniture.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Кузнец\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nSmiths specialize in smelting ore and making tools for other citizens using the metal bars they create.\n\n  - Выплавка allows citizens to smelt the metal bars that make up the foundation of technological advancement. The iron tools they create provide significant benefit over the early stone tools.\n\n  - Продвинутая выплавка allows citizens to further refine iron bars into Стальной брусок for use in industry and high-tier building materials. Citizens with this specialty can use the steel they create more advanced tools.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Портной\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nПортной специализируется на изготовлении высококачественной мебели и особой одежды, которая дает бонусы при ношении. В отличие от большинства профессий, у портного есть только одна специальность.\n\n  - Работа с тканью позволяет горожанам создавать Ткань для создания высококачественной мебели и использования её в ремесленных проектах различных профессий. Одежда, создаваемая портными, дает гражданам особые бонусы. Например, Большой рюкзак позволяет переносить с собой больший вес, чем стартовый Простой рюкзак.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Живучий\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nSurvivalists специализируется в переносе дополнительного веса и и сокращении калорий, расходуемых при использовании основных инструментов. В мире Eco все жители являются Выживальщиками.\n\n   - Опыт в Самосовершенствование повышается каждый раз как житель повышает свой уровень в другой специальности. Самосовершенствование имеет два основных преимущества. По мере прокачки у жителей будет увеличиваться грузоподъемность и объем желудка для дополнительных калорий, при этом снижаются затраты калорий при использовании молотков, лопат и буров.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обзор экономики&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обзор экономики&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Economy Overview&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Экономика состоит из использования всех ресурсов, торговли и технологического прогресса жителей.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaQuote&#039;, &#039;Экономика как правило не имеет ничего общего с количеством затрат, а заключается в использовании здравого смысла при трате денег.\n\nГенри Форд  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;The economy comprises the actions of harvesting, production and trade among citizens, taking from the Экосистема under the regulation of the Правительство. Citizens will need to ensure a smoothly running economy in order to progress technology enough to stop the meteor, without letting it run amok and destroy the planet through pollution in the process.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Концепции экономики\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n  - Изготовление. Using industrial tools to create new goods.\n\n  - Торговля. Exchange of goods created by individuals with different specialties or access to resources.\n\n  - Транспортировка.  Moving resources from place to place, and building infrastructure throughout the world to do so.\n\n  - Исследование. Advancing human knowledge for the betterment of society.\n\n  - Валюта. A representation of value created by citizens that facilitates economic activity.\n\n  - Рабочие группы. Organized labor groups sharing rewards.\n\n  - Договоры. Agreements between two citizens regarding labor or other arrangements.\n\n  - Банковские счета. Containers of currency with configurable access.\n\n  - Финансы. Providing capital to other citizens to help them progress while making a profit yourself.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обзор экосистемы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обзор экосистемы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Ecosystem Overview&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaQuote&#039;, &#039;Истинный смысл жизни в том, чтобы сажать деревья, под тенью которых ты не планируешь укрыться.\n - Нельсон Хендерсон\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nThe ecosystem is an end unto itself in Eco, and its continued prosperity is the primary goal of the game, alongside economic progress. That is, the ecosystem starts in a win-state, and players must use its resources without bringing it into a lose-state, which would mean destruction for humanity.\n\nThe ecosystem in Eco runs on a continuous simulation, active as long as the server is running, regardless of whether players are in the game or not. Each simulated plant and animal are growing, consuming food sources and reproducing. It is the sole source of materials from which players must build their society, and the process of extracting them will affect it greatly. Chopping down a forest might destroy a creature’s habitat, driving them to extinction. Mine tailings may pollute nearby rivers and lakes, poisoning farms that rely on it. The actions players take in Eco affect their environment, and players will need to understand the impact they’re having in order to thrive and stop the meteor. It is not an option to leave the ecosystem in a pristine, untouched state; the meteor ensures that choice will also lead to the ecosystem’s destruction. To save it, citizens must take from it, building a society that has the power to stop the meteor, while also having the restraint to not destroy the ecosystem in the process.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Игровой процесс\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;The ecosystem is the foundational system which citizens must understand and contend with. From growing large Farms and Mines to understanding the impact of Загрязнение through study, the impact of citizens on the ecosystem will determine the success or failure of player decisions. Understanding how it functions using in-game Данные becomes a key requirement of survival. Unlike the Экономика and the Правительство, the ecosystem is not a citizen construct – its behavior is absolute, nothing about how it functions can be changed by fiat the way the economy can. In this sense it’s a reality check, the place where the conflicting biases and beliefs of citizens collide and reveal the true consequences.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Между экономикой и государством\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;As citizens progress society, they must beware the ‘Tragedy of the Commons’; that giving a population unfettered access to a common resource will frequently result in its destruction. To prevent this, citizens must organize, deciding rules for the common good through Законы and other civic regulations which may limit the individual but allow the group to survive. This conflict, the individual vs the group, forms the heart of the challenge of building a civilization.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обмен&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обмен&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Exchange Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям настраивать обмен валюты .&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;ExchangeComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Обмен позволяет жителям обменивать одну Валюта на другую.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Обмен валюты\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nВладелец Пункт обмена валюты использует его для валютных обменов для других жителей. При настройке обмена, валюта владельца становиться продаваемой валютой. За каждую купленную единицу валюты владельца с жителей будет взиматься установленная сумма альтернативной валюты.\n\nКогда Authorized Consumer посетит пункт обмена валюты, он увидит список всех предлагаемых обменов. По умолчанию все граждане являются авторизованными потребителями.\n\n	\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Валютные ограничения\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nВладелец пункта обмена может установить ограничение, которое не позволит жителям производить обмен, если сумма валюты на выбранном счете не будет соответствовать ограничению.\n\nЧисло слева это минимальное количество валюты, а число справа это максимальное количество валюты. Если при попытке обмена, сумма валюты на счёте станет больше или меньше установленного ограничения, то в обмене будет отказано. Значение 0 в любом из полей будет означать что для этой части ограничения нет.\n\n	\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Обмен\n\nПункт обмена валюты\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обработанная порода&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Обработанная порода&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Processed Rock&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Copper Concentrate Item&#039;, &#039;Crushed Basalt Item&#039;, &#039;Crushed Copper Ore Item&#039;, &#039;Crushed Gneiss Item&#039;, &#039;Crushed Gold Ore Item&#039;, &#039;Crushed Granite Item&#039;, &#039;Crushed Iron Ore Item&#039;, &#039;Crushed Limestone Item&#039;, &#039;Crushed Mixed Rock Item&#039;, &#039;Crushed Sandstone Item&#039;, &#039;Crushed Shale Item&#039;, &#039;Crushed Slag Item&#039;, &#039;Gold Concentrate Item&#039;, &#039;Iron Concentrate Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Объекты жителей&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Объекты жителей&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Civic Object Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The Civic Object Component allows citizens to propose, amend, and repeal civic objects.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;CivicObjectComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;    \n\nThe Civic Object Component allows citizens to propose, amend, and repeal various Civic Objects. \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Типы гражданских объектов\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nOnce a Конституция is passed, new government policies are contained as Civic Objects in the government building they were created in. There are many types of government buildings, each with their own type of civic object:\n\n- Законы are set at a Суд\n\n- Демография are set at a Бюро переписи населения\n\n- Районы are set at a Офис зонирования\n\n- Выборные должности are set at a Правительственный офис\n\n- Гражданские статьи are set at a Капитолий or Поправки\n\n- Процессы выборов are set at a Избирательная комиссия\n\n	\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Proposing Civic Objects\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nClicking the \&#039;Draft\&#039; button will allow a citizen to propose a new civic object. Citizens can optionally begin a new draft to a civic object by clicking the \&#039;Copy\&#039; button which appears when hovering over the icon. This will bring up a dialog allowing you to select any civic object (past or present) to use as a basis. \n\nBy visiting the Civic Object Component on a government building that already contains civic objects, these policies can be amended or repealed. To repeal a civic object, click the red \&#039;X\&#039; that appears when you mouse over the icon.  To amend an existing one, click the \&#039;Revise\&#039; button available in the interface.\n\nThe buildings containing civic objects must remain placed and active for the civic object to stay in effect. If a government building is picked up, all civic objects contained on it come with it and they will eventually become disabled if the building is not replaced.\n\n	\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Гражданский долг\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Within a Civic Object Component, you will see a list of your Гражданский долг. This informs the citizen what permissions they have regarding civic objects, given the current Конституция.The possibilities of different civic duties are:\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n- Apply Changes Immediately: Citizens given executive privilege can add, remove, and edit civic objects immediately.\n\n- Propose via Election: Citizens with the ability to propose elections will be able to propose an addition/deletion/edit, which will then trigger a new election (using whatever Тип голосования that is defined in the constitution).\n\n- View Only: If the citizen has no privileges as defined in the constitution, they may only view the civic objects by clicking on them and are not allowed to make changes.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Объекты жителей\n\nПоправки\n\nИзбирательная комиссия\n\nБюро переписи населения\n\nСуд\n\nПравительственный офис\n\nImmigration Desk Item\n\nОфис зонирования\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Одежда&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Одежда&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Clothing&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Bandana Item&#039;, &#039;Basic Backpack Item&#039;, &#039;Bearpack Item&#039;, &#039;Big Backpack Item&#039;, &#039;Builder Boots Item&#039;, &#039;Builder Gloves Item&#039;, &#039;Builder Helmet Item&#039;, &#039;Builder Overalls Item&#039;, &#039;Builder Shirt Item&#039;, &#039;Camo Pants Item&#039;, &#039;Camo Shirt Item&#039;, &#039;Capris Item&#039;, &#039;Chef Hat Item&#039;, &#039;Chef Pants Item&#039;, &#039;Chef Shirt Item&#039;, &#039;Chef Shoes Item&#039;, &#039;Cloth Belt Item&#039;, &#039;Cloth Cape Item&#039;, &#039;Derpy Hat Item&#039;, &#039;Explorer Belt Item&#039;, &#039;Explorer Boots Item&#039;, &#039;Explorer Gloves Item&#039;, &#039;Explorer Hat Item&#039;, &#039;Explorer Pants Item&#039;, &#039;Explorer Shirt Item&#039;, &#039;Farmer Boots Item&#039;, &#039;Farmer Gloves Item&#039;, &#039;Farmer Hat Item&#039;, &#039;Farmer Overalls Item&#039;, &#039;Farmer Shirt Item&#039;, &#039;Garden Boots Item&#039;, &#039;Gigot Sleeve Shirt Item&#039;, &#039;Henley Item&#039;, &#039;Light Backpack Item&#039;, &#039;Low Top Shoes Item&#039;, &#039;Running Shoes Item&#039;, &#039;Shorts Item&#039;, &#039;Smith Apron Item&#039;, &#039;Smith Bandana Item&#039;, &#039;Smith Boots Item&#039;, &#039;Smith Gloves Item&#039;, &#039;Smith Pants Item&#039;, &#039;Square Belt Item&#039;, &#039;Tailor Bowler Hat Item&#039;, &#039;Tailor Pants Item&#039;, &#039;Tailor Shirt Item&#039;, &#039;Tailor Shoes Item&#039;, &#039;Tall Boots Item&#039;, &#039;Trousers Item&#039;, &#039;Work Backpack Item&#039;, &#039;Work Boots Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опыт&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Опыт&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Experience&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;There are two kinds of experience in Eco: Character Experience (gained by food and housing) and Specialty Experience (gained by performing actions in a specialty).&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;As you gain experience in Eco you will be able to unlock new specialties and new abilities within those specialties. There are two types of experience you will gain, Character Experience and Specialty Experience.  Both are increased by your Experience Multiplier.\n\nCharacter Experience\n\nCharacter Experience is your background learning rate, how fast you are gaining knowledge and abilities.  It is constantly going up, even when you’re offline.  Each real-day, you will gain Character Experience at the rate of 1 * your experience multiplier.  When you reach a level up, you will gain a new specialty unlock, represented by a star.  Each level up will require more and more character experience to gain, so it is very difficult to have more than a few specialties.\n\nSpecialty Experience\n\nSpecialty Experience is your skill at a specific ability, and rather than going up constantly, it only goes up when you perform actions related to that specialty, such as crafting or performing labor.  Like Character Experience, it too is multiplied by your Experience Multiplier. Along the left side of the screen, you’ll see icons displaying how much experience you’re gaining when you perform actions, and you can click these to get a closer look at the level ups for that specialty.\n\nSome level ups will allow you to unlock talents, which give specific bonuses related to the skills they’re in.\n\nExperience Multiplier\n\nYour Experience Multiplier (or XP Multiplier) is a personal value representing your health and support system, and it determines how fast you learn new skills.  It is determined as a sum of your Питание and Жилье values.  Because it affects both your character and specialty experience points, you’ll want to keep it as high as possible by eating the nutritious food and having a well-furnished house.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Освещение&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Lights&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Brazier Item&#039;, &#039;Candle Stand Item&#039;, &#039;Ceiling Candle Item&#039;, &#039;Electric Wall Lamp Item&#039;, &#039;Modern Double Street Light Item&#039;, &#039;Modern Street Light Item&#039;, &#039;Steel Ceiling Light Item&#039;, &#039;Steel Floor Lamp Item&#039;, &#039;Steel Table Lamp Item&#039;, &#039;Stone Brazier Item&#039;, &#039;Streetlamp Item&#039;, &#039;Tallow Candle Item&#039;, &#039;Tallow Lamp Item&#039;, &#039;Tallow Wall Lamp Item&#039;, &#039;Torch Stand Item&#039;, &#039;Wall Candle Item&#039;, &#039;Wooden Ceiling Light Item&#039;, &#039;Wooden Floor Lamp Item&#039;, &#039;Wooden Table Lamp Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Отходы производства&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Отходы производства&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Byproducts&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Garbage Item&#039;, &#039;Compost Item&#039;, &#039;Sewage Item&#039;, &#039;Tailings Item&#039;, &#039;Wet Tailings Item&#039;, &#039;Slag Item&#039;, &#039;Tree Debris Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Охота&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Охота&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Hunting&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nAnimal species are inhabitants of the world in Eco that vary greatly in terms of possible use as resources. Some species make for excellent sources of meat and food like milk, where others may provide useful byproducts like wool, leather, tallow, or bone meal. But animals also vary greatly in terms of their resilience and adaptability to impacts on their populations, habitat, and food sources. \n\nThrough hunting, players can use various traps and hand tools to harvest wild animals directly from the ecosystems they live in for use. Hunting can also serve as a way to control or cull excessive populations of animals. Hunting will be an important but not strictly necessary activity for players especially earlier on in order to meet the appetite of a large society. \n\nHunting an animal is only the first step in making the most use out of it. Butchery advancements will allow players to process and use animals for a large variety of animal products. Collaboration with other professions like cooks and tailors will unlock many nutritional, industrial, and even cultural uses for animals and their products, not all of which need be obtained through hunting. However, if a particular animal product becomes popular in the economy, care will have to be taken to avoid destructive pressure on a species. Hunting is often the final blow to an endangered species whose products become more and more valuable as they become more and more rare.\n\nTo get started with hunting, you\&#039;ll need to craft a Деревянный лук and some Стрел(ы). More advanced bows will make it easier to hit your target quickly. Keep in mind that animals can be killed more quickly with a well-aimed shot, and that it may be easier to hunt some animals based on the time of day. \n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Охотник&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Охотник&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Hunter&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Hunters are specialists at hunting animals and preparing meat for chefs.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Butchery Skill&#039;, &#039;Hunting Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    Hunters are specialists at efficiently hunting animals and preparing meat for use by chefs. The two hunter specialties are closely linked as the animals hunted must be processed before it can be used by a chef. \n\n    \n\n  - Разделка животных allows citizens to process animal carcasses into prepared meat for chefs. The pelts and hides they create can be used for clothing and other crafting projects.\n\n  - Охота grants citizens bonus damage when hunting animals and allows them to approach animals at a closer distance without causing them to run.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параметр&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Параметр&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Property&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Citizens and governments may own property and determine the access rights of them.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    By claiming Property, citizens can protect access to plots of land, determining who is allowed to access the land and what they are allowed to do on objects contained on it.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Права собственности на землю\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\n  Land can be claimed as property by using a Колышек землемера and targeting an unclaimed plot of land.  When targeted, a Land Claim Paper will be consumed, and the citizen will become the owner on the deed. The property at your current position can be seen in the world panel in the bottom right of the screen, and clicking the title will open the deed.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Права собственности на объект\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Objects can have their access rights set separately from the land they are on, to allow consumer access to objects that are on private land.  These settings are determined in an Авторизация.  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Права\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;On the deed, citizens can add and remove parties that may access the land (place or remove blocks).  The owner can also be changed by clicking the gear beside the owner name.  Note that both Демография and Титулы can both be given ownership on a deed, including Выборные должности. Structuring a government this way can allow only elected officials to have certain access rights to land.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Питание&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Питание&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Nutrition&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Питание, наряду с жильем, определяет, как быстро вы набираете опыт.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nYour ExperienceОпыт is determined by your nutrition and housingЖилье, and the more nutritious the food you eat the faster you will gain Опыт.  The healthier you are, the faster you advance.\n\nThere are four nutrients represented in foods: Protein, Fat, Vitamins, and Carbs.  By adding up the average of each of these nutrients in all the food you’ve eaten in the last 24 hours, your experience multiplier is determined.   This means that if you eat junk food (low nutrients) it will affect you for 24 hours before it has passed through your body.\n\nAdditionally, a balance multiplier is applied, giving an additional 0% - 50% of your total based on how equal the nutrients are in your body. If you have exactly 25% of each nutrient for example, you will gain an extra 50% skill.\n\nDepending on the difficulty settings for this server, a ‘skill gain multiplier’ may also be set which increases it further.\n\nFinally, a base skill gain value is added to the total. This ensures that even when you’re totally starving, you’re still gaining at least some skill.  You can see all these calculations for yourself in the tooltip for food in the bottom left UI.\n\nCalories\n\nCalories, unlike nutrients, are spent when you perform work, and when you run out of calories you’ll be unable to work until you eat more.  Calorie usage can be greatly reduced by upgraded tools and leveling-up skills.\n\nAll food provides both calories and nutrients, so while gaining calories from food you’re also determining your skill multiplier, so watch that diet.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Накормить мир\n\nПродовольствие составляет основу растущего общества в Eco, способствуя повышению навыков, необходимых для построения цивилизации. Хорошо организованная сеть производителей продуктов питания, от фермеров до поваров, гарантирует, что жители получают навыки с необходимой им скоростью.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пищевые цепочки&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Пищевые цепочки&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Food Webs&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nA foundational goal of the ecosystem simulation in Eco is to contain a multitude of food webs. Food webs can be thought of as a set of \&#039;consumer\&#039; and \&#039;consumed\&#039; relationships between plants and animals that centers on a particular community of animals and their favorite foods. In general, the idea is to have at least one strong food web present in each biome. Food webs often are the basis of the most important inter and intra-relationships between species in an ecosystem. Many species rely on other species for food, or to hunt the species that is eating them.\n\nAnimal\&#039;s prey and predators can be viewed through the web interface and checking the linked layers. Currently the prey-predator relationship is one way: the predators require the prey to exist, but they don\&#039;t actually remove any from the simulation. This means that an explosion of elk would increase the wolf population, but this wouldn\&#039;t put pressure onto the elk. Changing this relationship to consume both ways while ensuring it doesn\&#039;t spiral out of control in an unexpected and sudden way is important as we move forward.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плотник&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Плотник&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Carpenter&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Плотники - специалисты по работе с деревом.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Carpentry Skill&#039;, &#039;Composites Skill&#039;, &#039;Logging Skill&#039;, &#039;Paper Milling Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Плотники - это специалисты по работе с деревом.\n\n  - Заготовка леса позволяет жителям быстрее рубить деревья, затрачивая меньше калорий. Кроме того, эта специальность используется для производства Тёсаное бревно, которые являются основным строительным материалом для профессии плотника.\n\n  - Плотницкое дело позволяет жителям производить деревянную мебель и Доски. Используя Лесопилка жители с этой специальностью могут производить Пиломатериал и мебель более высокого качества.\n\n  - Композиты позволяет жителям использовать передовые технологии для производства деревянных строительных материалов высочайшего качества.\n\n  - Производство бумаги позволяет гражданам перерабатывать древесную массу в Бумага. Бумага используется для изготовления мебели.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Повар&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Повар&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Chef&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Chefs cook high quality food that enables citizens to gain experience faster.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Advanced Baking Skill&#039;, &#039;Advanced Cooking Skill&#039;, &#039;Baking Skill&#039;, &#039;Campfire Cooking Skill&#039;, &#039;Cooking Skill&#039;, &#039;Cutting Edge Cooking Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Chefs cook high quality food that enables citizens to gain experience faster. Using the raw food produced by farmers and hunters, chefs create food that is high in nutrients. As technology advances, the chef specialties cook progressively higher quality food.\n\n  \n\n  - Готовка на костре is the entry level Chef specialty that uses a Костёр to prepare better meals than the basic charred food produced by non-chefs.\n\n  - Готовка is the second step in the Chef profession that uses a Чугунная плита to produce higher quality meals.\n\n  - Выпечка is an alternative to Cooking that uses Мука to produce baked goods.\n\n  - Продвинутая кулинария is a high-level Chef profession that produces the highest tier of food.\n\n  - Продвинутая выпечка is an alternative to Advanced Cooking that uses Дрожжи to produce high quality baked goods with Дрожжевое тесто.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Портной&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Портной&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Tailor&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Tailors work with cloth to make clothing and high-end furniture for other citizens.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Tailoring Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Tailors work with cloth to make clothing and high-end furniture for other citizens. Unlike other professions, the Tailor profession has only one specialty.\n\n	\n\nРабота с тканью allows citizens to create Ткань for use in crafting projects by a variety of professions. The clothing tailors creates provides citizens with special bonuses. For example, a Большой рюкзак has a higher maximum weight limit than the starter Простой рюкзак.\n\n	\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Права собственности&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Права собственности&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;My Deeds Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Allows citizens to see view and manage all property they own.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nThe My Deeds Component allows citizens to see view and manage all Параметр that they own, providing an interface to access them easily.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nThis component is accessed from a Стол риелтора. It provides links to all of the individual deeds that can be accessed by interacting with a Колышек землемера on a deed the citizen owns.\n\nCitizens can quickly rename their deeds, choose a color for that property on the minimap, or provide consumer rights to other citizens, all of which is normally done through the Авторизация.\n\nA useful feature of this component is the ability to quickly move plots of property from one deed to another. This includes the option to create a new deed to split an existing piece of property.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Правительство&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Правительство&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Government&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Ballot Box Item&#039;, &#039;Census Bureau Item&#039;, &#039;Government Office Item&#039;, &#039;Court Item&#039;, &#039;Board Of Elections Item&#039;, &#039;Zoning Office Item&#039;, &#039;Capitol Item&#039;, &#039;Amendments Item&#039;, &#039;Executive Office Item&#039;, &#039;Treasury Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продажи прав&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Продажи прав&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Deed Sales Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Продажа прав собственности позволяет жителям покупать и продавать имущество.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;DeedSalesComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Продажа прав собственности позволяет покупать и продавать Параметр.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nПосещая Стол риелтора, жители могут создавать списки своей собственности и просмотривать списки других. Все опубликованные списки можно получить в любом риелторском столе.\n\nПри создании списка владелец собственности устанавливает цену и используемую Валюта. Весь доход будет поступать на указанный Банковский счёт.\n\nПри покупке прав валюта берётся с банковского счёта, выбранного покупателем. \n\nПосле продажи имущества право и все объекты в нём передаются новому владельцу. \n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Продажи прав\n\nСтол риелтора\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутые улучшения&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Продвинутые улучшения&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Advanced Upgrades&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Advanced Upgrade Lvl 1 Item&#039;, &#039;Advanced Upgrade Lvl 2 Item&#039;, &#039;Advanced Upgrade Lvl 3 Item&#039;, &#039;Advanced Upgrade Lvl 4 Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продукция&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Продукция&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Produce&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Agave Leaves Item&#039;, &#039;Amanita Mushrooms Item&#039;, &#039;Bean Sprout Item&#039;, &#039;Beet Item&#039;, &#039;Beet Greens Item&#039;, &#039;Bolete Mushrooms Item&#039;, &#039;Cookeina Mushrooms Item&#039;, &#039;Corn Item&#039;, &#039;Crimini Mushrooms Item&#039;, &#039;Fiddleheads Item&#039;, &#039;Fireweed Shoots Item&#039;, &#039;Giant Cactus Fruit Item&#039;, &#039;Heart Of Palm Item&#039;, &#039;Huckleberries Item&#039;, &#039;Papaya Item&#039;, &#039;Pineapple Item&#039;, &#039;Prickly Pear Fruit Item&#039;, &#039;Pumpkin Item&#039;, &#039;Sunflower Item&#039;, &#039;Taro Root Item&#039;, &#039;Tomato Item&#039;, &#039;Wheat Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Просмотр экономики&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Просмотр экономики&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Economy Viewer&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Просмотр экономики отображает такую информацию как доступные товары, работы и договора.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Средство просмотра экономики обеспечивает общий обзор текущей экономики и является невероятно полезным инструментом для участия в экономической жизни. Среди других пользователей программа просмотра экономики показывает местонахождение каждого Магазин и что в настоящее время продается и покупается.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nПросмотр экономики предоставляет подробную информацию о следующем:\n\n   - Текущии Торговля предложения\n\n   - Существующии Рабочие группы и их статус\n\n   - Любые опубликованные Договоры\n\n   - Расположение Публичные верстаки\n\n   - Информация о существующихВалюты\n\n   \n\nКроме того, просмотр экономики позволяет жителям напрямую переводить валюту другим жителям и быстро проверять свой Банковские счета и любые непогашенные долги.\n\n   \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Доступ к просмотру экономики\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Чтобы посмотреть экономику нужно нажать кнопку «Просмотр экономики» в правом нижнем углу экрана.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Процессы выборов&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Процессы выборов&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Election Processes&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Определяет, как проходят выборы.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;ElectionProcess&#039;, &#039;ImmigrationPolicy&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Citizens can define new types of elections at a Избирательная комиссия, and each election process created there can be used for various changes to government and leadership.\n\nГражданские статьи can reference Election Processes in order to designate actions that require an election.  Выборные должности created at a Правительственный офис must specify an Election Process by which new members get elected.\n\nEach Election Process can define a different set of voters, vetoers, timings, percent needed to win, etc.  Using different types of elections, citizens can design their government to have different seats of power. For example, they can define a powerful Title that must be elected by the general population but can be impeached by them as well. \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Птицы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Птицы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Birds&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Turkey Species&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочие группы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Рабочие группы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Work Parties&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Рабочие группы - это совместные соглашения ряда игроков для выполнения определенной задачи, при этом вознаграждение распределяется различными способами.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;A Work Party is an agreement among multiple citizens to perform work.  They are started by an individual citizen by visiting a Доска объявлений after creating a work order.\n\nThe citizen issuing a Work Party can define the various parameters of the work, which includes:\n\n - The work orders to be completed.\n\n - What is required of citizens who want to join the work party.\n\n - What payment will be given to people who participate.\n\n - How that payment will be distributed.\n\n - How that payment will be distributed.\n\nWork parties are especially useful for performing Исследование. A citizen can setup a research project, costing a large amount of resources, and attach a work party to it. Citizens can then automatically join the work party (even when the issuing citizen is offline, if they meet the designated requirements) and start performing the task.\n\nPayment can take a variety of forms:\n\n- Валюта, distributed based on how much work is performed, either immediately or upon completion.\n\n- Репутация, given from the work party creator to the laborer (subject to the daily limits of reputation that may be given).\n\n- Knowledge of a specific specialty (the same effect as reading a skill-scroll). For this benefit, the work party creator must possess the skill book for the specialty, or it must be crafted in one of the work orders of the party.\n\n- Granting a Название, which can give them new privileges for accessing property and other abilities.\n\nThe economy of Eco is focused not just on trading of goods but trading of labor, and work parties make it easy to farm out many kinds of work to the general populace.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Районы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Районы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Districts&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Определяет территорию, на которую могут ссылаться законы и другие системы.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;Район&#039;, &#039;DistrictMap&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Districts are created by players at a Офис зонирования and can be used as areas that are specified by laws.\n\nA district is a selected area of land, non-contiguous, which players can adjust at will.  Districts are contained in District Maps, and there can be multiple district maps in the world. However, within each district map, no districts may overlap.\n\nDistricts can be used to designate where actions are allowed with laws. A law can be created, for example, that prevents creating chopping trees in a \&#039;Protected Zone\&#039; district.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Распределение предметов&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Распределение предметов&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Item Distribution Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет владельцу предоставлять бесплатные предметы новым жителям, как акт доброй воли и для повышения первоначального благосостояния граждан.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;ItemDistributionComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Станция распределения позволяет её владельцу отдавать товары бесплатно новым жителям в качестве акта доброй воли и способствовать более быстрому достижению процветания.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nВсе новые жители, имеющие квалификацию (в зависимости от того, как долго они играли), могут забрать предметы, посетив Станция распределения. При входе в новый мир, новые жители смогут увидеть глобальный маркер на карте, который предупредит игроков о доступных предметах. Обратите внимание, что Хранилище должен иметь в запасе предметы для распределения, чтобы новые жители могли их забрать.\n\nВладелец может указать, какие предметы должны быть распределены, их количество, а так же срок получения, относительно первого входа в новый мир.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Распределение предметов\n\nСтанция распределения\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Растения&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Растения&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Plants&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Agave Species&#039;, &#039;Arctic Willow Species&#039;, &#039;Бочкообразный кактус&#039;, &#039;Бобы&#039;, &#039;Свекла&#039;, &#039;Бородач Жерара&#039;, &#039;Камыш&#039;, &#039;Осока&#039;, &#039;Цветоголовник&#039;, &#039;Камассия&#039;, &#039;Обычная трава&#039;, &#039;Кукуруза&#039;, &#039;Cotton Species&#039;, &#039;Ларрея&#039;, &#039;Пустынный мох&#039;, &#039;Ива травянистая&#039;, &#039;Папоротник&#039;, &#039;Тонколистник&#039;, &#039;Иван-чай&#039;, &#039;Геликония&#039;, &#039;Черника&#039;, &#039;Хвойник&#039;, &#039;Ламинария&#039;, &#039;Королевский папоротник&#039;, &#039;Люпин&#039;, &#039;Холодискус&#039;, &#039;Орхидея&#039;, &#039;Папайя&#039;, &#039;Торфяной мох&#039;, &#039;Ананас&#039;, &#039;Кувшиночник&#039;, &#039;Опунция&#039;, &#039;Тыква&#039;, &#039;Рис&#039;, &#039;Салал&#039;, &#039;Камнеломка&#039;, &#039;Водоросли&#039;, &#039;Подсолнечник&#039;, &#039;Просо&#039;, &#039;Таро&#039;, &#039;Помидор&#039;, &#039;Триллиум&#039;, &#039;Элодея&#039;, &#039;Пшеница&#039;, &#039;Амброзия кустарниковая&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Регистратор&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Регистратор&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Registrar Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет создавать и управлять не выборными титулами.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;RegistrarComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Регистратура позволяет создавать и управлять простыми Титулы. Созданные титулы могут быть использованы так же как и Выборные должности, но они присваиваются в регистраторе.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Назначение должностей\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Управляющие могут переименовывать титулы и добавлять новых управляющих и назначить титулы жителям. Менеджеры не являются обладателями титулов.\n\nТитулованными жителями считаются обладатели титула и получают все связанные с титулом условия и привилегии.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Расширенные настройки\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nIn the Advanced Settings, requirements for title holders can be set, and hourly wages can be assigned to title holders who qualify.\n\n  \n\nWhen deciding what is Required of Office Holders a variety of conditions can be set. If a citizen fails to maintain these requirements, they will lose their assignment as a Title User. By using a \&#039;Set of Conditions\&#039;, multiple requirements can be set for title holders.\n\n \n\nWages are paid to Title Users from any Банковский счёт that a Title Manager has been given to permission to use in the Банк. Wages are paid each hour (depending on World settings) into the personal account of each Title User. The Wage Type can be used to exclude offline hours from wage payments.\n\n	\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Регистратор\n\nРегистратор\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ремонт&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Ремонт&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Repair Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям ремонтировать инструменты.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;RepairComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;The Repair Component allows citizens to repair tools at a Стол для инструментов.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Ремонт инструмента\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nAfter inserting a broken tool, the repair costs will appear. Advanced tools can be repaired for less resources by citizens with the corresponding Специальность. The resources used can be manually added by a citizen or taken from a linked container in the Хранилище.\n\nThe owner of a Tool Bench can allow other citizens access to repair their own tools for a fee set in the Кредит. When offering tool repair to the public, consumer rights must be given in the Авторизация.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Ремонт\n\nСтол для инструментов\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рептилии&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Рептилии&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Reptiles&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Tortoise Species&#039;, &#039;Аллигатор&#039;, &#039;Snapping Turtle Species&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Репутация&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Репутация&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Reputation&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Величина, заданная другими жителями или законами, которая показывает Ваше социальное положение.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Each player can affect the Reputation of any other player, which can in turn be used as a factor in laws, contracts, etc, which may query a citizens reputation and determine privileges (or lack thereof) based on the value). To set reputation on a citizen, hover over their name in chat and click their reputation listing in the tooltip (a list of all citizens can be found on the page Текущие жители).\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Reputation is modified by a Network Multiplier, which is a calculate as +1 for every citizen giving you positive reputation, and -1 for every citizen giving you negative reputation.  This way, it becomes more beneficial to help many citizens and gain a wide-spread reputation than to focus narrowly on a few citizens.  Relative Reputation is another value that only takes into account citizens that you have given positive reputation to.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Руда&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Руда&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Ore&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Coal Item&#039;, &#039;Copper Ore Item&#039;, &#039;Gold Ore Item&#039;, &#039;Iron Ore Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рыба&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Рыба&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Fish&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Окунь&#039;, &#039;Blue Shark Species&#039;, &#039;Треска&#039;, &#039;Pacific Sardine Species&#039;, &#039;Salmon Species&#039;, &#039;Trout Species&#039;, &#039;Tuna Species&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сбор&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Сбор&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Harvesting&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nIn Eco, players harvest food initially from the wild biomes around them. Plants ripe for the opportunity to harvest sustainably abound. Wild food sources can serve as a supplementary renewable resource, but will quickly crash if taken advantage of. Some plants will be useful for more than just food-- they may provide chemical compounds that can be found no-where else, or the raw materials needed for textiles and clothing.\n\nDifferent plants require different tools to harvest, such as a shovel, or a scythe. Other species can be picked by hand without a tool. Similarly, some plants are killed when they are harvested, and others will simply re-grow the picked fruits if they continue to grow and be healthy. \n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сиденье&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Adorned Ashlar Basalt Bench Item&#039;, &#039;Adorned Ashlar Basalt Chair Item&#039;, &#039;Adorned Ashlar Gneiss Bench Item&#039;, &#039;Adorned Ashlar Gneiss Chair Item&#039;, &#039;Adorned Ashlar Granite Bench Item&#039;, &#039;Adorned Ashlar Granite Chair Item&#039;, &#039;Adorned Ashlar Limestone Bench Item&#039;, &#039;Adorned Ashlar Limestone Chair Item&#039;, &#039;Adorned Ashlar Sandstone Bench Item&#039;, &#039;Adorned Ashlar Sandstone Chair Item&#039;, &#039;Adorned Ashlar Shale Bench Item&#039;, &#039;Adorned Ashlar Shale Chair Item&#039;, &#039;Adorned Ashlar Stone Bench Item&#039;, &#039;Adorned Ashlar Stone Chair Item&#039;, &#039;Ashlar Basalt Bench Item&#039;, &#039;Ashlar Basalt Chair Item&#039;, &#039;Ashlar Gneiss Bench Item&#039;, &#039;Ashlar Gneiss Chair Item&#039;, &#039;Ashlar Granite Bench Item&#039;, &#039;Ashlar Granite Chair Item&#039;, &#039;Ashlar Limestone Bench Item&#039;, &#039;Ashlar Limestone Chair Item&#039;, &#039;Ashlar Sandstone Bench Item&#039;, &#039;Ashlar Sandstone Chair Item&#039;, &#039;Ashlar Shale Bench Item&#039;, &#039;Ashlar Shale Chair Item&#039;, &#039;Ashlar Stone Bench Item&#039;, &#039;Ashlar Stone Chair Item&#039;, &#039;Composite Birch Bench Item&#039;, &#039;Composite Birch Chair Item&#039;, &#039;Composite Cedar Bench Item&#039;, &#039;Composite Cedar Chair Item&#039;, &#039;Composite Ceiba Bench Item&#039;, &#039;Composite Ceiba Chair Item&#039;, &#039;Composite Fir Bench Item&#039;, &#039;Composite Fir Chair Item&#039;, &#039;Composite Hardwood Bench Item&#039;, &#039;Composite Hardwood Chair Item&#039;, &#039;Composite Joshua Bench Item&#039;, &#039;Composite Joshua Chair Item&#039;, &#039;Composite Lumber Bench Item&#039;, &#039;Composite Lumber Chair Item&#039;, &#039;Composite Oak Bench Item&#039;, &#039;Composite Oak Chair Item&#039;, &#039;Composite Palm Bench Item&#039;, &#039;Composite Palm Chair Item&#039;, &#039;Composite Redwood Bench Item&#039;, &#039;Composite Redwood Chair Item&#039;, &#039;Composite Saguaro Bench Item&#039;, &#039;Composite Saguaro Chair Item&#039;, &#039;Composite Softwood Bench Item&#039;, &#039;Composite Softwood Chair Item&#039;, &#039;Composite Spruce Bench Item&#039;, &#039;Composite Spruce Chair Item&#039;, &#039;Couch Item&#039;, &#039;Hardwood Lumber Bench Item&#039;, &#039;Hardwood Lumber Chair Item&#039;, &#039;Hewn Bench Item&#039;, &#039;Hewn Chair Item&#039;, &#039;Hewn Hardwood Bench Item&#039;, &#039;Hewn Hardwood Chair Item&#039;, &#039;Hewn Softwood Bench Item&#039;, &#039;Hewn Softwood Chair Item&#039;, &#039;Lumber Bench Item&#039;, &#039;Lumber Chair Item&#039;, &#039;Mortared Granite Bench Item&#039;, &#039;Mortared Granite Chair Item&#039;, &#039;Mortared Limestone Bench Item&#039;, &#039;Mortared Limestone Chair Item&#039;, &#039;Mortared Sandstone Bench Item&#039;, &#039;Mortared Sandstone Chair Item&#039;, &#039;Mortared Stone Bench Item&#039;, &#039;Mortared Stone Chair Item&#039;, &#039;Padded Chair Item&#039;, &#039;Softwood Lumber Bench Item&#039;, &#039;Softwood Lumber Chair Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современные улучшения&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Современные улучшения&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Modern Upgrades&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Modern Upgrade Lvl 1 Item&#039;, &#039;Modern Upgrade Lvl 2 Item&#039;, &#039;Modern Upgrade Lvl 3 Item&#039;, &#039;Modern Upgrade Lvl 4 Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сообщество&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Сообщество&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Community&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Distribution Station Item&#039;, &#039;Construction Post Item&#039;, &#039;Stop Sign Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Специальности&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Специальности&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Specialties&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Специальности можно получить набирая опыт персонажа. Каждая специальность открывает новые уникальные способности.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    Specialties are unlocked as you level-up from Character Опыт.  Each specialty (represented with a star) will unlock new abilities you can use.\n\nProfessions and Specialties\n\nПрофессии are simply groupings of skills, and don’t serve any other purpose besides storing similar skills together.\n\nSpecialties are each contained under a profession and require two steps to gain.\n\n1. First, you must read a skill scroll for the skill.\n\n2. Next, you must spend a star to take the specialty.\n\nOnce you have chosen the specialty, you gain the base-level abilities associated with it. As you perform actions related to that specialty, you will gain Specialty Опыт, leveling up the specialty and unlocking new abilities to it.\n\nYou can see the spread of specialties that other citizens have chosen on the skill selection dialog, and it is often a good idea to choose specialties that other players have not chosen or leveled up. This will allow you to each perform your own specialties and Торговля with each other for a net gain.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Специальность&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Специальность&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Specialty&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Fish Trap Item&#039;, &#039;Waste Filter Item&#039;, &#039;Industrial Elevator Item&#039;, &#039;Wooden Elevator Item&#039;, &#039;Computer Lab Item&#039;, &#039;Electric Water Pump Item&#039;, &#039;Elevator Call Post Item&#039;, &#039;Laser Item&#039;, &#039;Mechanical Water Pump Item&#039;, &#039;Transmission Pole Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статистика&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Статистика&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Statistics&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статус&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Статус&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Status Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Отображает, является ли объект активным или неактивным и почему.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;StatusComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nThe Status Component allows citizens to see the requirements for an object to be active, and which of those requirements are met. If an object causes Загрязнение, the status component also shows the lifetime pollution production for that object.\n\n	\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Статус объекта\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nEach condition in the Status Component must be satisfied before an object can be active.  Some examples of conditions include:\n\n- Being contained in a valid Room\n\n- Having enough Энергия\n\n- A working Канализация system\n\n	\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Индикатор состояния\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nWhen interacting with an object with a Status Component, citizens can quickly see the status of the object by checking the status indicator in the top left corner. A green circle means an object is active while a red circle means it is inactive.\n\n	\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Столы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Столы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Tables&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Adorned Ashlar Basalt Table Item&#039;, &#039;Adorned Ashlar Gneiss Table Item&#039;, &#039;Adorned Ashlar Granite Table Item&#039;, &#039;Adorned Ashlar Limestone Table Item&#039;, &#039;Adorned Ashlar Sandstone Table Item&#039;, &#039;Adorned Ashlar Shale Table Item&#039;, &#039;Adorned Ashlar Stone Table Item&#039;, &#039;Ashlar Basalt Table Item&#039;, &#039;Ashlar Gneiss Table Item&#039;, &#039;Ashlar Granite Table Item&#039;, &#039;Ashlar Limestone Table Item&#039;, &#039;Ashlar Sandstone Table Item&#039;, &#039;Ashlar Shale Table Item&#039;, &#039;Ashlar Stone Table Item&#039;, &#039;Composite Birch Table Item&#039;, &#039;Composite Cedar Table Item&#039;, &#039;Composite Ceiba Table Item&#039;, &#039;Composite Fir Table Item&#039;, &#039;Composite Hardwood Table Item&#039;, &#039;Composite Joshua Table Item&#039;, &#039;Composite Lumber Table Item&#039;, &#039;Composite Oak Table Item&#039;, &#039;Composite Palm Table Item&#039;, &#039;Composite Redwood Table Item&#039;, &#039;Composite Saguaro Table Item&#039;, &#039;Composite Softwood Table Item&#039;, &#039;Composite Spruce Table Item&#039;, &#039;Hardwood Lumber Table Item&#039;, &#039;Hewn Hardwood Table Item&#039;, &#039;Hewn Softwood Table Item&#039;, &#039;Hewn Table Item&#039;, &#039;Lumber Table Item&#039;, &#039;Mortared Granite Table Item&#039;, &#039;Mortared Limestone Table Item&#039;, &#039;Mortared Sandstone Table Item&#039;, &#039;Mortared Stone Table Item&#039;, &#039;Softwood Lumber Table Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительные материалы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Строительные материалы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Building Materials&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Ashlar Basalt Item&#039;, &#039;Ashlar Gneiss Item&#039;, &#039;Ashlar Granite Item&#039;, &#039;Ashlar Limestone Item&#039;, &#039;Ashlar Sandstone Item&#039;, &#039;Ashlar Shale Item&#039;, &#039;Brick Item&#039;, &#039;Composite Birch Lumber Item&#039;, &#039;Composite Cedar Lumber Item&#039;, &#039;Composite Ceiba Lumber Item&#039;, &#039;Composite Fir Lumber Item&#039;, &#039;Composite Joshua Lumber Item&#039;, &#039;Composite Lumber Item&#039;, &#039;Composite Oak Lumber Item&#039;, &#039;Composite Palm Lumber Item&#039;, &#039;Composite Redwood Lumber Item&#039;, &#039;Composite Saguaro Lumber Item&#039;, &#039;Composite Spruce Lumber Item&#039;, &#039;Corrugated Steel Item&#039;, &#039;Cotton Carpet Item&#039;, &#039;Flat Steel Item&#039;, &#039;Framed Glass Item&#039;, &#039;Glass Item&#039;, &#039;Hardwood Hewn Log Item&#039;, &#039;Hardwood Lumber Item&#039;, &#039;Hewn Log Item&#039;, &#039;Lumber Item&#039;, &#039;Mortared Granite Item&#039;, &#039;Mortared Limestone Item&#039;, &#039;Mortared Sandstone Item&#039;, &#039;Mortared Stone Item&#039;, &#039;Nylon Carpet Item&#039;, &#039;Reinforced Concrete Item&#039;, &#039;Softwood Hewn Log Item&#039;, &#039;Softwood Lumber Item&#039;, &#039;Wool Carpet Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительство&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Строительство&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Building&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Используя молоток или подъемный кран, жители могут создавать здания для дома и промышленности.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;После сбора некоторого количества сырья, постройка здания - это одна из первых задач которую должен решить житель, что бы обосноваться в мире.  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Здания в Эко\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nЗдания делятся на Комнаты и служат разным целям.\n\nНекоторые из них:\n\n- Создание дома, наполненного мебелью, чтобы получить бонус Опыт от дома\n\n- Предоставление места для станций Изготовление \n\n- Размещение различных Civic Objects необходимых для создания правительства\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Создание зданий\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;При переноске строительного материала, молоток может переключаться между различными формами блоков и шаблонов.\n\nЖители строят свои первые дома, используя Каменный молоток, но по мере развития технологий становятся доступными все более совершенные строительные инструменты, которые потребляют меньше калорий при использовании.\n\nКрупномасштабные строительные проекты можно быстро завершить с помощью Кран, но ценой создания Загрязнение.  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырое мясо&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Сырое мясо&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Prepared Meat Item&#039;, &#039;Prime Cut Item&#039;, &#039;Raw Bacon Item&#039;, &#039;Raw Fish Item&#039;, &#039;Raw Meat Item&#039;, &#039;Raw Roast Item&#039;, &#039;Raw Sausage Item&#039;, &#039;Scrap Meat Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Текст&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Текст&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Text Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Allows citizens write text that is displayed to other citizens.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Вкладка Текст позволяет писать текст, который отображается на объектах мира для прочтения другими Жителями.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nНадписи могут быть сделаны на Табличках, Техника, и Станция распределения.\n\n  \n\nТекст может быть использован для информирования, указания направления, рекламных объявлений или просто дружественного приветствия\n\nТе кто знаком с разметкой текста могут использовать Теги для указания размера, цвета и форматирования текста.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Текущее правительство&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Текущее правительство&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Current Government&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Текущие жители&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Текущие жители&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Current Citizens&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Техника&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Техника&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Vehicles&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Crane Item&#039;, &#039;Excavator Item&#039;, &#039;Skid Steer Item&#039;, &#039;Hand Plow Item&#039;, &#039;Powered Cart Item&#039;, &#039;Small Wood Cart Item&#039;, &#039;Steam Tractor Item&#039;, &#039;Steam Truck Item&#039;, &#039;Truck Item&#039;, &#039;Wheelbarrow Item&#039;, &#039;Wood Cart Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Титулы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Титулы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Titles&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Positions which can hold one or more citizens.  Used for designating permissions and paying wages.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;AppointedTitle&#039;, &#039;ElectedTitle&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Titles are used for designating a group of users, then referencing that group in other things like permissions.  They are different from Демография in that Titles are specified directly by citizens, while the citizens within a demographic are automatically defined based on a citizen-defined condition.\n\nThere are two types of Titles available:\n\n - Regular Titles. These can be created and managed by anyone at a Регистратор.  There, the citizen can set which other citizens can assign the role (managers) and which are occupying the role.\n\n - Elected Titles. These titles can only be elected (or appointed) and are created at a Правительственный офис.  The properties of the government office determine what kind of Выборы is needed to elect the given position.  Elected Titles can only be left if they are forcibly removed from office, if they resign (both performed at a Урна для голосования, or if their term ends as defined in the position’s term limits.\n\nElected Titles give a lot of flexibility in defining the governance of a world, and privileges can be tied directly to these accounts. For example, a tax law could be created that taxes vehicle usage and puts it into a fund that only the Elected Title ‘Minister of Transportation’ has access to. If there is another election for that position and it changes leaders, then the former citizen will automatically lose access to the account.\n\nBy setting requirements on the Elected Title, you can ensure the continued good governance by citizens holding office. For example, you could place a requirement that all occupants of a given office are part of the \&#039;Active\&#039; demographic may hold it. If an office holder becomes inactive, they will then automatically be removed from office and a specified successor put in their position.\n\nTitles can also have wages set on them. Wages are paid periodically as long as a citizen continues to occupy the title (and the payer has funds).\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Торговля&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Торговля&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Trade&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Trade between citizens of different abilities and possessing different goods is the backbone of the economy.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Trade with your fellow citizens is essential in Eco, as each player has a set of Специальности that they can contribute to most effectively while trading with other citizens who are skilled in professions in which they are not. \n\n - Trades can be setup at a Магазин, listing buy/sell prices for the different goods you would like.  Citizens can then buy and sell goods to you asynchronously, without being present.\n\n - Trade of labor can happen through Договоры and Рабочие группы, allowing players to perform work for payment within agreed upon terms.  This can be performed asynchronously as well.\n\n - Trade of currencies can happen at a Пункт обмена валюты, listing buy/sell prices for exchanges of different currencies.\n\n - Trade is facilitated by Транспортировка and building transportation infrastructure between the burgeoning hubs of your civilization will greatly promote the ability to trade.\n\n - Trade is subject to Налоги, set by the Governmentgovernment overview, which can either promote or reduce the value of certain trades.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Транспорт&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Транспорт&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Vehicle Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Транспортные средства могут использоваться для выполнения различных задач.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;VehicleComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Any object containing a Vehicle Component can be mounted and interacted with in a variety of ways, providing a number of benefits.\n\n  \n\nMany vehicles require Энергия to operate and each have their own Хранилище. Building infrastructure around the world will greatly enhance your Транспортировка capabilites as many vehicles require roads to operate.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Типы транспортных средств\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;  \n\n- Transportation: Vehicles like the Деревянная тележка can transport goods and people from place to place. As technology progresses, more advanced vehicles become available with faster movement speeds and higher carrying capacity at the cost of creating pollution\n\n- Excavation: The Экскаватор and Погрузчик can quickly move large quantites of dirt and rock. This will greatly increase the speed of Горное дело and allow areas of land to be quickly cleared for new construction projects.\n\n- Contruction: The Кран can quickly perform large-scale Строительство projects. The crane has a much larger building range than a citizen who is building with a hammer and can access large amounts of storage.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Транспорт\n\nКран\n\nЭкскаватор\n\nРучной плуг\n\nПовозка с мотором\n\nПогрузчик\n\nМаленькая деревянная телега\n\nПаровой трактор\n\nПаровой грузовик\n\nГрузовик\n\nТачка\n\nДеревянная тележка\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Транспортировка&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Транспортировка&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Transport&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;With resources and their usage spread out across the world, transforming the world by building transportation infrastructure becomes necessary.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;With resources spread out through the world and the locations where they are collected and processed differing from where they’re used, transport becomes a critical factor to success in Eco.\n\nTo efficiently transform materials, you’ll need to create vehicles to carry them, and those require flattening the ground into roads.  Using a Каменная трамбовка you can flatten ground and make it usable be vehicles, and with ramps you can make gentle slopes that vehicles can travel on.  More advanced vehicles will require mode advanced roads to travel efficiently, and roads will need to be upgraded periodically as new technology comes available.\n\nBuilding roads between villages and resource caches will take time and the effort of many citizens, and is a great candidate for public works projects funded by Налоги and built using Рабочие группы.  As the world progresses in technology, more and more transportation infrastructure will be created to aid the flow of commerce, eventually growing to a point where the road construction and vehicle usage will create an impact on the environment.  Careful management of this influence will be key to preserving the ecosystems that they pass through.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Трубы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Трубы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Pipe Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Порт подключения труб позволяет жителям проверять информацию о выбросе Смога и использовании воды.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;LiquidConsumerComponent&#039;, &#039;LiquidProducerComponent&#039;, &#039;PipeComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nThe Pipe Component allows a citizen to check the status of an object’s smog output, water usage, and sewage flow.  \n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Требования для труб\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nWhen opening the Pipe Component, different pipe inputs and outputs will appear to represent the pipe requirements. Objects with this component must meet all the pipe requirements for that object to be active.\n\nSome objects require all three uses of pipes to have an active Статус, while others objects only require some. Each pipe system can only be used for one of the three uses. \n\nBy holding the mouse over the display for one of the pipes, a tooltip appears with more information about why a pipe is or isn\&#039;t active.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Выброс смога\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nBy checking the Smog Output tooltip, a citizen can find additional information about the current object’s pollution output and the world’s Загрязнение levels.\n\n	\n\nPipes can be used to redirect the flow of the air pollution. The pipes containing the Smog Output can have multiple inputs but must have only one open end, outside of all rooms, and above the object.\n\nObjects that emit smog pollution only pollute when the object is active. \n\n	\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Вода и сточные воды\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nObjects with a Water Input and pumps with a Water Output connect through a system of pipes. Water pipes systems can have multiple inputs for water pumps and multiple outputs for each object with a water demand.	\n\nBy checking the water tooltip in the Pipe Component, a citizen can see exactly how much water an object is producing or consuming. If there is not enough water being produced, objects will start to become inactive.\n\nPipes containing Sewage Output function similar to water pipes, but the Канализация they contain is a source of ground pollution. After Waste Filters are invented, the sewage output can be piped into to a filter to mitigate the ground pollution.\n\n	\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туалет&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Washroom&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Bathtub Item&#039;, &#039;Latrine Item&#039;, &#039;Sink Item&#039;, &#039;Small Sink Item&#039;, &#039;Toilet Item&#039;, &#039;Washboard Item&#039;, &#039;Washing Machine Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Удобрение&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Fertilizer&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Berry Extract Fertilizer Item&#039;, &#039;Blood Meal Fertilizer Item&#039;, &#039;Camas Ash Fertilizer Item&#039;, &#039;Composite Filler Item&#039;, &#039;Compost Fertilizer Item&#039;, &#039;Fiber Filler Item&#039;, &#039;Hide Ash Fertilizer Item&#039;, &#039;Pelt Fertilizer Item&#039;, &#039;Phosphate Fertilizer Item&#039;, &#039;Pulp Filler Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшение&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Ashlar Basalt Fireplace Item&#039;, &#039;Ashlar Gneiss Fireplace Item&#039;, &#039;Ashlar Granite Fireplace Item&#039;, &#039;Ashlar Large Basalt Fountain Item&#039;, &#039;Ashlar Large Gneiss Fountain Item&#039;, &#039;Ashlar Large Granite Fountain Item&#039;, &#039;Ashlar Large Limestone Fountain Item&#039;, &#039;Ashlar Large Sandstone Fountain Item&#039;, &#039;Ashlar Large Shale Fountain Item&#039;, &#039;Ashlar Large Stone Fountain Item&#039;, &#039;Ashlar Limestone Fireplace Item&#039;, &#039;Ashlar Sandstone Fireplace Item&#039;, &#039;Ashlar Shale Fireplace Item&#039;, &#039;Ashlar Small Basalt Fountain Item&#039;, &#039;Ashlar Small Gneiss Fountain Item&#039;, &#039;Ashlar Small Granite Fountain Item&#039;, &#039;Ashlar Small Limestone Fountain Item&#039;, &#039;Ashlar Small Sandstone Fountain Item&#039;, &#039;Ashlar Small Shale Fountain Item&#039;, &#039;Ashlar Small Stone Fountain Item&#039;, &#039;Ashlar Stone Fireplace Item&#039;, &#039;Bison Mount Item&#039;, &#039;Bookshelf Item&#039;, &#039;Brick Fireplace Item&#039;, &#039;Carved Pumpkin Item&#039;, &#039;Elk Mount Item&#039;, &#039;Goat Mount Item&#039;, &#039;Limestone Bison Statue Item&#039;, &#039;Limestone Otter Statue Item&#039;, &#039;Limestone Owl Statue Item&#039;, &#039;Limestone Wolf Statue Item&#039;, &#039;Mortared Granite Fireplace Item&#039;, &#039;Mortared Limestone Fireplace Item&#039;, &#039;Mortared Sandstone Fireplace Item&#039;, &#039;Mortared Stone Fireplace Item&#039;, &#039;Planter Pot Round Item&#039;, &#039;Planter Pot Square Item&#039;, &#039;Rug Large Item&#039;, &#039;Rug Medium Item&#039;, &#039;Rug Small Item&#039;, &#039;Sheep Mount Item&#039;, &#039;Shelf Cabinet Item&#039;, &#039;Stuffed Alligator Item&#039;, &#039;Stuffed Bison Item&#039;, &#039;Stuffed Elk Item&#039;, &#039;Stuffed Goat Item&#039;, &#039;Stuffed Jaguar Item&#039;, &#039;Stuffed Wolf Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшения специальностей&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Улучшения специальностей&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Specialty Upgrades&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Advanced Baking Upgrade Item&#039;, &#039;Advanced Cooking Upgrade Item&#039;, &#039;Advanced Masonry Upgrade Item&#039;, &#039;Advanced Smelting Upgrade Item&#039;, &#039;Baking Upgrade Item&#039;, &#039;Basic Engineering Upgrade Item&#039;, &#039;Butchery Upgrade Item&#039;, &#039;Campfire Cooking Upgrade Item&#039;, &#039;Carpentry Advanced Upgrade Item&#039;, &#039;Carpentry Basic Upgrade Item&#039;, &#039;Composites Upgrade Item&#039;, &#039;Cooking Upgrade Item&#039;, &#039;Cutting Edge Cooking Upgrade Item&#039;, &#039;Electronics Upgrade Item&#039;, &#039;Farming Upgrade Item&#039;, &#039;Fertilizers Upgrade Item&#039;, &#039;Glassworking Advanced Upgrade Item&#039;, &#039;Glassworking Modern Upgrade Item&#039;, &#039;Industry Upgrade Item&#039;, &#039;Logging Advanced Upgrade Item&#039;, &#039;Logging Basic Upgrade Item&#039;, &#039;Masonry Advanced Upgrade Item&#039;, &#039;Masonry Basic Upgrade Item&#039;, &#039;Mechanics Advanced Upgrade Item&#039;, &#039;Mechanics Modern Upgrade Item&#039;, &#039;Milling Upgrade Item&#039;, &#039;Mining Advanced Upgrade Item&#039;, &#039;Mining Basic Upgrade Item&#039;, &#039;Mining Modern Upgrade Item&#039;, &#039;Oil Drilling Upgrade Item&#039;, &#039;Paper Milling Upgrade Item&#039;, &#039;Pottery Upgrade Item&#039;, &#039;Smelting Upgrade Item&#039;, &#039;Tailoring Modern Upgrade Item&#039;, &#039;Tailoring Upgrade Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Участие в экономике&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Участие в экономике&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Economic Participation&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The most efficient way to progress in knowledge and technology is trade within the economy.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;To bring a society through the ages to the peaks of technology, a thriving Экономика is needed, and by participating in it citizens can both help progress society as well advance their own abilities and wealth.\n\n \n\nParticipating in the economy takes place through Торговля of both goods and services.  Finding existing settlements with Магазины, Договоры, and Рабочие группы will give citizens to trade the goods and labor they specialize in for the specialties of others, achieving their individual goals faster than if they had each worked alone.  \n\nAs you take on new projects that require materials or labor you don\&#039;t yourself have the ability to create or perform, you can instead sell the goods and services you can perform on the market, by creating stores and setting prices in a Валюта of your choice. Using this currency to purchase the goods and services of others will then allow you to reach those goals without having to learn everything yourself.\n\nAs you build up your capabilities and have more needs of other citizens, you can create your own stores, contracts, and work parties to seek their aid.  As you acquire wealth, your power to effect change (both good and bad) rises.\n\n \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фермер&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Фермер&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Farmer&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Фермеры - специалисты в области сельского хозяйства.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Farming Skill&#039;, &#039;Fertilizers Skill&#039;, &#039;Gathering Skill&#039;, &#039;Milling Skill&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\n    Farmers are specialists in agriculture. The crops they produce are a primary source of the calories needed for citizens to perform work.\n\n \n\n  - Фермерство allows citizens to create seeds out of produce to help create large farms.\n\n  - Удобрения allows citizens add nutrients to soil and test soil conditions with a Анализатор почвы.\n\n  - Собирательство allows citizens to harvest more produce from both wild plants and human-created farms.\n\n  - Мельничное дело allows citizens to process produce in a Мельница for use by chefs in more advanced recipes.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Фермерство&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Farming&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The living system of plants and animals which provides the means for humans to survive.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;\n\nFarming provides a way to take the plant species most useful to people and create a global scale food supply. Farming can also focus on plants useful for other industrial purposes, like biofuel for a potentially renewable source of energy.\n\nFarmers will need to pay attention to the resources and health of their soil, avoiding depletion and pollution. Fertilizers like Компостное удобрение and methods of monitoring soil resources like the Анализатор почвы will be important tools to keep farmland productive. Various vehicles, storage technologies, and more powerful hand tools will allow players to scale up their farming operations as the food and fuel needs of their societies increases.\n\nFarming is a big activity in Eco that we want to enhance and expand as we move forward with development. Balancing and storage will be a core part of farming improvements to start, as we make sure that Eco societies generate an appropriate demand from farmers to fuel technological growth, and that the storage objects and mechanics exist to support these demands. Farming itself has many possible improvements and expansions, among them developing and modifying seeds and organisms to be more productive or resistant to pollutants, or other environmental factors.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Почва\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nThe soil of Eco contains nutrients that allow plants to grow and thrive: too much or too little of any given type can change the yield and growth speed of both naturally occurring and farmed plants. As plants grow, they take nutrients from the soil and return it when they die bringing the world into a natural state of equilibrium. Players influence these changes by removing the plants from the environment through harvesting, deforesting, mining, or introducing pollution which slowly removes nutrients from the soil. Players can reintroduce nutrients or modify the existing ratios by using fertilizers on their land.\n\nAs we increase the dependencies of the animals on the plant layers, we can have those parts of the ecosystems further affect the soil as species that consume plants can also remove nutrients from the soil. Another addition that can be considered is how topsoil exists within Eco: currently it’s purely cosmetic and tied to the biome of the area, but in each biome the topsoil is a unique and valuable resource compared to the dense clay and dirt below.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Финансы&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Финансы&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Finance&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Финансы-это управление валютой для содействия прогрессу.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Through the use of Договоры, Citizens in Eco can create loan and bond agreements between two parties, tracking automatically the interest payment and due date of the funds.  Loans and bonds are a great way for new citizens to collaborate with long-time citizens with more wealth in a way that benefits both parties and increases societal progress.\n\nIf a citizen takes a loan, the offering party gives them money which they are expected to pay with interest.\n\nIf a citizen purchases a bond, they give money to the offering party which they expect to be repaid with interest.\n\nPenalties for defaulting on loans can be constructed using Законы, by watching for the Default on Loan/Bond trigger.  Actions can then be taken, such as repossessing property or applying other penalties and fines.\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хранилище&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Хранилище&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Storage Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Управляет инвентарем предметов типа склад и подключает их к объектам требующим хранилище.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;LinkComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Закладка Хранилище используется для управления инвентарем предметов типа склад и подключает их к объектам требующим хранилище.  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Управление хранилищем\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nInventory can be moved between containers by dragging stacks of items from one container to another.\n\nHolding down the \&#039;Shift\&#039; key while dragging items will move all stacks of the same item between containers. Right clicking a stack of items will allow a player to divide a stack into smaller quantities. Holding down ‘Ctrl’ when clicking a stack of items will split the stack in half.\n\nSome storage containers, like a Склад, can contain any type of item. Other storage containers, like a Сундук, can only contain non-carriable items.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Связывание хранилищ\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nAn object can be linked to containers in the Storage Component by selecting the check box for the container. Once linked, the object gain access to all items in the containers and can use the container for storage. When linking storage containers, the topmost container in the Storage Component will be used first for storage.  The order can be changed by clicking and dragging the storage displays in the list. \n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Link Component\n\nПродвинутый верстак плотника\n\nПродвинутый верстак каменщика\n\nПродвинутый Стол Портного\n\nНаковальня\n\nАррастра\n\nКамин из резного базальта\n\nКамин из резного гнейса\n\nКамин из резного гранита\n\nКамин из обработанного известняка\n\nКамин из резного песчаника\n\nКамин из резного сланца\n\nКамин из резного камня\n\nСборочная линия\n\nАвтоматический ткацкий станок\n\nПечь для выпечки\n\nДоменная печь\n\nСыродутная печь\n\nКнижный шкаф\n\nЖаровня\n\nКирпичный камин\n\nРазделочный стол\n\nКостёр\n\nПалатка\n\nКапитолий\n\nПлотницкий верстак\n\nЧугунная плита\n\nПечь для обжига цемента\n\nГенератор внутреннего сгорания\n\nComposite Lumber Dresser\n\nКомпьютерная лаборатория\n\nСтанция распределения\n\nЭлектрический токарный станок\n\nЭлектрический слесарный верстак\n\nЭлектрический строгальный станок\n\nЭлектрический пресс\n\nСборщик электроники\n\nФермерский стол\n\nВерша\n\nШкаф рыбака\n\nФлотатор\n\nКомод из тесаного дерева\n\nЛедник\n\nЩековая дробилка\n\nПечь для обжига\n\nКухня\n\nЛаборатория\n\nБольшой склад из пиломатериалов\n\nТокарный станок\n\nТкацкий станок\n\nСклад из пиломатериалов\n\nСлесарный верстак\n\nВерстак каменщика\n\nМельница\n\nПресс для чеканки монет\n\nКамин из строительного гранита\n\nКамин из строительного известняка\n\nКамин из строительного песчаника\n\nКамин из строительного камня\n\nНефтеперерабатывающий завод\n\nКруглый горшок\n\nКвадратный горшок\n\nЭлектрическая Силосная башня\n\nНефтяная вышка\n\nХолодильник\n\nСтол для исследований\n\nРоботизированная сборочная линия\n\nВашгерд\n\nПрокатный стан\n\nЛесопилка\n\nВибрационный сортировщик\n\nВинтовой пресс\n\nСенсорный конвейерный сортировщик\n\nСтрогальный станок\n\nСервант\n\nСиний Транспортный Контейнер\n\nЗеленый Транспортный Контейнер\n\nКрасный Транспортный Контейнер\n\nМаленький склад\n\nПрядильная машина\n\nШтамповочная мельница\n\nПаровой двигатель\n\nСклад\n\nКаменная жаровня\n\nСундук\n\nСилосная башня\n\nМагазин\n\nПлита\n\nСтол портного\n\nСальная свеча\n\nСальная лампа\n\nНастенная сальная лампа\n\nКрошечный склад\n\nСтол для инструментов\n\nСтойка для факела\n\nВерстак колесника\n\nСточный фильтр\n\nВерстак\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чеканка&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Чеканка&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Mint Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Позволяет жителям создавать и выпускать обеспеченные валюты.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;MintComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Пресс для чеканки монет позволяет жителям создавать Валюты, которая обеспечена одним из ресурсов.\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nWhen creating a currency at a Пресс для чеканки монет, a backing item is chosen, as well as an amount of Coins per Item that are generated from each item consumed.  By using a backing item for currency, the total possible amount of currency can be limited to the number of items contributed, thus providing more stability as it becomes harder to flood the market with new currency.  The choice in backing item will affect this, with more rare items generally providing more stability by being harder to obtain.\n\nThe backing material and coins per item are permanent, so take care when deciding how to back a currency. Once a currency is minted, it will become tied to the mint it was created on, even if that mint is picked up.\n\nCitizens who have been granted consumer rights in the Авторизация can use the Mint Component to mint additional currency. Currency can be minted into the target Банковский счёт selected by the mint owner, or any bank account the citizen minting has access to in the Банк.\n\n  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Чеканка\n\nПресс для чеканки монет\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экономика&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Экономика&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Economic&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = nil,&lt;br /&gt;
                    [&#039;subpages&#039;] = {&#039;Real Estate Desk Item&#039;, &#039;Mint Item&#039;, &#039;Bank Item&#039;, &#039;Contract Board Item&#039;, &#039;Currency Exchange Item&#039;, &#039;Registrar Item&#039;, &#039;Store Item&#039;},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Энергетика&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Энергетика&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Power Component&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;The Power Component is used to check the supply and demand for power and fuel.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = {&#039;FuelSupplyComponent&#039;, &#039;PowerGeneratorComponent&#039;, &#039;PowerGridComponent&#039;, &#039;PowerConsumptionComponent&#039;},&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;The Power Component is used to check the status of local power grid. It is also used to check the consumption of objects that require fuel to operate.\n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Топливо\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nObjects that consume fuel will can have fuel input here, and each may require different types of fuel to operate. The tooltips for the accepted fuel contain a list of specific items that can be used to fuel the object. Fuel can also be added from the Хранилище.\n\nWhile operating, an object consumes fuel every second, measured in Watts (W). Each type of fuel contains a different amount of potential energy, measured in Joules (J). For every 1 Watt needed per second, 1 Joule of energy is consumed. Fuel is not consumed while the object is inactive.\n\n  \n\n&#039;}, {&#039;EcopediaHeader&#039;, &#039;Показатели энергии\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;\n\nСуществует 2 типа Энергия которые Вы можете использовать, это Электрическая и Механическая. Энергоподключение отображает тип энергии, а так же доступную и требуемую мощность потребляемую верстаком. Если мощности недостаточно, объекты станут неактивными.\n\nГенераторы энергии работающие на топливе отключаются автоматически без участие жителя как только в области действия нет потребителей для экономии топлива.  \n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Fuel Supply Component\n\nКамин из резного базальта\n\nКамин из резного гнейса\n\nКамин из резного гранита\n\nКамин из обработанного известняка\n\nКамин из резного песчаника\n\nКамин из резного сланца\n\nКамин из резного камня\n\nПечь для выпечки\n\nДоменная печь\n\nСыродутная печь\n\nЖаровня\n\nКирпичный камин\n\nКостёр\n\nПодсвечник\n\nЧугунная плита\n\nЛюстра со свечами\n\nПечь для обжига цемента\n\nГенератор внутреннего сгорания\n\nКран\n\nЭкскаватор\n\nПечь для обжига\n\nКамин из строительного гранита\n\nКамин из строительного известняка\n\nКамин из строительного песчаника\n\nКамин из строительного камня\n\nНефтеперерабатывающий завод\n\nПовозка с мотором\n\nПогрузчик\n\nПаровой двигатель\n\nПаровой трактор\n\nПаровой грузовик\n\nКаменная жаровня\n\nСальная свеча\n\nСальная лампа\n\nНастенная сальная лампа\n\nСтойка для факела\n\nГрузовик\n\nНастенная свеча\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Power Generator Component\n\nГенератор внутреннего сгорания\n\nСолнечный генератор\n\nПаровой двигатель\n\nВодяное колесо\n\nВетряная турбина\n\nВетряная мельница\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Power Grid Component\n\nПродвинутый верстак плотника\n\nПродвинутый верстак каменщика\n\nАррастра\n\nАвтоматический ткацкий станок\n\nГенератор внутреннего сгорания\n\nКомпьютерная лаборатория\n\nЭлектрический токарный станок\n\nЭлектрический слесарный верстак\n\nЭлектрический строгальный станок\n\nЭлектрический пресс\n\nЭлектрическая настенная лампа\n\nЭлектрический водяной насос\n\nФлотатор\n\nЩековая дробилка\n\nЛаборатория\n\nЛазер\n\nТокарный станок\n\nМеханический водяной насос\n\nМельница\n\nСовременный двойной уличный фонарь\n\nСовременный уличный фонарь\n\nНефтяная вышка\n\nХолодильник\n\nРоботизированная сборочная линия\n\nПрокатный стан\n\nЛесопилка\n\nВибрационный сортировщик\n\nВинтовой пресс\n\nСенсорный конвейерный сортировщик\n\nСтрогальный станок\n\nСолнечный генератор\n\nПрядильная машина\n\nШтамповочная мельница\n\nПаровой двигатель\n\nSteel Abstract Fixture\n\nСтальной потолочный светильник\n\nСтальной торшер\n\nSteel Hanging Fixture\n\nSteel Hanging Lamp\n\nSteel Kitchen Lamp\n\nSteel Square Fixture\n\nСтальная настольная лампа\n\nПлита\n\nУличный фонарь\n\nОпора линии электропередач\n\nСтиральная машина\n\nСточный фильтр\n\nВодяное колесо\n\nВетряная турбина\n\nВетряная мельница\n\nWood Kitchen Lamp\n\nДеревянный потолочный светильник\n\nДеревянный торшер\n\nДеревянная настольная лампа\n\n&#039;}, {&#039;EcopediaSection&#039;, &#039;Объекты, содержащие Power Consumption Component\n\nПродвинутый верстак плотника\n\nПродвинутый верстак каменщика\n\nАррастра\n\nАвтоматический ткацкий станок\n\nЭлектрический токарный станок\n\nЭлектрический слесарный верстак\n\nЭлектрический строгальный станок\n\nЭлектрический пресс\n\nЭлектрическая настенная лампа\n\nЭлектрический водяной насос\n\nФлотатор\n\nЩековая дробилка\n\nЛаборатория\n\nЛазер\n\nТокарный станок\n\nМеханический водяной насос\n\nМельница\n\nСовременный двойной уличный фонарь\n\nСовременный уличный фонарь\n\nНефтяная вышка\n\nХолодильник\n\nРоботизированная сборочная линия\n\nПрокатный стан\n\nЛесопилка\n\nВибрационный сортировщик\n\nВинтовой пресс\n\nСенсорный конвейерный сортировщик\n\nСтрогальный станок\n\nПрядильная машина\n\nШтамповочная мельница\n\nSteel Abstract Fixture\n\nСтальной потолочный светильник\n\nСтальной торшер\n\nSteel Hanging Fixture\n\nSteel Hanging Lamp\n\nSteel Kitchen Lamp\n\nSteel Square Fixture\n\nСтальная настольная лампа\n\nПлита\n\nУличный фонарь\n\nСтиральная машина\n\nСточный фильтр\n\nWood Kitchen Lamp\n\nДеревянный потолочный светильник\n\nДеревянный торшер\n\nДеревянная настольная лампа\n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Энергия&#039;] = {&lt;br /&gt;
                    [&#039;displayName&#039;] = &#039;Энергия&#039;,&lt;br /&gt;
                    [&#039;displayNameUntranslated&#039;] = &#039;Power&#039;,&lt;br /&gt;
                    [&#039;summary&#039;] = &#039;Для работы многих объектов требуется энергия, генерировать которую можно различными способами.&#039;,&lt;br /&gt;
                    [&#039;subpages&#039;] = {},&lt;br /&gt;
                    [&#039;associatedTypes&#039;] = nil,&lt;br /&gt;
                    [&#039;sectionsText&#039;] = {{&#039;EcopediaSection&#039;, &#039;Many objects require power to function, and as your society progresses the types of power will progress as well.\n\n  \n\nEarly on, most power will come from calories expended by citizens.  Local-power sources can also be built such as Waterwheels, powering only the immediate vicinity.  When technology progresses to electricity, power can then be generated centrally, allowing groups to form together to power towns and cities as a group rather than having to individually setup power sources (community projects like this are a great fit for using the Налоги system to fund them, and Договоры and Рабочие группы to get them built).\n\n  \n\nMany types of power generation exist, and each has different fuel needs as well as environmental impact.  The building, fueling, and operation of power plants can become a major Загрязнение source as technology advances, and citizens will need to carefully regulate the types of power used and how pollution is handled to prevent an ecological catastrophe.\n\n  \n\n&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=2229</id>
		<title>Модуль:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=2229"/>
		<updated>2021-08-23T02:44:57Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet and savory...it doesn\&#039;t have to be an Agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiEnchiladasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A healthy and cozy meal for those cold days.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutumnStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wrap the pancakes in the greens, then dip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BanhXeoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Sprout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Sprout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The small sprouts from a grown bean plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanSproutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who says food can\&#039;t be fun?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonChowFunItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Canning Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Canning Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CanningAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Royal Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Royal Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronRoyalBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To keep your hair in one place while stirring the pots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Checkered style pants for hiding the truths of working in a kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clean Chef\&#039;s shirt to spot all the spots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Simple low indoors working shoes helps avoiding slipping on wet surfaces in a large kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chiseled Legs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chiseled Legs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ноги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChiseledLegsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Claim Stake Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Claim Stake Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Item Type Limiter Restriction&#039;, &#039;Inventory only accepts Surveyor Tool.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClaimStakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew loaded with clams and taro root.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamChowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для сотворения пенных фантазий!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Газ, побочный продукт дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;17&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Dresser&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornrows&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornrows&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornrowsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Curly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Curly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurlyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterCompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterGarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Recycle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Recycle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterRecycleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leaves you full and lively.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FantasticForestPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Federation Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Federation Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FederationMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;11&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep-fried fish served with a side of taro chips.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishNChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fungi Feet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fungi Feet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ступни&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FungiFeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Global Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Global Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlobalCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you feel nostalgic and miss that cozy hometown feeling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartyHometownPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple sushi roll consisting of rice and fish tightly wrapped with seaweed. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HosomakiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fried and sweet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryFritterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 8 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 9&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Wooden Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Wooden Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeWoodenBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jazz Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jazz Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JazzHandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pieces of crab on a bed of rice rolled up and covered in kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpyCrabRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large bath mat reduces risks of slipping on wet floors in the bathroom.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestonePodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Taro Fries with extra everything.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoadedTaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decadent yet healthy assemblage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillionairesSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mochi&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Watch your hands!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MochiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инертный газ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;18&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic futon for when regular beds are too soft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1320&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern styled couch with a classic touch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1321&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Активный газ необходимый для дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;They make you full, and proud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhadThaiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;40&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic yet filling meal with a bite.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PokeBowlItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ponytail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ponytail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PonytailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pupusas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comforting, best served hot from the griddle&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PupusasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rice grounded into flour is equally as versatile as its golden cousin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceFlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Noodles made from delicious milled white grains.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceNoodlesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet but a suprising source of vitamins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoastPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Seeds sprinkled on a roll made from rice, fiddleheads and camas paste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeededCamasRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The chewyness is unreal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensuousSeaPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A texture all of its own.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SharkFilletSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sleek Short Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sleek Short Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SleekShortHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small bath mat when a normal rug does not cover your bathroom needs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1361&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1387&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1388&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These noodle rolls look VERY smooth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmoothGutNoodleRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spikes are definitely removed before serving.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpikyRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Длинная стальная пластина на деревянном основании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1425&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная стальная плита, установленная на кирпичную основу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1426&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Abstract Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Abstract Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAbstractFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1428&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1431&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1432&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1433&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1434&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Row Seating&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Row Seating&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRowSeatingItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1435&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Searchlight&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Searchlight&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSearchlightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1436&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Square Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Square Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSquareFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1437&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1450&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1451&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1452&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Butter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Butter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A revolutionary method to aquire butter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunButterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cheesy yet not made in a traditional way.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunCheeseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Surveyor Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Surveyor Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SurveyorTool&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crispy strips of taro that have been deep fried in oil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To some it is tasty. To others, unforgivable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TastyTropicalPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1464&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1465&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1466&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;The Bob&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;The Bob&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TheBobItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Towel Rack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Towel Rack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden hanging rack designed for towels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Hanger&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TowelRackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1471&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;No Add Restictions&#039;, &#039;Inventory doesn\&#039;t accept items.&#039;}, {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a chair, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1474&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a couch, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1475&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;53&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1488&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1485&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Understand this, and you will understand a lot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorldlyDonutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Автоматический ткацкий станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An automated device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutomaticLoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Агава на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Листья агавы, приготовленные над костром&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа очки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа плащ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Анализатор почвы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измерительный инструмент позволяющий измерить параметры окружающей среды влияющие на растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший свежий ананас&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас и его друг рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Домашний рецепт смеси из вареного риса и фруктов. Мало того что они прекрасно сочетаются, вы просто попробуйте их обжарить.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ананас, обугленный над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Арматура&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ребристые стальные стержни для усиления построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аррастра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивная каменная мельница из движущихся валунов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощёная поверхность из асфальта и бетона. Прочна и чрезвычайно эффективна для любых колёсных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетонная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Асфальтобетонная рампа 4 x 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый и тяжёлый камень иногда использующийся в строительстве. Базальт образуется при застывании лавы излившейся на поверхность Земли. Основа всех пород в океанах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальтовый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базальтовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бандана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бандана Кузнеца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cotton bandana that is great for keeping the hair out of your face and acts as a sweat band.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Банк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам создавать, использовать и настраивать банковские счета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Беговые кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Light weight shoes designed to make you run faster.  (Increases movement speed)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белые грибы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Белый гриб&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Гриб&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Переработанная нефть используется для заправки машин и генераторов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензопила&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пила с мотором, оптимальна для валки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Биодизель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дизельное топливо из растительного или животного жира.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Блюдо «Матёрый медведь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто потому, что «медведь» не означает, что это действительно медведь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобовая паста&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дробленые бобы могут использоваться как загуститель или усилители вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кашеобразная смесь, в какой-то мере заменяющая белок при вегетарианском питании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой деревянный книжный шкаф&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Wooden Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWoodenBookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой ковёр, что бы закрыть это странное пятно.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1346&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A survival backpack that offers more support than the basic backpack.  (Increases max carry weight by 10 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень большая платформа из пиломатериалов, которая была укреплена для массового хранения предметов. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Недостаточно места в инвентаре&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ботинки Исследователя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots with rubber soles and thermal insulation for comfort yet still be durabable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ботинки Кузнеца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heavy duty steel-toed boots.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ботинки Портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Two-toned suede shoes.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ботинки Строителя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Snug work boots with side zippers.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ботинки Фермера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waterproof rubber sole boots with synthetic lining that provides protection against the elements when working in the fields.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая бочка для транспортировки жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно Березы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бревно Березы - это один из видов лиственных пород, отличающийся белой, бумагообразной корой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Лиственные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно Дуба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бревно Дуба - это один из видов лиственных пород. Благодаря своей большой прочности и твердости дуб широко используется для изготовления мебели и строительных материалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Лиственные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно Ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ель - это хвойная порода дерева, иногда называемая белым деревом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно Кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бревно Кедра - это один из видов хвойных пород. Древесина Кедра является природным репеллентом от моли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно Пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно Пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пихта - это хвойная порода дерева с приятным запахом сосны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бревно сейбы - это один из видов лиственных пород. Сейба обладает гигантским стволом, из-за чего часто востребовано лесорубами для получения большого количества бревен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Лиственные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секвойя - это хвойная порода дерева, которая легко распознается по выраженной красной коре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочные брюки с узкой посадкой. Брюки - это элемент одежды, которые носят от талии до щиколотки, ткань которых охватывает каждую ногу отдельно (а не свисает вокруг обеих ног, как у робы, юбки или платья).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бумага&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Это бумага.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бумагоделательная машина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 5 X 8&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1325&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бюро переписи населения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются демографические группы, используя данные о населении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ванна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фарфоровая ванна для тех случаев, когда вам нужно помыться или просто расслабиться&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёная сосиска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Варёные сардельки, возможно, не так хороши, как жареные, но довольно вкусны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёные зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тарелка простых варёных злаков, в которые можно добавить фрукты, чтобы сделать вкусную кашу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вашгерд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее обогащать руду. В результате промывки образуются сырые хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1344&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для создания основных вещей и других верстаков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мастерская для высекания из камня разных предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак колесника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1476&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ловушка для ловли речной рыбы. Её можно использовать только в пресной воде, так как она слишком мала, чтобы поймать более крупную океанскую рыбу. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Specific Item Types Restriction&#039;, &#039;Inventory does not accept that type of item.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce mechanical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1480&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная турбина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1481&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Взлохмаченные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Волосы крутой рок-звезды. Эти отлично собранные волосы как-будто говорят: &amp;quot;Мне нет дела до того, что ты думаешь. Я просто ношу великолепный парик&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вибрационный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1351&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винегрет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На случай если вы хотите скушать что-то красное без мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винтовой пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1352&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Заостренная стяжка из металла, используемая в производстве для скрепления материалов друг с другом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вода это богатый ресурс. Пресную воду можно найти в реках и озерах, а соленую - в океане. Помимо того, что вода является домом для рыб, она необходима для функционирования различных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водяное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses the power of flowing water to produce mechanical power. Must be placed in fresh water and produces double power when placed in both a river and waterfall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волоконный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наполнитель - ингредиент, используемый в различных удобрениях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 0.1&#039;}, {&#039;Фосфор&#039;,&#039; 0.1&#039;}, {&#039;Калий&#039;,&#039; 0.1&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вырезка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальный кусок мраморного мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гвоздь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гвозди, используемые в строительстве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потребляет большинство видов топлива для производства энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жидкое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор загрязнения воздуха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Объект разработчика для тестирования загрязнения воздуха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Загрязнитель&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигрометр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Показывает состав воды в окружающей среде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Глина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крайне мелкозернистая осадочная порода образовавшаяся в результате выветривания. Пластичная когда влажная, ломкая когда сухая, глина непроницаема для многих жидкостей и полезна для многих промышленных и экзогенных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелый камень с несколькими применениями в строительстве. Гнейс это метаморфическая горная порода, возникающая при кристаллизации под высоким давлением на большой глубине.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова барана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1355&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пушистая но мёртвая, голова бизона на стене.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гончарный круг&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1337&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гофрированная сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Особенно полезен для промышленных зданий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень, полезный при строительстве. Может содержать различные руды. Гранит возникает после остывания магмы, глубоко под землёй. Один из наиболее распространённых континентальных камней!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранитный щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гранитная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грибы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка грибов приготовленных на углях. При правильном приготовлении грибов можно удалить некоторые токсины.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный грузовик для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жидкое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грунтовая дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пыльная поверхность, полученная с помощью трамбовки. По ней могут ездить любые колёсные транспортные средства..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная деревянная дверь. Может быть заперта от некоторых игроков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A secure door made of hard corrugated steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из листовой стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая современная дверь из листовой стали с большим обзорным окном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1419&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1317&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Двигатель, производящий энергию потребляя топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дельфин Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дельфин Эко, бог ошибок в ECO. Обращайтесь с осторожностью и опрыскивайте водой, чтобы сохранять влажным.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с матрасом&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гораздо более удобная фабричная кровать из ткани.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1483&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с соломой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отлично, колючая и ужасно неудобная кровать. Но, по крайней мере, она держит вас подальше от земли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1486&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1487&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1489&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тележка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тележка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое колесо для использования в деревянных транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота с окошками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лифт для перевозок по вертикали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1482&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1484&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сухой деревянный туалет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевый салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Диван&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Миленький диванчик для отдыха. Теперь с комнатой для ваших друзей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доменная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная замена сыродутной печи, позволяющая производить сталь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дорожный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический знак, который особенно полезен при размещении рядом с дорогой для предоставления информации или инструкций участникам дорожного движения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1449&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из лиственных пород, используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из хвойных пород дерева используется для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска объявлений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Доска для размещения договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесная масса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Побочный продукт производства пиломатериалов, древесная масса может быть пережжена в раствор или спрессована в бумагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Древесная масса и грязь являются отличным наполнителем для удобрений. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 0.3&#039;}, {&#039;Фосфор&#039;,&#039; 0.3&#039;}, {&#039;Калий&#039;,&#039; 0.3&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Черный остаток, состоящий из углерода и любой оставшейся золы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная железная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная золотая руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная медная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный нефтяной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дробленый Смешанный Камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Mixed Rock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedMixedRockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлак, который был раздроблен в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжевое тесто&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тесто на закваске с добавлением дрожжей, которое поднимается при выпечке.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грибок с потрясающими свойствами разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глубоко прожаренная камассия. Немного жирновата&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная на костре рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;По крайней мере, чешуи больше нет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренная сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренное филе зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Что угодно станет лучше при тщательном прожаривании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареное на костре мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прокопчённая поверхность этого неопределённого мяса покрыта золотистой корочкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаркое на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жатка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро собирать большое количество растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Остроконечный инструмент для дробления камня и руды на удобный булыжник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся железный стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Цельная железная пластина используемая в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочное железное колесо, способное выдерживать вес более тяжелых транспортных средств, чем простые деревянные колеса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный железный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая железная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный Поршень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подвижный компонент, передающий усилие. Иногда может функционировать как клапан.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал с арматурным каркасом внутри.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Цемент&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жёлудь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Женский манекен&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Feminine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FeminineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкий азот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезно для быстрого охлаждения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкостный конвертер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тестовый верстак использующий жидкость.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загуститель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется при создании коллоидов для раскрытия аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заклёпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический элемент, использующийся для соединения конструкций.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обгорелые листья агавы слишком жилистые чтобы съесть их полностью, но вы можете их жевать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная кукуруза содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Россыпь равномерно запечённых луковиц камассии. Мягких внутри и золотистых снаружи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная свекла содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная пальмовая сердцевина содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое жаркое&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обвязанное жаркое, запечённое до совершенства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченное мясо менее жирное, чем при других методах приготовления.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённый корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запечённый корень таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запеченный помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченные томаты может и не выглядят такими яркими и сочными, как сырые, но они всё равно очень вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зародыш зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зародыш зерна, побочный продукт обмолота, является репродуктивной частью зерна, прорастающей при посеве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заряд взрывчатки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Разорванный на части камень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зеленый Транспортный Контейнер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1358&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земля&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здоровая почва необходима для поддержания жизни. Землю можно использовать для формирования ландшафта, создавая необходимую основу для зданий и инфраструктуры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земляная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Земляная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знак Стоп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дорожный знак, используемый для уведомления водителей, чтобы они полностью остановились и убедились, что перекресток свободен, прежде чем продолжить движение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1443&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами золота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный золотой брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зольное удобрение из шкуры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из кожной золы и наполнителей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 5&#039;}, {&#039;Фосфор&#039;,&#039; 0.5&#039;}, {&#039;Калий&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Это на вкус немного пригорело, но огонь хотя бы устранил горький привкус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Избирательная комиссия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Строение для определения процедур голосования.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень полезный при строительстве и в индустриальных процессах. Известняк это осадочная порода, преимущественно возникающая из уплотнённых останков морских организмов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняковый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Известняковая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Изогнутый лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИТЕРСКИЙ ИНСТРУМЕНТ С ЧИТЕРСКОЙ СИЛОЙ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика - осушение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент исправления потопов! ЛКМ для удаления верхнего уровня жидкости. (Цельтесь в стену соприкасающуюся с жидкостью).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исполнительный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Должностные лица могут выполнять здесь разовые исполнительные действия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по базовой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по базовой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по базовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по базовой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по базовому собирательству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по продвинутой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по продвинутой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по продвинутой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по продвинутому инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по продвинутому сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по современной геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по современной дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по современной кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по современному инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследование по современному сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Казна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет устанавливать налоги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1473&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Калитка из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A corrugated steel door with fence-like viewing slots. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1441&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменистая поверхность из утрамбованного щебня. Она довольно долговечна и эффективна для любых колесных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1440&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Остроконечный инструмент для дробления камня и руды на удобный булыжник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный колодец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1442&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Куча камней.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Камень&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из обработанного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1318&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжная рубашка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжные штаны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Канализация&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сточные воды это побочный продукт использования воды в промышленных целях. Является источником загрязнения почвы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Капитолий&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Формирует основу правительства. Здесь создаётся конституция.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каска Строителя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plastic hard hat that protects from falling objects and other hazards found in construction sites.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderHelmetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каша с добавками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густая каша из вареных зерен с легким фруктовым привкусом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратная челюсть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Челюсть&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратный горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1327&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квитанции землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бумага дающая вам право застолбить участок. Используется вместе с инструментом землемера.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;41&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простые, обычные, повседневные, ширпотребные, непримечательные, типичные, банальные, скучные, стандартные, проходные, заурядные кеды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Остроконечный инструмент для дробления камня и руды на удобный булыжник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпич&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал, изготовленный из обожжённых блоков и раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпичный камин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кирпичный камин. Что может быть лучше, чем собраться у огня в холодный, пасмурный день.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Камин&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Китель Исследователя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple white shirt with a tie and a colorable vest.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Клапан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство, которое регулирует, направляет или контролирует поток жидкости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Классная доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blackboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlackboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выпечке, открывающие навык: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выплавке, открывающие навык: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о гончарном ремесле, открывающие навык: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о добыче нефти, открывающие навык: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о каменной кладке, открывающие навык: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о композитах, открывающие навык: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о кулинарии, открывающие навык: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о мельничном деле, открывающие навык: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о механике, открывающие навык: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о основах инженерного дела, открывающие навык: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о передовой кулинарии, открывающие навык: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о плотницком деле, открывающие навык: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о портняжном деле, открывающие навык: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выпечке, открывающие навык: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выплавке, открывающие навык: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой каменной кладке, открывающие навык: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой кулинарии, открывающие навык: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о производстве бумаги, открывающие навык: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о фермерстве, открывающие навык: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об обработке стекла, открывающие навык: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об удобрениях, открывающие навык: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о промышленности, открывающие навык: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница по электронике, открывающие навык: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница про разделку животных, открывающие навык: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книжный шкаф&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для хранения знаний и информации; ведет к ратуше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кнопка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посылает сигнал окружающим объектам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кожа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Толстая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Колышек землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется, чтобы застолбить, освободить или изучить участок.  Когда нужно застолбить: - Удерживайте Ctrl, чтобы создать новую территорию. - Удерживайте Shift, чтобы добавить к ближайшей территории. Когда нужно освободить: - Удерживайте Ctrl, чтобы освободить все участки текущей территории. - Удерживайте Shift, чтобы объединить участок с близлежащей территорией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Комбинезон Строителя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leather construction gloves with durable palms and fabric backs for breathability.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Комбинезон Фермера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comfortable denim overalls to help with the frequent bending over that comes with farm work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Комод из тесаного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rough hewn wooden dresser that lets you store your clothing and quickly switch between a one designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Dresser&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из березы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из дуба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из юкки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Смесь различных наполнителей, которая даёт преимущества обоих&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 0.5&#039;}, {&#039;Фосфор&#039;,&#039; 0.5&#039;}, {&#039;Калий&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компост&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкуснейшее разложившееся органическое вещество, которое может быть использовано для удобрения культур. Компост создается с течением времени, когда органический материал остается на открытом воздухе для разложения.  В Eco это достигается путем сбрасывания органического вещества на землю, где со временем он превратится в компост.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компостное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Компостное удобрение - это классическое удобрение с минимальными усилиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 2&#039;}, {&#039;Фосфор&#039;,&#039; 1&#039;}, {&#039;Калий&#039;,&#039; 3.7&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компьютерная лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место, где вы можете сидеть целый день и играть в видеоигры! Или работать над сложными исследованиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кондитерские изделия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень жирное тесто на закваске для приготовления вкусной выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат железа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат меди&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корнеплод&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корзина с солью&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Корзина соли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Специи&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1349&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткие брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Штаны капри - брюки, которые длиннее шорт, но не такие длинные, как брюки. Они лишь чуть ниже колен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Косички&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стрижка, которую вам постоянно делала мама, пока вы не осознали, что можете поступить и по своему.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Костёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Готовьте как пещерный человек на неровном огне.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Котёл&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сосуд, используемый для нагрева жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет размещать и транспортировать материалы на территории.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жидкое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Красный Транспортный Контейнер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1359&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кресло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобное кресло для отдыха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1324&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Крошечный склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 2x3x2 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Недостаточно места в инвентаре&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1467&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглое лицо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лицо&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглый горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;}, {&#039;Seed Restriction&#039;, &#039;Inventory only accepts seeds.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1326&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькие грибы&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Гриб&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Овощ, усыпанный тёплыми солнечными зёрнышками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этому кусочку кукурузы нужно много хорошего масла, чтобы замаскировать горелый вкус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузная мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высушенная и перемолотая кукуруза; выглядит как грубая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузные оладьи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эти хорошо прожаренные кукурузные вкусняшки, одновременно хрустящие и вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузный крахмал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кукурузный крахмал, полученный из сердцевины ядра, можно использовать в качестве загустителя для соусов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кухня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зона приготовления пищи, позволяющая создавать более сложные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для изучения научной стороны приготовления пищи! Наука рулит!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанной древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лавка из пиломатериалов для тех случаев, когда вам нужно больше места для сидения, чем традиционный стул.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лавка из пиломатериалов для тех случаев, когда вам нужно больше места для сидения, чем традиционный стул.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лавка из пиломатериалов для тех случаев, когда вам нужно больше места для сидения, чем традиционный стул.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1417&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лазер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ИЗБЕГАЙТЕ ПРЯМОГО ВОЗДЕЙСТВИЯ НА ГЛАЗА&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Какие-то жутковатые водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лампочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая лампа с проволочной нитью накаливания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лёгкий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smaller than your standard three-day backpack. You can\&#039;t fit that much inside, but that makes you more agile.  (Increases movement speed and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ледник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ящик льда. Это даже в названии!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Без каких-либо дрожжей лепёшка не особо пышна, но всё равно довольно вкусна.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лесопилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для распилки древесины на пиломатериалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1350&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листовая сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Покрытая слоем эпоксидной смолы, эта сталь не ржавеет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листья агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Из сочных листьев агавы можно приготовить очень хорошую еду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ловушка для крабов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabPotItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лосось.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Medium Fish&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Корнеплод&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люстра со свечами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый висячий канделябр.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жиры]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Магазин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет продавать и покупать предметы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1446&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1369&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1397&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1386&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1383&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1373&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1375&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1362&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1363&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1364&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1365&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1368&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1366&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1367&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1371&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1382&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1376&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1377&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1379&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1378&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1384&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1374&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная телега&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая деревянная тележка для крохотных перевозок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1380&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1408&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1385&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1413&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1370&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1398&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1381&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1409&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1372&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1400&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшая бытовая мойка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1389&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1414&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1411&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1401&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1403&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1390&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1391&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1392&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1393&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1396&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1394&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1395&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1399&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1410&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1404&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1405&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1407&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1406&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1412&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1402&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький коврик, когда у вас просто не было достаточно материалов, чтобы сделать больший.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1348&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 3x3x3 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Недостаточно места в инвентаре&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1415&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький столик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На самом деле больше тумбочка, чем стол, реально.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1416&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маска говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;АУУУУУУУУУУУУУ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Растительный жир, выделенный для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масляный настой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Душистое масло стало намного лучше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медвежий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can you carry as much as a bear! Not really, but it helps you carry more.  (Increases max carry weight by 15 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами меди.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный медный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает пищевые ресурсы перемалывая их каменным жерновом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка еды&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мех&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкая, пушистая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Механический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Миндальное печенье&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшое круглое печенье с черничной начинкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто моллюск.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Молоко, хотя, возможно, не от животного.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мольберт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Easel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EaselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моргающие веки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глаза&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Морской еж.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мотыга&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мужской манекен&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masculine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasculineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная мука подходящая для всех видов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука из желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Желудёвая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мусор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отвратительная куча мусора. Неприятная на вид, а также источник загрязнения земли. Захороните под землёй, чтобы смягчить эффект.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот гриб может быть ядовит. Вероятно, неразумно есть его сырым, но если повар правильно его приготовит, то гриб станет съедобным. Ешьте на свой страх и риск!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Гриб&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясное рагу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое мясное рагу. Отличный источник белка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бульон, сваренный из мяса животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень похоже на черничный пирог, до краёв набитый сочным мясом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясные обрезки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрезки мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясо для жаркого&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перевязанное и готовое к приготовлению мясо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Накачанный торс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Торс&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Наковальня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твердый кусок металла, используемый для перековки слитков в инструменты и прочие полезные вещи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закреплённая на стене свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жиры]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1463&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная свеча.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жиры]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1477&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нейлон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Нейлон - это синтетический полимер, который можно использовать в качестве дешевой альтернативы более натуральным тканям. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нейлоновая нить&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Synthetic thread that has more resistance to abrasion than more natural threads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нейлоновая ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A synthetic fabric that is desired for its durability and cheap cost to produce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нейлоновые гранулы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нейлоновый ковер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven nylon floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Неуклюжая шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дурацкий сомбреро, который никому не подходит. Вы чувствуете себя в нем слишком неловко, чтобы носить его.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтеперерабатывающий завод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наборы труб и резервуаров, для переработки сырой нефти в нефтепродукты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1323&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ископаемое топливо, необходимое для производства бензина, пластмасс и асфальта. Его добыча, транспортировка и сжигание негативно влияют на экологию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтяная вышка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бури, детка! Бури!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренная луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жилистая сладость, очень похожая на сладкий картофель, хоть и слегка почерневшая от жара костра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок идеально обжаренного стейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обломки дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изрубить остатки, которые необходимо разбить, для большей пользы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обработанное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тщательно отбитое мясо, готово к приготовлению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрамлённое стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекло укреплённое стальной рамкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрубок карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрубок карнегии - это базовая, лёгкая древесина, заготовленная из кактуса карнегии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для портняжного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Волосы с самым обычным блеском.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощная смесь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эклектичное расположение овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сытный бульон из разнообразных овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной суп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кто знал, что растения в растительном бульоне могут быть настолько вкусными?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оксид кальция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Химическое соединение использующееся в производстве стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Окунь. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Medium Fish&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оленина «Веллингтон»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясная вырезка, окружённая выпечкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Олень Небокол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете услышать тихие крики Эско когда этот призрачный вапити размахивает рогами в воздухе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опора линии электропередач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может проводить энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1472&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осколок метеорита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;30&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Отварной рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий и пушистый.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Офис зонирования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются и переопределяются районы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Офисный Почтовый Ящик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Office Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OfficeMailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1322&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Палатка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка, просто палатка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовая сердцевина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Собирается из внутренней части и растущей части пальмового дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хорошая свежая папайя&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Плоды папайи, обугленные над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грузовик работающий на пару.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой паровой двигатель вырабатывающий энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1427&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой трактор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трактор с паровым двигателем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;}, {&#039;Stack Limit Type Restriction&#039;, &#039;Not enough room in inventory.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паста из камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Распыленная камассия работает как превосходный загуститель и усилитель вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Патока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для растирания жидкостей высокой жирностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель режима транспорта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Toggle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Press to toggle digging / driving mode.    Digging Controls:  Left Mouse Button (LMB) - Hold to Dig  Right Mouse Button - Dump Contents  Left/Right - Rotate Platform  Forward/Back - Boom Up/Down  LMB + Mouse Up/Down - Arm Up/Down&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToggleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;52&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вид рыб из рода сардинопсов из семейства сельдевых.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перчатки Исследователя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy gloves comfortably lined with cotton for extra insulation against the elements.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перчатки Кузнеца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reinforced wrist guard paired with a lone work glove.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перчатки Фермера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water-resistant nylon gloves with textured palms for increased grip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественный песок является востребованным материалом, используемым для производства стекла и бетона. Несмотря на изобилие пустынного песка, он не подходит для этих целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Порода различной твердости, полезная для строительства, может содержать железную руду. Песчаник - осадочная порода, которая образуется, когда песок оказывается достаточно глубоко, чтобы литифицироваться. Иногда сохраняются формы дюн и рябь из древней пустыни или пляжа!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печатный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Printing Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrintingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1339&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полностью кирпичная печь, удобна для выпечки самых разных лакомств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Годится для обжига кирпичей и керамики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига цемента&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающаяся печь, производящая цемент и бетон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирог «Медвежий коготь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, с отдельными секциями, напоминающими когти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирожок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная булочка с начинкой из мяса и грибов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковая Зеленая Лавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1329&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковая Красная Лавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1330&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковая Синяя Лавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1328&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковый Зеленый Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1335&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковый Зеленый Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1332&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковый Красный Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1336&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковый Красный Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1333&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковый Синий Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1334&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластиковый Синий Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1331&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая печь для приготовления более сложных блюд.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1447&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сочный плод, в изобилии усеянный довольно устрашающими колючками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Луковичный плод, использующийся для выращивания кактусов Цереуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневшие плоды кактуса. Излюбленное блюдо пустынных поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плотницкий верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стол для простых работ по дереву, для строительства и улучшения дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плуг парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приспособление для трактора, позволяющее быстро вспахивать землю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги Иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Яркий и горький побег, похожий на спаржу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пучок закрученных ветвей молодых папоротников; уникальное дополнение к еде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Повозка с мотором&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая телега для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Погрузчик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Малогабаритный погрузчик с ковшом. Отлично подходит для выемки грунта по плоскости или с небольшим уклоном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жидкое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подложка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Основной материал для сложной электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсвечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый канделябр дающий немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жиры]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсолнечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant whose seeds are quite versitile in their use further processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Полевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Начитанные знают, что это фрукт, умные не используют его во фруктовом салате.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Чернота обугленности этого помидора могла бы здорово сочетаться с краснотой кожицы плода, если бы хоть что-то осталось не подгоревшим.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Поправки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются изменения к Конституции.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Портативный паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Паровой двигатель генерирующий механическую энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Почтовый Ящик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пояс Исследователя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smooth leather belt with a simple buckle design to not get caught in branches while exploring.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Правительственный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выборные должности создаются и настраиваются в кабинете правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресная лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый пшеничный хлеб без разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресс для чеканки монет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет создавать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пробковый шлем&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic adventuring hat protecting you from the unknown.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Соединяет электронные компоненты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов механики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для стеклообработки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для профессиональной переработки булыжников в прекрасный стройматериал.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак плотника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный стол для плотницких работ. Оснащён электродвигателем и сверхпрочными стальными пильными дисками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый Стол Портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутый Стол Портного.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedTailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прокатный стан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для проката стали в строительные материалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1345&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Промышленный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Промышленный лифт для вертикальной транспортировки особо крупных грузов. Для работы требуется шахта 6x10.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Промышленный Холодильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialRefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic backpack to carry supplies.  (Increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На вид будто случайных овощей намешали, но вместе они образуют подобие салата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой сироп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простую смесь воды и сахара нагревают, пока сахар не растворится.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прядильная машина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spin Melter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device with a rotating drum that is used to shape molten synthetic materials into thin ribbons.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpinMelterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1422&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пульт управления лифтом&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to call a nearby elevator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пункт обмена валюты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам обменивать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное зерно, которое наверняка станет полезнее после переработки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочие ботинки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  (Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое овощное рагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тушёное мясо с добавлением камассии и кукурузы. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Радиатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная пластина рассеивающая получаемое тепло.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Разделочный стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Колода и тесак для превращения сырого мяса в различные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка еды&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Раковина для промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1360&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Растительные волокна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Собранные с различных растений, эти волокна имеют невероятное количество применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Урожай&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Регистратор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет настраивать и управлять титулами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1341&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резиновое колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резиновые колеса обеспечивают гораздо лучшее сцепление с дорогой и позволяют создавать более современные транспортные средства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резная тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жутковатая тыква, излучающая мистический свет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ремень с квадратной пряжкой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ремень с квадратной пряжкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Роботизированная сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Комплексный набор механизмов для создания сложных вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1343&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рольставня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large corrugated steel door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;29&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка Портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A form-fitting vest and tie ensemble which includes measuring tape.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка с пышными рукавами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Клёвая пиратская рубашка, в которой ваши бицепсы выглядят больше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка Строителя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A short sleeved work shirt made from a blend of cotton and synthetic materials. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка Фермера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A long-sleeved flannel shirt that is often worn when working outdoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Руки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you\&#039;re not using tools are used for a job, you put these to work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Сеялка&#039;, &#039;Строительство&#039;, &#039;Комбайн&#039;, &#039;Not Allowed In Inventories&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ручной плуг&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент обработки полей для сельского хозяйства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Плуг&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Садовые сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная пара резиновой обуви, разработанная для защиты от воды, дождя и грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из папоротника на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сало&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вытопленное сало годится не только для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глиняная лампа, заправляемая жиром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жиры]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1462&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жиры]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1461&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ботфорты - это сапоги которые доходят до колен, или чуть ниже. Обычно они туже у голени, нежели у колена.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сарделька на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Даже сладкие парочки не едят один лишь сахар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахарный тростник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;851&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сборочная линия позволяет осуществлять массовое производство механических изделий&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборщик электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оборудование для создания электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая луковица бриллиантового цвета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корнеплод&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно, не лучший овощ для жарки на углях, но эта свёкла, похоже, смогла выдержать процесс.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольная ботва&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свекольная ботва с характерным красным стеблем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольный салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;771&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;797&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;845&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;777&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;783&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;789&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;793&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;823&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;835&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;827&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;829&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;853&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;839&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;807&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко хлопка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хлопок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко холодискуcа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;811&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;815&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семя бурой водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сенсорный конвейерный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1353&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервант&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда полки и шкафы недостаточно индивидуальны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1356&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервопривод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся привод, который позволяет контролировать угловое положение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сердцевина пальмы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пальмовая сердцевина, собранная с упавших ананасовых деревьев, которая была приготовлена на углях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сеялка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро высаживать растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Сеялка&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Силосная башня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1445&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синий Транспортный Контейнер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1357&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синтетическая резина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Синяя акула&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Large Fish&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 5x5x5 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Недостаточно места в инвентаре&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1439&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сверхпрочная платформа из пиломатериалов, которая была укреплена для дополнительного хранения крупных предметов. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Недостаточно места в инвентаре&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сладкий салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладость фруктов, бывает, хорошо сочетается с салатом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий камень с несколькими применениями. Сланец это осадочная горная порода, образовавшаяся из тонких слоёв глины или грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланцевый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сланцевая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смесь диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Салат с сладкой заправкой, довольно вкусный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дым, содержащий комбинацию загрязняющих веществ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Остроконечный инструмент для дробления камня и руды на удобный булыжник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная коса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;969&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов механики&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для обработки стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для портняжного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Tailoring recipes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный двойной уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Солнечный генератор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Generates electrical power from the sun! Requires a clear view of the sky above the generator for full output. Internal batteries ensure generation during nighttime.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1421&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;819&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;801&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры мухоморов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Средний ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Средний коврик для средних применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1347&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная вывеска для шахты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вывеска из стальных пластин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная длинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Остроконечный инструмент для дробления камня и руды на удобный булыжник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная магазинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1438&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обрамлённая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая деревянная вывеска в рамке из стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обычная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся стальной стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный стальной лист используемый в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный стальной брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая стальная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева и камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1429&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1430&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Станция распределения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад для раздачи предметов новым игрокам.  Позволяет вам задать набор предметов который сможет забрать любой новый игрок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stockpile Stack Restriction&#039;, &#039;Недостаточно места в инвентаре&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стартовый лагерь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка и небольшой склад, упакованные в один контейнер.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя бизона из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя бизона, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя волка из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя волка, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя выдры из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя выдры, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя совы из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя совы, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя дельфина. Что бы это значило?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прозрачный, твердый материал полезен не только для окон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекловолокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пластик, армированный стекловолокном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая дверь из стали и стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая вывеска обрамленная цельным листом стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1424&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда так приятно иметь чистую одежду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1478&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная машина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зачем стирать вещи на стиральной доске руками, когда Вы можете бросить их в эту волшебную стиральную машину?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1479&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стойка для факела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подставка для факела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Факел]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1470&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1459&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для инструментов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для изготовления и ремонта инструментов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1469&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для исследований&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовый стол для исследования новых технологий и навыков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1342&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол из пиломатериалов для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол из пиломатериалов для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол из пиломатериалов для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1420&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный искусным каменщиком.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1319&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возглавьте движение моды с лучшей одеждой и... волосами!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1460&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол риелтора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для управления и торговли правами и собственностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сточный фильтр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает неочищенные сточные воды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрыть / Исследовать&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Странное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИИИИТЕЕЕЕР&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стрела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используйте с луком, чтобы охотиться за едой (или удивлять своих друзей, сбивая яблоки с их голов).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стриженная шерсть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorn Wool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шерсть состриженная с животного.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShornWoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1354&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для строительных договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Старый камень&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный раствор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Связующая смола, полезна в качестве раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крепкий стул из пиломатериалов. Он не такой шаткий, как более простые деревянные стулья.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крепкий стул из пиломатериалов. Он не такой шаткий, как более простые деревянные стулья.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крепкий стул из пиломатериалов. Он не такой шаткий, как более простые деревянные стулья.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1418&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Суд, где создаются законы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сундук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Контейнер для хранения предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1444&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суровая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жирный кусок сырой рыбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая сарделька&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перемолотое мясо, набитое в кишку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сыродутная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трубообразная печка для плавки руды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Недавно добытое, свежее и сырое мясо. Наверное стоит приготовить, перед тем как съесть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырой бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот жирный кусок мяса выглядит самым вкусным из всех.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырые хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы обогащения руды. Утечка создает загрязнение грунта, убивает близлежащие растения и отравляет воду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тако с олениной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкусное блюдо из кукурузных лепешек и мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневший корень таро. Не самая вкусная еда, но это отличный источник энергии для первых тропических поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тачка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тачка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Weight Restriction&#039;, &#039;Inventory is too heavy.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Терминал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Экономика&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;119&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Термопластавтомат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Injection Mold Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InjectionMoldMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тёсаное бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканевая накидка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканый пояс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Модный ремень из ткани, повязанный вокруг талии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок грубой ткани, выполнен из переплетённых волокон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Fabric&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ткацкий станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструменты&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тортилья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тонкая, пресная лепешка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Трансглютаминаза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Любой фермент, который можно использовать для связывания белков вместе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Треска.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Medium Fish&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда ты должен идти, ты должен идти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1468&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тумбочка из тесаного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Nightstand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnNightstandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тунец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Large Fish&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый агути.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый аллигатор.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый бизон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша бобра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beaver Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый бобр.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeaverCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый вапити.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша волка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвый волк.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша выдры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая выдра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша индейки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвая индюшка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша каймановой черепахи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая каймановая черепаха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша койота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый койот.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша краба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый краб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша лисы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая лиса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша луговой собачки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвая луговая собачка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrairieDogCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша снежной козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая снежная коза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша сурка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Marmot Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый сурок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MarmotCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша толсторога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый толсторог.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша чернохвостого оленя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый чернохвостый олень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый ягуар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушёное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясо, приготовленное в собственном соку, сохраняет сочность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый заяц.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;КрошечнаяТуша&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Круглый и большой&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Увядшие побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно унылый букетик вялых ростков папоротника, но по крайней мере питателен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Горючий минерал, при использовании в качестве топлива, даёт много энергии, но сильно загрязняет окружающую среду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из кровяной муки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кровяная мука является отличным источником азота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 3&#039;}, {&#039;Фосфор&#039;,&#039; 0.4&#039;}, {&#039;Калий&#039;,&#039; 0.4&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из меха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из меховых шкур и наполнителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 4&#039;}, {&#039;Фосфор&#039;,&#039; 2&#039;}, {&#039;Калий&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из пепла камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение из золы камассии, хотя и не очень мощное, но является отличным источником калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 0.3&#039;}, {&#039;Фосфор&#039;,&#039; 0.7&#039;}, {&#039;Калий&#039;,&#039; 2&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из ягодного экстракта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отличное удобрение, содержащее смесь питательных веществ, в особенности много калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 1&#039;}, {&#039;Фосфор&#039;,&#039; 3&#039;}, {&#039;Калий&#039;,&#039; 4.8&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Деревянный шест, прикрепленный к леске и крючку. Используется для ловли рыбы из рек и океана.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Сиденье&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1448&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выплавки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для гончарного ремесла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов гончарства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для готовки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для готовки на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки на костре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для добычи нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов добычи нефти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для изготовления композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов композитов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для мельничного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов мельничного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для основ инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов основ инженерного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов передовой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для продвинутой выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для продвинутой выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой выплавки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для производства бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность производства бумаги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для производства удобрений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов удобрений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для фермерского дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов фермерства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение для электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшение разделки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Модули эффективности&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов разделки животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшенный двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Более продвинутая версия двигателя внутреннего сгорания, обеспечивающая большую производительность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка бобов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка луковиц камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка риса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;842&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка сахарного тростника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;852&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;774&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян водорослей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;848&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;810&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;804&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;798&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ламинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;818&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;794&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;824&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;828&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;780&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;832&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;854&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;786&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;838&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян хлопка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хлопок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;792&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян холодискуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;812&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор мухомора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;822&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Урна для голосования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Достаточно защищённая урна для голосования. Здесь жители могут предлагать свою кандидатуру на выборах правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ушастая аурелия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Факел&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшой источник света, помогающий бороться с темнотой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Факел&#039;, &#039;Инструменты&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фартук Кузнеца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick leather apron that provides protection from the ocassional chunk of flying metal when hammering on an anvil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithApronItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фаршированная индейка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обратите внимание, в этой еде на два вида питательных веществ больше, чем в другой пище этого уровня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фермерский стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое рабочее место для изготовления удобрений и извлечения семян.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Флотатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее обогащать руду. В результате промывки образуются сырые хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Фонтан&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Форель.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Medium Fish&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фосфорное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фосфорные удобрения - отличный источник фосфора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Удобрение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = {{&#039;Азот&#039;,&#039; 0.5&#039;}, {&#039;Фосфор&#039;,&#039; 4&#039;}, {&#039;Калий&#039;,&#039; 0.5&#039;}},&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый кекс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий, сладковатый хлеб с сочными фруктами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Помидор является фруктом, но вы обычно не добавляете его в фруктовый салат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый тарт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, которая отлично подойдет вам в любое время, чтобы быстро зарядиться энергией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы процесса концентрации руды. При неправильном хранении создаёт загрязнение, убивающее растения неподалёку и отравляющее источники воды. Захороните глубоко под землёй для нейтрализации эффекта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хенли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Рубашка хенли это футболка, отличительной чертой которой является вырез глубиной от 8 до 13 сантиметров и имеющий от 2 до 5 пуговиц. По сути, это рубашка поло, но без воротника.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хрусткая вкусная корочка скрывает мягкое нутро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб с камассией&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хлеб с примесью луковиц камассии для придания вкуса и аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлопковая коробочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Boll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy round boll harvested from a cotton plant. The seeds must be separated from their protective case before the cotton fiber can be spun into thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Урожай&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonBollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлопковая нить&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fiber that has been processed at a cotton gin and is ready to be used for textiles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлопковая ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fabric is valued for its light weight, breathability, and softness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлопковый ковер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven cotton floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ледник из будущего со значительно лучшими охлаждающими свойствами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1340&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хрустящий бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дайте мне весь бекон и яйца, которые у вас есть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Целлюлозное волокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаётся из растительной целлюлозы аналогично синтетическим волокнам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цемент&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Необходимо укрепить это, чтобы использовать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Человеческие конечности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Конечности&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Несколько мелких диких ягод. Я твоя черника.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черничный пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потрясающее сочетание слоёной корочки и восхитительных ягод.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чешуйки золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокоэффективный проводник для тонкой электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунная кровать&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунная лавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунная плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальная печь для начинающего шеф-повара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Сжигаемое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунный стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунный стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1453&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1454&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1455&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело волка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1458&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1456&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Украшение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1457&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно вкусные, съедобные грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Гриб&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шерстяная пряжа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spun wool that can be used for knitting, weaving, or sewing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolYarnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шерстяная ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool fabric is warm and durable, but it can be slightly itchy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шерстяной ковер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven wool floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шерстяные Шторы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Широкие бёдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бедра&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шкаф рыбака&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для создания удочек, вершей и подготовки морепродуктов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекловидный побочный продукт получаемый при плавке руды. Дроблёный шлак в основном используется при изготовлении бетона.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шляпа говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шляпа Фермера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A wide-brimmed straw hat designed to provide protection from the sun.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шляпа-котелок Портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stylish bowler hat made of tighly spun fur felt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorBowlerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шорты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шорты `Карго`, идеально подходящие для прогулок на свежем воздухе. Более практичные, чем элегантные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штамповочная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для дробления, которая использует железные молотки для измельчения руды на мелкие кусочки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1423&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штаны Исследователя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Reinforced pants for exploring but still be fashionable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штаны Кузнеца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Джинсовые брюки с нашивкой на коленях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штаны Портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сшитые по фигуре брюки, которые идеально сидят.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гнейсовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Песчаная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щековая дробилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощная машина, которая использует сжимающее усилие для дробления камней в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эколиксир&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полное решение для замены еды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экскаватор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Работает как погрузчик, но более универсален. Подходит для глубоких раскопок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = [[Жидкое топливо]],&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экстракт черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сконцентрированный всплеск черничной благости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрическая настенная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная лампа требующая электричество.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрическая Силосная башня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = {&#039;Stack Limit Restriction&#039;, &#039;Not enough room in inventory.&#039;}, {&#039;Not Carried Restriction&#039;, &#039;Inventory only accepts non-carried items.&#039;}, {&#039;Silo Restriction&#039;, &#039;Silos only accept crops, seeds, or fertilizer.&#039;},&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1338&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для формовки или резки металла путем его деформации с помощью пресс-формы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлифовальная машина и фуганок в одном лице.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая машина с вращающимся лезвием предназначенная для изготовления различных металлических изделий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Уровень 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = nil,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электродвигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Двигатель.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эпоксидная смола&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезный материал для упрочнения, отверждения и других различных применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ядерное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Нестабильное ядерное топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Асфальтобетон&#039;, &#039;Гофрированная сталь&#039;, &#039;Железная труба&#039;, &#039;Железобетон&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из березы&#039;, &#039;Композитные пиломатериалы из дуба&#039;, &#039;Композитные пиломатериалы из ели&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из кедра&#039;, &#039;Композитные пиломатериалы из пальмы&#039;, &#039;Композитные пиломатериалы из пихты&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Стальная труба&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Бобы&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дробленый Смешанный Камень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Медная руда&#039;, &#039;Мусор&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Сырые хвосты&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Fabric&#039;] = { &#039;Нейлоновая ткань&#039;, &#039;Ткань&#039;, &#039;Хлопковая ткань&#039;, &#039;Шерстяная ткань&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Bean Sprout&#039;, &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Подсолнечник&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Large Fish&#039;] = { &#039;Синяя акула&#039;, &#039;Тунец&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Вода&#039;, &#039;Канализация&#039;, },&lt;br /&gt;
        [&#039;Medium Fish&#039;] = { &#039;Лосось&#039;, &#039;Окунь&#039;, &#039;Треска&#039;, &#039;Форель&#039;, },&lt;br /&gt;
        [&#039;Medium Leather Carcass&#039;] = { &#039;Туша аллигатора&#039;, &#039;Туша вапити&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, },&lt;br /&gt;
        [&#039;Medium Wooly Carcass&#039;] = { &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, },&lt;br /&gt;
        [&#039;Not Allowed In Inventories&#039;] = { &#039;Руки&#039;, },&lt;br /&gt;
        [&#039;Road Type&#039;] = { &#039;Асфальтобетон&#039;, &#039;Земля&#039;, &#039;Каменная дорога&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Бобы&#039;, &#039;Жёлудь&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Сахарный тростник&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко хлопка&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;Tiny Fur Carcass&#039;] = { &#039;Туша агути&#039;, &#039;Туша выдры&#039;, },&lt;br /&gt;
        [&#039;Tiny Leather Carcass&#039;] = { &#039;Туша индейки&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша луговой собачки&#039;, },&lt;br /&gt;
        [&#039;Базовое исследование&#039;] = { &#039;Исследование по базовой геологии&#039;, &#039;Исследование по базовой дендрологии&#039;, &#039;Исследование по базовой кулинарии&#039;, &#039;Исследование по базовой металлургии&#039;, &#039;Исследование по базовому собирательству&#039;, },&lt;br /&gt;
        [&#039;Базовое улучшение&#039;] = { &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Блок&#039;] = { &#039;Cotton Curtains&#039;, &#039;Nylon Curtains&#039;, &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пальмы&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дробленый Смешанный Камень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из березы&#039;, &#039;Композитные пиломатериалы из дуба&#039;, &#039;Композитные пиломатериалы из ели&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из кедра&#039;, &#039;Композитные пиломатериалы из пальмы&#039;, &#039;Композитные пиломатериалы из пихты&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нейлоновый ковер&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Хлопковый ковер&#039;, &#039;Шерстяной ковер&#039;, &#039;Шерстяные Шторы&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Валюта&#039;] = { &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пальмы&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дробленый Смешанный Камень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из березы&#039;, &#039;Композитные пиломатериалы из дуба&#039;, &#039;Композитные пиломатериалы из ели&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из кедра&#039;, &#039;Композитные пиломатериалы из пальмы&#039;, &#039;Композитные пиломатериалы из пихты&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нейлоновый ковер&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хлопковый ковер&#039;, &#039;Шерстяной ковер&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Гвоздь&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный Поршень&#039;, &#039;Железный пильный диск&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Квитанции землемера&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Стриженная шерсть&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Хлопковая коробочка&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, },&lt;br /&gt;
        [&#039;Верстак&#039;] = { &#039;Винтовой пресс&#039;, &#039;Прядильная машина&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Автоматический ткацкий станок&#039;, &#039;Аррастра&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Доменная печь&#039;, &#039;Капитолий&#039;, &#039;Костёр&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лесопилка&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяная вышка&#039;, &#039;Палатка&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Продвинутый Стол Портного&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол портного&#039;, &#039;Сыродутная печь&#039;, &#039;Ткацкий станок&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Чугунная плита&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Выкапывание&#039;] = { &#039;Деревянная лопата&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Каменная кирка&#039;, &#039;Кирка&#039;, &#039;Лопата&#039;, &#039;Современная кирка&#039;, &#039;Современная лопата&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Вытаптывающий&#039;] = { &#039;Каменная трамбовка&#039;, &#039;Стальная трамбовка&#039;, },&lt;br /&gt;
        [&#039;Гриб&#039;] = { &#039;Белые грибы&#039;, &#039;Кукейна&#039;, &#039;Мухоморы&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Дерево&#039;] = { &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пальмы&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Обрубок карнегии&#039;, },&lt;br /&gt;
        [&#039;Деревянная доска&#039;] = { &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, },&lt;br /&gt;
        [&#039;Дорога&#039;] = { &#039;Асфальтобетон&#039;, &#039;Каменная дорога&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Дроблёный камень&#039;] = { &#039;Базальтовый щебень&#039;, &#039;Гранитный щебень&#039;, &#039;Дробленый Смешанный Камень&#039;, &#039;Дроблёный шлак&#039;, &#039;Известняковый щебень&#039;, &#039;Сланцевый щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Еда&#039;] = { &#039;Agouti Enchiladas&#039;, &#039;Autumn Stew&#039;, &#039;Banh Xeo&#039;, &#039;Bean Sprout&#039;, &#039;Bison Chow Fun&#039;, &#039;Clam Chowder&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fish N Chips&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Hosomaki&#039;, &#039;Huckleberry Fritter&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Loaded Taro Fries&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Phad Thai&#039;, &#039;Poke Bowl&#039;, &#039;Pupusas&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Sun Butter&#039;, &#039;Sun Cheese&#039;, &#039;Taro Fries&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Worldly Donut&#039;, &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Подсолнечник&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко хлопка&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = { &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, },&lt;br /&gt;
        [&#039;Жидкое топливо&#039;] = { &#039;Бензин&#039;, &#039;Биодизель&#039;, },&lt;br /&gt;
        [&#039;Жилье&#039;] = { &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Маленький фонтан из резного сланца&#039;, &#039;Мельница&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Печь для выпечки&#039;, &#039;Плита&#039;, &#039;Подсвечник&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Электрическая настенная лампа&#039;, },&lt;br /&gt;
        [&#039;Жиры&#039;] = { &#039;Масло&#039;, &#039;Сало&#039;, },&lt;br /&gt;
        [&#039;Заготовка леса&#039;] = { &#039;Бензопила&#039;, &#039;Железный топор&#039;, &#039;Каменный топор&#039;, &#039;Современный топор&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, },&lt;br /&gt;
        [&#039;Загрязнитель&#039;] = { &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Грузовик&#039;, &#039;Доменная печь&#039;, &#039;Кран&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Запечённая еда&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Запечённые овощи&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Зелень&#039;] = { &#039;Bean Sprout&#039;, &#039;Листья агавы&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Свекольная ботва&#039;, },&lt;br /&gt;
        [&#039;Зелень на углях&#039;] = { &#039;Агава на углях&#039;, &#039;Иван-чай на углях&#039;, &#039;Увядшие побеги папоротника&#039;, },&lt;br /&gt;
        [&#039;Зерно&#039;] = { &#039;Пшеница&#039;, &#039;Рис&#039;, },&lt;br /&gt;
        [&#039;Ингредиент&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бочка&#039;, &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пальмы&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дробленый Смешанный Камень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Камень&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из березы&#039;, &#039;Композитные пиломатериалы из дуба&#039;, &#039;Композитные пиломатериалы из ели&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из кедра&#039;, &#039;Композитные пиломатериалы из пальмы&#039;, &#039;Композитные пиломатериалы из пихты&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Bean Sprout&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Sun Cheese&#039;, &#039;Taro Fries&#039;, &#039;Ананас&#039;, &#039;Ананас на углях&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Вырезка&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жёлудь&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузный крахмал&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Мука&#039;, &#039;Мухоморы&#039;, &#039;Мясной бульон&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Паста из камассии&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Подсолнечник&#039;, &#039;Помидор&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сахар&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тортилья&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Фруктовый салат&#039;, &#039;Хлеб&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный Поршень&#039;, &#039;Железный пильный диск&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследование по базовой геологии&#039;, &#039;Исследование по базовой дендрологии&#039;, &#039;Исследование по базовой кулинарии&#039;, &#039;Исследование по базовой металлургии&#039;, &#039;Исследование по базовому собирательству&#039;, &#039;Исследование по продвинутой геологии&#039;, &#039;Исследование по продвинутой дендрологии&#039;, &#039;Исследование по продвинутой кулинарии&#039;, &#039;Исследование по продвинутой металлургии&#039;, &#039;Исследование по продвинутому инженерному делу&#039;, &#039;Исследование по продвинутому сельскому хозяйству&#039;, &#039;Исследование по современной геологии&#039;, &#039;Исследование по современной дендрологии&#039;, &#039;Исследование по современной кулинарии&#039;, &#039;Исследование по современному инженерному делу&#039;, &#039;Исследование по современному сельскому хозяйству&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Лосось&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Нейлон&#039;, &#039;Нейлоновая нить&#039;, &#039;Нейлоновая ткань&#039;, &#039;Оксид кальция&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Синяя акула&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стриженная шерсть&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Туша агути&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша волка&#039;, &#039;Туша выдры&#039;, &#039;Туша индейки&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша краба&#039;, &#039;Туша лисы&#039;, &#039;Туша луговой собачки&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка зайца&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, &#039;Хлопковая коробочка&#039;, &#039;Хлопковая нить&#039;, &#039;Хлопковая ткань&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Шерстяная пряжа&#039;, &#039;Шерстяная ткань&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Ветряная мельница&#039;, &#039;Водяное колесо&#039;, &#039;Сальная свеча&#039;, &#039;Чугунная плита&#039;, },&lt;br /&gt;
        [&#039;Инструмент&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Плуг парового трактора&#039;, &#039;Сеялка парового трактора&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, },&lt;br /&gt;
        [&#039;Инструменты&#039;] = { &#039;Surveyor Tool&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Руки&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Исследование&#039;] = { &#039;Исследование по базовой геологии&#039;, &#039;Исследование по базовой дендрологии&#039;, &#039;Исследование по базовой кулинарии&#039;, &#039;Исследование по базовой металлургии&#039;, &#039;Исследование по базовому собирательству&#039;, &#039;Исследование по продвинутой геологии&#039;, &#039;Исследование по продвинутой дендрологии&#039;, &#039;Исследование по продвинутой кулинарии&#039;, &#039;Исследование по продвинутой металлургии&#039;, &#039;Исследование по продвинутому инженерному делу&#039;, &#039;Исследование по продвинутому сельскому хозяйству&#039;, &#039;Исследование по современной геологии&#039;, &#039;Исследование по современной дендрологии&#039;, &#039;Исследование по современной кулинарии&#039;, &#039;Исследование по современному инженерному делу&#039;, &#039;Исследование по современному сельскому хозяйству&#039;, &#039;Исследовательская работа по современной металлургии&#039;, },&lt;br /&gt;
        [&#039;Камень&#039;] = { &#039;Базальт&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Известняк&#039;, &#039;Камень&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, },&lt;br /&gt;
        [&#039;Книги навыков&#039;] = { &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Комбайн&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянный лук&#039;, &#039;Железная лопата&#039;, &#039;Железное мачете&#039;, &#039;Железный серп&#039;, &#039;Изогнутый лук&#039;, &#039;Каменное мачете&#039;, &#039;Каменный серп&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Руки&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современное мачете&#039;, &#039;Стальная лопата&#039;, &#039;Стальное мачете&#039;, &#039;Стальной серп&#039;, },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = { &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из березы&#039;, &#039;Композитные пиломатериалы из дуба&#039;, &#039;Композитные пиломатериалы из ели&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из кедра&#039;, &#039;Композитные пиломатериалы из пальмы&#039;, &#039;Композитные пиломатериалы из пихты&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки&#039;, },&lt;br /&gt;
        [&#039;Концентрат руды&#039;] = { &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, },&lt;br /&gt;
        [&#039;Корнеплод&#039;] = { &#039;Корень таро&#039;, &#039;Луковица камассии&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Кремнезем&#039;] = { &#039;Гранитный щебень&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;КрошечнаяТуша&#039;] = { &#039;Туша агути&#039;, &#039;Туша выдры&#039;, &#039;Туша индейки&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша краба&#039;, &#039;Туша луговой собачки&#039;, &#039;Тушка зайца&#039;, },&lt;br /&gt;
        [&#039;Лиственные породы&#039;] = { &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно сейбы&#039;, },&lt;br /&gt;
        [&#039;МаленькаяТуша&#039;] = { &#039;Туша волка&#039;, &#039;Туша койота&#039;, &#039;Туша лисы&#039;, },&lt;br /&gt;
        [&#039;Металл&#039;] = { &#039;Железный брусок&#039;, &#039;Золотой брусок&#039;, &#039;Медный брусок&#039;, &#039;Стальной брусок&#039;, },&lt;br /&gt;
        [&#039;Мировой объект&#039;] = { &#039;Винтовой пресс&#039;, &#039;Прядильная машина&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Axe Calorie Buff Item&#039;, &#039;Canning Assembly&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Claim Stake Item&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Country Marker Item&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Federation Marker Item&#039;, &#039;Global Calorie Buff Item&#039;, &#039;Homestead Item&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Immigration Desk Item&#039;, &#039;Large Bath Mat&#039;, &#039;Limestone Podium&#039;, &#039;Logic Gate Item&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;School Supply Station Item&#039;, &#039;Small Bath Mat&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Students Desk Item&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Teachers Desk Item&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Towel Rack&#039;, &#039;Town Hall Item&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wooden Podium&#039;, &#039;Автоматический ткацкий станок&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой деревянный книжный шкаф&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бумагоделательная машина&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Гончарный круг&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из листовой стали&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Женский манекен&#039;, &#039;Жидкостный конвертер&#039;, &#039;Зеленый Транспортный Контейнер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Классная доска&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Комод из тесаного дерева&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Красный Транспортный Контейнер&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Ловушка для крабов&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Маленький фонтан из резного сланца&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Мольберт&#039;, &#039;Мужской манекен&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяная вышка&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Офисный Почтовый Ящик&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печатный станок&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Пластиковая Зеленая Лавка&#039;, &#039;Пластиковая Красная Лавка&#039;, &#039;Пластиковая Синяя Лавка&#039;, &#039;Пластиковый Зеленый Стол&#039;, &#039;Пластиковый Зеленый Стул&#039;, &#039;Пластиковый Красный Стол&#039;, &#039;Пластиковый Красный Стул&#039;, &#039;Пластиковый Синий Стол&#039;, &#039;Пластиковый Синий Стул&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Почтовый Ящик&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый Стол Портного&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный Холодильник&#039;, &#039;Промышленный лифт&#039;, &#039;Пульт управления лифтом&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Силосная башня&#039;, &#039;Синий Транспортный Контейнер&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Термопластавтомат&#039;, &#039;Ткацкий станок&#039;, &#039;Туалет&#039;, &#039;Тумбочка из тесаного дерева&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная кровать&#039;, &#039;Чугунная лавка&#039;, &#039;Чугунная плита&#039;, &#039;Чугунный стол&#039;, &#039;Чугунный стул&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая Силосная башня&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Модули&#039;] = { &#039;Винтовой пресс&#039;, &#039;Прядильная машина&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, },&lt;br /&gt;
        [&#039;Морские обитатели&#039;] = { &#039;Моллюск&#039;, &#039;Морской ёж&#039;, },&lt;br /&gt;
        [&#039;НатуральноеВолокно&#039;] = { &#039;Древесная масса&#039;, &#039;Ламинария&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;НеВБраузере&#039;] = { &#039;Chiseled Legs&#039;, &#039;Cornrows&#039;, &#039;Curly&#039;, &#039;Fungi Feet&#039;, &#039;Jazz Hands&#039;, &#039;Ponytail&#039;, &#039;Sleek Short Hair&#039;, &#039;The Bob&#039;, &#039;Взлохмаченные волосы&#039;, &#039;Квадратная челюсть&#039;, &#039;Короткая борода&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Обычные волосы&#039;, &#039;Суровая борода&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;CO2 Item&#039;, &#039;Nitrogen Item&#039;, &#039;Oxygen Item&#039;, &#039;Упаковка бобов&#039;, &#039;Упаковка желудей&#039;, &#039;Упаковка луковиц камассии&#039;, &#039;Упаковка риса&#039;, &#039;Упаковка сахарного тростника&#039;, &#039;Упаковка семян агавы&#039;, &#039;Упаковка семян амброзии кустарниковой&#039;, &#039;Упаковка семян ананаса&#039;, &#039;Упаковка семян берёзы&#039;, &#039;Упаковка семян бородача Жерара&#039;, &#039;Упаковка семян бочкообразного кактуса&#039;, &#039;Упаковка семян водорослей&#039;, &#039;Упаковка семян геликонии&#039;, &#039;Упаковка семян ели&#039;, &#039;Упаковка семян иван-чая&#039;, &#039;Упаковка семян ивы арктической&#039;, &#039;Упаковка семян ивы травянистой&#039;, &#039;Упаковка семян камнеломки&#039;, &#039;Упаковка семян камыша&#039;, &#039;Упаковка семян карнегии&#039;, &#039;Упаковка семян кедра&#039;, &#039;Упаковка семян кукурузы&#039;, &#039;Упаковка семян ламинарии&#039;, &#039;Упаковка семян ларреи&#039;, &#039;Упаковка семян люпина&#039;, &#039;Упаковка семян опунции&#039;, &#039;Упаковка семян орхидеи&#039;, &#039;Упаковка семян осоки&#039;, &#039;Упаковка семян пальмы&#039;, &#039;Упаковка семян папайи&#039;, &#039;Упаковка семян пихты&#039;, &#039;Упаковка семян подсолнечника&#039;, &#039;Упаковка семян помидора&#039;, &#039;Упаковка семян пшеницы&#039;, &#039;Упаковка семян свёклы&#039;, &#039;Упаковка семян сейбы&#039;, &#039;Упаковка семян секвойи&#039;, &#039;Упаковка семян таро&#039;, &#039;Упаковка семян травы&#039;, &#039;Упаковка семян триллиума&#039;, &#039;Упаковка семян тыквы&#039;, &#039;Упаковка семян хвойника&#039;, &#039;Упаковка семян хлопка&#039;, &#039;Упаковка семян холодискуса&#039;, &#039;Упаковка семян черники&#039;, &#039;Упаковка семян элодеи&#039;, &#039;Упаковка семян юкки коротколистной&#039;, &#039;Упаковка спор белого гриба&#039;, &#039;Упаковка спор королевского папоротника&#039;, &#039;Упаковка спор кукейны&#039;, &#039;Упаковка спор мухомора&#039;, &#039;Упаковка спор папоротника&#039;, &#039;Упаковка спор решёточника красного&#039;, &#039;Упаковка спор тонколистника&#039;, &#039;Упаковка спор шампиньонов&#039;, &#039;Canning Assembly&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Large Bath Mat&#039;, &#039;Limestone Podium&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Small Bath Mat&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Wooden Podium&#039;, &#039;Большой деревянный книжный шкаф&#039;, &#039;Бумагоделательная машина&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Гончарный круг&#039;, &#039;Дверь&#039;, &#039;Деревянная табличка&#039;, &#039;Женский манекен&#039;, &#039;Зеленый Транспортный Контейнер&#039;, &#039;Каменная дверь&#039;, &#039;Каменный колодец&#039;, &#039;Классная доска&#039;, &#039;Комод из тесаного дерева&#039;, &#039;Красный Транспортный Контейнер&#039;, &#039;Ловушка для крабов&#039;, &#039;Маленький столик&#039;, &#039;Мольберт&#039;, &#039;Мужской манекен&#039;, &#039;Олень Небокол&#039;, &#039;Офисный Почтовый Ящик&#039;, &#039;Печатный станок&#039;, &#039;Пластиковая Зеленая Лавка&#039;, &#039;Пластиковая Красная Лавка&#039;, &#039;Пластиковая Синяя Лавка&#039;, &#039;Пластиковый Зеленый Стол&#039;, &#039;Пластиковый Зеленый Стул&#039;, &#039;Пластиковый Красный Стол&#039;, &#039;Пластиковый Красный Стул&#039;, &#039;Пластиковый Синий Стол&#039;, &#039;Пластиковый Синий Стул&#039;, &#039;Почтовый Ящик&#039;, &#039;Промышленный Холодильник&#039;, &#039;Синий Транспортный Контейнер&#039;, &#039;Статуя Эcко&#039;, &#039;Стол&#039;, &#039;Стул&#039;, &#039;Термопластавтомат&#039;, &#039;Тумбочка из тесаного дерева&#039;, &#039;Чугунная кровать&#039;, &#039;Чугунная лавка&#039;, &#039;Чугунный стол&#039;, &#039;Чугунный стул&#039;, &#039;Электрическая Силосная башня&#039;, },&lt;br /&gt;
        [&#039;Обтёсанные брёвна&#039;] = { &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Тёсаное бревно&#039;, },&lt;br /&gt;
        [&#039;Обучение&#039;] = { &#039;Teachers Desk Item&#039;, },&lt;br /&gt;
        [&#039;Объекты жилья&#039;] = { &#039;Винтовой пресс&#039;, &#039;Прядильная машина&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Large Bath Mat&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;School Supply Station Item&#039;, &#039;Small Bath Mat&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Square Fixture&#039;, &#039;Students Desk Item&#039;, &#039;Teachers Desk Item&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wood Kitchen Lamp&#039;, &#039;Автоматический ткацкий станок&#039;, &#039;Аррастра&#039;, &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Комод из тесаного дерева&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Маленький фонтан из резного сланца&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяная вышка&#039;, &#039;Паровой двигатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Подсвечник&#039;, &#039;Продвинутый Стол Портного&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Сыродутная печь&#039;, &#039;Ткацкий станок&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Одежда&#039;] = { &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Бандана&#039;, &#039;Бандана Кузнеца&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Ботинки Исследователя&#039;, &#039;Ботинки Кузнеца&#039;, &#039;Ботинки Портного&#039;, &#039;Ботинки Строителя&#039;, &#039;Ботинки Фермера&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Каска Строителя&#039;, &#039;Кеды&#039;, &#039;Китель Исследователя&#039;, &#039;Комбинезон Строителя&#039;, &#039;Комбинезон Фермера&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Перчатки Исследователя&#039;, &#039;Перчатки Кузнеца&#039;, &#039;Перчатки Фермера&#039;, &#039;Пояс Исследователя&#039;, &#039;Пробковый шлем&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка Портного&#039;, &#039;Рубашка Строителя&#039;, &#039;Рубашка Фермера&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Фартук Кузнеца&#039;, &#039;Хенли&#039;, &#039;Шляпа Фермера&#039;, &#039;Шляпа-котелок Портного&#039;, &#039;Шорты&#039;, &#039;Штаны Исследователя&#039;, &#039;Штаны Кузнеца&#039;, &#039;Штаны Портного&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = { &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = { &#039;Композитные пиломатериалы из кедра&#039;, &#039;Композитные пиломатериалы из пихты&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = { &#039;Композитные пиломатериалы из березы&#039;, &#039;Композитные пиломатериалы из дуба&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, },&lt;br /&gt;
        [&#039;Плуг&#039;] = { &#039;Плуг парового трактора&#039;, &#039;Деревянная тяпка&#039;, &#039;Железная тяпка&#039;, &#039;Мотыга&#039;, &#039;Современная тяпка&#039;, &#039;Стальная тяпка&#039;, &#039;Ручной плуг&#039;, },&lt;br /&gt;
        [&#039;Продвинутое исследование&#039;] = { &#039;Исследование по продвинутой геологии&#039;, &#039;Исследование по продвинутой дендрологии&#039;, &#039;Исследование по продвинутой кулинарии&#039;, &#039;Исследование по продвинутой металлургии&#039;, &#039;Исследование по продвинутому инженерному делу&#039;, &#039;Исследование по продвинутому сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Продвинутое улучшение&#039;] = { &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Продукт&#039;] = { &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Бандана&#039;, &#039;Бандана Кузнеца&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Ботинки Исследователя&#039;, &#039;Ботинки Кузнеца&#039;, &#039;Ботинки Портного&#039;, &#039;Ботинки Строителя&#039;, &#039;Ботинки Фермера&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Каска Строителя&#039;, &#039;Кеды&#039;, &#039;Китель Исследователя&#039;, &#039;Комбинезон Строителя&#039;, &#039;Комбинезон Фермера&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Перчатки Исследователя&#039;, &#039;Перчатки Кузнеца&#039;, &#039;Перчатки Фермера&#039;, &#039;Пояс Исследователя&#039;, &#039;Пробковый шлем&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка Портного&#039;, &#039;Рубашка Строителя&#039;, &#039;Рубашка Фермера&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Фартук Кузнеца&#039;, &#039;Хенли&#039;, &#039;Шляпа Фермера&#039;, &#039;Шляпа-котелок Портного&#039;, &#039;Шорты&#039;, &#039;Штаны Исследователя&#039;, &#039;Штаны Кузнеца&#039;, &#039;Штаны Портного&#039;, &#039;Асфальтобетон&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотой брусок&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нейлоновый ковер&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Песок&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный камень&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Хвосты&#039;, &#039;Хлопковый ковер&#039;, &#039;Шерстяной ковер&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Agouti Enchiladas&#039;, &#039;Autumn Stew&#039;, &#039;Banh Xeo&#039;, &#039;Bison Chow Fun&#039;, &#039;Clam Chowder&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fish N Chips&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Hosomaki&#039;, &#039;Huckleberry Fritter&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Loaded Taro Fries&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Phad Thai&#039;, &#039;Poke Bowl&#039;, &#039;Pupusas&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Sun Cheese&#039;, &#039;Taro Fries&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Worldly Donut&#039;, &#039;Агава на углях&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хлопка&#039;, &#039;Семечко черники&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черничный пирог&#039;, &#039;Экстракт черники&#039;, &#039;CO2 Canister&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Большая деревянная вывеска&#039;, &#039;Большая деревянная табличка&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Жатка парового трактора&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный Поршень&#039;, &#039;Железный пильный диск&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследование по базовой геологии&#039;, &#039;Исследование по базовой дендрологии&#039;, &#039;Исследование по базовой кулинарии&#039;, &#039;Исследование по базовой металлургии&#039;, &#039;Исследование по базовому собирательству&#039;, &#039;Исследование по продвинутой геологии&#039;, &#039;Исследование по продвинутой дендрологии&#039;, &#039;Исследование по продвинутой кулинарии&#039;, &#039;Исследование по продвинутой металлургии&#039;, &#039;Исследование по продвинутому инженерному делу&#039;, &#039;Исследование по продвинутому сельскому хозяйству&#039;, &#039;Исследование по современной геологии&#039;, &#039;Исследование по современной дендрологии&#039;, &#039;Исследование по современной кулинарии&#039;, &#039;Исследование по современному инженерному делу&#039;, &#039;Исследование по современному сельскому хозяйству&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Лампочка&#039;, &#039;Маленькая деревянная вывеска&#039;, &#039;Маленькая деревянная табличка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Нейлон&#039;, &#039;Нейлоновая нить&#039;, &#039;Нейлоновая ткань&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Плуг парового трактора&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Сеялка парового трактора&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Стриженная шерсть&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Фосфорное удобрение&#039;, &#039;Хлопковая нить&#039;, &#039;Хлопковая ткань&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Шерстяная пряжа&#039;, &#039;Шерстяная ткань&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Винтовой пресс&#039;, &#039;Прядильная машина&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для портняжного дела&#039;, &#039;Улучшение для выпечки&#039;, &#039;Улучшение для выплавки&#039;, &#039;Улучшение для гончарного ремесла&#039;, &#039;Улучшение для готовки&#039;, &#039;Улучшение для готовки на костре&#039;, &#039;Улучшение для добычи нефти&#039;, &#039;Улучшение для изготовления композитов&#039;, &#039;Улучшение для мельничного дела&#039;, &#039;Улучшение для основ инженерного дела&#039;, &#039;Улучшение для передовой кулинарии&#039;, &#039;Улучшение для продвинутой выпечки&#039;, &#039;Улучшение для продвинутой выплавки&#039;, &#039;Улучшение для продвинутой кулинарии&#039;, &#039;Улучшение для производства бумаги&#039;, &#039;Улучшение для производства удобрений&#039;, &#039;Улучшение для промышленности&#039;, &#039;Улучшение для фермерского дела&#039;, &#039;Улучшение для электроники&#039;, &#039;Улучшение разделки&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Автоматический ткацкий станок&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из листовой стали&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из строительного камня&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из строительного камня&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяная вышка&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый Стол Портного&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пульт управления лифтом&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Силосная башня&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из композитов&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул из композитов&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из строительного камня&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Ткацкий станок&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного камня&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Растения на углях&#039;] = { &#039;Бобы на углях&#039;, &#039;Грибы на углях&#039;, &#039;Кукуруза на углях&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Помидор на углях&#039;, &#039;Свёкла на углях&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Таро на углях&#039;, },&lt;br /&gt;
        [&#039;Растительность&#039;] = { &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукуруза&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Помидор&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Резной камень&#039;] = { &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, },&lt;br /&gt;
        [&#039;Руда&#039;] = { &#039;Железная руда&#039;, &#039;Золотая руда&#039;, &#039;Медная руда&#039;, },&lt;br /&gt;
        [&#039;Рыба&#039;] = { &#039;Лосось&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Синяя акула&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, },&lt;br /&gt;
        [&#039;Салат&#039;] = { &#039;Простой салат&#039;, &#039;Фруктовый салат&#039;, },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = { &#039;Джунглевый салат на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Свекольный салат на костре&#039;, },&lt;br /&gt;
        [&#039;Сеялка&#039;] = { &#039;Сеялка парового трактора&#039;, &#039;Руки&#039;, },&lt;br /&gt;
        [&#039;Сжигаемое топливо&#039;] = { &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пальмы&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Стрела&#039;, },&lt;br /&gt;
        [&#039;Современное исследование&#039;] = { &#039;Исследование по современной геологии&#039;, &#039;Исследование по современной дендрологии&#039;, &#039;Исследование по современной кулинарии&#039;, &#039;Исследование по современному инженерному делу&#039;, &#039;Исследование по современному сельскому хозяйству&#039;, &#039;Исследовательская работа по современной металлургии&#039;, },&lt;br /&gt;
        [&#039;Современное улучшение&#039;] = { &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, },&lt;br /&gt;
        [&#039;СредняяТуша&#039;] = { &#039;Туша аллигатора&#039;, &#039;Туша вапити&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, },&lt;br /&gt;
        [&#039;Страницы навыков&#039;] = { &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = { &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, },&lt;br /&gt;
        [&#039;Строительство&#039;] = { &#039;Железный молоток&#039;, &#039;Инструмент разработчика&#039;, &#039;Каменный молоток&#039;, &#039;Молоток&#039;, &#039;Руки&#039;, &#039;Современный молоток&#039;, &#039;Стальной молоток&#039;, &#039;Кран&#039;, },&lt;br /&gt;
        [&#039;Сырая еда&#039;] = { &#039;Bean Sprout&#039;, &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Техника&#039;] = { &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Кран&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой трактор&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Ручной плуг&#039;, &#039;Тачка&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Технология&#039;] = { &#039;Кнопка&#039;, &#039;Переключатель&#039;, &#039;Терминал&#039;, },&lt;br /&gt;
        [&#039;Топливо&#039;] = { &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бревно&#039;, &#039;Бревно Березы&#039;, &#039;Бревно Дуба&#039;, &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пальмы&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна хвойных пород&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Масло&#039;, &#039;Сало&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Странное топливо&#039;, &#039;Стрела&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Уголь&#039;] = { &#039;Уголь&#039;, &#039;Древесный уголь&#039;, },&lt;br /&gt;
        [&#039;Удобрение&#039;] = { &#039;Волоконный наполнитель&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, },&lt;br /&gt;
        [&#039;Улучшение&#039;] = { &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для портняжного дела&#039;, &#039;Улучшение для выпечки&#039;, &#039;Улучшение для выплавки&#039;, &#039;Улучшение для гончарного ремесла&#039;, &#039;Улучшение для готовки&#039;, &#039;Улучшение для готовки на костре&#039;, &#039;Улучшение для добычи нефти&#039;, &#039;Улучшение для изготовления композитов&#039;, &#039;Улучшение для мельничного дела&#039;, &#039;Улучшение для основ инженерного дела&#039;, &#039;Улучшение для передовой кулинарии&#039;, &#039;Улучшение для продвинутой выпечки&#039;, &#039;Улучшение для продвинутой выплавки&#039;, &#039;Улучшение для продвинутой кулинарии&#039;, &#039;Улучшение для производства бумаги&#039;, &#039;Улучшение для производства удобрений&#039;, &#039;Улучшение для промышленности&#039;, &#039;Улучшение для фермерского дела&#039;, &#039;Улучшение для электроники&#039;, &#039;Улучшение разделки&#039;, },&lt;br /&gt;
        [&#039;Урожай&#039;] = { &#039;Bean Sprout&#039;, &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Подсолнечник&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Растительные волокна&#039;, &#039;Хлопковая коробочка&#039;, },&lt;br /&gt;
        [&#039;Факел&#039;] = { &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Фрукт&#039;] = { &#039;Ананас&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, },&lt;br /&gt;
        [&#039;Фрукты на углях&#039;] = { &#039;Ананас на углях&#039;, &#039;Папайя на углях&#039;, &#039;Плод сагуаро на углях&#039;, },&lt;br /&gt;
        [&#039;Хвойные породы&#039;] = { &#039;Бревно Ели&#039;, &#039;Бревно Кедра&#039;, &#039;Бревно Пихты&#039;, &#039;Бревно секвойи&#039;, },&lt;br /&gt;
        [&#039;Хлеб&#039;] = { &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, },&lt;br /&gt;
        [&#039;Хранилище&#039;] = { &#039;Claim Stake Item&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Комод из тесаного дерева&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Крошечный склад&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленький склад&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Силосная башня&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Станция распределения&#039;, &#039;Стойка для факела&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Экскаватор&#039;, &#039;Электрическая Силосная башня&#039;, },&lt;br /&gt;
        [&#039;Цемент&#039;] = { &#039;Железобетон&#039;, },&lt;br /&gt;
        [&#039;Шестерёнка&#039;] = { &#039;Железная шестерня&#039;, &#039;Стальная шестерня&#039;, },&lt;br /&gt;
        [&#039;Шкура животного&#039;] = { &#039;Кожа&#039;, &#039;Мех&#039;, },&lt;br /&gt;
        [&#039;Экономика&#039;] = { &#039;Доска объявлений&#039;, &#039;Казна&#039;, &#039;Магазин&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Пункт обмена валюты&#039;, &#039;Станция распределения&#039;, &#039;Терминал&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:CommandData&amp;diff=2227</id>
		<title>Модуль:CommandData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:CommandData&amp;diff=2227"/>
		<updated>2021-08-23T02:43:31Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    commands = {&lt;br /&gt;
        [&#039;/achievements giveachive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveachive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;achievements&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Give an achievement to the given user&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;chieve&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;achievementname&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/achievements list&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;list&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;achievements&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;List the achievements available.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;chieves&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/achievements remove&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;achievements&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Remove an achievement from the given user&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;achievementname&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/avatar dummy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dummy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает клона&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/avatar lastplayeronearth&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;lastplayeronearth&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать всех созданных клонов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/avatar metime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;metime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает заданное количество клонов вашего персонажа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/avatar thirdperson&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;thirdperson&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает вид от третьего лица&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build building&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;building&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт здание из блоков указанного уровня&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;bt&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;type&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;roofType&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;createWindows&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build buildingofmaterial&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;buildingofmaterial&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт здание из выбранного материала&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;bm&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;material&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;roofType&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;createWindows&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build evict&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;evict&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выселить указанного жильца или себя если без указания.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;evict&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build fullstockpile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fullstockpile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт заполненный склад&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build home&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;home&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать несколько жилых комнат.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build import&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;import&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Импортировать строение из строки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;importString&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build landlord&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;landlord&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт комнату для тестового пользователя, и делает Вас арендатором.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build objects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все объекты, содержащие указанную строку в названии. Если они содержат текст, добавить их тоже. По желанию можно указать диапазон строк.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;objectstring&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;textLengthMin&#039;, &#039;Int32&#039;, &#039;3&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;textLengthMax&#039;, &#039;Int32&#039;, &#039;40&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build resident&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resident&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сделать указанного игрока жильцом на участке на котором вы находитесь. Делает жильцом Вас если не указан другой игрок.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;res&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build road&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;road&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт дорогу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;road&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;length&#039;, &#039;Int32&#039;, &#039;25&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;width&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;buildTypeVal&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;bottomType&#039;, &#039;Int32&#039;, &#039;2&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build sewagevillage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sewagevillage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать деревню, в которой будет канализация.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build shuffleblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shuffleblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт и перемешивает разные блоки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build shuffleobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shuffleobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт большое количество случайных мировых объектов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;100&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build stockpile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;stockpile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт склад содержащий указанные предметы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;item1&#039;, &#039;String&#039;, &#039;LogItem&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;item2&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;item3&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;item4&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;item5&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build store&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;store&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт магазин с хранилищем и случайными торговыми предложениями.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;offers&#039;, &#039;Int32&#039;, &#039;6&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build tech&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tech&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт различные штуки (объекты, блоки и т. д.) указанного уровня развития&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tier&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build techtree&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;techtree&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Строит каждый мировой объект в подходящем здании и заправляет его топливом&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build tolltrigger&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tolltrigger&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовый терминал, выполняющий простые действия.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build village&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;village&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт деревню&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;type&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/build worldobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;worldobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт большое количество мировых объектов с указанным названием.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;worldObjectItemName&#039;, &#039;String&#039;, &#039;WorkbenchItem&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/chat clearhistoryolderthan&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearhistoryolderthan&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;chat&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Очистить историю чата. Уменьшает использование памяти и может повысить производительность работы сервера. Укажите количество игровых дней хранения чата.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;preserveDays&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics addcandidates&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addcandidates&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет несколько кандидатов к указанному голосованию (или к первому найденному, если не было указано).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics addvotes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addvotes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет кучу тестовых голосов к указанному голосованию, или к первому попавшемуся.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;forceYesVote&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics clearoldelections&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearoldelections&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалите запись о конкретных выборах или, если они не прошли, обо всех предыдущих выборах.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics debug&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debug&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переключает отображение отладки гражданских процессов. Передайте \&#039;ложь\&#039;, чтобы увидеть только себя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;allUsers&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics elections&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;elections&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список текущих выборов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics failelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;failelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Закончить голосование с отрицательным количеством голосов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics finishelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;finishelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно завершить указанные выборы, добавив голос, если передан параметр true (по умолчанию).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;addVote&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics listdems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listdems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех демографических групп и кто в них находится.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics mydems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mydems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех демографических групп и статус конкретного пользователя (или статус вызвавшего команду, если параметр не был указан).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics removeconst&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeconst&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалить текущую конституцию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics setactiveusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setactiveusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Force a given number of players to be active, creating the users if there are not enough&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics showgovernment&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showgovernment&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает список активных элементов правительства.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics showtick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showtick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображать время до следующего такта гражданского права.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics spawnconst&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnconst&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт пустую конституцию, если она отсутствует.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics spawndems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawndems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт несколько демографических групп.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics spawnelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовое голосование.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;forceFinish&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics spawngov&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawngov&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все правительственные объекты в нужных строениях возле вас, ратифицирует конституцию и добавляет хотя бы один гражданский объект каждого типа. Передайте \&#039;false\&#039;, чтобы конституция не требовала голосования для внесения изменений.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;requireElections&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics spawnlaws&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnlaws&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт несколько тестовых законов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics spawnzoningoffice&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnzoningoffice&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт офис зонирования, указанное количество карт и районов в каждой карте. По умолчанию много (3 карты по 100 районов в каждой).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;maps&#039;, &#039;Int32&#039;, &#039;3&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;districtCount&#039;, &#039;Int32&#039;, &#039;100&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics testgameactions&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testgameactions&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверяет все действия в игре, создавая законы для них и выполняя их.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics testtreasury&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testtreasury&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовую казну, выдаёт требуемые полномочия пользователю - открывать интерфейс и назначает налоги.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics ticknow&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ticknow&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно вызвать такт обработки системы гражданского права.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics updatedems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;updatedems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно обновить демографию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics vetoelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vetoelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Вето на выборы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics vote&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vote&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проголосовать в указанных выборах за указанного кандидата.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;winner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/civics winelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;winelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно назначить указанного кандидата победителем выборов, или вариант \&#039;да\&#039; для голосования \&#039;да-нет\&#039;.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;winner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/contracts spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;contracts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать доску объявлений со всеми типами договоров&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/contracts test&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;contracts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Тестирует найденные существующие договоры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;contractClause&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/craft getpathtoitem&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;getpathtoitem&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт ресурсы необходимые для изготовления чего-либо&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/craft setpowercost&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setpowercost&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Снижает потребление энергии всеми объектами в определённом радиусе на указанное значение (до нуля по умолчанию).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;cost&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/craft spawncrafting&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawncrafting&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт очередь изготовления, где выход одного верстака является входом для другого.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;copies&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/craft techtreesimulation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;techtreesimulation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Воссоздать дерево технологий&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/discoverall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;discoverall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Discovers all items in game&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/districts add&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;add&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;districts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет область указанного радиуса к указанному району (или новому району, если он не указан).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radiusInPlots&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;district&#039;, &#039;District&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;map&#039;, &#039;DistrictMap&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/districts clearmap&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearmap&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;districts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалить все районы с данной карты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;DistrictMap&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/districts spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;districts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт несколько случайных районов вокруг пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;numDistricts&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;size&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;useExisting&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;districtMap&#039;, &#039;DistrictMap&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/economy allrecurring&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allrecurring&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показать все периодические платежи выплачиваемые в игре&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/economy myrecurring&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;myrecurring&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показать все периодические платежи для заданного пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;specifiedUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/economy payeverytick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;payeverytick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включить команду отладки для выплаты периодических переводов каждый цикл.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote achievement4&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;achievement4&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Cheer&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;cheer&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote angry&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;angry&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сердиться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;angry&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote dance1&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dance1&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Dance1&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dance1&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote dance2&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dance2&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Dance2&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dance2&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote doh&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;doh&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Doh&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;doh&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote facepalm&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;facepalm&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Facepalm&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;facepalm&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote frown&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;frown&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Нахмуриться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;frown&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote grin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;grin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Оскалиться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;grin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote gross&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;gross&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Gross&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gross&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote knock&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;knock&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Knock&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;knock&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote laugh&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;laugh&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Laugh&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;laugh&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote lay&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;lay&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Lay&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;lay&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote laydown&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;laydown&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Laydown&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;laydown&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote lie&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;lie&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Lie&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;lie&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote liedown&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;liedown&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Liedown&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;liedown&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote lol&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;lol&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Lol&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;lol&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote nope&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;nope&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Nope&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;nope&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote oops&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;oops&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Oops&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;oops&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote shame&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shame&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shame&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;shame&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote sleep&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sleep&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сон&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;sleep&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote smile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;smile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Улыбаться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;smile&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote smirk&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;smirk&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Ухмыляться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;smirk&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote stinky&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;stinky&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Stinky&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;stinky&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote yawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;yawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Зевнуть&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;yawn&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/emote yuck&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;yuck&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Yuck&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;yuck&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/food clearstomach&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearstomach&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Опустошить ваш желудок&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;clearstomach&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/food crave&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;crave&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Force a craving on a given user (self if untargeted user, random food if not set)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;crave&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;foodName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/food digest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;digest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Превращает калории в отходы&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/food eat&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;eat&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Насыщает вас до максимума&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;eat&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/food work&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;work&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Тратит калории&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;work&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;useCalories&#039;, &#039;Int32&#039;, &#039;100000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/help&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;help&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все доступные команды и скрытые подкоманды. Принимает строку для отображения подходящих команд.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;?&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;language&#039;, &#039;SupportedLanguage&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/helpful&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;helpful&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает всю справку, включая подкоманды.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;language&#039;, &#039;SupportedLanguage&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/housing addroommates&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addroommates&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;housing&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a number of residents to the deed you\&#039;re currently a resident on.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;shackup&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory addvoid&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addvoid&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить предмет в Бездонное хранилище&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;, &#039;baked meat&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;distance&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory carryall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;carryall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Позволяет переносить предметы в любом слоте инвентаря пользователя и удаляет проверку веса. Передайте \&#039;Ложь\&#039; для сброса в нормальное состояние.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;carryall&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;allowCarryAll&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory dumpall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает все вещи из вашего инвентаря.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpall&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory dumpcarried&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpcarried&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает переносимые в руках вещи.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpcarried&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory dumpselected&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpselected&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает все предметы из слота выбранного на панели быстрого доступа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpselected&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory durability&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;durability&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает прочность предмета в руках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;durability&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory fillmeup&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fillmeup&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет случайный предмет в инвентарь пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory forcegive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;forcegive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выдаёт вам предмет (принудительно, игнорирует ограничения)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fgive&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/inventory give&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт вам предмет&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land clearrubble&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearrubble&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает булыжники вокруг игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land level&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;level&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выравнивает землю&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;level&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land mark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает метку в этом месте.  Принимает дополнительный текст для метки.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;mark&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land markglobal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;markglobal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает глобальную метку в текущем месте. Дополнительно можно задать название.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;markglobal&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land massinteract&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;massinteract&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Использует выбранный инструмент на окружающих вас блоках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;size&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land remove&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаление типов блоков в пределах заданной области&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;isTurnToGlass&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land removeallbut&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeallbut&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет все типы блоков, кроме указанного типа, в указанной области&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;removeallbut&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;isTurnToGlass&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land removenearestglobalmark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removenearestglobalmark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет глобальную метку, ближайшую к вашему местоположению.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;removenearestglobalmark&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land resetworldcaches&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resetworldcaches&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбросить Кэш карты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/land spawnrubble&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnrubble&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дождь из булыжников вокруг игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockTypeName&#039;, &#039;String&#039;, &#039;Granite&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;rubble&#039;, &#039;Int32&#039;, &#039;32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage admin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;admin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список администраторов или делает пользователя администратором по ID аккаунта, steamid, slgid или имени пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;admin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage alert&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;alert&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Посылает всем предупреждение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;alert&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage announce&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;announce&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет объявление всем игрокам&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;announce&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage authlevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;authlevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает ваш уровень доступа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage ban&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ban&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список заблокированных пользователей или блокирует пользователя по Id аккаунта, steamid, slgid или имени пользователя. Заблокировать навсегда по умолчанию если не указан срок. Формат времени: 1m, 1h, 1d, 1w.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ban&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;time&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage clearobjective&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearobjective&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Очищает цель пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage ignore&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ignore&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает ваш чёрный список или добавляет пользователя в чёрный список по имени, или удаляет из чёрного списка, если пользователь уже в списке&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ignore&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ignoreUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage kick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;kick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Кикает пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;kick&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;kickUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage listadmins&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listadmins&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает список всех администраторов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage listusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список всех известных пользователей, показывая имя и ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage mute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список заглушенных пользователей или глушит пользователя по Id аккаунта, steamid, slgid или имени пользователя. Заглушить навсегда по умолчанию если не указан срок. Формат времени: 1m, 1h, 1d, 1w.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;mute&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;time&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage players&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;players&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Возвращает список игроков в сети&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage playtime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;playtime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает игровое время указанного игрока или своё, если игрок не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;playtime&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;other&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage removeadmin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeadmin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает пользователя из списка администраторов по ID аккаунта, steamid, slgid или имени пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage save&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;save&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сохранить Мир!&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage setreputation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setreputation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Команда устанавливающая репутацию пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;rep&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;clampValue&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage setreputationrelative&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setreputationrelative&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Задаёт репутацию пользователя относительно другого&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;fromUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;rep&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage setspawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setspawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Перемещает точку возрождения туда, где вы сейчас находитесь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage unban&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unban&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Снимает бан с пользователя по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unban&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage unmute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unmute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает пользователя из списка заглушенных по ID аккаунта, steamid, slgid или имени пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unmute&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage unwhitelist&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unwhitelist&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Исключает пользователя из белого списка по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage useractivity&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;useractivity&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список игроков и время когда они были в сети.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage warnuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;warnuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет игроку предупреждение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;warnUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;warning&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage whatami&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whatami&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Посмотреть звание основанное на ваших навыках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage whitelist&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whitelist&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает пользователей в белом списке или добавляет пользователя в белый список по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage whoami&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whoami&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает ваш ID&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/manage whois&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whois&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает ID указанного пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor addhours&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addhours&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет часы до падения метеорита&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;hours&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor destroy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;destroy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает метеорит на орбите.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor fall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Запускает процесс падения метеорита&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor hitworldlayers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hitworldlayers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Делает так, чтобы слои мира выглядели, будто упал метеорит.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor impact&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;impact&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Метеорит мгновенно сталкивается с поверхностью.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor makevisible&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makevisible&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Перемещает метеорит в зону прицеливания или на определённый угол, если он указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;angle&#039;, &#039;Single&#039;, &#039;300&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor rain&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rain&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт метеоритный дождь, можно указать количество метеоритов и время между ними.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;timeBetween&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт метеорит на орбите, независимо от текущих настроек мира.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/meteor spawncrater&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawncrater&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт кратер в текущем месте.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;size&#039;, &#039;Single&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;addPollution&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money accounts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;accounts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все банковские счета в игре.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money addaccountmanager&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addaccountmanager&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить игрока как управляющего банковским счетом с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money addaccountuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addaccountuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет пользователя к банковскому счёту с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money cancelalldebtfromplayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cancelalldebtfromplayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Аннулировать долги, которые накопил игрок.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money createaccount&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;createaccount&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт счёт с указанным названием.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money createdebt&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;createdebt&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт долг между двумя игроками в указанной валюте.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;lender&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;borrower&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;paybackAmount&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;interest&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;daysTillDue&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;currencyName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money currencies&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;currencies&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всей игровой валюты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money deleteaccount&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;deleteaccount&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет счёт, даже если на нём ещё остались средства.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money removeaccountmanager&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeaccountmanager&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать игрока из управляющих банковским счетом с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money removeaccountuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeaccountuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет пользователя из банковского счёта с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money setaccountowner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setaccountowner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Вручную задать создателя счёта.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money spawnaccounts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnaccounts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать новые банковские счета для каждого игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money steamsale&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;steamsale&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт каждому игроку указанную сумму&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gabe&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Single&#039;, &#039;1000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/money tax&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tax&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Взымает налог во всех валютах на указанную сумму, в казну по умолчанию или на указанный счёт.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Single&#039;, &#039;1000&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;accountID&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/objects add&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;add&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить объект заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/objects clear&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clear&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет объекты заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;removeActive&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;removeInactive&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/objects edit&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;edit&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Изменяет объект заданного типа. Можно выбрать по имени или ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;partialObjectNameOrId&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/objects list&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;list&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает все объекты заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/objects remove&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет объект заданного типа. Можно выбрать по имени или ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;objectNameOrId&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/pollute air&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;air&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт X тонн загрязнения воздуха&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tons&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/pollute airpollutiongenerators&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;airpollutiongenerators&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт АПОКАЛИПТИЧЕСКУЮ МАШИНУ ЗАГРЯЗНЕНИЯ ВОЗДУХА&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;apgen&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/pollute all&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;all&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дождь из хвостов уничтожающий мир&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/pollute co2&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;co2&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Изменяет CO2 PPM на X&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ppm&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/pollute trashcity&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;trashcity&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Просто в случае, если вам нравится жить НА СВАЛКЕ&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset all&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;all&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все наборы предметов (кроме скрытых)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset blocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;blocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт блоки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset clothes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clothes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Clothing items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset crafting&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;crafting&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт всевозможные верстаки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset economy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт предметы экономики&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset food&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт еду&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset fuel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт топливо&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset generators&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;generators&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт генераторы&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset hidden&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hidden&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать скрытые предметы&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset housing&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;housing&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт предметы мебели&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset power&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;power&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт предметы, требующие энергию&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset resources&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resources&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт блоки ресурсов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset scrolls&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;scrolls&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns SkillScrolls items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset storages&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;storages&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все виды Хранилищ&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset tools&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tools&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт инструменты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/preset vehicles&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vehicles&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт транспорт&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property add&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;add&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет пользователя в право (если имя пользователя не указано, будет добавлен текущий пользователь)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;username&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property claimrect&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;claimrect&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Захватывает участки в указанном прямоугольнике.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;claim&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;xSide&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;ySide&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property ownall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ownall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Захватить всю собственность&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property owner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;owner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сменить владельца текущей собственности&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;owner&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;newOwner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property ownnone&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ownnone&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Аннулировать ваше владение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property remove&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет пользователя из права (если имя пользователя не указано, будет удален текущий пользователь)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;username&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property removeinvalidownables&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeinvalidownables&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверить права собственности и удалить связанные объекты собственности, которые не принадлежат им&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property targetowner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;targetowner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сменить владельца выбранной цели&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ownit&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;newOwner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property unclaim&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unclaim&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Освобождает участок на котором вы стоите&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unclaim&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/property unclaimabandoned&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unclaimabandoned&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Освободить участки по всему миру, владелец которых не входил в игру в течение X дней&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;days&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa allblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все блоки. По желанию можно передать целое число - сколько рядов каждого блока создавать, по умолчанию 1 ряд.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;rows&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa allconstructed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allconstructed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все строительные блоки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa allplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все блоки растений&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;rows&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa allterrain&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allterrain&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все блоки, которые можно копать&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa allworldobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allworldobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт все объекты мира&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa chattest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;chattest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет много разных сообщений в чат&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tagCount&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;gibberish&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa dbtest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dbtest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Inserts records to DB to get perfomance information on it.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;db&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;parallelCount&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;statsCountPerParallel&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;bulk&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa disconnect&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;disconnect&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отключить клиента с длинным сообщением&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa exceptional&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exceptional&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выбрасывает исключение, очень полезная вещь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa givealltools&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givealltools&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выдает все инструменты указанного уровня. Без указания уровня создается сундук со всеми существующими&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gat&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tier&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa giveallvehicles&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveallvehicles&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт весь транспорт и молоток (без лифта, без крана)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gav&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa listunobtainableitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listunobtainableitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список предметов которые не могут быть изготовлены.  Помните, некоторые из них и не должны изготавливаться, например камни.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa notificationstest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;notificationstest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет много разных уведомлений&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa receivechat&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;receivechat&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Send multiple chat messages over time to test scrolling&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;msgCounts&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa runtest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;runtest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Запустить определённый тест.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;testname&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa runtests&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;runtests&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выполнить серию команд в чате для тестирования игры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa servercrash&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;servercrash&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Команда для принудительной остановки сервера&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa showsupportedlanguages&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showsupportedlanguages&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все поддерживаемые языки с краткими кодами&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa spamdb&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spamdb&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет базе данных очень много команд с целью создания лагов или ошибок&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;numSeconds&#039;, &#039;Single&#039;, &#039;30&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;numWriteThreads&#039;, &#039;Int32&#039;, &#039;16&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт предмет в здании&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;claim&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa testbows&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testbows&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Испытать лук и стрелы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/qa toggle&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toggle&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переключает видимость пользовательского интерфейса по имени префаба&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;uiName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/rooms repairall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;repairall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;rooms&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Чинит все сломанные комнаты. Выполнение может занять длительное время и очень нагрузить сервер, поэтому используйте команду только когда сломано много комнат&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/rooms test&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;rooms&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверяет является ли текущее окружение помещением, и если нет, то объясняет почему.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/settlement spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;settlement&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create a homestead with a test user owning.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim addatm&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addatm&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить атмосферу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim animalspeed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;animalspeed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Задать скорость для ближайшего животного (отладка)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;animalspeed&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;wanderingSpeed&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;runningSpeed&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim bunnytime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;bunnytime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать 100 кроликов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim debuganimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debuganimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает отладку ближайшего животного или выключает, если она уже включена.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dba&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;follow&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroyAllOthers&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim destroyedatmosphere&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;destroyedatmosphere&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Задать процент уничтожения атмосферы, который рассеется за указанное количество секунд.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;percent&#039;, &#039;Single&#039;, &#039;0.5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;time&#039;, &#039;Single&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim dinnerbell&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dinnerbell&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сделать всех животных голодными.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim followanimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;followanimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переключить следование за ближайшим животным.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fola&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim forcecollectglobalstats&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;forcecollectglobalstats&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Собирать глобальную статистику сейчас. Также обновляет статистику прогресса мира.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;globalstats&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim greenthumb&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;greenthumb&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать случайные растения&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;trees&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim killplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;killplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убивает все растения в области. Передайте параметр true, чтобы полностью их удалить.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim killtrees&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;killtrees&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Срубает все деревья в области. Передайте параметр true, чтобы полностью их удалить.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim massplant&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;massplant&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать группу одинаковых растений&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;yield&#039;, &#039;Single&#039;, &#039;0.8&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;trees&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim noah&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;noah&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт указанное количество всех животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim oneshot&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;oneshot&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убивает животных вблизи&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim poorbunnies&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;poorbunnies&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убить всех животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;die&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim predatorsprotected&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;predatorsprotected&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Стать невидимым для хищников&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;safe&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim raisesealevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;raisesealevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Поднимает уровень море на заданную величину. Используйте с осторожностью!&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;val&#039;, &#039;Single&#039;, &#039;1.5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim regenlayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;regenlayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Регенерирует слой мира восстанавливая состояние в котором он был сразу после создания.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;layerName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim removedeadplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removedeadplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать мертвые растения в зоне.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;50&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim sealevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sealevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает текущий уровень моря и насколько он вырос.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;sea&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim setlayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setlayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает слой мира на определенное значение или случайное значение из диапазона.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;layerName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;value&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;maxValue&#039;, &#039;Single&#039;, &#039;NaN&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim setpollutionactive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setpollutionactive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает/выключает обновление слоя загрязнения.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;isActive&#039;, &#039;Boolean&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim spawnallplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnallplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт ряд растений определенного возраста&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;allplants&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;growth1&#039;, &#039;Single&#039;, &#039;0.3&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;growth2&#039;, &#039;Single&#039;, &#039;0.6&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;growth3&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim spawnanimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnanimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт какое-то количество животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;animal&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;Hare&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim spawnplant&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnplant&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать растение или растения в ряд с увеличивающимся возрастом&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;plant&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;Birch&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim trample&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;trample&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Вытаптывает окружающие земли&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/sim unpollute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unpollute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Очистить зону от загрязнения. Убрать мёртвые растения и заменить землю на траву.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;fullReplacement&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills all&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;all&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Разблокирует все навыки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills cleartalents&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cleartalents&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Resets all talents for a specialization for a player. If the skill name is empty it will remove talents from all specialization&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;notalents&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;skillName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills creative&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;creative&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает ограничения и даёт вам все навыки на максимальном уровне.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;creative&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills debugedu&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debugedu&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make education tick every frame, accepet teachers and students regardless of skills, and allow teachers to be their own students.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills education&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;education&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Set education value (0 to 1) for a skill (default to 1), giving the skill if the user doesn\&#039;t have it.  If no target user is set, apply to self.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;value&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills fullreset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fullreset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает все навыки в не изученное состояние&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills give&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выдает указанный навык игроку.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills givepointsto&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givepointsto&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Give skillpoints to another player. Give them to yourself if target user is empty&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;point&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Single&#039;, &#039;10000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills levelup&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelup&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Увеличивает уровень умения до максимума, которое соответствует заданной строке.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;levelup&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills levelupall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelupall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Поднять все навыки на 1 уровень разом (без квитанций).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;num&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills levelupuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelupuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Повышайте уровень жителя на один. Уровни по умолчанию, которые вы повышаете.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills rate&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rate&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает или задаёт множитель прироста очков навыков.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillRate&#039;, &#039;Single&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills removetalent&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removetalent&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает у игрока талант по его названию&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;talentdel&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;talentName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/skills reset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;reset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает специализацию у игрока. Если имя специализации не указано, то будут сброшены все.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;skillName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/teleport atob&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;atob&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместить игрока А к игроку Б&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetA&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;targetB&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/teleport targetto&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;targetto&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместить другого игрока на xyz координаты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/teleport todark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;todark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Телепортироваться на противоположную сторону мира&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/teleport toplayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toplayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместиться к жителю.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;tpto&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/teleport toworldposition&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toworldposition&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Телепортироваться на xyz или xz координаты. При указании двух координат высота определяется автоматически.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;tp&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;yOrZ&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;-2147483648&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test axesandchainsaw&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;axesandchainsaw&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверить рубку деревьев топором и бензопилой.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test bed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;bed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать кровать и лечь спать в неё.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test cranes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cranes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовую среду для кранов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test distributionstation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;distributionstation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт и настраивает станцию распределения.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;fixedCount&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;itemMax&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;itemDistribute&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;itemCountMax&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;carried&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test distributionstationcarried&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;distributionstationcarried&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт и настраивает станцию распределения с переносимыми предметами&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test economics&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;economics&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт различные части экономики.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ordersPerStore&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;stores&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test elevator&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;elevator&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать лифт для проверки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test exchange&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exchange&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт 2 тестовых обменника, один для пользователя и один для другого пользователя. Добавляет несколько записей и выполняет тесты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test foldouts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;foldouts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовые комбинации раскрывающихся списков. По желанию можно указать уровень вложенности.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dbgf&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nestingIterations&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test giveremoveitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveremoveitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается выдать пользователю все предметы, затем удалить их&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test hammers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hammers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выполнить серию команд в чате для тестирования игры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test industrialelevator&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;industrialelevator&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать индустриальный лифт для проверки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test interactitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;interactitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается дать пользователю все предметы и взаимодействовать с ними&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test interactobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;interactobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается взаимодействовать со всеми объектами в мире&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test makeuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makeuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать тестового пользователя с указанным именем.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;caller&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test makeusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makeusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать тестовых пользователей до достижения указанного количества (по умолчанию 5)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test pickupblock&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;pickupblock&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается подобрать все объекты в мире&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test pipes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;pipes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает установку для тестирования труб.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test placeallworldblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placeallworldblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается разместить все объекты в мире&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test placegarbage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placegarbage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Попытка разместить кучу мешков с мусором в мире.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test placeobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placeobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается разместить все мировые объекты дважды&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test propertyclaimtool&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;propertyclaimtool&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверяет, как застолбить и освободить участок.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test sewage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sewage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a setup for testing sewage system.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/test zeropoint&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;zeropoint&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Построить место Нулевой Точки и телепортироваться туда&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sizeX&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;sizeZ&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/time fastforward&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fastforward&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Ускорить время. 0 для остановки.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ff&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/time midnight&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;midnight&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на полночь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/time noon&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;noon&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на полдень.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;noon&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/time now&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;now&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сообщает текущее время.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/time resettime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resettime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбросить время суток, чтобы оно соответствовало часам.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;resettime&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/time set&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;set&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на указанный час&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;hour&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles assign&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;assign&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Присваивает указанный титул пользователю, или себе, если параметр не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;assignTo&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles clear&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clear&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Лишает титула всех его обладателей.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles delete&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;delete&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Безвозвратно удаляет должность.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles giveglobalmarkerrights&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveglobalmarkerrights&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Назначить текущего игрока на новую должность с правами управления глобальными метками.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles givetreasuryrights&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givetreasuryrights&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Назначить текущего игрока на новую должность с правами управления казной.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles list&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;list&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех существующих титулов и информация о них.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles rename&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rename&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переименовывает титул.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;newName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles set&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;set&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает параметры должности.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;maxOccupants&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать кучу должностей для тестирования.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/titles unassign&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unassign&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает указанный титул у пользователя, или у себя, если параметр не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;unassignUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/tutorials reset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;reset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;tutorials&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает обучение, включая записи о выданных предметах (в отличии от пункта меню).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/tutorials task&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;task&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;tutorials&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Начинает указанную обучающую задачу по её названию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;taskName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/user energize&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;energize&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;user&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Provide a user with extra hours they can use to perform labor when exhauasted.  Can be negative to remove previously granted energy.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;energize&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;hours&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/user exhaust&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exhaust&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;user&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сделать игрока обессиленным до конца дня.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;exhaust&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util calculate&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;calculate&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Оценивает математическое выражение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;calc&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;chatClient&#039;, &#039;IChatClient&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;expression&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util fly&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fly&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает режим полета&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fly&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util fuel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Заправляет выбранное (управляемое) транспортное средство.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util openserverui&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;openserverui&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Открывает интерфейс сервера, если пользователь в локальной игре.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;serverui&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util record&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;record&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает режим оператора для записи&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;record&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util unstuck&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unstuck&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается высвободить вашего персонажа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unstuck&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/util unstuckvehicle&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unstuckvehicle&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается вытащить технику на которую вы смотрите&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;freecar&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/voice joinserverchannel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;joinserverchannel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;voice&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Подключение к серверу голосового чата&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/voice login&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;login&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;voice&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Подключение к голосовому серверу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/workparty spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;workparty&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать рабочую группу для теста.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;/world generatestats&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;generatestats&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;world&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generates the world block stats&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=2226</id>
		<title>Модуль:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=2226"/>
		<updated>2021-08-23T02:43:19Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Тонколистник]], [[Таро]], [[Папайя]], [[Решёточник красный]], [[Геликония]], [[Сейба]], [[Королевский папоротник]], [[Орхидея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша агути]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аллигатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Индюшка]], [[Тунец]], [[Лосось]], [[Форель]], [[Чернохвостый олень]], [[Вапити]], [[Заяц]], [[Агути]], [[Каймановая черепаха]], [[Черепаха]], [[Краб]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша аллигатора]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бизон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[CommonGrass]], [[Осока]], [[Пшеница]], [[Бородач Жерара]], [[Просо]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша бизона]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.1&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Холодискус]], [[Иван-чай]], [[Папоротник]], [[Бобы]], [[Салал]], [[DeerLichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша вапити]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Вапити]], [[Снежная коза]], [[Чернохвостый олень]], [[Индюшка]], [[Бизон]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша волка]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[Морской ёж]], [[Тунец]], [[Лосось]], [[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша выдры]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заяц&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]], [[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка зайца]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Индюшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша индейки]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каймановая черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[PeatMoss]], [[Камыш]], [[Тонколистник]], [[Цветоголовник]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша каймановой черепахи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Койот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Толсторогий баран]], [[Чернохвостый олень]], [[Черепаха]], [[Индюшка]], [[Выдра]], [[PrairieDog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша койота]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Краб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша краба]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лиса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Индюшка]], [[PrairieDog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша лисы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лосось]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Луговая собачка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Бородач Жерара]], [[Кукуруза]], [[Просо]], [[Подсолнечник]], [[Помидоры]], [[Пшеница]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша луговой собачки]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Окунь]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паук-птицеед&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Перуанская сардина]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Окунь]], [[Перуанская сардина]], [[Тунец]], [[Краб]], [[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Синяя акула]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Снежная коза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камнеломка]], [[Люпин]], [[Иван-чай]], [[Ива травянистая]], [[Ива арктическая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша снежной козы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Толсторогий баран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Sheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.6&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ива травянистая]], [[PricklyPear]], [[Агава]], [[Ларрея]], [[Амброзия кустарниковая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша толсторога]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Треска]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тунец]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Сырое мясо]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чернохвостый олень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Папоротник]], [[Бобы]], [[Салал]], [[Просо]], [[Осока]], [[Пшеница]], [[DeerLichen]], [[Триллиум]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша чернохвостого оленя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ягуар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Агути]], [[Каймановая черепаха]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша ягуара]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TreeData&amp;diff=2225</id>
		<title>Модуль:TreeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TreeData&amp;diff=2225"/>
		<updated>2021-08-23T02:43:00Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Update 9.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.4.0 beta release-237&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    trees = {&lt;br /&gt;
        [&#039;Берёза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно Березы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Birch Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко берёзы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигантская секвойя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Old Growth Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно секвойи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;450.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Old Growth Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко секвойи]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дуб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно Дуба]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Oak Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Жёлудь]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно Ели]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Spruce Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко ели]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Карнегия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Обрубок карнегии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Saguaro Cactus Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко карнегии]]&#039;,&#039;[[Плод сагуаро]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кедр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно Кедра]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Cedar Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко кедра]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальма&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно Пальмы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Palm Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Пальмовая сердцевина]]&#039;,&#039;[[Семечко пальмы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пихта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно Пихты]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Fir Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко пихты]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сейба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно сейбы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Ceiba Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко сейбы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Секвойя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно секвойи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко секвойи]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Юкка коротколистная&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно юкки коротколистной]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Joshua Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко юкки коротколистной]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:FoodDetails/doc&amp;diff=562</id>
		<title>Модуль:FoodDetails/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:FoodDetails/doc&amp;diff=562"/>
		<updated>2021-02-15T03:34:28Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: /* Dokumentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Документация ==&lt;br /&gt;
Этот модуль обеспечивает внутреннюю функциональность [[Шаблон: FoodDetails]].&lt;br /&gt;
&lt;br /&gt;
При отправке шаблона этот модуль создает таблицу со сведениями из следующих модулей:&lt;br /&gt;
* [[Модуль: ItemData]]&lt;br /&gt;
* [[Модуль: PlantData]]&lt;br /&gt;
* [[Модуль: CraftingRecipes]].&lt;br /&gt;
&lt;br /&gt;
==Translating Module==&lt;br /&gt;
This Module is a copy of the EN Module of the same name.&amp;lt;br&amp;gt;&lt;br /&gt;
RULES FOR TRANSLATING THE LUA MODULES&amp;lt;br&amp;gt;&lt;br /&gt;
IF IN DOUBT ASK IN DISCORD&amp;lt;br&amp;gt;&lt;br /&gt;
IF ONLY 99.99% SURE ASK IN DISCORD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;string&#039; --Anything using single quotes is a string HARDCODED in this file, these should be translated where appropriate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;|- Valign \n&#039; -- EXCEPTION if it looks like HTML styling, &amp;lt;br&amp;gt;&lt;br /&gt;
local variable -- don&#039;t edit or change variable names &amp;lt;br&amp;gt;&lt;br /&gt;
speciesTable.idealGrowthRate -- don&#039;t edit names of getters or methods&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:FoodDetails/doc&amp;diff=561</id>
		<title>Модуль:FoodDetails/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:FoodDetails/doc&amp;diff=561"/>
		<updated>2021-02-15T03:33:30Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: Новая страница: «== Dokumentation == Dieses Modul bietet die Back-End-Funktionalität der Шаблон:FoodDetails.  Wenn die Vorlage übergeben wird, erstellt dieses Modul ei...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dokumentation ==&lt;br /&gt;
Dieses Modul bietet die Back-End-Funktionalität der [[Шаблон:FoodDetails]].&lt;br /&gt;
&lt;br /&gt;
Wenn die Vorlage übergeben wird, erstellt dieses Modul eine Tabelle mit Details aus den folgenden Modulen:&lt;br /&gt;
*[[Модуль:ItemData]]&lt;br /&gt;
*[[Модуль:PlantData]]&lt;br /&gt;
*[[Модуль:CraftingRecipes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Translating Module==&lt;br /&gt;
This Module is a copy of the EN Module of the same name.&amp;lt;br&amp;gt;&lt;br /&gt;
RULES FOR TRANSLATING THE LUA MODULES&amp;lt;br&amp;gt;&lt;br /&gt;
IF IN DOUBT ASK IN DISCORD&amp;lt;br&amp;gt;&lt;br /&gt;
IF ONLY 99.99% SURE ASK IN DISCORD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;string&#039; --Anything using single quotes is a string HARDCODED in this file, these should be translated where appropriate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;|- Valign \n&#039; -- EXCEPTION if it looks like HTML styling, &amp;lt;br&amp;gt;&lt;br /&gt;
local variable -- don&#039;t edit or change variable names &amp;lt;br&amp;gt;&lt;br /&gt;
speciesTable.idealGrowthRate -- don&#039;t edit names of getters or methods&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:FoodDetails&amp;diff=560</id>
		<title>Модуль:FoodDetails</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:FoodDetails&amp;diff=560"/>
		<updated>2021-02-15T03:31:37Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.main()&lt;br /&gt;
	local wiki = &#039;&#039;	&lt;br /&gt;
	&lt;br /&gt;
	-- import the required modules&lt;br /&gt;
	local itemData = require( &amp;quot;Module:ItemData&amp;quot; )	&lt;br /&gt;
	local recipeData = require( &amp;quot;Module:CraftingRecipes&amp;quot; )&lt;br /&gt;
	local plantData = require( &amp;quot;Module:PlantData&amp;quot; )&lt;br /&gt;
	&lt;br /&gt;
	-- assign modules for use&lt;br /&gt;
	local items = itemData.items&lt;br /&gt;
	local recipes = recipeData.recipes&lt;br /&gt;
	local plants = plantData.plants&lt;br /&gt;
	&lt;br /&gt;
	-- create the header of the table&lt;br /&gt;
	local header = &amp;quot;&amp;lt;table class=\&amp;quot;wikitable sortable\&amp;quot;&amp;gt; \n &amp;quot; &lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;tr&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Еда&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Калории&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th data-sort-type=\&amp;quot;descending\&amp;quot; style=\&amp;quot;color: red;\&amp;quot;&amp;gt;Углеводы&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th style=\&amp;quot;color: orange;\&amp;quot;&amp;gt;Протеин&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th style=\&amp;quot;color: yellow;\&amp;quot;&amp;gt;Жиры&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th style=\&amp;quot;color: lightgreen;\&amp;quot;&amp;gt;Витамины&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Нутриенты&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Удельный вес(/100ккал)&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Требуется очков работы&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Создается в&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th&amp;gt;Требует навык&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;th data-sort-type=\&amp;quot;number\&amp;quot;&amp;gt;Базовое Время крафта(Минут)&amp;lt;/th&amp;gt; \n &amp;quot;&lt;br /&gt;
	header = header .. &amp;quot;&amp;lt;/tr&amp;gt; \n &amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	wiki = header&lt;br /&gt;
	&lt;br /&gt;
	for k,v in pairs(items) do&lt;br /&gt;
		local row = &#039;&#039;&lt;br /&gt;
		if v.group == &#039;Еда&#039; then&lt;br /&gt;
--if (k == &amp;quot;Basic Salad&amp;quot; or k == &amp;quot;Fiddlehead Salad&amp;quot; or k == &amp;quot;Bear S U P R E M E&amp;quot; or k == &amp;quot;Charred Tomato&amp;quot; or k == &amp;quot;Tallow&amp;quot; or k == &amp;quot;Beet&amp;quot; or k == &amp;quot;Campfire Beans&amp;quot; or k == &amp;quot;Wheat&amp;quot;) then&lt;br /&gt;
			local item = k&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;tr&amp;gt; \n &amp;quot;&lt;br /&gt;
			local nutrition = v.vitamins + v.carbs + v.protein + v.fat&lt;br /&gt;
			local sp_contribution = nutrition * v.calories&lt;br /&gt;
			&lt;br /&gt;
			-- print name, calories, carbs, protein, fat, vitamins, nutrition and skill point contribution from ItemData.&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt; [[&amp;quot; .. item .. &amp;quot;]] &amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. v.calories .. &amp;quot; &amp;lt;/td&amp;gt; \n&amp;quot; &lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. v.carbs .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot; &lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. v.protein .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot; &lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. v.fat .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. v.vitamins .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. nutrition .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. v.density .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;			&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. sp_contribution .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			&lt;br /&gt;
			local created = &#039;&#039;&lt;br /&gt;
			local skill = &#039;&#039;&lt;br /&gt;
			local skill_level = &#039;&#039;&lt;br /&gt;
			local baseCraftTime = &#039;&#039;&lt;br /&gt;
			local baseLaborCost = &#039;&#039;&lt;br /&gt;
			local baseXPGain = &#039;&#039;&lt;br /&gt;
			local recipe = &#039;&#039;&lt;br /&gt;
			local plant = &#039;&#039;&lt;br /&gt;
			if recipes[item] ~= nil then&lt;br /&gt;
				recipe = recipes[item]  -- implies food item is created via a recipe with the item&#039;s name&lt;br /&gt;
			-- else&lt;br /&gt;
				-- for key,val in pairs(recipes) do&lt;br /&gt;
					-- for numx =  1, #val.variants[item].products and val.variants ~= &#039;&#039; do&lt;br /&gt;
						-- if val.variants[item].products[numx][1] == item then&lt;br /&gt;
							-- recipe = val  -- implies food item is created via a differently named recipe (issue: selects the first found recipe)&lt;br /&gt;
						-- end&lt;br /&gt;
					-- end	&lt;br /&gt;
				-- end&lt;br /&gt;
			end&lt;br /&gt;
			if recipe ~= &#039;&#039; then&lt;br /&gt;
				created = recipe.craftStn[1][1]&lt;br /&gt;
				if recipe.skillNeeds[1] == nil then&lt;br /&gt;
					skill = &amp;quot;Не требуется&amp;quot;  -- implies a basic recipe like Campfire Beans&lt;br /&gt;
					skill_level = &#039;-&#039;&lt;br /&gt;
				else&lt;br /&gt;
					skill = recipe.skillNeeds[1][1] -- implies a &amp;quot;normal&amp;quot; recipe like Fiddlehead Salad that has a skill requirement&lt;br /&gt;
					skill_level = tonumber(recipe.skillNeeds[1][2])&lt;br /&gt;
				end&lt;br /&gt;
				baseCraftTime = tonumber(recipe.baseCraftTime)&lt;br /&gt;
				if baseCraftTime == 0 then&lt;br /&gt;
					baseCraftTime = &#039;?&#039;  -- it looks like many foods have erroneous 0 baseCraftTime, so these are explicitly marked suspect&lt;br /&gt;
				end&lt;br /&gt;
			else&lt;br /&gt;
				for key,val in pairs(plants) do &lt;br /&gt;
					if val.resourceItem == &#039;[[&#039; .. item .. &#039;]]&#039; then&lt;br /&gt;
						plant = val  --implies food item is harvested from a plant&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
				if plant ~= &#039;&#039; then&lt;br /&gt;
					skill = &amp;quot;Собирательство&amp;quot;&lt;br /&gt;
					skill_level = 0&lt;br /&gt;
					if (plant.harvestTool ~= nil and plant.killOnHarvest == &#039;Yes&#039;) then&lt;br /&gt;
						created = plant.harvestTool  --implies a plant like wheat that must be destroyed with a tool &lt;br /&gt;
					else&lt;br /&gt;
						created = &amp;quot;none&amp;quot;  --implies a plant gathered like beets or huckleberry, even if the plant can be destroyed with a tool&lt;br /&gt;
					end&lt;br /&gt;
					baseCraftTime = 0&lt;br /&gt;
				else&lt;br /&gt;
					--implies food item not created via a recipe or a plant&lt;br /&gt;
					created = &amp;quot;-&amp;quot;&lt;br /&gt;
					skill = &amp;quot;-&amp;quot;&lt;br /&gt;
					skill_level = &amp;quot;-&amp;quot;&lt;br /&gt;
					baseCraftTime = &amp;quot;-&amp;quot;&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			if (skill ~= &#039;&#039; and skill ~= &#039;none&#039; and skill ~= &#039;-&#039;) then&lt;br /&gt;
				skill = &amp;quot;[[&amp;quot; .. skill .. &amp;quot;]]&amp;quot;&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			if (created ~= &#039;&#039; and created ~= &#039;Не требуется&#039; and created ~= &#039;-&#039;) then&lt;br /&gt;
				created = &amp;quot;[[&amp;quot; .. created .. &amp;quot;]]&amp;quot;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			-- print the icon or none for the found created.&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. tostring(created) .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			&lt;br /&gt;
			-- print skill needed or none.&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. tostring(skill) .. &amp;quot;&amp;lt;br&amp;gt;&amp;quot; .. tostring(skill_level) .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot;&lt;br /&gt;
			&lt;br /&gt;
			-- print crafting minutes.&lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;td&amp;gt;&amp;quot; .. baseCraftTime .. &amp;quot;&amp;lt;/td&amp;gt; \n&amp;quot; &lt;br /&gt;
			row = row .. &amp;quot;&amp;lt;/tr&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
			--print(item)&lt;br /&gt;
			--print(tostring(created))&lt;br /&gt;
			--print(tostring(skill))&lt;br /&gt;
			--print(tostring(skill_level))&lt;br /&gt;
			--print(tostring(baseCraftTime))&lt;br /&gt;
			--print(&amp;quot;&amp;quot;)&lt;br /&gt;
			&lt;br /&gt;
--end&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		-- add row created to table.&lt;br /&gt;
		wiki = wiki .. row&lt;br /&gt;
		&lt;br /&gt;
	end&lt;br /&gt;
	wiki = wiki .. &amp;quot; &amp;lt;/table&amp;gt;&amp;quot;&lt;br /&gt;
	return wiki&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TreeData&amp;diff=550</id>
		<title>Модуль:TreeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TreeData&amp;diff=550"/>
		<updated>2021-02-15T02:00:49Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    trees = {&lt;br /&gt;
        [&#039;Берёза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Берёзовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Birch Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко берёзы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигантская секвойя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Old Growth Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно секвойи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;450.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Old Growth Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко секвойи]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дуб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Дубовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Oak Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Жёлудь]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Еловое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Spruce Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко ели]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Карнегия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Обрубок карнегии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Saguaro Cactus Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко карнегии]]&#039;,&#039;[[Плод сагуаро]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кедр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кедровое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Cedar Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко кедра]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальма&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пальмовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Palm Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Пальмовая сердцевина]]&#039;,&#039;[[Семечко пальмы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пихта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пихтовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Fir Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко пихты]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сейба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно сейбы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Ceiba Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко сейбы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Секвойя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно секвойи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко секвойи]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Юкка коротколистная&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно юкки коротколистной]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Joshua Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко юкки коротколистной]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=549</id>
		<title>Модуль:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=549"/>
		<updated>2021-02-15T02:00:34Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Тонколистник]], [[Таро]], [[Папайя]], [[Решёточник красный]], [[Геликония]], [[Орхидея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка агути]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аллигатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Индюшка]], [[Тунец]], [[Лосось]], [[Форель]], [[Чернохвостый олень]], [[Вапити]], [[Заяц]], [[Агути]], [[Каймановая черепаха]], [[Черепаха]], [[Краб]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша аллигатора]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бизон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[CommonGrass]], [[Осока]], [[Пшеница]], [[Бородач Жерара]], [[Просо]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша бизона]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.1&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Холодискус]], [[Иван-чай]], [[Папоротник]], [[Бобы]], [[Салал]], [[DeerLichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша вапити]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Вапити]], [[Снежная коза]], [[Чернохвостый олень]], [[Индюшка]], [[Бизон]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Волчья туша]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[Морской ёж]], [[Тунец]], [[Лосось]], [[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка выдры]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заяц&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]], [[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка зайца]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Индюшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка индейки]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каймановая черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;SnappingTurtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[PeatMoss]], [[Камыш]], [[Тонколистник]], [[Цветоголовник]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша каймановой черепахи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Койот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Толсторогий баран]], [[Чернохвостый олень]], [[Черепаха]], [[Индюшка]], [[Выдра]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша койота]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Краб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка краба]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лиса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Индюшка]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лисья туша]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лосось]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Окунь]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паук-птицеед&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;PacificSardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Перуанская сардина]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;BlueShark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Окунь]], [[Перуанская сардина]], [[Тунец]], [[Краб]], [[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Синяя акула]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Снежная коза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;MountainGoat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камнеломка]], [[Люпин]], [[Иван-чай]], [[Ива травянистая]], [[Ива арктическая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша снежной козы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Толсторогий баран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;BighornSheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.6&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ива травянистая]], [[PricklyPear]], [[Агава]], [[Ларрея]], [[Амброзия кустарниковая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша толсторога]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Треска]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тунец]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;MoonJellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Сырое мясо]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чернохвостый олень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Папоротник]], [[Бобы]], [[Салал]], [[Просо]], [[Осока]], [[Пшеница]], [[DeerLichen]], [[Триллиум]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша чернохвостого оленя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ягуар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Чернохвостый олень]], [[Волк]], [[Агути]], [[Каймановая черепаха]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша ягуара]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:CommandData&amp;diff=547</id>
		<title>Модуль:CommandData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:CommandData&amp;diff=547"/>
		<updated>2021-02-15T01:58:27Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    commands = {&lt;br /&gt;
        [&#039;accounts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;accounts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все банковские счета в игре.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;add&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;add&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить объект заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addaccountmanager&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addaccountmanager&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить игрока как управляющего банковским счетом с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addaccountuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addaccountuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Adds user to bank account with ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addatm&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addatm&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить атмосферу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addcandidates&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addcandidates&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a bunch of candidates to specfied election (or first election found if none specified).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addhours&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addhours&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Adds meteor impact hours&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;hours&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addroommates&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addroommates&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;housing&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a number of residents to the deed you\&#039;re currently a resident on.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;shackup&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addvotes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addvotes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a bunch of test votes to a specified election, or first election found.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;forceYesVote&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;admin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;admin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows list of admins or adds user as an Admin by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;admin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;air&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;air&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт X тонн загрязнения воздуха&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tons&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;airpollutiongenerators&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;airpollutiongenerators&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт АПОКАЛИПТИЧЕСКУЮ МАШИНУ ЗАГРЯЗНЕНИЯ ВОЗДУХА&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;apgen&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;alert&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;alert&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Посылает всем предупреждение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;alert&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;all&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;all&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns All Presets (Exept hidden)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all blocks.  Optional integer parameter for how many rows to make the blocks in, default is 1 row.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;rows&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allconstructed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allconstructed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all player constructible blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all plant blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;rows&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allrecurring&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allrecurring&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Display all recurring transfers paid in the game&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allterrain&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allterrain&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all diggable blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allworldobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allworldobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all world objects&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;angry&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;angry&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сердиться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;animalspeed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;animalspeed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Set speed for nearest animal (debug)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;animalspeed&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;wanderingSpeed&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;runningSpeed&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;announce&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;announce&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет объявление всем игрокам&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;announce&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;assign&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;assign&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Присваивает указанный титул пользователю, или себе, если параметр не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;assignTo&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;atob&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;atob&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместить игрока А к игроку Б&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetA&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;targetB&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;authlevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;authlevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает ваш уровень доступа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;axesandchainsaw&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;axesandchainsaw&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Test cutting trees with axe and chainsaw.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ban&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ban&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows list of banned users or bans user by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ban&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;bed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;bed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать кровать и лечь спать в неё.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;blocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;blocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Blocks items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;building&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;building&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт здание из блоков указанного уровня&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;bt&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;type&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;roofType&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;createWindows&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;buildingofmaterial&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;buildingofmaterial&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт здание из выбранного материала&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;bm&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;material&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;roofType&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;createWindows&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;bunnytime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;bunnytime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать 100 кроликов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;cancelalldebtfromplayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cancelalldebtfromplayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Аннулировать долги, которые накопил игрок.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;carryall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;carryall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Позволяет переносить предметы в любом слоте инвентаря пользователя и удаляет проверку веса. Передайте \&#039;Ложь\&#039; для сброса в нормальное состояние.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;carryall&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;allowCarryAll&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;chattest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;chattest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spam a bunch of stuff to chat&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tagCount&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;gibberish&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;claimrect&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;claimrect&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Захватывает участки в указанном прямоугольнике.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;claim&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;xSide&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;ySide&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clear&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clear&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет объекты заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;removeActive&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;removeInactive&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearhistoryolderthan&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearhistoryolderthan&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;chat&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Clean up chat history from old messages. Reduces memory usage and may improve server performance. You need to provide number of days in world time to preserve.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;preserveDays&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearmap&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearmap&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;districts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалить все районы с данной карты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;DistrictMap&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearobjective&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearobjective&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Очищает цель пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearoldelections&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearoldelections&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалите запись о конкретных выборах или, если они не прошли, обо всех предыдущих выборах.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearrubble&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearrubble&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает булыжники вокруг игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearstomach&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearstomach&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Опустошить ваш желудок&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;clearstomach&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clothes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clothes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns SkillScrols items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;co2&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;co2&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Изменяет CO2 PPM на X&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ppm&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;crafting&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;crafting&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns CraftingStation items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;cranes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cranes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Setup a test environment for cranes.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;createaccount&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;createaccount&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates an account with specified name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;createdebt&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;createdebt&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт долг между двумя игроками в указанной валюте.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;lender&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;borrower&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;paybackAmount&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;interest&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;daysTillDue&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;currencyName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;creative&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;creative&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Remove restrictions and gives you every skill at max level.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;creative&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;currencies&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;currencies&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всей игровой валюты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;debug&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debug&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переключает отображение отладки гражданских процессов. Передайте \&#039;ложь\&#039;, чтобы увидеть только себя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;allUsers&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;debuganimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debuganimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Enables debug on the nearest animal, or disables it if already enabled.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dba&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;follow&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroyAllOthers&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;delete&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;delete&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Безвозвратно удаляет должность.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;deleteaccount&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;deleteaccount&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Deletes an account even if there is still currency on it.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;destroy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;destroy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Destroys the meteor in orbit.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;destroyedatmosphere&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;destroyedatmosphere&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;percent&#039;, &#039;Single&#039;, &#039;0.5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;time&#039;, &#039;Single&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;digest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;digest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Turn calories into waste&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dinnerbell&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dinnerbell&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сделать всех животных голодными.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;disconnect&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;disconnect&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Disconnect client with a long message&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;discoverall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;discoverall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Discovers all items in game&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;distributionstation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;distributionstation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates and applies a Distribution Station.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;fixedCount&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;itemMax&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;itemDistribute&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;itemCountMax&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;carried&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;distributionstationcarried&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;distributionstationcarried&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates and applies a Distribution Station with carried items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dummy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dummy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает клона&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dumpall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает все вещи из вашего инвентаря.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpall&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dumpcarried&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpcarried&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает переносимые в руках вещи.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpcarried&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dumpselected&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpselected&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает все предметы из слота выбранного на панели быстрого доступа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpselected&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;durability&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;durability&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает прочность предмета в руках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;durability&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;eat&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;eat&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Насыщает вас до максимума&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;eat&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;economics&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;economics&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all the various parts of an economy.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ordersPerStore&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;stores&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;economy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Economy items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;edit&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;edit&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Изменяет объект заданного типа. Можно выбрать по имени или ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;partialObjectNameOrId&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;elections&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;elections&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список текущих выборов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;elevator&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;elevator&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Setup an elevator for testing&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;evict&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;evict&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Evict the targetted user, or self if none is targeted.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;evict&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;exceptional&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exceptional&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Throws an exception, very useful&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;exchange&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exchange&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт 2 тестовых обменника, один для пользователя и один для другого пользователя. Добавляет несколько записей и выполняет тесты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;failelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;failelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Закончить голосование с отрицательным количеством голосов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Begin the meteor impact sequence&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fastforward&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fastforward&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Ускорить время. 0 для остановки.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ff&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fillmeup&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fillmeup&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет случайный предмет в инвентарь пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;finishelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;finishelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно завершить указанные выборы, добавив голос, если передан параметр true (по умолчанию).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;addVote&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fly&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fly&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает режим полета&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fly&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;foldouts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;foldouts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generates some test combinations of foldout lists. Can optionally set the level of nesting.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dbgf&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nestingIterations&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;followanimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;followanimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Toggle following the nearest animal.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fola&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;food&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Food items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;forcegive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;forcegive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выдаёт вам предмет (принудительно, игнорирует ограничения)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fgive&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;frown&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;frown&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Нахмуриться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fuel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Заправляет выбранное (управляемое) транспортное средство.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fullreset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fullreset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает все навыки в не изученное состояние&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fullstockpile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fullstockpile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generate a full stockpile&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;generators&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;generators&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Generator items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;getpathtoitem&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;getpathtoitem&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт ресурсы необходимые для изготовления чего-либо&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;give&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт вам предмет&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givealltools&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givealltools&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Give all tools of the particular tier. Without specific tier a chest with all tools will be spawned&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gat&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tier&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;giveallvehicles&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveallvehicles&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Give all vehicles and hammer (no elevator, no crane)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gav&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;giveglobalmarkerrights&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveglobalmarkerrights&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Assign the current player to a new title that has global markers rights.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givepointsme&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givepointsme&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дать себе очков специализации&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;point&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;number&#039;, &#039;Single&#039;, &#039;10000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givepointsto&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givepointsto&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дать очки навыков другому игроку&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;giveremoveitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveremoveitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts to give the user all of the items, then remove them&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givetreasuryrights&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givetreasuryrights&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Assign the current player to a new title that has treasury rights.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;greenthumb&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;greenthumb&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать случайные растения&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;trees&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;grin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;grin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Оскалиться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;hammers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hammers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выполнить серию команд в чате для тестирования игры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;help&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;help&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все доступные команды и скрытые подкоманды. Принимает строку для отображения подходящих команд.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;?&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;language&#039;, &#039;SupportedLanguage&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;helpful&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;helpful&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает всю справку, включая подкоманды.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;language&#039;, &#039;SupportedLanguage&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;hidden&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hidden&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать скрытые предметы&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;hitworldlayers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hitworldlayers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Triggers world layers to act as if they were hit by a meteor.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;home&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;home&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn a few rooms with housing value.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;housing&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;housing&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Housing items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ignore&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ignore&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows your Ignore List or adds the player to the Ignore List by the name or remove if the player is on the list already&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ignore&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ignoreUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;impact&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;impact&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make the meteor strike instantly.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;import&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;import&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Импортировать строение из строки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;importString&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;industrialelevator&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;industrialelevator&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Setup an industrial elevator for testing&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;interactitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;interactitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts to give the user all items and interact with them&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;interactobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;interactobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts to interact with all objects in the world&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;joinserverchannel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;joinserverchannel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;voice&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Подключение к серверу голосового чата&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;kick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;kick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Кикает пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;kick&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;kickUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;killplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;killplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убивает все растения в области. Передайте параметр true, чтобы полностью их удалить.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;killtrees&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;killtrees&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Срубает все деревья в области. Передайте параметр true, чтобы полностью их удалить.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;landlord&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;landlord&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn a room for a test user, make us a tenant.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;lastplayeronearth&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;lastplayeronearth&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать всех созданных клонов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;level&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;level&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выравнивает землю&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;level&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;levelup&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelup&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Levels up a string matching the passed skill\&#039;s name to the max.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;levelup&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;levelupall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelupall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Поднять все навыки на 1 уровень разом (без квитанций).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;num&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;levelupuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelupuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Повышайте уровень жителя на один. Уровни по умолчанию, которые вы повышаете.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;list&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;list&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает все объекты заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listadmins&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listadmins&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает список всех администраторов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listdems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listdems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех демографических групп и кто в них находится.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listunobtainableitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listunobtainableitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список предметов которые не могут быть изготовлены.  Помните, некоторые из них и не должны изготавливаться, например камни.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список всех известных пользователей, показывая имя и ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;login&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;login&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;voice&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Подключение к голосовому серверу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;makeuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makeuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create test user with a specified name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;caller&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;makeusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makeusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create test users up to the given amount (default 5)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;makevisible&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makevisible&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make the meteor enter the targetable range, or the specified angle if one is passed in.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;angle&#039;, &#039;Single&#039;, &#039;300&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;mark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает метку в этом месте.  Принимает дополнительный текст для метки.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;mark&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;markglobal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;markglobal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Drops a global waypoint at the current position.  Accepts an optional text string for the waypoint.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;markglobal&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;massinteract&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;massinteract&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Использует выбранный инструмент на окружающих вас блоках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;size&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;massplant&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;massplant&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать группу одинаковых растений&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;yield&#039;, &#039;Single&#039;, &#039;0.8&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;trees&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;metime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;metime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает заданное количество клонов вашего персонажа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;midnight&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;midnight&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на полночь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;mute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows list of muted users or mutes user by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;mute&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;mydems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mydems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех демографических групп и статус конкретного пользователя (или статус вызвавшего команду, если параметр не был указан).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;myrecurring&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;myrecurring&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Display all recurring transfers for the given user&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;specifiedUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;noah&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;noah&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns given number of all animals&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;noon&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;noon&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на полдень.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;noon&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;notalents&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;notalents&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает все таланты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;notalents&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;notificationstest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;notificationstest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spam a bunch of stuff to notifications&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;now&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;now&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сообщает текущее время.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;objects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn all of the objects containing a string in its name. If they have text, add that too, can optionally set the string range.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;objectstring&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;textLengthMin&#039;, &#039;Int32&#039;, &#039;3&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;textLengthMax&#039;, &#039;Int32&#039;, &#039;40&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;oneshot&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;oneshot&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убивает животных вблизи&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;openserverui&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;openserverui&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Открывает интерфейс сервера, если пользователь в локальной игре.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;serverui&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ownall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ownall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Захватить всю собственность&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;owner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;owner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сменить владельца текущей собственности&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;owner&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;newOwner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ownnone&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ownnone&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Аннулировать ваше владение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;payeverytick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;payeverytick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Enable debug command to pay recurring transfers every tick.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;pickupblock&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;pickupblock&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts picking up all world block objects in the world&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;pipes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;pipes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает установку для тестирования труб.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;placeallworldblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placeallworldblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts placing all world block objects in the world&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;placegarbage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placegarbage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempt to place a bunch of garbage bags in the world.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;placeobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placeobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts placing all objects in the world twice&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;players&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;players&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Возвращает список игроков в сети&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;playtime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;playtime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает игровое время указанного игрока или своё, если игрок не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;playtime&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;other&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;poorbunnies&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;poorbunnies&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убить всех животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;die&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;power&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;power&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Power dependent items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;predatorsprotected&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;predatorsprotected&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Стать невидимым для хищников&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;safe&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;propertyclaimtool&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;propertyclaimtool&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Test claiming and unclaiming property.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;rain&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rain&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Makes meteorites rain down the sky, accepting the number to send and how long between them.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;timeBetween&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;raisesealevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;raisesealevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Raises the sea level by a passed in amount.  Careful with this one!&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;val&#039;, &#039;Single&#039;, &#039;1.5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;rate&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rate&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает или задаёт множитель прироста очков навыков.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillRate&#039;, &#039;Single&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;record&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;record&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает режим оператора для записи&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;record&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;regenlayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;regenlayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Регенерирует слой мира восстанавливая состояние в котором он был сразу после создания.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;layerName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;remove&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаление типов блоков в пределах заданной области&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;isTurnToGlass&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeaccountmanager&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeaccountmanager&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать игрока из управляющих банковским счетом с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeaccountuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeaccountuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes user from bank account with ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeadmin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeadmin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes user as an Admin by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeallbut&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeallbut&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes all block types except the specified type within a specified area&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;removeallbut&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;isTurnToGlass&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeconst&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeconst&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалить текущую конституцию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removedeadplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removedeadplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать мертвые растения в зоне.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;50&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeinvalidownables&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeinvalidownables&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Check deeds and remove contained ownables that do not belong to them&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removenearestglobalmark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removenearestglobalmark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes the nearest global waypoint to your current position.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;removenearestglobalmark&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removetalent&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removetalent&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет талант по названию&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;talentdel&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;talentType&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;rename&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rename&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переименовывает титул.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;newName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;repairall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;repairall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;rooms&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Чинит все сломанные комнаты. Выполнение может занять длительное время и очень нагрузить сервер, поэтому используйте команду только когда сломано много комнат&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;reset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;reset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;tutorials&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Resets the tutorial, including record of given items (which menu option does not do).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resettime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resettime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбросить время суток, чтобы оно соответствовало часам.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;resettime&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resetworldcaches&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resetworldcaches&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбросить Кэш карты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resident&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resident&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make the targetted user a resident on the deed at your current position.  Use \&#039;self\&#039; if no target asset.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;res&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resources&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resources&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Resources items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;road&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;road&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт дорогу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;road&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;length&#039;, &#039;Int32&#039;, &#039;25&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;width&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;buildTypeVal&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;bottomType&#039;, &#039;Int32&#039;, &#039;2&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;runtest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;runtest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Run a specific test.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;testname&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;runtests&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;runtests&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выполнить серию команд в чате для тестирования игры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;save&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;save&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сохранить Мир!&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;scrols&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;scrols&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns SkillScrols items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;sealevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sealevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает текущий уровень моря и насколько он вырос.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;sea&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;servercrash&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;servercrash&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Команда для принудительной остановки сервера&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;set&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;set&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на указанный час&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;hour&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setaccountowner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setaccountowner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Manually set an account creator.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setlayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setlayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает слой мира на определенное значение или случайное значение из диапазона.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;layerName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;value&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;maxValue&#039;, &#039;Single&#039;, &#039;NaN&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setpollutionactive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setpollutionactive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Activates/deactivates pollution layer updating.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;isActive&#039;, &#039;Boolean&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setpowercost&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setpowercost&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Reduces power consumption of all existing objects withing a given radius to passed value (defaults zero).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;cost&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setreputation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setreputation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Команда устанавливающая репутацию пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;rep&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;clampValue&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setreputationrelative&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setreputationrelative&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Задаёт репутацию пользователя относительно другого&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;fromUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;rep&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setspawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setspawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Перемещает точку возрождения туда, где вы сейчас находитесь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;sewage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sewage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает установку для тестирования труб.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;sewagevillage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sewagevillage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать деревню, в которой будет канализация.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;showgovernment&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showgovernment&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает список активных элементов правительства.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;showsupportedlanguages&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showsupportedlanguages&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;List all supported languages with short codes&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;showtick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showtick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображать время до следующего такта гражданского права.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;shuffleblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shuffleblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns and shuffles different blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;shuffleobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shuffleobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a large number of random WorldObjects.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;100&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;smile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;smile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Улыбка&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;smirk&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;smirk&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Ухмыляться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spamdb&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spamdb&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spams database operations, in the hopes of reproducing errors or lag&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;numSeconds&#039;, &#039;Single&#039;, &#039;30&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;numWriteThreads&#039;, &#039;Int32&#039;, &#039;16&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт предмет в здании&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;claim&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnaccounts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnaccounts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать новые банковские счета для каждого игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnallplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnallplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт ряд растений определенного возраста&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;allplants&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;growth1&#039;, &#039;Single&#039;, &#039;0.3&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;growth2&#039;, &#039;Single&#039;, &#039;0.6&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;growth3&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnanimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnanimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт какое-то количество животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;animal&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;Hare&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnconst&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnconst&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт пустую конституцию, если она отсутствует.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawncrafting&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawncrafting&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates a craft setup where output from one thing is input to another.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;copies&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawncrater&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawncrater&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create a crater at the current position.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;size&#039;, &#039;Single&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;addPollution&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawndems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawndems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generate some demographics.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовое голосование.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;forceFinish&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawngov&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawngov&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create all the government objects in their needed buildings near you, ratify the constitution, and add at least one of each civics object to their tables.  Pass \&#039;fales\&#039; to make the constitution not require elections to make changes.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;requireElections&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnlaws&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnlaws&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт несколько тестовых законов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnplant&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnplant&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать растение или растения в ряд с увеличивающимся возрастом&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;plant&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;Birch&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnrubble&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnrubble&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дождь из булыжников вокруг игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockTypeName&#039;, &#039;String&#039;, &#039;Granite&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;rubble&#039;, &#039;Int32&#039;, &#039;32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnzoningoffice&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnzoningoffice&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn a zoning office, passing the number of maps and districts in each. Defaults to a lot (3 maps with 100 districts each).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;maps&#039;, &#039;Int32&#039;, &#039;3&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;districtCount&#039;, &#039;Int32&#039;, &#039;100&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;steamsale&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;steamsale&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт каждому игроку указанную сумму&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gabe&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Single&#039;, &#039;1000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;stockpile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;stockpile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт склад содержащий указанные предметы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;item1&#039;, &#039;String&#039;, &#039;LogItem&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;item2&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;item3&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;item4&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;item5&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;storages&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;storages&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Storage items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;store&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;store&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a store with storages and random trade offers.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;offers&#039;, &#039;Int32&#039;, &#039;6&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;targetowner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;targetowner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сменить владельца выбранной цели&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ownit&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;newOwner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;targetto&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;targetto&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместить другого игрока на xyz координаты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;task&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;task&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;tutorials&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Starts specific tutorial task by name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;taskName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tax&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tax&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Взымает налог во всех валютах на указанную сумму, в казну по умолчанию или на указанный счёт.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Single&#039;, &#039;1000&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;accountID&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tech&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tech&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns some things (objects, blocks, etc) at a certain tech tier&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tier&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;techtree&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;techtree&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Builds every WorldObject in an appropriate building and fills it with fuel&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;techtreesimulation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;techtreesimulation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Воссоздать дерево технологий&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;test&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;rooms&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверяет является ли текущее окружение помещением, и если нет, то объясняет почему.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;testbows&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testbows&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Испытать лук и стрелы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;testgameactions&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testgameactions&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Tests all the actions in the game by making laws for them and performing them.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;testtreasury&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testtreasury&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a test treasury, grants related privileges to the user, opens UI, allocates taxes.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;thirdperson&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;thirdperson&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает вид от третьего лица&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ticknow&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ticknow&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно вызвать такт обработки системы гражданского права.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;todark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;todark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Телепортироваться на противоположную сторону мира&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;toggle&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toggle&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Toggles the show state of a UI, by UI prefab name&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;uiName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tolltrigger&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tolltrigger&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create a test toll object triggering some basic stuff.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tools&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tools&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Tools items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;toplayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toplayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместиться к жителю.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;tpto&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;toworldposition&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toworldposition&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Телепортироваться на xyz или xz координаты. При указании двух координат высота определяется автоматически.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;tp&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;yOrZ&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;-2147483648&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;trample&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;trample&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Вытаптывает окружающие земли&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;trashcity&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;trashcity&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Просто в случае, если вам нравится жить НА СВАЛКЕ&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unassign&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unassign&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает указанный титул у пользователя, или у себя, если параметр не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;unassignUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unban&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unban&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Снимает бан с пользователя по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unban&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unclaim&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unclaim&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Освобождает участок на котором вы стоите&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unclaim&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unclaimabandoned&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unclaimabandoned&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Освободить участки по всему миру, владелец которых не входил в игру в течение X дней&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;days&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unmute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unmute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Unmutes user by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unmute&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unpollute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unpollute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Unpollute an area. Remove dead plants and replace dirt on grass blocks.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;fullReplacement&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unstuck&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unstuck&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается высвободить вашего персонажа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unstuck&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unstuckvehicle&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unstuckvehicle&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается вытащить технику на которую вы смотрите&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;freecar&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unwhitelist&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unwhitelist&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Исключает пользователя из белого списка по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;updatedems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;updatedems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно обновить демографию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;useractivity&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;useractivity&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список игроков и время когда они были в сети.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;vehicles&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vehicles&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns vehicle items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;vetoelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vetoelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Veto an election.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;village&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;village&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт деревню&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;type&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;vote&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vote&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проголосовать в указанных выборах за указанного кандидата.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;winner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;warnuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;warnuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет игроку предупреждение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;warnUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;warning&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whatami&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whatami&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Посмотреть звание основанное на ваших навыках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whitelist&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whitelist&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает пользователей в белом списке или добавляет пользователя в белый список по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whoami&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whoami&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает ваш ID&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whois&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whois&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает ID указанного пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;winelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;winelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно назначить указанного кандидата победителем выборов, или вариант \&#039;да\&#039; для голосования \&#039;да-нет\&#039;.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;winner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;work&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;work&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Тратит калории&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;work&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;useCalories&#039;, &#039;Int32&#039;, &#039;100000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;worldobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;worldobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a large number of WorldObjects of the given name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;worldObjectItemName&#039;, &#039;String&#039;, &#039;WorkbenchItem&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;yawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;yawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Зевнуть&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;zeropoint&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;zeropoint&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Build Zero Point place and teleport to it&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sizeX&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;sizeZ&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=546</id>
		<title>Модуль:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=546"/>
		<updated>2021-02-15T01:58:14Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Газ, побочный продукт дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fedeartion Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fedeartion Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FedeartionMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hunting Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hunting Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Hunting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuntingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инертный газ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Активный газ необходимый для дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;14&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;65&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;50&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Агава на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Листья агавы, приготовленные над костром&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа очки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;23&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа плащ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;22&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Анализатор почвы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измерительный инструмент позволяющий измерить параметры окружающей среды влияющие на растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший свежий ананас&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас и его друг рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Домашний рецепт смеси из вареного риса и фруктов. Мало того что они прекрасно сочетаются, вы просто попробуйте их обжарить.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ананас, обугленный над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Арматура&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ребристые стальные стержни для усиления построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аррастра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивная каменная мельница из движущихся валунов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощёная поверхность из асфальта и бетона. Прочна и чрезвычайно эффективна для любых колёсных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетонная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Асфальтобетонная рампа 4 x 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;63&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый и тяжёлый камень иногда использующийся в строительстве. Базальт образуется при застывании лавы излившейся на поверхность Земли. Основа всех пород в океанах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальтовый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базальтовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Баллон углекислоты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;C O2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для сотворения пенных фантазий!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бандана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Банк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам создавать, использовать и настраивать банковские счета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Беговые кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Облегченная обувь для бега.  Повышает скорость передвижения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белые грибы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Белый гриб&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Переработанная нефть используется для заправки машин и генераторов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензопила&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пила с мотором, оптимальна для валки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Берёзовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Биодизель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дизельное топливо из растительного или животного жира.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Блюдо «Матёрый медведь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто потому, что «медведь» не означает, что это действительно медведь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобовая паста&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дробленые бобы могут использоваться как загуститель или усилители вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кашеобразная смесь, в какой-то мере заменяющая белок при вегетарианском питании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой ковёр, что бы закрыть это странное пятно.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Рюкзак для выживания, который поможет вам больше, чем простой рюкзак.  Увеличивает максимальный переносимый вес на 10 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая бочка для транспортировки жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секвойя - это хвойная порода дерева, которая легко распознается по выраженной красной коре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочные брюки с узкой посадкой. Брюки - это элемент одежды, которые носят от талии до щиколотки, ткань которых охватывает каждую ногу отдельно (а не свисает вокруг обеих ног, как у робы, юбки или платья).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бумага&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Это бумага.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бюро переписи населения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются демографические группы, используя данные о населении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ванна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фарфоровая ванна для тех случаев, когда вам нужно помыться или просто расслабиться&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёная сосиска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Варёные сардельки, возможно, не так хороши, как жареные, но довольно вкусны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёные зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тарелка простых варёных злаков, в которые можно добавить фрукты, чтобы сделать вкусную кашу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вашгерд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее концентрировать руду. В результате стекания образуются влажные хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для создания основных вещей и других верстаков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мастерская для высекания из камня разных предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак колесника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ловушка для ловли речной рыбы. Её можно использовать только в пресной воде, так как она слишком мала, чтобы поймать более крупную океанскую рыбу. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Использует ветер для получения механической энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная турбина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Генерирует электричество при помощи ветра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Взлохмаченные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вибрационный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винегрет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На случай если вы хотите скушать что-то красное без мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винтовой пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Заостренная стяжка из металла, используемая в производстве для скрепления материалов друг с другом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вода это богатый ресурс. Пресную воду можно найти в реках и озерах, а соленую - в океане. Помимо того, что вода является домом для рыб, она необходима для функционирования различных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водяное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Получает механическую энергию от водяного потока.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волоконный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наполнитель - ингредиент, используемый в различных удобрениях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волчья туша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвый волк.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выносной пульт деревянного лифта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для управления ближайшим деревянным лифтом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вырезка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальный кусок мраморного мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гвоздь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гвозди, используемые в строительстве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потребляет большинство видов топлива для производства энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор загрязнения воздуха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Объект разработчика для тестирования загрязнения воздуха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигрометр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Показывает состав воды в окружающей среде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Глина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крайне мелкозернистая осадочная порода образовавшаяся в результате выветривания. Пластичная когда влажная, ломкая когда сухая, глина непроницаема для многих жидкостей и полезна для многих промышленных и экзогенных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелый камень с несколькими применениями в строительстве. Гнейс это метаморфическая горная порода, возникающая при кристаллизации под высоким давлением на большой глубине.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова барана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пушистая но мёртвая, голова бизона на стене.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гофрированная сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Особенно полезен для промышленных зданий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень, полезный при строительстве. Может содержать различные руды. Гранит возникает после остывания магмы, глубоко под землёй. Один из наиболее распространённых континентальных камней!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранитный щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гранитная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грибы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка грибов приготовленных на углях. При правильном приготовлении грибов можно удалить некоторые токсины.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный грузовик для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грунтовая дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная деревянная дверь. Может быть заперта от некоторых игроков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крепкая и стойкая дверь из гофрированной стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;934&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Двигатель, производящий энергию потребляя топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дельфин Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дельфин Эко, бог ошибок в ECO. Обращайтесь с осторожностью и опрыскивайте водой, чтобы сохранять влажным.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с матрасом&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гораздо более удобная фабричная кровать из ткани.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с соломой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отлично, колючая и ужасно неудобная кровать. Но, по крайней мере, она держит вас подальше от земли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тележка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тележка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;900&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;890&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое колесо для использования в деревянных транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота с окошками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лифт для перевозок по вертикали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивное дальнобойное оружие для охоты. Для использования требуются стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;889&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сухой деревянный туалет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевый салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Диван&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Миленький диванчик для отдыха. Теперь с комнатой для ваших друзей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доменная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная замена сыродутной печи, позволяющая производить сталь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дорожный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический знак, который особенно полезен при размещении рядом с дорогой для предоставления информации или инструкций участникам дорожного движения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из лиственных пород, используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из хвойных пород дерева используется для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска объявлений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Доска для размещения договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесная масса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Побочный продукт производства пиломатериалов, древесная масса может быть пережжена в раствор или спрессована в бумагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;, &#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Древесная масса и грязь являются отличным наполнителем для удобрений. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Черный остаток, состоящий из углерода и любой оставшейся золы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная железная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная золотая руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная медная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный нефтяной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлак, который был раздроблен в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжевое тесто&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тесто на закваске с добавлением дрожжей, которое поднимается при выпечке.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грибок с потрясающими свойствами разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дубовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Еловое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ель - это хвойная порода дерева, иногда называемая белым деревом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глубоко прожаренная камассия. Немного жирновата&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная на костре рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;По крайней мере, чешуи больше нет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренная сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренное филе зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Что угодно станет лучше при тщательном прожаривании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареное на костре мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прокопчённая поверхность этого неопределённого мяса покрыта золотистой корочкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаркое на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жатка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро собирать большое количество растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся железный стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Цельная железная пластина используемая в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочное железное колесо, способное выдерживать вес более тяжелых транспортных средств, чем простые деревянные колеса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный железный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая железная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железный серп, используемый для сбора урожая или покоса травы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ЖелезныйПоршень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подвижный компонент, передающий усилие. Иногда может функционировать как клапан.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал с арматурным каркасом внутри.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Цемент&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жёлудь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкий азот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезно для быстрого охлаждения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкостный конвертер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тестовый верстак использующий жидкость.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загуститель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется при создании коллоидов для раскрытия аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заклёпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический элемент, использующийся для соединения конструкций.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обгорелые листья агавы слишком жилистые чтобы съесть их полностью, но вы можете их жевать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная кукуруза содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Россыпь равномерно запечённых луковиц камассии. Мягких внутри и золотистых снаружи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная свекла содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная пальмовая сердцевина содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое жаркое&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обвязанное жаркое, запечённое до совершенства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченное мясо менее жирное, чем при других методах приготовления.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённый корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запечённый корень таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запеченный помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченные томаты может и не выглядят такими яркими и сочными, как сырые, но они всё равно очень вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зародыш зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зародыш зерна, побочный продукт обмолота, является репродуктивной частью зерна, прорастающей при посеве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заряд взрывчатки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Разорванный на части камень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земля&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земляная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Земляная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;61&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знак Стоп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дорожный знак, используемый для уведомления водителей, чтобы они полностью остановились и убедились, что перекресток свободен, прежде чем продолжить движение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами золота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный золотой брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зольное удобрение из шкуры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из кожной золы и наполнителей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Избирательная комиссия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Строение для определения процедур голосования.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень полезный при строительстве и в индустриальных процессах. Известняк это осадочная порода, преимущественно возникающая из уплотнённых останков морских организмов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняковый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Известняковая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Изогнутый лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изогнутый лук, который стреляет быстрее и мощнее чем традиционный деревянный лук. Для стрельбы нужны стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИТЕРСКИЙ ИНСТРУМЕНТ С ЧИТЕРСКОЙ СИЛОЙ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика - осушение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент исправления потопов! ЛКМ для удаления верхнего уровня жидкости. (Цельтесь в стену соприкасающуюся с жидкостью).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;68&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исполнительный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Должностные лица могут выполнять здесь разовые исполнительные действия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовому собирательству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутому инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современному инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современному сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Казна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет устанавливать налоги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Калитка из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Калитка, сделанная из хорошей гофрированной стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменистая поверхность из утрамбованного щебня. Она довольно долговечна и эффективна для любых колесных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;62&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для утрамбовки грунта на дорогах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;885&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный колодец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменный серп, используемый для сбора урожая или покоса травы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;888&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Куча камней.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Камень&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из обработанного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;935&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжная рубашка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скрывайтесь от животных!  Уменьшает дальность обнаружения животными.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжные штаны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скрывайтесь от животных!  Уменьшает дальность обнаружения животными.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Канализация&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сточные воды это побочный продукт использования воды в промышленных целях. Является источником загрязнения почвы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Капитолий&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Формирует основу правительства. Здесь создаётся конституция.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каша с добавками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густая каша из вареных зерен с легким фруктовым привкусом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратная челюсть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Челюсть&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратный горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квитанции землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бумага дающая вам право застолбить участок. Используется вместе с инструментом землемера.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;38&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кедровое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простые, обычные, повседневные, ширпотребные, непримечательные, типичные, банальные, скучные, стандартные, проходные, заурядные кеды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпич&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал, изготовленный из обожжённых блоков и раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпичный камин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кирпичный камин. Что может быть лучше, чем собраться у огня в холодный, пасмурный день.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Клапан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство, которое регулирует, направляет или контролирует поток жидкости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выпечке, открывающие навык: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выплавке, открывающие навык: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о гончарном ремесле, открывающие навык: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о добыче нефти, открывающие навык: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о каменной кладке, открывающие навык: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о композитах, открывающие навык: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о кулинарии, открывающие навык: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о мельничном деле, открывающие навык: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о механике, открывающие навык: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о основах инженерного дела, открывающие навык: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о передовой кулинарии, открывающие навык: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о плотницком деле, открывающие навык: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о портняжном деле, открывающие навык: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выпечке, открывающие навык: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выплавке, открывающие навык: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой каменной кладке, открывающие навык: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой кулинарии, открывающие навык: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о производстве бумаги, открывающие навык: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о фермерстве, открывающие навык: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об обработке стекла, открывающие навык: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об удобрениях, открывающие навык: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о промышленности, открывающие навык: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница по электронике, открывающие навык: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница про разделку животных, открывающие навык: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книжный шкаф&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для хранения знаний и информации; ведет к ратуше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кнопка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посылает сигнал окружающим объектам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кожа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Толстая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Колышек землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется, чтобы застолбить, освободить или изучить участок.  Когда нужно застолбить: - Удерживайте Ctrl, чтобы создать новую территорию. - Удерживайте Shift, чтобы добавить к ближайшей территории. Когда нужно освободить: - Удерживайте Ctrl, чтобы освободить все участки текущей территории. - Удерживайте Shift, чтобы объединить участок с близлежащей территорией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные берёзовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные дубовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные еловые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные кедровые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пальмовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пихтовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный композитный лук из стекловолокна, превращающий охоту в развлечение. Для стрельбы нужны стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Смесь различных наполнителей, которая даёт преимущества обоих&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компост&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкуснейшее разложившееся органическое вещество, которое может быть использовано для удобрения культур. Компост создается с течением времени, когда органический материал остается на открытом воздухе для разложения.  В Eco это достигается путем сбрасывания органического вещества на землю, где со временем он превратится в компост.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компостное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Компостное удобрение - это классическое удобрение с минимальными усилиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компьютерная лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место, где вы можете сидеть целый день и играть в видеоигры! Или работать над сложными исследованиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кондитерские изделия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень жирное тесто на закваске для приготовления вкусной выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат железа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат меди&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корзина с солью&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Корзина соли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Spices&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткие брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Штаны капри - брюки, которые длиннее шорт, но не такие длинные, как брюки. Они лишь чуть ниже колен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Косички&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стрижка, которую вам постоянно делала мама, пока вы не осознали, что можете поступить и по своему.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Костёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Готовьте как пещерный человек на неровном огне.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Котёл&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сосуд, используемый для нагрева жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет размещать и транспортировать материалы на территории.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кресло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобное кресло для отдыха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Крошечный склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 2x3x2 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглое лицо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лицо&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглый горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькие грибы&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Овощ, усыпанный тёплыми солнечными зёрнышками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этому кусочку кукурузы нужно много хорошего масла, чтобы замаскировать горелый вкус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузная мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высушенная и перемолотая кукуруза; выглядит как грубая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузные оладьи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эти хорошо прожаренные кукурузные вкусняшки, одновременно хрустящие и вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузный крахмал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кукурузный крахмал, полученный из сердцевины ядра, можно использовать в качестве загустителя для соусов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кухня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зона приготовления пищи, позволяющая создавать более сложные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для изучения научной стороны приготовления пищи! Наука рулит!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанной древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;949&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лазер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ИЗБЕГАЙТЕ ПРЯМОГО ВОЗДЕЙСТВИЯ НА ГЛАЗА&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Какие-то жутковатые водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лампочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая лампа с проволочной нитью накаливания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лёгкий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Меньше чем ваш стандартный трехдневный рюкзак. В него помещается не так много всего, но зато он делает вас проворнее.  Повышает скорость передвижения и увеличивает максимальный переносимый вес на 5 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ледник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ящик льда. Это даже в названии!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Без каких-либо дрожжей лепёшка не особо пышна, но всё равно довольно вкусна.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лесопилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для распилки древесины на пиломатериалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листовая сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Покрытая слоем эпоксидной смолы, эта сталь не ржавеет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листья агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Из сочных листьев агавы можно приготовить очень хорошую еду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лисья туша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая лиса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лосось.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люстра со свечами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый висячий канделябр.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Магазин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет продавать и покупать предметы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная телега&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая деревянная тележка для крохотных перевозок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшая бытовая мойка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький коврик, когда у вас просто не было достаточно материалов, чтобы сделать больший.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 3x3x3 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький столик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На самом деле больше тумбочка, чем стол, реально.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маска говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;АУУУУУУУУУУУУУ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Растительный жир, выделенный для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масляный настой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Душистое масло стало намного лучше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медвежий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете нести столько же, сколько медведь! Не совсем правда, но это поможет вам нести больше.  Увеличивает максимальный переносимый вес на 15 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами меди.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный медный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает пищевые ресурсы перемалывая их каменным жерновом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мех&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкая, пушистая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Механический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Миндальное печенье&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшое круглое печенье с черничной начинкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто моллюск.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Молоко, хотя, возможно, не от животного.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моргающие веки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глаза&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Морской еж.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мотыга&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная мука подходящая для всех видов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука из желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Желудёвая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мусор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отвратительная куча мусора. Неприятная на вид, а также источник загрязнения земли. Захороните под землёй, чтобы смягчить эффект.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;64&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот гриб может быть ядовит. Вероятно, неразумно есть его сырым, но если повар правильно его приготовит, то гриб станет съедобным. Ешьте на свой страх и риск!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясное рагу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое мясное рагу. Отличный источник белка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бульон, сваренный из мяса животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень похоже на черничный пирог, до краёв набитый сочным мясом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясные обрезки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрезки мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясо для жаркого&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перевязанное и готовое к приготовлению мясо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Накачанный торс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Торс&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Наковальня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твердый кусок металла, используемый для перековки слитков в инструменты и прочие полезные вещи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;925&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закреплённая на стене свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная свеча.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Неуклюжая шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дурацкий сомбреро, который никому не подходит. Вы чувствуете себя в нем слишком неловко, чтобы носить его.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтеперерабатывающий завод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наборы труб и резервуаров, для переработки сырой нефти в нефтепродукты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ископаемое топливо, необходимое для производства бензина, пластмасс и асфальта. Его добыча, транспортировка и сжигание негативно влияют на экологию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бури, детка! Бури!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренная луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жилистая сладость, очень похожая на сладкий картофель, хоть и слегка почерневшая от жара костра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок идеально обжаренного стейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обломки дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изрубить остатки, которые необходимо разбить, для большей пользы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обработанное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тщательно отбитое мясо, готово к приготовлению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрамлённое стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекло укреплённое стальной рамкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрубок карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрубок карнегии - это базовая, лёгкая древесина, заготовленная из кактуса карнегии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из мягкой древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для готовки на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки на костре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для основ инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов основ инженерного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для портняжного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность работы портного&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для производства бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность производства бумаги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для разделки животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов разделки животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для удобрений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов удобрений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для фермерства&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов фермерства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Волосы с самым обычным блеском.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощная смесь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эклектичное расположение овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сытный бульон из разнообразных овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной суп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кто знал, что растения в растительном бульоне могут быть настолько вкусными?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оксид кальция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Химическое соединение использующееся в производстве стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Окунь. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оленина «Веллингтон»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясная вырезка, окружённая выпечкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Олень Небокол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете услышать тихие крики Эско когда этот призрачный вапити размахивает рогами в воздухе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опора линии электропередач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может проводить энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осколок метеорита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Отварной рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий и пушистый.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Офис зонирования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются и переопределяются районы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Палатка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка, просто палатка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовая сердцевина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Собирается из внутренней части и растущей части пальмового дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хорошая свежая папайя&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Плоды папайи, обугленные над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грузовик работающий на пару.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;897&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой паровой двигатель вырабатывающий энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой трактор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трактор с паровым двигателем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паста из камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Распыленная камассия работает как превосходный загуститель и усилитель вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Патока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для растирания жидкостей высокой жирностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель режима транспорта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Toggle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Press to toggle digging / driving mode.    Digging Controls:  Left Mouse Button (LMB) - Hold to Dig  Right Mouse Button - Dump Contents  Left/Right - Rotate Platform  Forward/Back - Boom Up/Down  LMB + Mouse Up/Down - Arm Up/Down&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToggleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;49&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вид рыб из рода сардинопсов из семейства сельдевых.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Порода различной твердости, полезная для строительства, может содержать железную руду. Песчаник - осадочная порода, которая образуется, когда песок оказывается достаточно глубоко, чтобы литифицироваться. Иногда сохраняются формы дюн и рябь из древней пустыни или пляжа!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полностью кирпичная печь, удобна для выпечки самых разных лакомств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Годится для обжига кирпичей и керамики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига цемента&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающаяся печь, производящая цемент и бетон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирог «Медвежий коготь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, с отдельными секциями, напоминающими когти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирожок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная булочка с начинкой из мяса и грибов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пихтовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пихта - это хвойная порода дерева с приятным запахом сосны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая печь для приготовления более сложных блюд.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сочный плод, в изобилии усеянный довольно устрашающими колючками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Луковичный плод, использующийся для выращивания кактусов Цереуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневшие плоды кактуса. Излюбленное блюдо пустынных поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плотницкий верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стол для простых работ по дереву, для строительства и улучшения дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плуг парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приспособление для трактора, позволяющее быстро вспахивать землю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги Иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Яркий и горький побег, похожий на спаржу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пучок закрученных ветвей молодых папоротников; уникальное дополнение к еде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Повозка с мотором&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая телега для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;894&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Погрузчик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Малогабаритный погрузчик с ковшом. Отлично подходит для выемки грунта по плоскости или с небольшим уклоном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подложка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Основной материал для сложной электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсвечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый канделябр дающий немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Полевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Начитанные знают, что это фрукт, умные не используют его во фруктовом салате.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Чернота обугленности этого помидора могла бы здорово сочетаться с краснотой кожицы плода, если бы хоть что-то осталось не подгоревшим.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Поправки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются изменения к Конституции.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Портативный паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Паровой двигатель генерирующий механическую энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Правительственный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выборные должности создаются и настраиваются в кабинете правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресная лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый пшеничный хлеб без разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресс для чеканки монет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет создавать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Соединяет электронные компоненты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выплавки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для гончарства&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов гончарства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для готовки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для мельничного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов мельничного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов механики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для стеклообработки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для профессиональной переработки булыжников в прекрасный стройматериал.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;924&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак плотника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный стол для плотницких работ. Оснащён электродвигателем и сверхпрочными стальными пильными дисками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;923&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прокатный стан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для проката стали в строительные материалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Промышленный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;893&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой рюкзак для переноски предметов.  Увеличивает максимальный переносимый вес на 5 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На вид будто случайных овощей намешали, но вместе они образуют подобие салата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой сироп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простую смесь воды и сахара нагревают, пока сахар не растворится.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пункт обмена валюты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам обменивать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное зерно, которое наверняка станет полезнее после переработки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочие ботинки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  Decreases calories consumed when using tools by 10%.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое овощное рагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тушёное мясо с добавлением камассии и кукурузы. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Радиатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Использует проходящую сквозь медные пластины жидкость, для рассеивания тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Разделочный стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Колода и тесак для превращения сырого мяса в различные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Раковина для промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рассеиватель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная пластина рассеивающая получаемое тепло.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Растительные волокна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Урожай&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Регистратор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет настраивать и управлять титулами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резиновое колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резиновые колеса обеспечивают гораздо лучшее сцепление с дорогой и позволяют создавать более современные транспортные средства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резная тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жутковатая тыква, излучающая мистический свет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ремень с квадратной пряжкой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ремень с квадратной пряжкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Роботизированная сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Комплексный набор механизмов для создания сложных вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рольставня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка с пышными рукавами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Клёвая пиратская рубашка, в которой ваши бицепсы выглядят больше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ручной плуг&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент обработки полей для сельского хозяйства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Плуг&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Садовые сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная пара резиновой обуви, разработанная для защиты от воды, дождя и грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из папоротника на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сало&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вытопленное сало годится не только для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глиняная лампа, заправляемая жиром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ботфорты - это сапоги которые доходят до колен, или чуть ниже. Обычно они туже у голени, нежели у колена.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сарделька на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Даже сладкие парочки не едят один лишь сахар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахарный тростник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сборочная линия позволяет осуществлять массовое производство механических изделий&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборщик электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оборудование для создания электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая луковица бриллиантового цвета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно, не лучший овощ для жарки на углях, но эта свёкла, похоже, смогла выдержать процесс.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольная ботва&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свекольная ботва с характерным красным стеблем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольный салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко холодискуcа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семя бурой водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сенсорный конвейерный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервант&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда полки и шкафы недостаточно индивидуальны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервопривод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся привод, который позволяет контролировать угловое положение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сердцевина пальмы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пальмовая сердцевина, собранная с упавших ананасовых деревьев, которая была приготовлена на углях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сеялка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро высаживать растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Сеялка&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синтетическая резина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Синяя акула&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 5x5x5 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сладкий салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладость фруктов, бывает, хорошо сочетается с салатом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий камень с несколькими применениями. Сланец это осадочная горная порода, образовавшаяся из тонких слоёв глины или грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланцевый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сланцевая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смесь диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Салат с сладкой заправкой, довольно вкусный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дым, содержащий комбинацию загрязняющих веществ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;13&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;870&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная коса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современная коса, используемая для сбора урожая или покоса травы. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;873&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растений. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для добычи нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов добычи нефти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов композитов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов механики&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для обработки стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов передовой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для продвинутой каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный двойной уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;867&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Солнечный генератор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вырабатывает электроэнергию от солнца! Также хранит её для работы ночью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;750&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры мухоморов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Средний ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Средний коврик для средних применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная вывеска для шахты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная длинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;879&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная магазинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обрамлённая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обычная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся стальной стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный стальной лист используемый в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для утрамбовки грунта на дорогах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный стальной брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;876&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая стальная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева и камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стальной серп, используемый для сбора урожая или покоса травы. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;882&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Станция распределения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад для раздачи предметов новым игрокам.  Позволяет вам задать набор предметов который сможет забрать любой новый игрок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стартовый лагерь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка и небольшой склад, упакованные в один контейнер.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя бизона из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя бизона, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя волка из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя волка, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя выдры из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя выдры, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя совы из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя совы, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя дельфина. Что бы это значило?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прозрачный, твердый материал полезен не только для окон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекловолокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пластик, армированный стекловолокном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая дверь из стали и стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда так приятно иметь чистую одежду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная машина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зачем стирать вещи на стиральной доске руками, когда Вы можете бросить их в эту волшебную стиральную машину?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стойка для факела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подставка для факела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Факел]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для инструментов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для изготовления и ремонта инструментов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для исследований&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовый стол для исследования новых технологий и навыков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;931&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;941&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный искусным каменщиком.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возглавьте движение моды с лучшей одеждой и... волосами!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол риелтора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для управления и торговли правами и собственностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сточный фильтр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает неочищенные сточные воды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Странное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИИИИТЕЕЕЕР&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стрела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используйте с луком, чтобы охотиться за едой (или удивлять своих друзей, сбивая яблоки с их голов).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для строительных договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Старый камень&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный раствор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Связующая смола, полезна в качестве раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;928&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;938&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;950&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Суд, где создаются законы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сундук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Контейнер для хранения предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суровая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жирный кусок сырой рыбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая сарделька&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перемолотое мясо, набитое в кишку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сыродутная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трубообразная печка для плавки руды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Недавно добытое, свежее и сырое мясо. Наверное стоит приготовить, перед тем как съесть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырой бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот жирный кусок мяса выглядит самым вкусным из всех.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырые хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы обогащения руды. Утечка создает загрязнение грунта, убивает близлежащие растения и отравляет воду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тако с олениной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкусное блюдо из кукурузных лепешек и мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневший корень таро. Не самая вкусная еда, но это отличный источник энергии для первых тропических поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тачка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тачка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Терминал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тёсаное бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканевая накидка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканый пояс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Модный ремень из ткани, повязанный вокруг талии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок грубой ткани, выполнен из переплетённых волокон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тортилья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тонкая, пресная лепешка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Трансглютаминаза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Любой фермент, который можно использовать для связывания белков вместе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Треска.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда ты должен идти, ты должен идти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тунец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый аллигатор.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый бизон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Большая туша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый вапити.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша каймановой черепахи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая каймановая черепаха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша койота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый койот.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша снежной козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая снежная коза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша толсторога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый толсторог.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша чернохвостого оленя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый чернохвостый олень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый ягуар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушёное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясо, приготовленное в собственном соку, сохраняет сочность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый агути.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка выдры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая выдра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый заяц.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка индейки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвая индюшка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка краба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый краб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Круглый и большой&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Увядшие побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно унылый букетик вялых ростков папоротника, но по крайней мере питателен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Горючий минерал, при использовании в качестве топлива, даёт много энергии, но сильно загрязняет окружающую среду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из кровяной муки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кровяная мука является отличным источником азота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из меха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из меховых шкур и наполнителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из пепла камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение из золы камассии, хотя и не очень мощное, но является отличным источником калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из ягодного экстракта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отличное удобрение, содержащее смесь питательных веществ, в особенности много калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Деревянный шест, прикрепленный к леске и крючку. Используется для ловли рыбы из рек и океана.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;908&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;911&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;920&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;914&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;907&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;919&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;903&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;906&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;915&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;918&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшенный двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Более продвинутая версия двигателя внутреннего сгорания, обеспечивающая большую производительность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка бобов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка луковиц камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка риса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка сахарного тростника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян водорослей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ламинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян холодискуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор мухомора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Урна для голосования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Достаточно защищённая урна для голосования. Здесь жители могут предлагать свою кандидатуру на выборах правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ушастая аурелия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Факел&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшой источник света, помогающий бороться с темнотой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Факел&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фаршированная индейка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обратите внимание, в этой еде на два вида питательных веществ больше, чем в другой пище этого уровня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фермерский стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое рабочее место для изготовления удобрений и извлечения семян.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Флотатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее концентрировать руду. В результате стекания образуются влажные хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;944&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;948&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;947&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Форель.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фосфорное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фосфорные удобрения - отличный источник фосфора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый кекс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий, сладковатый хлеб с сочными фруктами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Помидор является фруктом, но вы обычно не добавляете его в фруктовый салат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый тарт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, которая отлично подойдет вам в любое время, чтобы быстро зарядиться энергией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы процесса концентрации руды. При неправильном хранении создаёт загрязнение, убивающее растения неподалёку и отравляющее источники воды. Захороните глубоко под землёй для нейтрализации эффекта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хенли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хрусткая вкусная корочка скрывает мягкое нутро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб с камассией&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хлеб с примесью луковиц камассии для придания вкуса и аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ледник из будущего со значительно лучшими охлаждающими свойствами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хрустящий бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дайте мне весь бекон и яйца, которые у вас есть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Целлюлозное волокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаётся из растительной целлюлозы аналогично синтетическим волокнам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цемент&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Необходимо укрепить это, чтобы использовать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Человеческие конечности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Конечности&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Несколько мелких диких ягод. Я твоя черника.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черничный пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потрясающее сочетание слоёной корочки и восхитительных ягод.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чешуйки золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокоэффективный проводник для тонкой электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунная плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальная печь для начинающего шеф-повара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело волка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно вкусные, съедобные грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Широкие бёдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бедра&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шкаф рыбака&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для создания удочек, вершей и подготовки морепродуктов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекловидный побочный продукт получаемый при плавке руды. Дроблёный шлак в основном используется при изготовлении бетона.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шляпа говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шорты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шорты `Карго`, идеально подходящие для прогулок на свежем воздухе. Более практичные, чем элегантные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штамповочная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для дробления, которая использует железные молотки для измельчения руды на мелкие кусочки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гнейсовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Песчаная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щековая дробилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощная машина, которая использует сжимающее усилие для дробления камней в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эколиксир&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полное решение для замены еды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экскаватор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Работает как погрузчик, но более универсален. Подходит для глубоких раскопок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экстракт черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сконцентрированный всплеск черничной благости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрическая настенная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная лампа требующая электричество.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для формовки или резки металла путем его деформации с помощью пресс-формы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлифовальная машина и фуганок в одном лице.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая машина с вращающимся лезвием предназначенная для изготовления различных металлических изделий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электродвигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric motor that converts electrical energy into mechanical energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эпоксидная смола&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезный материал для упрочнения, отверждения и других различных применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ядерное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Нестабильное ядерное топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Асфальтобетон&#039;, &#039;Гофрированная сталь&#039;, &#039;Железная труба&#039;, &#039;Железобетон&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Стальная труба&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Бобы&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Медная руда&#039;, &#039;Мусор&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Сырые хвосты&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Волоконный наполнитель&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Дубовое бревно&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Вода&#039;, &#039;Канализация&#039;, },&lt;br /&gt;
        [&#039;RoadType&#039;] = { &#039;Асфальтобетон&#039;, &#039;Земля&#039;, &#039;Каменная дорога&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Бобы&#039;, &#039;Жёлудь&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Сахарный тростник&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;TinyFurCarcass&#039;] = { &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, },&lt;br /&gt;
        [&#039;TinyLeatherCarcass&#039;] = { &#039;Туша каймановой черепахи&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Базовое исследование&#039;] = { &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, },&lt;br /&gt;
        [&#039;Базовое улучшение&#039;] = { &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Блок&#039;] = { &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Большая туша&#039;] = { &#039;Туша бизона&#039;, },&lt;br /&gt;
        [&#039;Валюта&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Гвоздь&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Квитанции землемера&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, },&lt;br /&gt;
        [&#039;Верстак&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Аррастра&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Доменная печь&#039;, &#039;Капитолий&#039;, &#039;Костёр&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лесопилка&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Палатка&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол портного&#039;, &#039;Сыродутная печь&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Чугунная плита&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Выкапывание&#039;] = { &#039;Деревянная лопата&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Каменная кирка&#039;, &#039;Кирка&#039;, &#039;Лопата&#039;, &#039;Современная кирка&#039;, &#039;Современная лопата&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Вытаптывающий&#039;] = { &#039;Каменная трамбовка&#039;, &#039;Стальная трамбовка&#039;, },&lt;br /&gt;
        [&#039;Грибок&#039;] = { &#039;Белые грибы&#039;, &#039;Кукейна&#039;, &#039;Мухоморы&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Дерево&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Пальмовое бревно&#039;, &#039;Пихтовое бревно&#039;, },&lt;br /&gt;
        [&#039;Деревянная доска&#039;] = { &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, },&lt;br /&gt;
        [&#039;Дорога&#039;] = { &#039;Асфальтобетон&#039;, &#039;Каменная дорога&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Дроблёный камень&#039;] = { &#039;Базальтовый щебень&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёный шлак&#039;, &#039;Известняковый щебень&#039;, &#039;Сланцевый щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Еда&#039;] = { &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = { &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, },&lt;br /&gt;
        [&#039;Животное&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Жидкое топливо&#039;] = { &#039;Бензин&#039;, &#039;Биодизель&#039;, },&lt;br /&gt;
        [&#039;Жилье&#039;] = { &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Печь для выпечки&#039;, &#039;Плита&#039;, &#039;Подсвечник&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Электрическая настенная лампа&#039;, },&lt;br /&gt;
        [&#039;Жиры&#039;] = { &#039;Масло&#039;, &#039;Сало&#039;, },&lt;br /&gt;
        [&#039;Заготовка леса&#039;] = { &#039;Бензопила&#039;, &#039;Железный топор&#039;, &#039;Каменный топор&#039;, &#039;Современный топор&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, },&lt;br /&gt;
        [&#039;Загрязнитель&#039;] = { &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Грузовик&#039;, &#039;Доменная печь&#039;, &#039;Кран&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Запечённая еда&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Запечённые овощи&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Зелень&#039;] = { &#039;Листья агавы&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Свекольная ботва&#039;, },&lt;br /&gt;
        [&#039;Зелень на углях&#039;] = { &#039;Агава на углях&#039;, &#039;Иван-чай на углях&#039;, &#039;Увядшие побеги папоротника&#039;, },&lt;br /&gt;
        [&#039;Зерно&#039;] = { &#039;Пшеница&#039;, &#039;Рис&#039;, },&lt;br /&gt;
        [&#039;Ингредиент&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Берёзовое бревно&#039;, &#039;Бочка&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Камень&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Ананас&#039;, &#039;Ананас на углях&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Вырезка&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жёлудь&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузный крахмал&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Мука&#039;, &#039;Мухоморы&#039;, &#039;Мясной бульон&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Паста из камассии&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сахар&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тортилья&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Фруктовый салат&#039;, &#039;Хлеб&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Волчья туша&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Лисья туша&#039;, &#039;Лосось&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Синяя акула&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, &#039;Тушка краба&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Ветряная мельница&#039;, &#039;Водяное колесо&#039;, &#039;Сальная свеча&#039;, &#039;Чугунная плита&#039;, },&lt;br /&gt;
        [&#039;Инструмент&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Плуг парового трактора&#039;, &#039;Сеялка парового трактора&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, },&lt;br /&gt;
        [&#039;Инструменты&#039;] = { &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Исследование&#039;] = { &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Камень&#039;] = { &#039;Базальт&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Известняк&#039;, &#039;Камень&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, },&lt;br /&gt;
        [&#039;Книги навыков&#039;] = { &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Комбайн&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянный лук&#039;, &#039;Железная лопата&#039;, &#039;Железное мачете&#039;, &#039;Железный серп&#039;, &#039;Изогнутый лук&#039;, &#039;Каменное мачете&#039;, &#039;Каменный серп&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современное мачете&#039;, &#039;Стальная лопата&#039;, &#039;Стальное мачете&#039;, &#039;Стальной серп&#039;, },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = { &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, },&lt;br /&gt;
        [&#039;Концентрат руды&#039;] = { &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, },&lt;br /&gt;
        [&#039;Корень&#039;] = { &#039;Корень таро&#039;, &#039;Луковица камассии&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Кремнезем&#039;] = { &#039;Гранитный щебень&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;КрошечнаяТуша&#039;] = { &#039;Туша каймановой черепахи&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;МаленькаяТуша&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша койота&#039;, },&lt;br /&gt;
        [&#039;Металл&#039;] = { &#039;Железный брусок&#039;, &#039;Золотой брусок&#039;, &#039;Медный брусок&#039;, &#039;Стальной брусок&#039;, },&lt;br /&gt;
        [&#039;Мировой объект&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Country Marker Item&#039;, &#039;Fedeartion Marker Item&#039;, &#039;Flat Steel Door&#039;, &#039;Homestead Item&#039;, &#039;Logic Gate Item&#039;, &#039;Powered Storage Silo&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Town Hall Item&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Жидкостный конвертер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Модули&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, },&lt;br /&gt;
        [&#039;Морские обитатели&#039;] = { &#039;Моллюск&#039;, &#039;Морской ёж&#039;, },&lt;br /&gt;
        [&#039;НатуральноеВолокно&#039;] = { &#039;Древесная масса&#039;, &#039;Ламинария&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;НеВБраузере&#039;] = { &#039;Взлохмаченные волосы&#039;, &#039;Квадратная челюсть&#039;, &#039;Короткая борода&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Обычные волосы&#039;, &#039;Суровая борода&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;CO2 Item&#039;, &#039;Nitrogen Item&#039;, &#039;Oxygen Item&#039;, &#039;Упаковка бобов&#039;, &#039;Упаковка желудей&#039;, &#039;Упаковка луковиц камассии&#039;, &#039;Упаковка риса&#039;, &#039;Упаковка сахарного тростника&#039;, &#039;Упаковка семян агавы&#039;, &#039;Упаковка семян амброзии кустарниковой&#039;, &#039;Упаковка семян ананаса&#039;, &#039;Упаковка семян берёзы&#039;, &#039;Упаковка семян бородача Жерара&#039;, &#039;Упаковка семян бочкообразного кактуса&#039;, &#039;Упаковка семян водорослей&#039;, &#039;Упаковка семян геликонии&#039;, &#039;Упаковка семян ели&#039;, &#039;Упаковка семян иван-чая&#039;, &#039;Упаковка семян ивы арктической&#039;, &#039;Упаковка семян ивы травянистой&#039;, &#039;Упаковка семян камнеломки&#039;, &#039;Упаковка семян камыша&#039;, &#039;Упаковка семян карнегии&#039;, &#039;Упаковка семян кедра&#039;, &#039;Упаковка семян кукурузы&#039;, &#039;Упаковка семян ламинарии&#039;, &#039;Упаковка семян ларреи&#039;, &#039;Упаковка семян люпина&#039;, &#039;Упаковка семян опунции&#039;, &#039;Упаковка семян орхидеи&#039;, &#039;Упаковка семян осоки&#039;, &#039;Упаковка семян пальмы&#039;, &#039;Упаковка семян папайи&#039;, &#039;Упаковка семян пихты&#039;, &#039;Упаковка семян подсолнечника&#039;, &#039;Упаковка семян помидора&#039;, &#039;Упаковка семян пшеницы&#039;, &#039;Упаковка семян свёклы&#039;, &#039;Упаковка семян сейбы&#039;, &#039;Упаковка семян секвойи&#039;, &#039;Упаковка семян таро&#039;, &#039;Упаковка семян травы&#039;, &#039;Упаковка семян триллиума&#039;, &#039;Упаковка семян тыквы&#039;, &#039;Упаковка семян хвойника&#039;, &#039;Упаковка семян холодискуса&#039;, &#039;Упаковка семян черники&#039;, &#039;Упаковка семян элодеи&#039;, &#039;Упаковка семян юкки коротколистной&#039;, &#039;Упаковка спор белого гриба&#039;, &#039;Упаковка спор королевского папоротника&#039;, &#039;Упаковка спор кукейны&#039;, &#039;Упаковка спор мухомора&#039;, &#039;Упаковка спор папоротника&#039;, &#039;Упаковка спор решёточника красного&#039;, &#039;Упаковка спор тонколистника&#039;, &#039;Упаковка спор шампиньонов&#039;, &#039;Powered Storage Silo&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая табличка из камня&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Деревянная табличка&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменный колодец&#039;, &#039;Маленький столик&#039;, &#039;Олень Небокол&#039;, &#039;Статуя Эcко&#039;, &#039;Стол&#039;, &#039;Стул&#039;, },&lt;br /&gt;
        [&#039;Обтёсанные брёвна&#039;] = { &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Тёсаное бревно&#039;, },&lt;br /&gt;
        [&#039;Объект&#039;] = { &#039;Альфа очки&#039;, &#039;Альфа плащ&#039;, &#039;Альфа шляпа&#039;, &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Взлохмаченные волосы&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Квадратная челюсть&#039;, &#039;Кеды&#039;, &#039;Короткая борода&#039;, &#039;Короткие брюки&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Маска говорящего с волками&#039;, &#039;Медвежий рюкзак&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Обычные волосы&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка говорящего с волками&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Суровая борода&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;Шляпа говорящего с волками&#039;, &#039;Шорты&#039;, &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, &#039;Compostables Item&#039;, &#039;Trash Item&#039;, &#039;Волоконный наполнитель&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Квитанции землемера&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Country Marker Item&#039;, &#039;Fedeartion Marker Item&#039;, &#039;Flat Steel Door&#039;, &#039;Homestead Item&#039;, &#039;Logic Gate Item&#039;, &#039;Powered Storage Silo&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Town Hall Item&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Жидкостный конвертер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Объекты жилья&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Аррастра&#039;, &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Паровой двигатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Подсвечник&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Сыродутная печь&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Одежда&#039;] = { &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Кеды&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Шорты&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = { &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = { &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = { &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, },&lt;br /&gt;
        [&#039;Плуг&#039;] = { &#039;Плуг парового трактора&#039;, &#039;Деревянная тяпка&#039;, &#039;Железная тяпка&#039;, &#039;Мотыга&#039;, &#039;Современная тяпка&#039;, &#039;Стальная тяпка&#039;, &#039;Ручной плуг&#039;, },&lt;br /&gt;
        [&#039;Продвинутое исследование&#039;] = { &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Продвинутое улучшение&#039;] = { &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Продукт&#039;] = { &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Кеды&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Шорты&#039;, &#039;Асфальтобетон&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотой брусок&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Песок&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный камень&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Агава на углях&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черничный пирог&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Большая деревянная вывеска&#039;, &#039;Большая деревянная табличка&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Жатка парового трактора&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Лампочка&#039;, &#039;Маленькая деревянная вывеска&#039;, &#039;Маленькая деревянная табличка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Плуг парового трактора&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Сеялка парового трактора&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Фосфорное удобрение&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для готовки на костре&#039;, &#039;Обычное улучшение для основ инженерного дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Обычное улучшение для производства бумаги&#039;, &#039;Обычное улучшение для разделки животных&#039;, &#039;Обычное улучшение для удобрений&#039;, &#039;Обычное улучшение для фермерства&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для выпечки&#039;, &#039;Продвинутое улучшение для выплавки&#039;, &#039;Продвинутое улучшение для гончарства&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для готовки&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для мельничного дела&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для продвинутой выпечки&#039;, &#039;Продвинутое улучшение для продвинутой выплавки&#039;, &#039;Продвинутое улучшение для продвинутой кулинарии&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для добычи нефти&#039;, &#039;Современное улучшение для композитов&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для передовой кулинарии&#039;, &#039;Современное улучшение для продвинутой каменной кладки&#039;, &#039;Современное улучшение для промышленности&#039;, &#039;Современное улучшение для электроники&#039;, &#039;Flat Steel Door&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из строительного камня&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из строительного камня&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из композитов&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул из композитов&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из строительного камня&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного камня&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Растения на углях&#039;] = { &#039;Бобы на углях&#039;, &#039;Грибы на углях&#039;, &#039;Кукуруза на углях&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Помидор на углях&#039;, &#039;Свёкла на углях&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Таро на углях&#039;, },&lt;br /&gt;
        [&#039;Растительность&#039;] = { &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукуруза&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Помидор&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Резной камень&#039;] = { &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, },&lt;br /&gt;
        [&#039;Руда&#039;] = { &#039;Железная руда&#039;, &#039;Золотая руда&#039;, &#039;Медная руда&#039;, },&lt;br /&gt;
        [&#039;Рыба&#039;] = { &#039;Лосось&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Синяя акула&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, },&lt;br /&gt;
        [&#039;Салат&#039;] = { &#039;Простой салат&#039;, &#039;Фруктовый салат&#039;, },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = { &#039;Джунглевый салат на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Свекольный салат на костре&#039;, },&lt;br /&gt;
        [&#039;Сеялка&#039;] = { &#039;Сеялка парового трактора&#039;, },&lt;br /&gt;
        [&#039;Сжигаемое топливо&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Стрела&#039;, },&lt;br /&gt;
        [&#039;Современное исследование&#039;] = { &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Современное улучшение&#039;] = { &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, },&lt;br /&gt;
        [&#039;СредняяТуша&#039;] = { &#039;Туша аллигатора&#039;, &#039;Туша вапити&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, },&lt;br /&gt;
        [&#039;Страницы навыков&#039;] = { &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = { &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, },&lt;br /&gt;
        [&#039;Строительство&#039;] = { &#039;Железный молоток&#039;, &#039;Инструмент разработчика&#039;, &#039;Каменный молоток&#039;, &#039;Молоток&#039;, &#039;Современный молоток&#039;, &#039;Стальной молоток&#039;, &#039;Кран&#039;, },&lt;br /&gt;
        [&#039;Сырая еда&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Техника&#039;] = { &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Кран&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой трактор&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Ручной плуг&#039;, &#039;Тачка&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Технология&#039;] = { &#039;Кнопка&#039;, &#039;Переключатель&#039;, &#039;Терминал&#039;, },&lt;br /&gt;
        [&#039;Топливо&#039;] = { &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Масло&#039;, &#039;Сало&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Странное топливо&#039;, &#039;Стрела&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Туша&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Уголь&#039;] = { &#039;Уголь&#039;, &#039;Древесный уголь&#039;, },&lt;br /&gt;
        [&#039;Улучшение&#039;] = { &#039;Hunting Basic Upgrade&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для готовки на костре&#039;, &#039;Обычное улучшение для основ инженерного дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Обычное улучшение для производства бумаги&#039;, &#039;Обычное улучшение для разделки животных&#039;, &#039;Обычное улучшение для удобрений&#039;, &#039;Обычное улучшение для фермерства&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для выпечки&#039;, &#039;Продвинутое улучшение для выплавки&#039;, &#039;Продвинутое улучшение для гончарства&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для готовки&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для мельничного дела&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для продвинутой выпечки&#039;, &#039;Продвинутое улучшение для продвинутой выплавки&#039;, &#039;Продвинутое улучшение для продвинутой кулинарии&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для добычи нефти&#039;, &#039;Современное улучшение для композитов&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для передовой кулинарии&#039;, &#039;Современное улучшение для продвинутой каменной кладки&#039;, &#039;Современное улучшение для промышленности&#039;, &#039;Современное улучшение для электроники&#039;, },&lt;br /&gt;
        [&#039;Урожай&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;Факел&#039;] = { &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Фрукт&#039;] = { &#039;Ананас&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, },&lt;br /&gt;
        [&#039;Фрукты на углях&#039;] = { &#039;Ананас на углях&#039;, &#039;Папайя на углях&#039;, &#039;Плод сагуаро на углях&#039;, },&lt;br /&gt;
        [&#039;Хвойные породы&#039;] = { &#039;Бревно секвойи&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Пихтовое бревно&#039;, },&lt;br /&gt;
        [&#039;Хлеб&#039;] = { &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, },&lt;br /&gt;
        [&#039;Хранилище&#039;] = { &#039;Powered Storage Silo&#039;, &#039;Storage Silo&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Крошечный склад&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленький склад&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Станция распределения&#039;, &#039;Стойка для факела&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Цемент&#039;] = { &#039;Железобетон&#039;, },&lt;br /&gt;
        [&#039;Шестерёнка&#039;] = { &#039;Железная шестерня&#039;, &#039;Стальная шестерня&#039;, },&lt;br /&gt;
        [&#039;Шкура животного&#039;] = { &#039;Кожа&#039;, &#039;Мех&#039;, },&lt;br /&gt;
        [&#039;Экономика&#039;] = { &#039;Доска объявлений&#039;, &#039;Казна&#039;, &#039;Магазин&#039;, &#039;Механический водяной насос&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Пункт обмена валюты&#039;, &#039;Станция распределения&#039;, &#039;Терминал&#039;, &#039;Электрический водяной насос&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=545</id>
		<title>Модуль:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=545"/>
		<updated>2021-02-15T01:57:47Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Листья агавы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Амброзия кустарниковая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ананас]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белый гриб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Белые грибы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бобы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бородач Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочкообразный кактус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Геликония&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива арктическая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива травянистая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги Иван-чая]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Луковица камассии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камнеломка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камыш&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кладония оленья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Королевский папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кувшиночник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукейна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукуруза]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Куст ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ламинария]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люпин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Морской ёж]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Мухоморы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычная трава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опунция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Плод опунции]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Орхидея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Папайя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги папоротника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсолнечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Помидор]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Просо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пустынный мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пшеница]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Решёточник красный&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Рис]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Свёкла]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Корень таро]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тонколистник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Торфяной мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Триллиум&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тыква]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвойник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодискус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цветоголовник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Черника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Шампиньоны]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Элодея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TalentData&amp;diff=543</id>
		<title>Модуль:TalentData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TalentData&amp;diff=543"/>
		<updated>2021-02-15T01:57:19Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
-- Export Language: Russian&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    talents = {&lt;br /&gt;
        [&#039;Агрессивный рыболов: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Aggressive Angler: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Агрессивный рыболов: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бегун: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sprinter: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Бегун: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Везучий лесоруб: Заготовка леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Везучий лесоруб: Заготовка леса&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водолаз: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Diver: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Водолаз: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Возвращение стрел: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Возвращение стрел: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет вам вернуть попавшие в животное стрелы, когда вы подбираете тушу.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Городской путешественник: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Городской путешественник: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Немного повышает скорость передвижения в регионах с высокой активностью.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загребущие руки: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Загребущие руки: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;При собирании руды и камней, за одно движение, вы наберёте столько на сколько хватит ваших рук.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Землепроходец: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Землепроходец: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Немного повышает скорость передвижения в регионах с низкой активностью.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знаток природы: Собиратель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Знаток природы: Собиратель&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает урожай природных растений на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опытный фермер: Собиратель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Опытный фермер: Собиратель&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает урожай выращиваемых растений на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Лесозаготовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Лесозаготовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Сбор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Сбор&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рыбак: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fisherman: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Рыбак: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смертельный взор: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Смертельный взор: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает множитель урона при попадании в голову.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уборщик: Заготовка леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Уборщик: Заготовка леса&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;При уборке древесного мусора не затрачиваются дополнительные калории.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удачный удар: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Удачный удар: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вас больше не будут беспокоить обломки среднего размера при добыче камней и руды.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Лесозаготовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Лесозаготовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Сбор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Сбор&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=538</id>
		<title>Модуль:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=538"/>
		<updated>2021-02-14T03:15:37Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Листья агавы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Амброзия кустарниковая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ананас]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белый гриб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Белые грибы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бобы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бородач Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочкообразный кактус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Геликония&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива арктическая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива травянистая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги Иван-чая]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Луковица камассии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камнеломка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камыш&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кладония оленья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Королевский папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кувшиночник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукейна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукуруза]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Куст ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ламинария]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люпин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Морской ёж]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Мухоморы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычная трава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опунция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Плод опунции]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Орхидея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Папайя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги папоротника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсолнечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Помидор]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Просо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пустынный мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пшеница]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Решёточник красный&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Рис]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Свёкла]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Корень таро]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тонколистник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Торфяной мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Триллиум&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тыква]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвойник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодискус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цветоголовник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Черника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Шампиньоны]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Элодея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Подводное&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=537</id>
		<title>Модуль:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=537"/>
		<updated>2021-02-14T03:15:13Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Тонколистник]], [[Таро]], [[Папайя]], [[Решёточник красный]], [[Геликония]], [[Орхидея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка агути]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аллигатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Индюшка]], [[Тунец]], [[Лосось]], [[Форель]], [[Чернохвостый олень]], [[Вапити]], [[Заяц]], [[Агути]], [[Каймановая черепаха]], [[Черепаха]], [[Краб]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша аллигатора]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бизон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[CommonGrass]], [[Осока]], [[Пшеница]], [[Бородач Жерара]], [[Просо]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша бизона]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.1&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Холодискус]], [[Иван-чай]], [[Папоротник]], [[Бобы]], [[Салал]], [[DeerLichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша вапити]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Вапити]], [[Снежная коза]], [[Чернохвостый олень]], [[Индюшка]], [[Бизон]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Волчья туша]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[Морской ёж]], [[Тунец]], [[Лосось]], [[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка выдры]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заяц&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]], [[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка зайца]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Индюшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка индейки]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каймановая черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;SnappingTurtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[PeatMoss]], [[Камыш]], [[Тонколистник]], [[Цветоголовник]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша каймановой черепахи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Койот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Толсторогий баран]], [[Чернохвостый олень]], [[Черепаха]], [[Индюшка]], [[Выдра]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша койота]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Краб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка краба]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лиса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Индюшка]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лисья туша]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лосось]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Окунь]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паук-птицеед&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;PacificSardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Перуанская сардина]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;BlueShark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Окунь]], [[Перуанская сардина]], [[Тунец]], [[Краб]], [[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Синяя акула]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Снежная коза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;MountainGoat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камнеломка]], [[Люпин]], [[Иван-чай]], [[Ива травянистая]], [[Ива арктическая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша снежной козы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Толсторогий баран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;BighornSheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.6&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ива травянистая]], [[PricklyPear]], [[Агава]], [[Ларрея]], [[Амброзия кустарниковая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша толсторога]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Треска]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тунец]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;MoonJellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плавающее&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Сырое мясо]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чернохвостый олень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Папоротник]], [[Бобы]], [[Салал]], [[Просо]], [[Осока]], [[Пшеница]], [[DeerLichen]], [[Триллиум]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша чернохвостого оленя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ягуар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Бегающее&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Чернохвостый олень]], [[Волк]], [[Агути]], [[Каймановая черепаха]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша ягуара]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=536</id>
		<title>Модуль:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=536"/>
		<updated>2021-02-14T03:14:38Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Газ, побочный продукт дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fedeartion Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fedeartion Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FedeartionMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hunting Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hunting Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Hunting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuntingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инертный газ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Активный газ необходимый для дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;14&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;65&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;50&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Агава на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Листья агавы, приготовленные над костром&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа очки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;23&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа плащ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;22&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Анализатор почвы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измерительный инструмент позволяющий измерить параметры окружающей среды влияющие на растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший свежий ананас&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас и его друг рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Домашний рецепт смеси из вареного риса и фруктов. Мало того что они прекрасно сочетаются, вы просто попробуйте их обжарить.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ананас, обугленный над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Арматура&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ребристые стальные стержни для усиления построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аррастра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивная каменная мельница из движущихся валунов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощёная поверхность из асфальта и бетона. Прочна и чрезвычайно эффективна для любых колёсных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетонная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Асфальтобетонная рампа 4 x 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;63&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый и тяжёлый камень иногда использующийся в строительстве. Базальт образуется при застывании лавы излившейся на поверхность Земли. Основа всех пород в океанах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальтовый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базальтовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Баллон углекислоты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;C O2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для сотворения пенных фантазий!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бандана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Банк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам создавать, использовать и настраивать банковские счета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Беговые кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Облегченная обувь для бега.  Повышает скорость передвижения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белые грибы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Белый гриб&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Переработанная нефть используется для заправки машин и генераторов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензопила&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пила с мотором, оптимальна для валки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Берёзовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Биодизель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дизельное топливо из растительного или животного жира.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Блюдо «Матёрый медведь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто потому, что «медведь» не означает, что это действительно медведь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобовая паста&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дробленые бобы могут использоваться как загуститель или усилители вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кашеобразная смесь, в какой-то мере заменяющая белок при вегетарианском питании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой ковёр, что бы закрыть это странное пятно.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Рюкзак для выживания, который поможет вам больше, чем простой рюкзак.  Увеличивает максимальный переносимый вес на 10 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая бочка для транспортировки жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секвойя - это хвойная порода дерева, которая легко распознается по выраженной красной коре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочные брюки с узкой посадкой. Брюки - это элемент одежды, которые носят от талии до щиколотки, ткань которых охватывает каждую ногу отдельно (а не свисает вокруг обеих ног, как у робы, юбки или платья).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бумага&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Это бумага.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бюро переписи населения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются демографические группы, используя данные о населении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ванна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фарфоровая ванна для тех случаев, когда вам нужно помыться или просто расслабиться&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёная сосиска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Варёные сардельки, возможно, не так хороши, как жареные, но довольно вкусны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёные зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тарелка простых варёных злаков, в которые можно добавить фрукты, чтобы сделать вкусную кашу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вашгерд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее концентрировать руду. В результате стекания образуются влажные хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для создания основных вещей и других верстаков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мастерская для высекания из камня разных предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак колесника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ловушка для ловли речной рыбы. Её можно использовать только в пресной воде, так как она слишком мала, чтобы поймать более крупную океанскую рыбу. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Использует ветер для получения механической энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная турбина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Генерирует электричество при помощи ветра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Взлохмаченные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вибрационный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винегрет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На случай если вы хотите скушать что-то красное без мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винтовой пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Заостренная стяжка из металла, используемая в производстве для скрепления материалов друг с другом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вода это богатый ресурс. Пресную воду можно найти в реках и озерах, а соленую - в океане. Помимо того, что вода является домом для рыб, она необходима для функционирования различных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водяное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Получает механическую энергию от водяного потока.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волоконный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наполнитель - ингредиент, используемый в различных удобрениях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волчья туша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвый волк.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выносной пульт деревянного лифта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для управления ближайшим деревянным лифтом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вырезка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальный кусок мраморного мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гвоздь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гвозди, используемые в строительстве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потребляет большинство видов топлива для производства энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор загрязнения воздуха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Объект разработчика для тестирования загрязнения воздуха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигрометр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Показывает состав воды в окружающей среде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Глина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крайне мелкозернистая осадочная порода образовавшаяся в результате выветривания. Пластичная когда влажная, ломкая когда сухая, глина непроницаема для многих жидкостей и полезна для многих промышленных и экзогенных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелый камень с несколькими применениями в строительстве. Гнейс это метаморфическая горная порода, возникающая при кристаллизации под высоким давлением на большой глубине.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова барана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пушистая но мёртвая, голова бизона на стене.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гофрированная сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Особенно полезен для промышленных зданий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень, полезный при строительстве. Может содержать различные руды. Гранит возникает после остывания магмы, глубоко под землёй. Один из наиболее распространённых континентальных камней!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранитный щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гранитная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грибы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка грибов приготовленных на углях. При правильном приготовлении грибов можно удалить некоторые токсины.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный грузовик для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грунтовая дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная деревянная дверь. Может быть заперта от некоторых игроков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крепкая и стойкая дверь из гофрированной стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;934&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Двигатель, производящий энергию потребляя топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дельфин Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дельфин Эко, бог ошибок в ECO. Обращайтесь с осторожностью и опрыскивайте водой, чтобы сохранять влажным.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с матрасом&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гораздо более удобная фабричная кровать из ткани.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с соломой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отлично, колючая и ужасно неудобная кровать. Но, по крайней мере, она держит вас подальше от земли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тележка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тележка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;900&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;890&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое колесо для использования в деревянных транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота с окошками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лифт для перевозок по вертикали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивное дальнобойное оружие для охоты. Для использования требуются стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;889&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сухой деревянный туалет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевый салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Диван&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Миленький диванчик для отдыха. Теперь с комнатой для ваших друзей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доменная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная замена сыродутной печи, позволяющая производить сталь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дорожный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический знак, который особенно полезен при размещении рядом с дорогой для предоставления информации или инструкций участникам дорожного движения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из лиственных пород, используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из хвойных пород дерева используется для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска объявлений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Доска для размещения договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесная масса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Побочный продукт производства пиломатериалов, древесная масса может быть пережжена в раствор или спрессована в бумагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;, &#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Древесная масса и грязь являются отличным наполнителем для удобрений. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Черный остаток, состоящий из углерода и любой оставшейся золы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная железная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная золотая руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная медная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный нефтяной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлак, который был раздроблен в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжевое тесто&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тесто на закваске с добавлением дрожжей, которое поднимается при выпечке.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грибок с потрясающими свойствами разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дубовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Еловое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ель - это хвойная порода дерева, иногда называемая белым деревом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глубоко прожаренная камассия. Немного жирновата&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная на костре рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;По крайней мере, чешуи больше нет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренная сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренное филе зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Что угодно станет лучше при тщательном прожаривании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареное на костре мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прокопчённая поверхность этого неопределённого мяса покрыта золотистой корочкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаркое на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жатка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро собирать большое количество растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся железный стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Цельная железная пластина используемая в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочное железное колесо, способное выдерживать вес более тяжелых транспортных средств, чем простые деревянные колеса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный железный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая железная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железный серп, используемый для сбора урожая или покоса травы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ЖелезныйПоршень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подвижный компонент, передающий усилие. Иногда может функционировать как клапан.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал с арматурным каркасом внутри.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Цемент&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жёлудь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкий азот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезно для быстрого охлаждения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкостный конвертер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тестовый верстак использующий жидкость.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загуститель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется при создании коллоидов для раскрытия аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заклёпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический элемент, использующийся для соединения конструкций.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обгорелые листья агавы слишком жилистые чтобы съесть их полностью, но вы можете их жевать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная кукуруза содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Россыпь равномерно запечённых луковиц камассии. Мягких внутри и золотистых снаружи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная свекла содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная пальмовая сердцевина содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое жаркое&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обвязанное жаркое, запечённое до совершенства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченное мясо менее жирное, чем при других методах приготовления.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённый корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запечённый корень таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запеченный помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченные томаты может и не выглядят такими яркими и сочными, как сырые, но они всё равно очень вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зародыш зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зародыш зерна, побочный продукт обмолота, является репродуктивной частью зерна, прорастающей при посеве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заряд взрывчатки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Разорванный на части камень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земля&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земляная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Земляная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;61&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знак Стоп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дорожный знак, используемый для уведомления водителей, чтобы они полностью остановились и убедились, что перекресток свободен, прежде чем продолжить движение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами золота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный золотой брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зольное удобрение из шкуры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из кожной золы и наполнителей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Избирательная комиссия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Строение для определения процедур голосования.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень полезный при строительстве и в индустриальных процессах. Известняк это осадочная порода, преимущественно возникающая из уплотнённых останков морских организмов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняковый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Известняковая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Изогнутый лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изогнутый лук, который стреляет быстрее и мощнее чем традиционный деревянный лук. Для стрельбы нужны стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИТЕРСКИЙ ИНСТРУМЕНТ С ЧИТЕРСКОЙ СИЛОЙ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика - осушение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент исправления потопов! ЛКМ для удаления верхнего уровня жидкости. (Цельтесь в стену соприкасающуюся с жидкостью).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;68&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исполнительный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Должностные лица могут выполнять здесь разовые исполнительные действия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовому собирательству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
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                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
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                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутому инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современному инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современному сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Казна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет устанавливать налоги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Калитка из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Калитка, сделанная из хорошей гофрированной стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменистая поверхность из утрамбованного щебня. Она довольно долговечна и эффективна для любых колесных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;62&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для утрамбовки грунта на дорогах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;885&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный колодец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменный серп, используемый для сбора урожая или покоса травы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;888&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Куча камней.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Камень&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из обработанного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;935&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжная рубашка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скрывайтесь от животных!  Уменьшает дальность обнаружения животными.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжные штаны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скрывайтесь от животных!  Уменьшает дальность обнаружения животными.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Канализация&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сточные воды это побочный продукт использования воды в промышленных целях. Является источником загрязнения почвы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Капитолий&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Формирует основу правительства. Здесь создаётся конституция.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каша с добавками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густая каша из вареных зерен с легким фруктовым привкусом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратная челюсть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Челюсть&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратный горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квитанции землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бумага дающая вам право застолбить участок. Используется вместе с инструментом землемера.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;38&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кедровое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простые, обычные, повседневные, ширпотребные, непримечательные, типичные, банальные, скучные, стандартные, проходные, заурядные кеды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпич&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал, изготовленный из обожжённых блоков и раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпичный камин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кирпичный камин. Что может быть лучше, чем собраться у огня в холодный, пасмурный день.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Клапан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство, которое регулирует, направляет или контролирует поток жидкости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выпечке, открывающие навык: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выплавке, открывающие навык: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о гончарном ремесле, открывающие навык: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о добыче нефти, открывающие навык: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о каменной кладке, открывающие навык: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о композитах, открывающие навык: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о кулинарии, открывающие навык: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о мельничном деле, открывающие навык: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о механике, открывающие навык: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о основах инженерного дела, открывающие навык: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о передовой кулинарии, открывающие навык: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о плотницком деле, открывающие навык: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о портняжном деле, открывающие навык: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выпечке, открывающие навык: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выплавке, открывающие навык: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой каменной кладке, открывающие навык: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой кулинарии, открывающие навык: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о производстве бумаги, открывающие навык: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о фермерстве, открывающие навык: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об обработке стекла, открывающие навык: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об удобрениях, открывающие навык: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о промышленности, открывающие навык: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница по электронике, открывающие навык: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница про разделку животных, открывающие навык: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книжный шкаф&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для хранения знаний и информации; ведет к ратуше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кнопка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посылает сигнал окружающим объектам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кожа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Толстая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Колышек землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется, чтобы застолбить, освободить или изучить участок.  Когда нужно застолбить: - Удерживайте Ctrl, чтобы создать новую территорию. - Удерживайте Shift, чтобы добавить к ближайшей территории. Когда нужно освободить: - Удерживайте Ctrl, чтобы освободить все участки текущей территории. - Удерживайте Shift, чтобы объединить участок с близлежащей территорией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные берёзовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные дубовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные еловые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные кедровые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пальмовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пихтовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный композитный лук из стекловолокна, превращающий охоту в развлечение. Для стрельбы нужны стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Смесь различных наполнителей, которая даёт преимущества обоих&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компост&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкуснейшее разложившееся органическое вещество, которое может быть использовано для удобрения культур. Компост создается с течением времени, когда органический материал остается на открытом воздухе для разложения.  В Eco это достигается путем сбрасывания органического вещества на землю, где со временем он превратится в компост.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компостное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Компостное удобрение - это классическое удобрение с минимальными усилиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компьютерная лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место, где вы можете сидеть целый день и играть в видеоигры! Или работать над сложными исследованиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кондитерские изделия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень жирное тесто на закваске для приготовления вкусной выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат железа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат меди&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корзина с солью&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Корзина соли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Spices&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткие брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Штаны капри - брюки, которые длиннее шорт, но не такие длинные, как брюки. Они лишь чуть ниже колен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Косички&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стрижка, которую вам постоянно делала мама, пока вы не осознали, что можете поступить и по своему.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Костёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Готовьте как пещерный человек на неровном огне.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Котёл&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сосуд, используемый для нагрева жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет размещать и транспортировать материалы на территории.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кресло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобное кресло для отдыха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Крошечный склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 2x3x2 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглое лицо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лицо&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглый горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькие грибы&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Овощ, усыпанный тёплыми солнечными зёрнышками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этому кусочку кукурузы нужно много хорошего масла, чтобы замаскировать горелый вкус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузная мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высушенная и перемолотая кукуруза; выглядит как грубая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузные оладьи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эти хорошо прожаренные кукурузные вкусняшки, одновременно хрустящие и вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузный крахмал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кукурузный крахмал, полученный из сердцевины ядра, можно использовать в качестве загустителя для соусов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кухня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зона приготовления пищи, позволяющая создавать более сложные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для изучения научной стороны приготовления пищи! Наука рулит!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанной древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;949&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лазер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ИЗБЕГАЙТЕ ПРЯМОГО ВОЗДЕЙСТВИЯ НА ГЛАЗА&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Какие-то жутковатые водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лампочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая лампа с проволочной нитью накаливания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лёгкий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Меньше чем ваш стандартный трехдневный рюкзак. В него помещается не так много всего, но зато он делает вас проворнее.  Повышает скорость передвижения и увеличивает максимальный переносимый вес на 5 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ледник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ящик льда. Это даже в названии!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Без каких-либо дрожжей лепёшка не особо пышна, но всё равно довольно вкусна.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лесопилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для распилки древесины на пиломатериалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листовая сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Покрытая слоем эпоксидной смолы, эта сталь не ржавеет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листья агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Из сочных листьев агавы можно приготовить очень хорошую еду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лисья туша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая лиса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лосось.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люстра со свечами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый висячий канделябр.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Магазин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет продавать и покупать предметы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная телега&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая деревянная тележка для крохотных перевозок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшая бытовая мойка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький коврик, когда у вас просто не было достаточно материалов, чтобы сделать больший.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 3x3x3 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький столик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На самом деле больше тумбочка, чем стол, реально.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маска говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;АУУУУУУУУУУУУУ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Растительный жир, выделенный для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масляный настой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Душистое масло стало намного лучше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медвежий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете нести столько же, сколько медведь! Не совсем правда, но это поможет вам нести больше.  Увеличивает максимальный переносимый вес на 15 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами меди.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный медный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает пищевые ресурсы перемалывая их каменным жерновом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мех&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкая, пушистая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Механический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Миндальное печенье&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшое круглое печенье с черничной начинкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто моллюск.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Молоко, хотя, возможно, не от животного.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моргающие веки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глаза&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Морской еж.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мотыга&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная мука подходящая для всех видов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука из желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Желудёвая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мусор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отвратительная куча мусора. Неприятная на вид, а также источник загрязнения земли. Захороните под землёй, чтобы смягчить эффект.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;64&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот гриб может быть ядовит. Вероятно, неразумно есть его сырым, но если повар правильно его приготовит, то гриб станет съедобным. Ешьте на свой страх и риск!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясное рагу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое мясное рагу. Отличный источник белка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бульон, сваренный из мяса животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень похоже на черничный пирог, до краёв набитый сочным мясом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясные обрезки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрезки мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясо для жаркого&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перевязанное и готовое к приготовлению мясо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Накачанный торс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Торс&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Наковальня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твердый кусок металла, используемый для перековки слитков в инструменты и прочие полезные вещи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;925&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закреплённая на стене свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная свеча.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Неуклюжая шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дурацкий сомбреро, который никому не подходит. Вы чувствуете себя в нем слишком неловко, чтобы носить его.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтеперерабатывающий завод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наборы труб и резервуаров, для переработки сырой нефти в нефтепродукты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ископаемое топливо, необходимое для производства бензина, пластмасс и асфальта. Его добыча, транспортировка и сжигание негативно влияют на экологию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бури, детка! Бури!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренная луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жилистая сладость, очень похожая на сладкий картофель, хоть и слегка почерневшая от жара костра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок идеально обжаренного стейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обломки дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изрубить остатки, которые необходимо разбить, для большей пользы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обработанное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тщательно отбитое мясо, готово к приготовлению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрамлённое стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекло укреплённое стальной рамкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрубок карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрубок карнегии - это базовая, лёгкая древесина, заготовленная из кактуса карнегии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из мягкой древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для готовки на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки на костре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для основ инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов основ инженерного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для портняжного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность работы портного&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для производства бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность производства бумаги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для разделки животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов разделки животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для удобрений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов удобрений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для фермерства&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов фермерства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Волосы с самым обычным блеском.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощная смесь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эклектичное расположение овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сытный бульон из разнообразных овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной суп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кто знал, что растения в растительном бульоне могут быть настолько вкусными?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оксид кальция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Химическое соединение использующееся в производстве стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Окунь. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оленина «Веллингтон»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясная вырезка, окружённая выпечкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Олень Небокол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете услышать тихие крики Эско когда этот призрачный вапити размахивает рогами в воздухе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опора линии электропередач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может проводить энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осколок метеорита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Отварной рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий и пушистый.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Офис зонирования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются и переопределяются районы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Палатка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка, просто палатка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовая сердцевина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Собирается из внутренней части и растущей части пальмового дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хорошая свежая папайя&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Плоды папайи, обугленные над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грузовик работающий на пару.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;897&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой паровой двигатель вырабатывающий энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой трактор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трактор с паровым двигателем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паста из камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Распыленная камассия работает как превосходный загуститель и усилитель вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Патока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для растирания жидкостей высокой жирностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель режима транспорта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Toggle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Press to toggle digging / driving mode.    Digging Controls:  Left Mouse Button (LMB) - Hold to Dig  Right Mouse Button - Dump Contents  Left/Right - Rotate Platform  Forward/Back - Boom Up/Down  LMB + Mouse Up/Down - Arm Up/Down&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToggleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;49&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вид рыб из рода сардинопсов из семейства сельдевых.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Порода различной твердости, полезная для строительства, может содержать железную руду. Песчаник - осадочная порода, которая образуется, когда песок оказывается достаточно глубоко, чтобы литифицироваться. Иногда сохраняются формы дюн и рябь из древней пустыни или пляжа!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полностью кирпичная печь, удобна для выпечки самых разных лакомств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Годится для обжига кирпичей и керамики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига цемента&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающаяся печь, производящая цемент и бетон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирог «Медвежий коготь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, с отдельными секциями, напоминающими когти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирожок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная булочка с начинкой из мяса и грибов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пихтовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пихта - это хвойная порода дерева с приятным запахом сосны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая печь для приготовления более сложных блюд.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сочный плод, в изобилии усеянный довольно устрашающими колючками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Луковичный плод, использующийся для выращивания кактусов Цереуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневшие плоды кактуса. Излюбленное блюдо пустынных поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плотницкий верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стол для простых работ по дереву, для строительства и улучшения дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плуг парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приспособление для трактора, позволяющее быстро вспахивать землю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги Иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Яркий и горький побег, похожий на спаржу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пучок закрученных ветвей молодых папоротников; уникальное дополнение к еде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Повозка с мотором&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая телега для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;894&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Погрузчик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Малогабаритный погрузчик с ковшом. Отлично подходит для выемки грунта по плоскости или с небольшим уклоном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подложка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Основной материал для сложной электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсвечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый канделябр дающий немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Полевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Начитанные знают, что это фрукт, умные не используют его во фруктовом салате.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Чернота обугленности этого помидора могла бы здорово сочетаться с краснотой кожицы плода, если бы хоть что-то осталось не подгоревшим.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Поправки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются изменения к Конституции.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Портативный паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Паровой двигатель генерирующий механическую энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Правительственный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выборные должности создаются и настраиваются в кабинете правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресная лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый пшеничный хлеб без разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресс для чеканки монет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет создавать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Соединяет электронные компоненты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выплавки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для гончарства&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов гончарства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для готовки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для мельничного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов мельничного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов механики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для стеклообработки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для профессиональной переработки булыжников в прекрасный стройматериал.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;924&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак плотника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный стол для плотницких работ. Оснащён электродвигателем и сверхпрочными стальными пильными дисками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;923&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прокатный стан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для проката стали в строительные материалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Промышленный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;893&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой рюкзак для переноски предметов.  Увеличивает максимальный переносимый вес на 5 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На вид будто случайных овощей намешали, но вместе они образуют подобие салата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой сироп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простую смесь воды и сахара нагревают, пока сахар не растворится.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пункт обмена валюты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам обменивать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное зерно, которое наверняка станет полезнее после переработки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочие ботинки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  Decreases calories consumed when using tools by 10%.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое овощное рагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тушёное мясо с добавлением камассии и кукурузы. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Радиатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Использует проходящую сквозь медные пластины жидкость, для рассеивания тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Разделочный стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Колода и тесак для превращения сырого мяса в различные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Раковина для промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рассеиватель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная пластина рассеивающая получаемое тепло.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Растительные волокна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Урожай&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Регистратор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет настраивать и управлять титулами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резиновое колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резиновые колеса обеспечивают гораздо лучшее сцепление с дорогой и позволяют создавать более современные транспортные средства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резная тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жутковатая тыква, излучающая мистический свет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ремень с квадратной пряжкой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ремень с квадратной пряжкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Роботизированная сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Комплексный набор механизмов для создания сложных вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рольставня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка с пышными рукавами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Клёвая пиратская рубашка, в которой ваши бицепсы выглядят больше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ручной плуг&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент обработки полей для сельского хозяйства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Плуг&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Садовые сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная пара резиновой обуви, разработанная для защиты от воды, дождя и грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из папоротника на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сало&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вытопленное сало годится не только для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глиняная лампа, заправляемая жиром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ботфорты - это сапоги которые доходят до колен, или чуть ниже. Обычно они туже у голени, нежели у колена.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сарделька на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Даже сладкие парочки не едят один лишь сахар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахарный тростник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сборочная линия позволяет осуществлять массовое производство механических изделий&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборщик электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оборудование для создания электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая луковица бриллиантового цвета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно, не лучший овощ для жарки на углях, но эта свёкла, похоже, смогла выдержать процесс.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольная ботва&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свекольная ботва с характерным красным стеблем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольный салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко холодискуcа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семя бурой водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сенсорный конвейерный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервант&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда полки и шкафы недостаточно индивидуальны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервопривод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся привод, который позволяет контролировать угловое положение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сердцевина пальмы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пальмовая сердцевина, собранная с упавших ананасовых деревьев, которая была приготовлена на углях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сеялка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро высаживать растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Сеялка&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синтетическая резина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Синяя акула&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 5x5x5 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сладкий салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладость фруктов, бывает, хорошо сочетается с салатом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий камень с несколькими применениями. Сланец это осадочная горная порода, образовавшаяся из тонких слоёв глины или грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланцевый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сланцевая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смесь диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Салат с сладкой заправкой, довольно вкусный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дым, содержащий комбинацию загрязняющих веществ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;13&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;870&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная коса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современная коса, используемая для сбора урожая или покоса травы. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;873&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растений. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для добычи нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов добычи нефти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов композитов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов механики&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для обработки стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов передовой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для продвинутой каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный двойной уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;867&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Солнечный генератор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вырабатывает электроэнергию от солнца! Также хранит её для работы ночью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;750&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры мухоморов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Средний ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Средний коврик для средних применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная вывеска для шахты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная длинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;879&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная магазинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обрамлённая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обычная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся стальной стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный стальной лист используемый в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для утрамбовки грунта на дорогах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный стальной брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;876&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая стальная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева и камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стальной серп, используемый для сбора урожая или покоса травы. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;882&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Станция распределения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад для раздачи предметов новым игрокам.  Позволяет вам задать набор предметов который сможет забрать любой новый игрок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стартовый лагерь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка и небольшой склад, упакованные в один контейнер.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя бизона из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя бизона, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя волка из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя волка, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя выдры из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя выдры, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя совы из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя совы, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя дельфина. Что бы это значило?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прозрачный, твердый материал полезен не только для окон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекловолокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пластик, армированный стекловолокном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая дверь из стали и стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда так приятно иметь чистую одежду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная машина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зачем стирать вещи на стиральной доске руками, когда Вы можете бросить их в эту волшебную стиральную машину?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стойка для факела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подставка для факела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Факел]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для инструментов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для изготовления и ремонта инструментов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для исследований&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовый стол для исследования новых технологий и навыков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;931&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;941&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный искусным каменщиком.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возглавьте движение моды с лучшей одеждой и... волосами!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол риелтора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для управления и торговли правами и собственностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сточный фильтр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает неочищенные сточные воды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Странное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИИИИТЕЕЕЕР&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стрела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используйте с луком, чтобы охотиться за едой (или удивлять своих друзей, сбивая яблоки с их голов).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для строительных договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Старый камень&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный раствор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Связующая смола, полезна в качестве раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;928&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;938&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;950&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Суд, где создаются законы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сундук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Контейнер для хранения предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суровая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жирный кусок сырой рыбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая сарделька&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перемолотое мясо, набитое в кишку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сыродутная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трубообразная печка для плавки руды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Недавно добытое, свежее и сырое мясо. Наверное стоит приготовить, перед тем как съесть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырой бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот жирный кусок мяса выглядит самым вкусным из всех.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырые хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы обогащения руды. Утечка создает загрязнение грунта, убивает близлежащие растения и отравляет воду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тако с олениной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкусное блюдо из кукурузных лепешек и мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневший корень таро. Не самая вкусная еда, но это отличный источник энергии для первых тропических поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тачка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тачка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Терминал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тёсаное бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканевая накидка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканый пояс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Модный ремень из ткани, повязанный вокруг талии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок грубой ткани, выполнен из переплетённых волокон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тортилья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тонкая, пресная лепешка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Трансглютаминаза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Любой фермент, который можно использовать для связывания белков вместе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Треска.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда ты должен идти, ты должен идти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тунец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый аллигатор.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый бизон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Большая туша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый вапити.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша каймановой черепахи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая каймановая черепаха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша койота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый койот.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша снежной козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая снежная коза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша толсторога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый толсторог.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша чернохвостого оленя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый чернохвостый олень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый ягуар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушёное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясо, приготовленное в собственном соку, сохраняет сочность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый агути.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка выдры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая выдра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый заяц.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка индейки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвая индюшка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка краба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый краб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Круглый и большой&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Увядшие побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно унылый букетик вялых ростков папоротника, но по крайней мере питателен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Горючий минерал, при использовании в качестве топлива, даёт много энергии, но сильно загрязняет окружающую среду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из кровяной муки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кровяная мука является отличным источником азота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из меха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из меховых шкур и наполнителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из пепла камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение из золы камассии, хотя и не очень мощное, но является отличным источником калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из ягодного экстракта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отличное удобрение, содержащее смесь питательных веществ, в особенности много калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Деревянный шест, прикрепленный к леске и крючку. Используется для ловли рыбы из рек и океана.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;908&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;911&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;920&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;914&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;907&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;919&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;903&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;906&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;915&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;918&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшенный двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Более продвинутая версия двигателя внутреннего сгорания, обеспечивающая большую производительность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка бобов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка луковиц камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка риса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка сахарного тростника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян водорослей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ламинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян холодискуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор мухомора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Урна для голосования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Достаточно защищённая урна для голосования. Здесь жители могут предлагать свою кандидатуру на выборах правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ушастая аурелия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Факел&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшой источник света, помогающий бороться с темнотой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Факел&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фаршированная индейка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обратите внимание, в этой еде на два вида питательных веществ больше, чем в другой пище этого уровня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фермерский стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое рабочее место для изготовления удобрений и извлечения семян.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Флотатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее концентрировать руду. В результате стекания образуются влажные хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;944&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;948&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;947&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Форель.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фосфорное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фосфорные удобрения - отличный источник фосфора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый кекс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий, сладковатый хлеб с сочными фруктами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Помидор является фруктом, но вы обычно не добавляете его в фруктовый салат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый тарт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, которая отлично подойдет вам в любое время, чтобы быстро зарядиться энергией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы процесса концентрации руды. При неправильном хранении создаёт загрязнение, убивающее растения неподалёку и отравляющее источники воды. Захороните глубоко под землёй для нейтрализации эффекта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хенли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хрусткая вкусная корочка скрывает мягкое нутро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб с камассией&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хлеб с примесью луковиц камассии для придания вкуса и аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ледник из будущего со значительно лучшими охлаждающими свойствами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хрустящий бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дайте мне весь бекон и яйца, которые у вас есть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Целлюлозное волокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаётся из растительной целлюлозы аналогично синтетическим волокнам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цемент&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Необходимо укрепить это, чтобы использовать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Человеческие конечности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Конечности&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Несколько мелких диких ягод. Я твоя черника.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черничный пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потрясающее сочетание слоёной корочки и восхитительных ягод.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чешуйки золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокоэффективный проводник для тонкой электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунная плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальная печь для начинающего шеф-повара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело волка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно вкусные, съедобные грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Широкие бёдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бедра&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шкаф рыбака&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для создания удочек, вершей и подготовки морепродуктов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекловидный побочный продукт получаемый при плавке руды. Дроблёный шлак в основном используется при изготовлении бетона.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шляпа говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шорты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шорты `Карго`, идеально подходящие для прогулок на свежем воздухе. Более практичные, чем элегантные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штамповочная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для дробления, которая использует железные молотки для измельчения руды на мелкие кусочки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гнейсовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Песчаная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Руки&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щековая дробилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощная машина, которая использует сжимающее усилие для дробления камней в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эколиксир&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полное решение для замены еды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экскаватор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Работает как погрузчик, но более универсален. Подходит для глубоких раскопок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экстракт черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сконцентрированный всплеск черничной благости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрическая настенная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная лампа требующая электричество.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для формовки или резки металла путем его деформации с помощью пресс-формы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлифовальная машина и фуганок в одном лице.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая машина с вращающимся лезвием предназначенная для изготовления различных металлических изделий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электродвигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric motor that converts electrical energy into mechanical energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эпоксидная смола&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезный материал для упрочнения, отверждения и других различных применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ядерное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Нестабильное ядерное топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Асфальтобетон&#039;, &#039;Гофрированная сталь&#039;, &#039;Железная труба&#039;, &#039;Железобетон&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Стальная труба&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Бобы&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Медная руда&#039;, &#039;Мусор&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Сырые хвосты&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Волоконный наполнитель&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Дубовое бревно&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Вода&#039;, &#039;Канализация&#039;, },&lt;br /&gt;
        [&#039;RoadType&#039;] = { &#039;Асфальтобетон&#039;, &#039;Земля&#039;, &#039;Каменная дорога&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Бобы&#039;, &#039;Жёлудь&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Сахарный тростник&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;TinyFurCarcass&#039;] = { &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, },&lt;br /&gt;
        [&#039;TinyLeatherCarcass&#039;] = { &#039;Туша каймановой черепахи&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Базовое исследование&#039;] = { &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, },&lt;br /&gt;
        [&#039;Базовое улучшение&#039;] = { &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Блок&#039;] = { &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Большая туша&#039;] = { &#039;Туша бизона&#039;, },&lt;br /&gt;
        [&#039;Валюта&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Гвоздь&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Квитанции землемера&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, },&lt;br /&gt;
        [&#039;Верстак&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Аррастра&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Доменная печь&#039;, &#039;Капитолий&#039;, &#039;Костёр&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лесопилка&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Палатка&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол портного&#039;, &#039;Сыродутная печь&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Чугунная плита&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Выкапывание&#039;] = { &#039;Деревянная лопата&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Каменная кирка&#039;, &#039;Кирка&#039;, &#039;Лопата&#039;, &#039;Современная кирка&#039;, &#039;Современная лопата&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Вытаптывающий&#039;] = { &#039;Каменная трамбовка&#039;, &#039;Стальная трамбовка&#039;, },&lt;br /&gt;
        [&#039;Грибок&#039;] = { &#039;Белые грибы&#039;, &#039;Кукейна&#039;, &#039;Мухоморы&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Дерево&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Пальмовое бревно&#039;, &#039;Пихтовое бревно&#039;, },&lt;br /&gt;
        [&#039;Деревянная доска&#039;] = { &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, },&lt;br /&gt;
        [&#039;Дорога&#039;] = { &#039;Асфальтобетон&#039;, &#039;Каменная дорога&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Дроблёный камень&#039;] = { &#039;Базальтовый щебень&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёный шлак&#039;, &#039;Известняковый щебень&#039;, &#039;Сланцевый щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Еда&#039;] = { &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = { &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, },&lt;br /&gt;
        [&#039;Животное&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Жидкое топливо&#039;] = { &#039;Бензин&#039;, &#039;Биодизель&#039;, },&lt;br /&gt;
        [&#039;Жилье&#039;] = { &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Печь для выпечки&#039;, &#039;Плита&#039;, &#039;Подсвечник&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Электрическая настенная лампа&#039;, },&lt;br /&gt;
        [&#039;Жиры&#039;] = { &#039;Масло&#039;, &#039;Сало&#039;, },&lt;br /&gt;
        [&#039;Заготовка леса&#039;] = { &#039;Бензопила&#039;, &#039;Железный топор&#039;, &#039;Каменный топор&#039;, &#039;Современный топор&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, },&lt;br /&gt;
        [&#039;Загрязнитель&#039;] = { &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Грузовик&#039;, &#039;Доменная печь&#039;, &#039;Кран&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Запечённая еда&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Запечённые овощи&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Зелень&#039;] = { &#039;Листья агавы&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Свекольная ботва&#039;, },&lt;br /&gt;
        [&#039;Зелень на углях&#039;] = { &#039;Агава на углях&#039;, &#039;Иван-чай на углях&#039;, &#039;Увядшие побеги папоротника&#039;, },&lt;br /&gt;
        [&#039;Зерно&#039;] = { &#039;Пшеница&#039;, &#039;Рис&#039;, },&lt;br /&gt;
        [&#039;Ингредиент&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Берёзовое бревно&#039;, &#039;Бочка&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Камень&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Ананас&#039;, &#039;Ананас на углях&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Вырезка&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жёлудь&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузный крахмал&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Мука&#039;, &#039;Мухоморы&#039;, &#039;Мясной бульон&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Паста из камассии&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сахар&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тортилья&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Фруктовый салат&#039;, &#039;Хлеб&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Волчья туша&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Лисья туша&#039;, &#039;Лосось&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Синяя акула&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, &#039;Тушка краба&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Ветряная мельница&#039;, &#039;Водяное колесо&#039;, &#039;Сальная свеча&#039;, &#039;Чугунная плита&#039;, },&lt;br /&gt;
        [&#039;Инструмент&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Плуг парового трактора&#039;, &#039;Сеялка парового трактора&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, },&lt;br /&gt;
        [&#039;Инструменты&#039;] = { &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Исследование&#039;] = { &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Камень&#039;] = { &#039;Базальт&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Известняк&#039;, &#039;Камень&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, },&lt;br /&gt;
        [&#039;Книги навыков&#039;] = { &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Комбайн&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянный лук&#039;, &#039;Железная лопата&#039;, &#039;Железное мачете&#039;, &#039;Железный серп&#039;, &#039;Изогнутый лук&#039;, &#039;Каменное мачете&#039;, &#039;Каменный серп&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современное мачете&#039;, &#039;Стальная лопата&#039;, &#039;Стальное мачете&#039;, &#039;Стальной серп&#039;, },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = { &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, },&lt;br /&gt;
        [&#039;Концентрат руды&#039;] = { &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, },&lt;br /&gt;
        [&#039;Корень&#039;] = { &#039;Корень таро&#039;, &#039;Луковица камассии&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Кремнезем&#039;] = { &#039;Гранитный щебень&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;КрошечнаяТуша&#039;] = { &#039;Туша каймановой черепахи&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;МаленькаяТуша&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша койота&#039;, },&lt;br /&gt;
        [&#039;Металл&#039;] = { &#039;Железный брусок&#039;, &#039;Золотой брусок&#039;, &#039;Медный брусок&#039;, &#039;Стальной брусок&#039;, },&lt;br /&gt;
        [&#039;Мировой объект&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Country Marker Item&#039;, &#039;Fedeartion Marker Item&#039;, &#039;Flat Steel Door&#039;, &#039;Homestead Item&#039;, &#039;Logic Gate Item&#039;, &#039;Powered Storage Silo&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Town Hall Item&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Жидкостный конвертер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Модули&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, },&lt;br /&gt;
        [&#039;Морские обитатели&#039;] = { &#039;Моллюск&#039;, &#039;Морской ёж&#039;, },&lt;br /&gt;
        [&#039;НатуральноеВолокно&#039;] = { &#039;Древесная масса&#039;, &#039;Ламинария&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;НеВБраузере&#039;] = { &#039;Взлохмаченные волосы&#039;, &#039;Квадратная челюсть&#039;, &#039;Короткая борода&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Обычные волосы&#039;, &#039;Суровая борода&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;CO2 Item&#039;, &#039;Nitrogen Item&#039;, &#039;Oxygen Item&#039;, &#039;Упаковка бобов&#039;, &#039;Упаковка желудей&#039;, &#039;Упаковка луковиц камассии&#039;, &#039;Упаковка риса&#039;, &#039;Упаковка сахарного тростника&#039;, &#039;Упаковка семян агавы&#039;, &#039;Упаковка семян амброзии кустарниковой&#039;, &#039;Упаковка семян ананаса&#039;, &#039;Упаковка семян берёзы&#039;, &#039;Упаковка семян бородача Жерара&#039;, &#039;Упаковка семян бочкообразного кактуса&#039;, &#039;Упаковка семян водорослей&#039;, &#039;Упаковка семян геликонии&#039;, &#039;Упаковка семян ели&#039;, &#039;Упаковка семян иван-чая&#039;, &#039;Упаковка семян ивы арктической&#039;, &#039;Упаковка семян ивы травянистой&#039;, &#039;Упаковка семян камнеломки&#039;, &#039;Упаковка семян камыша&#039;, &#039;Упаковка семян карнегии&#039;, &#039;Упаковка семян кедра&#039;, &#039;Упаковка семян кукурузы&#039;, &#039;Упаковка семян ламинарии&#039;, &#039;Упаковка семян ларреи&#039;, &#039;Упаковка семян люпина&#039;, &#039;Упаковка семян опунции&#039;, &#039;Упаковка семян орхидеи&#039;, &#039;Упаковка семян осоки&#039;, &#039;Упаковка семян пальмы&#039;, &#039;Упаковка семян папайи&#039;, &#039;Упаковка семян пихты&#039;, &#039;Упаковка семян подсолнечника&#039;, &#039;Упаковка семян помидора&#039;, &#039;Упаковка семян пшеницы&#039;, &#039;Упаковка семян свёклы&#039;, &#039;Упаковка семян сейбы&#039;, &#039;Упаковка семян секвойи&#039;, &#039;Упаковка семян таро&#039;, &#039;Упаковка семян травы&#039;, &#039;Упаковка семян триллиума&#039;, &#039;Упаковка семян тыквы&#039;, &#039;Упаковка семян хвойника&#039;, &#039;Упаковка семян холодискуса&#039;, &#039;Упаковка семян черники&#039;, &#039;Упаковка семян элодеи&#039;, &#039;Упаковка семян юкки коротколистной&#039;, &#039;Упаковка спор белого гриба&#039;, &#039;Упаковка спор королевского папоротника&#039;, &#039;Упаковка спор кукейны&#039;, &#039;Упаковка спор мухомора&#039;, &#039;Упаковка спор папоротника&#039;, &#039;Упаковка спор решёточника красного&#039;, &#039;Упаковка спор тонколистника&#039;, &#039;Упаковка спор шампиньонов&#039;, &#039;Powered Storage Silo&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая табличка из камня&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Деревянная табличка&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменный колодец&#039;, &#039;Маленький столик&#039;, &#039;Олень Небокол&#039;, &#039;Статуя Эcко&#039;, &#039;Стол&#039;, &#039;Стул&#039;, },&lt;br /&gt;
        [&#039;Обтёсанные брёвна&#039;] = { &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Тёсаное бревно&#039;, },&lt;br /&gt;
        [&#039;Объект&#039;] = { &#039;Альфа очки&#039;, &#039;Альфа плащ&#039;, &#039;Альфа шляпа&#039;, &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Взлохмаченные волосы&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Квадратная челюсть&#039;, &#039;Кеды&#039;, &#039;Короткая борода&#039;, &#039;Короткие брюки&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Маска говорящего с волками&#039;, &#039;Медвежий рюкзак&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Обычные волосы&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка говорящего с волками&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Суровая борода&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;Шляпа говорящего с волками&#039;, &#039;Шорты&#039;, &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, &#039;Compostables Item&#039;, &#039;Trash Item&#039;, &#039;Волоконный наполнитель&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Квитанции землемера&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Country Marker Item&#039;, &#039;Fedeartion Marker Item&#039;, &#039;Flat Steel Door&#039;, &#039;Homestead Item&#039;, &#039;Logic Gate Item&#039;, &#039;Powered Storage Silo&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Town Hall Item&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Жидкостный конвертер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Объекты жилья&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Аррастра&#039;, &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Паровой двигатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Подсвечник&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Сыродутная печь&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Одежда&#039;] = { &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Кеды&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Шорты&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = { &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = { &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = { &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, },&lt;br /&gt;
        [&#039;Плуг&#039;] = { &#039;Плуг парового трактора&#039;, &#039;Деревянная тяпка&#039;, &#039;Железная тяпка&#039;, &#039;Мотыга&#039;, &#039;Современная тяпка&#039;, &#039;Стальная тяпка&#039;, &#039;Ручной плуг&#039;, },&lt;br /&gt;
        [&#039;Продвинутое исследование&#039;] = { &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Продвинутое улучшение&#039;] = { &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Продукт&#039;] = { &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Кеды&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Шорты&#039;, &#039;Асфальтобетон&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотой брусок&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Песок&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный камень&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Агава на углях&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черничный пирог&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Большая деревянная вывеска&#039;, &#039;Большая деревянная табличка&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Жатка парового трактора&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Лампочка&#039;, &#039;Маленькая деревянная вывеска&#039;, &#039;Маленькая деревянная табличка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Плуг парового трактора&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Сеялка парового трактора&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Фосфорное удобрение&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для готовки на костре&#039;, &#039;Обычное улучшение для основ инженерного дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Обычное улучшение для производства бумаги&#039;, &#039;Обычное улучшение для разделки животных&#039;, &#039;Обычное улучшение для удобрений&#039;, &#039;Обычное улучшение для фермерства&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для выпечки&#039;, &#039;Продвинутое улучшение для выплавки&#039;, &#039;Продвинутое улучшение для гончарства&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для готовки&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для мельничного дела&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для продвинутой выпечки&#039;, &#039;Продвинутое улучшение для продвинутой выплавки&#039;, &#039;Продвинутое улучшение для продвинутой кулинарии&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для добычи нефти&#039;, &#039;Современное улучшение для композитов&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для передовой кулинарии&#039;, &#039;Современное улучшение для продвинутой каменной кладки&#039;, &#039;Современное улучшение для промышленности&#039;, &#039;Современное улучшение для электроники&#039;, &#039;Flat Steel Door&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из строительного камня&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из строительного камня&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из композитов&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул из композитов&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из строительного камня&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного камня&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Растения на углях&#039;] = { &#039;Бобы на углях&#039;, &#039;Грибы на углях&#039;, &#039;Кукуруза на углях&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Помидор на углях&#039;, &#039;Свёкла на углях&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Таро на углях&#039;, },&lt;br /&gt;
        [&#039;Растительность&#039;] = { &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукуруза&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Помидор&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Резной камень&#039;] = { &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, },&lt;br /&gt;
        [&#039;Руда&#039;] = { &#039;Железная руда&#039;, &#039;Золотая руда&#039;, &#039;Медная руда&#039;, },&lt;br /&gt;
        [&#039;Рыба&#039;] = { &#039;Лосось&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Синяя акула&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, },&lt;br /&gt;
        [&#039;Салат&#039;] = { &#039;Простой салат&#039;, &#039;Фруктовый салат&#039;, },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = { &#039;Джунглевый салат на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Свекольный салат на костре&#039;, },&lt;br /&gt;
        [&#039;Сеялка&#039;] = { &#039;Сеялка парового трактора&#039;, },&lt;br /&gt;
        [&#039;Сжигаемое топливо&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Стрела&#039;, },&lt;br /&gt;
        [&#039;Современное исследование&#039;] = { &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Современное улучшение&#039;] = { &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, },&lt;br /&gt;
        [&#039;СредняяТуша&#039;] = { &#039;Туша аллигатора&#039;, &#039;Туша вапити&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, },&lt;br /&gt;
        [&#039;Страницы навыков&#039;] = { &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = { &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, },&lt;br /&gt;
        [&#039;Строительство&#039;] = { &#039;Железный молоток&#039;, &#039;Инструмент разработчика&#039;, &#039;Каменный молоток&#039;, &#039;Молоток&#039;, &#039;Современный молоток&#039;, &#039;Стальной молоток&#039;, &#039;Кран&#039;, },&lt;br /&gt;
        [&#039;Сырая еда&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Техника&#039;] = { &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Кран&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой трактор&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Ручной плуг&#039;, &#039;Тачка&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Технология&#039;] = { &#039;Кнопка&#039;, &#039;Переключатель&#039;, &#039;Терминал&#039;, },&lt;br /&gt;
        [&#039;Топливо&#039;] = { &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Масло&#039;, &#039;Сало&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Странное топливо&#039;, &#039;Стрела&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Туша&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Уголь&#039;] = { &#039;Уголь&#039;, &#039;Древесный уголь&#039;, },&lt;br /&gt;
        [&#039;Улучшение&#039;] = { &#039;Hunting Basic Upgrade&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для готовки на костре&#039;, &#039;Обычное улучшение для основ инженерного дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Обычное улучшение для производства бумаги&#039;, &#039;Обычное улучшение для разделки животных&#039;, &#039;Обычное улучшение для удобрений&#039;, &#039;Обычное улучшение для фермерства&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для выпечки&#039;, &#039;Продвинутое улучшение для выплавки&#039;, &#039;Продвинутое улучшение для гончарства&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для готовки&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для мельничного дела&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для продвинутой выпечки&#039;, &#039;Продвинутое улучшение для продвинутой выплавки&#039;, &#039;Продвинутое улучшение для продвинутой кулинарии&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для добычи нефти&#039;, &#039;Современное улучшение для композитов&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для передовой кулинарии&#039;, &#039;Современное улучшение для продвинутой каменной кладки&#039;, &#039;Современное улучшение для промышленности&#039;, &#039;Современное улучшение для электроники&#039;, },&lt;br /&gt;
        [&#039;Урожай&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;Факел&#039;] = { &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Фрукт&#039;] = { &#039;Ананас&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, },&lt;br /&gt;
        [&#039;Фрукты на углях&#039;] = { &#039;Ананас на углях&#039;, &#039;Папайя на углях&#039;, &#039;Плод сагуаро на углях&#039;, },&lt;br /&gt;
        [&#039;Хвойные породы&#039;] = { &#039;Бревно секвойи&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Пихтовое бревно&#039;, },&lt;br /&gt;
        [&#039;Хлеб&#039;] = { &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, },&lt;br /&gt;
        [&#039;Хранилище&#039;] = { &#039;Powered Storage Silo&#039;, &#039;Storage Silo&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Крошечный склад&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленький склад&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Станция распределения&#039;, &#039;Стойка для факела&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Цемент&#039;] = { &#039;Железобетон&#039;, },&lt;br /&gt;
        [&#039;Шестерёнка&#039;] = { &#039;Железная шестерня&#039;, &#039;Стальная шестерня&#039;, },&lt;br /&gt;
        [&#039;Шкура животного&#039;] = { &#039;Кожа&#039;, &#039;Мех&#039;, },&lt;br /&gt;
        [&#039;Экономика&#039;] = { &#039;Доска объявлений&#039;, &#039;Казна&#039;, &#039;Магазин&#039;, &#039;Механический водяной насос&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Пункт обмена валюты&#039;, &#039;Станция распределения&#039;, &#039;Терминал&#039;, &#039;Электрический водяной насос&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=535</id>
		<title>Модуль:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:ItemData&amp;diff=535"/>
		<updated>2021-02-14T03:11:57Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Газ, побочный продукт дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;15&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;8&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fedeartion Marker Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fedeartion Marker Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FedeartionMarkerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hunting Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hunting Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Hunting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuntingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инертный газ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Активный газ необходимый для дыхания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;14&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;37&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 8 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Hall Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Hall Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownHallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;65&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;50&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Агава на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Листья агавы, приготовленные над костром&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа очки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;23&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа плащ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;24&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Альфа шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;22&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Анализатор почвы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измерительный инструмент позволяющий измерить параметры окружающей среды влияющие на растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший свежий ананас&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас и его друг рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Домашний рецепт смеси из вареного риса и фруктов. Мало того что они прекрасно сочетаются, вы просто попробуйте их обжарить.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;620.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ананас, обугленный над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Арматура&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ребристые стальные стержни для усиления построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аррастра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивная каменная мельница из движущихся валунов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощёная поверхность из асфальта и бетона. Прочна и чрезвычайно эффективна для любых колёсных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Асфальтобетонная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Асфальтобетонная рампа 4 x 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;63&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый и тяжёлый камень иногда использующийся в строительстве. Базальт образуется при застывании лавы излившейся на поверхность Земли. Основа всех пород в океанах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базальтовый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базальтовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Базовое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Базовое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Баллон углекислоты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;C O2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для сотворения пенных фантазий!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бандана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Банк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам создавать, использовать и настраивать банковские счета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Беговые кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Облегченная обувь для бега.  Повышает скорость передвижения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белые грибы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Белый гриб&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Переработанная нефть используется для заправки машин и генераторов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бензопила&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пила с мотором, оптимальна для валки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Берёзовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Биодизель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дизельное топливо из растительного или животного жира.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Жидкое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Блюдо «Матёрый медведь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто потому, что «медведь» не означает, что это действительно медведь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобовая паста&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дробленые бобы могут использоваться как загуститель или усилители вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кашеобразная смесь, в какой-то мере заменяющая белок при вегетарианском питании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая табличка, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой ковёр, что бы закрыть это странное пятно.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Рюкзак для выживания, который поможет вам больше, чем простой рюкзак.  Увеличивает максимальный переносимый вес на 10 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Большой склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;12 X 11 X 12&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая бочка для транспортировки жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секвойя - это хвойная порода дерева, которая легко распознается по выраженной красной коре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бревно юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочные брюки с узкой посадкой. Брюки - это элемент одежды, которые носят от талии до щиколотки, ткань которых охватывает каждую ногу отдельно (а не свисает вокруг обеих ног, как у робы, юбки или платья).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бумага&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Это бумага.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бюро переписи населения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются демографические группы, используя данные о населении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ванна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фарфоровая ванна для тех случаев, когда вам нужно помыться или просто расслабиться&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёная сосиска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Варёные сардельки, возможно, не так хороши, как жареные, но довольно вкусны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Варёные зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тарелка простых варёных злаков, в которые можно добавить фрукты, чтобы сделать вкусную кашу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вашгерд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее концентрировать руду. В результате стекания образуются влажные хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для создания основных вещей и других верстаков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мастерская для высекания из камня разных предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верстак колесника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Верша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ловушка для ловли речной рыбы. Её можно использовать только в пресной воде, так как она слишком мала, чтобы поймать более крупную океанскую рыбу. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;15000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Использует ветер для получения механической энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 7 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ветряная турбина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Генерирует электричество при помощи ветра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 11 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Взлохмаченные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вибрационный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винегрет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На случай если вы хотите скушать что-то красное без мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винтовой пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screw Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Винты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Заостренная стяжка из металла, используемая в производстве для скрепления материалов друг с другом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вода это богатый ресурс. Пресную воду можно найти в реках и озерах, а соленую - в океане. Помимо того, что вода является домом для рыб, она необходима для функционирования различных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водяное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Получает механическую энергию от водяного потока.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волоконный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наполнитель - ингредиент, используемый в различных удобрениях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волчья туша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвый волк.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выносной пульт деревянного лифта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для управления ближайшим деревянным лифтом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вырезка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальный кусок мраморного мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гвоздь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гвозди, используемые в строительстве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потребляет большинство видов топлива для производства энергии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;3000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 2&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Генератор загрязнения воздуха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Объект разработчика для тестирования загрязнения воздуха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигрометр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Показывает состав воды в окружающей среде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Глина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крайне мелкозернистая осадочная порода образовавшаяся в результате выветривания. Пластичная когда влажная, ломкая когда сухая, глина непроницаема для многих жидкостей и полезна для многих промышленных и экзогенных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелый камень с несколькими применениями в строительстве. Гнейс это метаморфическая горная порода, возникающая при кристаллизации под высоким давлением на большой глубине.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова барана&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пушистая но мёртвая, голова бизона на стене.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Голова козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Охотничий трофей для вашего дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гофрированная сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Особенно полезен для промышленных зданий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень, полезный при строительстве. Может содержать различные руды. Гранит возникает после остывания магмы, глубоко под землёй. Один из наиболее распространённых континентальных камней!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гранитный щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гранитная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грибы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кучка грибов приготовленных на углях. При правильном приготовлении грибов можно удалить некоторые токсины.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный грузовик для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;36&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;8000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;898&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Грунтовая дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;74&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная деревянная дверь. Может быть заперта от некоторых игроков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Крепкая и стойкая дверь из гофрированной стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из грубо обтёсанных брёвен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая композитная дверь, созданная опытным плотником.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дверь изготовленная из прекрасно обработанных пиломатериалов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;934&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;939&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;951&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая дверь из резного камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дверь из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Двигатель, производящий энергию потребляя топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дельфин Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дельфин Эко, бог ошибок в ECO. Обращайтесь с осторожностью и опрыскивайте водой, чтобы сохранять влажным.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с матрасом&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гораздо более удобная фабричная кровать из ткани.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная кровать с соломой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отлично, колючая и ужасно неудобная кровать. Но, по крайней мере, она держит вас подальше от земли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Спальня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Кровать&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой знак, для ваших больших текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тележка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тележка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2100000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;900&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;890&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое колесо для использования в деревянных транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянные ворота с окошками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лифт для перевозок по вертикали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;901&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Примитивное дальнобойное оружие для охоты. Для использования требуются стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;889&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Деревянный туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сухой деревянный туалет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Джунглевый салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Диван&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Миленький диванчик для отдыха. Теперь с комнатой для ваших друзей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доменная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная замена сыродутной печи, позволяющая производить сталь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 5 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дорожный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический знак, который особенно полезен при размещении рядом с дорогой для предоставления информации или инструкций участникам дорожного движения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из лиственных пород, используемая для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высококачественная доска из хвойных пород дерева используется для изготовления мебели с длительным сроком службы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Деревянная доска&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Доска объявлений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Доска для размещения договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесная масса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Побочный продукт производства пиломатериалов, древесная масса может быть пережжена в раствор или спрессована в бумагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;, &#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pulp Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Древесная масса и грязь являются отличным наполнителем для удобрений. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PulpFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Древесный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Черный остаток, состоящий из углерода и любой оставшейся золы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная железная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная золотая руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёная медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Измельченная медная руда, готовая к обогащению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный нефтяной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дроблёный шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлак, который был раздроблен в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжевое тесто&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тесто на закваске с добавлением дрожжей, которое поднимается при выпечке.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дрожжи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грибок с потрясающими свойствами разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дубовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Hardwood&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Еловое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ель - это хвойная порода дерева, иногда называемая белым деревом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глубоко прожаренная камассия. Немного жирновата&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареная на костре рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;По крайней мере, чешуи больше нет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренная сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаренное филе зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Что угодно станет лучше при тщательном прожаривании.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареное на костре мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прокопчённая поверхность этого неопределённого мяса покрыта золотистой корочкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареные помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жареный таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Секрет в соусе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жареные овощи&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаркое на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлическая стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жатка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро собирать большое количество растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся железный стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Цельная железная пластина используемая в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочное железное колесо, способное выдерживать вес более тяжелых транспортных средств, чем простые деревянные колеса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный железный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая железная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железный серп, используемый для сбора урожая или покоса травы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ЖелезныйПоршень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;IronPiston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подвижный компонент, передающий усилие. Иногда может функционировать как клапан.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Железобетон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал с арматурным каркасом внутри.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Цемент&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жёлудь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкий азот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезно для быстрого охлаждения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Жидкостный конвертер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тестовый верстак использующий жидкость.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загуститель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется при создании коллоидов для раскрытия аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заклёпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Металлический элемент, использующийся для соединения конструкций.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обгорелые листья агавы слишком жилистые чтобы съесть их полностью, но вы можете их жевать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная кукуруза содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Россыпь равномерно запечённых луковиц камассии. Мягких внутри и золотистых снаружи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная свекла содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённая сердцевина пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная пальмовая сердцевина содержит больше питательных веществ, чем при приготовлении другими, более простыми способами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое жаркое&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обвязанное жаркое, запечённое до совершенства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченное мясо менее жирное, чем при других методах приготовления.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запечённый корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запечённый корень таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Запеченный помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченные томаты может и не выглядят такими яркими и сочными, как сырые, но они всё равно очень вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Запечённые овощи&#039;, &#039;Запечённая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зародыш зерна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зародыш зерна, побочный продукт обмолота, является репродуктивной частью зерна, прорастающей при посеве.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заряд взрывчатки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Разорванный на части камень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земля&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Земляная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Земляная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;61&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знак Стоп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дорожный знак, используемый для уведомления водителей, чтобы они полностью остановились и убедились, что перекресток свободен, прежде чем продолжить движение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотая руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами золота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный золотой брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Золотой провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Зольное удобрение из шкуры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hide Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из кожной золы и наполнителей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HideAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Избирательная комиссия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Строение для определения процедур голосования.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжёлый камень полезный при строительстве и в индустриальных процессах. Известняк это осадочная порода, преимущественно возникающая из уплотнённых останков морских организмов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Известняковый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Известняковая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Изогнутый лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изогнутый лук, который стреляет быстрее и мощнее чем традиционный деревянный лук. Для стрельбы нужны стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИТЕРСКИЙ ИНСТРУМЕНТ С ЧИТЕРСКОЙ СИЛОЙ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Инструмент разработчика - осушение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент исправления потопов! ЛКМ для удаления верхнего уровня жидкости. (Цельтесь в стену соприкасающуюся с жидкостью).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;68&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исполнительный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Должностные лица могут выполнять здесь разовые исполнительные действия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по базовому собирательству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Базовое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутой металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутому инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продвинутое исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной геологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной дендрологии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современной металлургии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современному инженерному делу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Исследовательская работа по современному сельскому хозяйству&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Документ содержащий важную исследовательскую информацию. Используется при открытии новых навыков на столе исследований.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Современное исследование&#039;, &#039;Исследование&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Казна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет устанавливать налоги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Калитка из гофрированной стали&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Калитка, сделанная из хорошей гофрированной стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая каменная дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная дорога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменистая поверхность из утрамбованного щебня. Она довольно долговечна и эффективна для любых колесных транспортных средств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная жаровня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная стойка, дает свет сжигая топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;886&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная рампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы дороги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменная рампа 4 х 1.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Дорога&#039;, &#039;Constructable&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;62&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для утрамбовки грунта на дорогах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;885&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный колодец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Каменный серп, используемый для сбора урожая или покоса травы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;888&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каменный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;883&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Куча камней.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Камень&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из обработанного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;930&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;935&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;940&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;957&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Роскошный камин из резного камня. Что может быть лучше, чем собраться у огня в холодный, пасмурный день?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камин из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой каменный камин. Смотреть особо не на что, но зато отличный источник тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжная рубашка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скрывайтесь от животных!  Уменьшает дальность обнаружения животными.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камуфляжные штаны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скрывайтесь от животных!  Уменьшает дальность обнаружения животными.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Канализация&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сточные воды это побочный продукт использования воды в промышленных целях. Является источником загрязнения почвы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Капитолий&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Формирует основу правительства. Здесь создаётся конституция.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каша с добавками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густая каша из вареных зерен с легким фруктовым привкусом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратная челюсть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Челюсть&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квадратный горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Квитанции землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бумага дающая вам право застолбить участок. Используется вместе с инструментом землемера.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;38&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кедровое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кеды&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простые, обычные, повседневные, ширпотребные, непримечательные, типичные, банальные, скучные, стандартные, проходные, заурядные кеды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпич&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный строительный материал, изготовленный из обожжённых блоков и раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кирпичный камин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кирпичный камин. Что может быть лучше, чем собраться у огня в холодный, пасмурный день.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fireplace&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Клапан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство, которое регулирует, направляет или контролирует поток жидкости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выпечке, открывающие навык: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о выплавке, открывающие навык: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о гончарном ремесле, открывающие навык: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о добыче нефти, открывающие навык: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о каменной кладке, открывающие навык: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о композитах, открывающие навык: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о кулинарии, открывающие навык: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о мельничном деле, открывающие навык: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о механике, открывающие навык: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о основах инженерного дела, открывающие навык: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о передовой кулинарии, открывающие навык: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о плотницком деле, открывающие навык: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о портняжном деле, открывающие навык: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выпечке, открывающие навык: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой выплавке, открывающие навык: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой каменной кладке, открывающие навык: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о продвинутой кулинарии, открывающие навык: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о производстве бумаги, открывающие навык: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о фермерстве, открывающие навык: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об обработке стекла, открывающие навык: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница об удобрениях, открывающие навык: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница о промышленности, открывающие навык: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница по электронике, открывающие навык: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книга про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Книги навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаёт Страница про разделку животных, открывающие навык: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Книги навыков&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Книжный шкаф&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для хранения знаний и информации; ведет к ратуше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кнопка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посылает сигнал окружающим объектам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кожа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Толстая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Колышек землемера&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется, чтобы застолбить, освободить или изучить участок.  Когда нужно застолбить: - Удерживайте Ctrl, чтобы создать новую территорию. - Удерживайте Shift, чтобы добавить к ближайшей территории. Когда нужно освободить: - Удерживайте Ctrl, чтобы освободить все участки текущей территории. - Удерживайте Shift, чтобы объединить участок с близлежащей территорией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные берёзовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные дубовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные еловые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные кедровые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пальмовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пиломатериалы из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитные пихтовые пиломатериалы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитные пиломатериалы изготавливаются из комбинации древесины и пластика.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный композитный лук из стекловолокна, превращающий охоту в развлечение. Для стрельбы нужны стрелы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Композитный наполнитель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Filler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Смесь различных наполнителей, которая даёт преимущества обоих&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFillerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компост&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкуснейшее разложившееся органическое вещество, которое может быть использовано для удобрения культур. Компост создается с течением времени, когда органический материал остается на открытом воздухе для разложения.  В Eco это достигается путем сбрасывания органического вещества на землю, где со временем он превратится в компост.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компостное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Компостное удобрение - это классическое удобрение с минимальными усилиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Компьютерная лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место, где вы можете сидеть целый день и играть в видеоигры! Или работать над сложными исследованиями.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 3.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кондитерские изделия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень жирное тесто на закваске для приготовления вкусной выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат железа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Железная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Золотая руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Концентрат меди&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная руда, которая была обогащена для удаления примесей. Обогащенная руда используется кузнецами для выплавки металлических слитков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Концентрат руды&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корень таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Таро&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Корзина с солью&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Корзина соли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Spices&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Короткие брюки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Штаны капри - брюки, которые длиннее шорт, но не такие длинные, как брюки. Они лишь чуть ниже колен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Косички&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стрижка, которую вам постоянно делала мама, пока вы не осознали, что можете поступить и по своему.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Костёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Готовьте как пещерный человек на неровном огне.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Котёл&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сосуд, используемый для нагрева жидкостей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет размещать и транспортировать материалы на территории.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кресло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобное кресло для отдыха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Крошечный склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 2x3x2 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглое лицо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лицо&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Круглый горшок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда Вы просто хотите привнести немного природы в свой дом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькие грибы&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Овощ, усыпанный тёплыми солнечными зёрнышками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этому кусочку кукурузы нужно много хорошего масла, чтобы замаскировать горелый вкус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузная мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высушенная и перемолотая кукуруза; выглядит как грубая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузные оладьи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эти хорошо прожаренные кукурузные вкусняшки, одновременно хрустящие и вкусные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукурузный крахмал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кукурузный крахмал, полученный из сердцевины ядра, можно использовать в качестве загустителя для соусов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кухня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зона приготовления пищи, позволяющая создавать более сложные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лаборатория&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для изучения научной стороны приготовления пищи! Наука рулит!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанной древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая деревянная скамейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитная скамейка, построенная на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;927&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;949&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;954&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Скамейка из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобна, как мягкий диван.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лавка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простая каменная скамейка для сидения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лазер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ИЗБЕГАЙТЕ ПРЯМОГО ВОЗДЕЙСТВИЯ НА ГЛАЗА&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;6000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Какие-то жутковатые водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лампочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая лампа с проволочной нитью накаливания.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лёгкий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Меньше чем ваш стандартный трехдневный рюкзак. В него помещается не так много всего, но зато он делает вас проворнее.  Повышает скорость передвижения и увеличивает максимальный переносимый вес на 5 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ледник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ящик льда. Это даже в названии!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Без каких-либо дрожжей лепёшка не особо пышна, но всё равно довольно вкусна.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лесопилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для распилки древесины на пиломатериалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;400&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листовая сталь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Покрытая слоем эпоксидной смолы, эта сталь не ржавеет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Листья агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Из сочных листьев агавы можно приготовить очень хорошую еду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лисья туша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая лиса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Лосось.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люстра со свечами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый висячий канделябр.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.4&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Магазин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет продавать и покупать предметы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая берёзовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая вывеска из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая деревянная телега&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая деревянная тележка для крохотных перевозок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;895&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая дубовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая еловая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая кедровая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пальмовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая пихтовая табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшая бытовая мойка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленькая табличка из юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький знак, для всех ваших крохотных текстовых потребностей!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленький коврик, когда у вас просто не было достаточно материалов, чтобы сделать больший.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 3x3x3 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;9&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький столик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На самом деле больше тумбочка, чем стол, реально.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;964&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;965&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;966&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маленький фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом. Достаточно маленький, чтобы поместиться в помещении.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Маска говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;АУУУУУУУУУУУУУ&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Растительный жир, выделенный для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Масляный настой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Душистое масло стало намного лучше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медвежий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете нести столько же, сколько медведь! Не совсем правда, но это поможет вам нести больше.  Увеличивает максимальный переносимый вес на 15 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная руда&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Неочищенная руда со следами меди.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Руда&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный медный брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Медный провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная проволока проводящая ток, полезна для различных целей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает пищевые ресурсы перемалывая их каменным жерновом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мех&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкая, пушистая шкура.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шкура животного&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Механический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Миндальное печенье&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macaroons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшое круглое печенье с черничной начинкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaroonsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Просто моллюск.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Молоко, хотя, возможно, не от животного.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;70&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моргающие веки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глаза&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Морской еж.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Морские обитатели&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мотыга&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Превосходная мука подходящая для всех видов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мука из желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Желудёвая мука.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мусор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отвратительная куча мусора. Неприятная на вид, а также источник загрязнения земли. Захороните под землёй, чтобы смягчить эффект.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;64&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот гриб может быть ядовит. Вероятно, неразумно есть его сырым, но если повар правильно его приготовит, то гриб станет съедобным. Ешьте на свой страх и риск!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясное рагу&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое мясное рагу. Отличный источник белка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бульон, сваренный из мяса животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясной пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очень похоже на черничный пирог, до краёв набитый сочным мясом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясные обрезки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрезки мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мясо для жаркого&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перевязанное и готовое к приготовлению мясо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Накачанный торс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Торс&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Наковальня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твердый кусок металла, используемый для перековки слитков в инструменты и прочие полезные вещи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;925&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закреплённая на стене свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Настенная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная свеча.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Неуклюжая шляпа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дурацкий сомбреро, который никому не подходит. Вы чувствуете себя в нем слишком неловко, чтобы носить его.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтеперерабатывающий завод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Наборы труб и резервуаров, для переработки сырой нефти в нефтепродукты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;},{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 8 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефть&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ископаемое топливо, необходимое для производства бензина, пластмасс и асфальта. Его добыча, транспортировка и сжигание негативно влияют на экологию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Нефтяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бури, детка! Бури!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренная луковица камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жилистая сладость, очень похожая на сладкий картофель, хоть и слегка почерневшая от жара костра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обжаренное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок идеально обжаренного стейка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обломки дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изрубить остатки, которые необходимо разбить, для большей пользы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обработанное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тщательно отбитое мясо, готово к приготовлению.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрамлённое стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекло укреплённое стальной рамкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обрубок карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обрубок карнегии - это базовая, лёгкая древесина, заготовленная из кактуса карнегии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обтесанные бревна из мягкой древесины&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для готовки на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки на костре.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для основ инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов основ инженерного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для портняжного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность работы портного&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для производства бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность производства бумаги.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для разделки животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов разделки животных.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для удобрений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов удобрений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычное улучшение для фермерства&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное улучшение, которое значительно увеличивает эффективность изготовления рецептов фермерства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычные волосы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Волосы с самым обычным блеском.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощная смесь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Эклектичное расположение овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной бульон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сытный бульон из разнообразных овощей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Овощной суп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кто знал, что растения в растительном бульоне могут быть настолько вкусными?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оксид кальция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Химическое соединение использующееся в производстве стали.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Окунь. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Оленина «Веллингтон»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясная вырезка, окружённая выпечкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Олень Небокол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вы можете услышать тихие крики Эско когда этот призрачный вапити размахивает рогами в воздухе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опора линии электропередач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может проводить энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 8 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осколок метеорита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Отварной рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий и пушистый.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Офис зонирования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются и переопределяются районы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Палатка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка, просто палатка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовая сердцевина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Собирается из внутренней части и растущей части пальмового дерева.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальмовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хорошая свежая папайя&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Плоды папайи, обугленные над костром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой грузовик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Грузовик работающий на пару.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;5000000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;897&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой паровой двигатель вырабатывающий энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паровой трактор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трактор с паровым двигателем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;12&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;2500000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паста из камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Распыленная камассия работает как превосходный загуститель и усилитель вкуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Патока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для растирания жидкостей высокой жирностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Переключатель режима транспорта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Toggle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Press to toggle digging / driving mode.    Digging Controls:  Left Mouse Button (LMB) - Hold to Dig  Right Mouse Button - Dump Contents  Left/Right - Rotate Platform  Forward/Back - Boom Up/Down  LMB + Mouse Up/Down - Arm Up/Down&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToggleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;49&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вид рыб из рода сардинопсов из семейства сельдевых.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Порода различной твердости, полезная для строительства, может содержать железную руду. Песчаник - осадочная порода, которая образуется, когда песок оказывается достаточно глубоко, чтобы литифицироваться. Иногда сохраняются формы дюн и рябь из древней пустыни или пляжа!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полностью кирпичная печь, удобна для выпечки самых разных лакомств.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Годится для обжига кирпичей и керамики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Печь для обжига цемента&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающаяся печь, производящая цемент и бетон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Может быть применено в различных полезных штуковинах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Пиломатериал&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирог «Медвежий коготь»&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, с отдельными секциями, напоминающими когти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пирожок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Запеченная булочка с начинкой из мяса и грибов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пихтовое бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пихта - это хвойная порода дерева с приятным запахом сосны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Дерево&#039;, &#039;Хвойные породы&#039;, &#039;Сжигаемое топливо&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пластик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тяжелая печь для приготовления более сложных блюд.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Загрязнитель&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Smog]]&#039;, &#039; 0. 4&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сочный плод, в изобилии усеянный довольно устрашающими колючками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Луковичный плод, использующийся для выращивания кактусов Цереуса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плод сагуаро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневшие плоды кактуса. Излюбленное блюдо пустынных поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Фрукты на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плотницкий верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стол для простых работ по дереву, для строительства и улучшения дома.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Плуг парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приспособление для трактора, позволяющее быстро вспахивать землю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Плуг&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги Иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Яркий и горький побег, похожий на спаржу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пучок закрученных ветвей молодых папоротников; уникальное дополнение к еде.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Повозка с мотором&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая телега для перевозки габаритного груза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;3500000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;894&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Погрузчик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Малогабаритный погрузчик с ковшом. Отлично подходит для выемки грунта по плоскости или с небольшим уклоном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подложка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Основной материал для сложной электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсвечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый канделябр дающий немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Полевое рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Начитанные знают, что это фрукт, умные не используют его во фруктовом салате.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидор на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Чернота обугленности этого помидора могла бы здорово сочетаться с краснотой кожицы плода, если бы хоть что-то осталось не подгоревшим.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Поправки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Здесь создаются изменения к Конституции.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Портативный паровой двигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Паровой двигатель генерирующий механическую энергию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Правительственный офис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выборные должности создаются и настраиваются в кабинете правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресная лепёшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Твёрдый пшеничный хлеб без разрыхлителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пресс для чеканки монет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет создавать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Провод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Соединяет электронные компоненты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутая электросхема&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сложный электрический компонент, используемый в современной электронике.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, повышающее эффективность производства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продвинутое улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов выплавки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для гончарства&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов гончарства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для готовки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов готовки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для заготовки леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов заготовки леса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для мельничного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов мельничного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов механики.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для плотницкого дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов плотницкого дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой выпечки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой выпечки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой выплавки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутое улучшение для стеклообработки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Продвинутое улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак каменщика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Верстак для профессиональной переработки булыжников в прекрасный стройматериал.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.3&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;924&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Продвинутый верстак плотника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современный стол для плотницких работ. Оснащён электродвигателем и сверхпрочными стальными пильными дисками.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;923&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прокатный стан&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для проката стали в строительные материалы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Промышленный лифт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;893&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простой рюкзак для переноски предметов.  Увеличивает максимальный переносимый вес на 5 кг.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;На вид будто случайных овощей намешали, но вместе они образуют подобие салата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Простой сироп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простую смесь воды и сахара нагревают, пока сахар не растворится.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пункт обмена валюты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет игрокам обменивать валюту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обычное зерно, которое наверняка станет полезнее после переработки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочие ботинки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  Decreases calories consumed when using tools by 10%.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рабочий рюкзак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простое овощное рагу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Густое рагу, полное мяса и приготовленных на гриле овощей. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рагу на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тушёное мясо с добавлением камассии и кукурузы. Удивительно хорошая комбинация.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Радиатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Использует проходящую сквозь медные пластины жидкость, для рассеивания тепла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Разделочный стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Колода и тесак для превращения сырого мяса в различные блюда.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Preparation&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Раковина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Раковина для промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Раковина&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рассеиватель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Медная пластина рассеивающая получаемое тепло.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Растительные волокна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;НатуральноеВолокно&#039;, &#039;Сжигаемое топливо&#039;, &#039;Урожай&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Регистратор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет настраивать и управлять титулами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резиновое колесо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резиновые колеса обеспечивают гораздо лучшее сцепление с дорогой и позволяют создавать более современные транспортные средства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резная тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жутковатая тыква, излучающая мистический свет.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Резной сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Резной камень - результат работы искусного каменщика. Прекрасный декоративный и строительный материал, выпускаемый в различных стилях в зависимости от типа используемого камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Резной камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ремень с квадратной пряжкой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ремень с квадратной пряжкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зерно&#039;, &#039;Сырая еда&#039;, &#039;Урожай&#039;, &#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Роботизированная сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Комплексный набор механизмов для создания сложных вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рольставня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большая дверь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 4 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рубашка с пышными рукавами&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Клёвая пиратская рубашка, в которой ваши бицепсы выглядят больше.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ручной плуг&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент обработки полей для сельского хозяйства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Плуг&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;892&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Садовые сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочная пара резиновой обуви, разработанная для защиты от воды, дождя и грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из корнеплодов на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат из папоротника на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сало&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вытопленное сало годится не только для приготовления пищи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Жиры&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Глиняная лампа, заправляемая жиром.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сальная свеча&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свеча, сжигающая жир и дающая немного света.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жиры]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сапоги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ботфорты - это сапоги которые доходят до колен, или чуть ниже. Обычно они туже у голени, нежели у колена.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сарделька на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно на неровном огне и неудобно готовить, но открытое пламя придаёт восхитительный аромат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Даже сладкие парочки не едят один лишь сахар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сахарный тростник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборочная линия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сборочная линия позволяет осуществлять массовое производство механических изделий&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сборщик электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оборудование для создания электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая луковица бриллиантового цвета.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Растительность&#039;, &#039;Корень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свёкла на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возможно, не лучший овощ для жарки на углях, но эта свёкла, похоже, смогла выдержать процесс.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольная ботва&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Свекольная ботва с характерным красным стеблем.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Зелень&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекольный салат на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Множество растений смешанных в странную, но неожиданно полезную смесь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат на костре&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко холодискуcа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семечко юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Семя бурой водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сенсорный конвейерный сортировщик&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для сухой концентрации, производящая меньше вредных хвостов. Может использоваться только для концентрирования железа.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервант&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда полки и шкафы недостаточно индивидуальны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Полки&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сервопривод&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся привод, который позволяет контролировать угловое положение.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сердцевина пальмы на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пальмовая сердцевина, собранная с упавших ананасовых деревьев, которая была приготовлена на углях.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сеялка парового трактора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда установлен на паровой трактор, позволяет быстро высаживать растения.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Сеялка&#039;, &#039;Инструмент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синтетическая резина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Невероятно полезный синтетический материал, полученный из нефтепродуктов&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Синяя акула&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад размером 5x5x5 для больших предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Склад из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;10 X 9 X 10&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;64&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сладкий салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладость фруктов, бывает, хорошо сочетается с салатом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий камень с несколькими применениями. Сланец это осадочная горная порода, образовавшаяся из тонких слоёв глины или грязи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сланцевый щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сланцевая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смесь диких растений&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Салат с сладкой заправкой, довольно вкусный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дым, содержащий комбинацию загрязняющих веществ.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;13&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;870&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная коса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современная коса, используемая для сбора урожая или покоса травы. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;873&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растений. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение с большим повышением эффективности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Современное улучшение&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для горного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов горного дела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для добычи нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов добычи нефти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов композитов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для механики&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов механики&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для обработки стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов обработки стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов передовой кулинарии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для продвинутой каменной кладки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов продвинутой каменной кладки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов промышленности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современное улучшение для электроники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Улучшение&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Современное улучшение, которое значительно увеличивает эффективность изготовления рецептов электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Улучшение&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный геологический бур&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезное устройство для геологической разведки блоков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный двойной уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;867&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Современный уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 7 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Солнечный генератор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вырабатывает электроэнергию от солнца! Также хранит её для работы ночью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;750&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 4 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Спора тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры мухоморов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Споры шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop  Seed&#039;, &#039;Seeds&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Средний ковёр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Средний коврик для средних применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Ковёр&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная вывеска для шахты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная длинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная кирка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;879&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная коробка передач&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Регулирует скорость и передаёт крутящий момент, от источника вращения к другому устройству&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная лопата&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий, плоский инструмент для перемещения щебня, грязи и песка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Выкапывание&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная магазинная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная настольная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для поздней учёбы. Или работы. Или ещё чего-нибудь.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обрамлённая вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная обычная вывеска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная ось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вращающийся стальной стержень, который можно прикрепить к колесам для использования в транспортных средствах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная пластина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прочный стальной лист используемый в различных ремесленных рецептах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная трамбовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для утрамбовки грунта на дорогах.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Вытаптывающий&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная труба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Труба для транспортировки жидкостей. (И газов.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная тяпка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для подготовки почвы к высадке растений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Плуг&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальная шестерня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зубчатая часть ​​машины, соединяющаяся с другими.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Шестерёнка&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальное мачете&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мачете используется для быстрой расчистки от растительности.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной брусок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выплавленный стальной брусок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Металл&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной молоток&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для строительства зданий и подъёма рукотворных объектов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Строительство&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;876&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной пильный диск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дисковая стальная пила, которая может крепиться к роторным машинам для придания формы изделиям из дерева и камня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной потолочный светильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной серп&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стальной серп, используемый для сбора урожая или покоса травы. Убирает большую область при взмахе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Комбайн&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;882&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструмент&#039;, &#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стальной торшер&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ещё более современный способ осветить комнату. На этот раз с пола.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Станция распределения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Склад для раздачи предметов новым игрокам.  Позволяет вам задать набор предметов который сможет забрать любой новый игрок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;7 X 6 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стартовый лагерь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Палатка и небольшой склад, упакованные в один контейнер.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя бизона из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя бизона, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя волка из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя волка, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя выдры из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя выдры, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя совы из известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя совы, вырезанная из известняка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Статуя Эcко&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Статуя дельфина. Что бы это значило?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекло&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Прозрачный, твердый материал полезен не только для окон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стекловолокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Пластик, армированный стекловолокном.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная дверь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивая дверь из стали и стекла.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стеклянная табличка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная доска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Иногда так приятно иметь чистую одежду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стиральная машина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Зачем стирать вещи на стиральной доске руками, когда Вы можете бросить их в эту волшебную стиральную машину?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стирка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стойка для факела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Подставка для факела.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Факел]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для инструментов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для изготовления и ремонта инструментов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол для исследований&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовый стол для исследования новых технологий и навыков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой стол для размещения вещей.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой композитный стол для приема пищи или выполнения какой-либо работы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;931&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;936&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;941&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный искусным каменщиком.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Большой каменный стол, изготовленный опытным каменщиком&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;963&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стол. Выглядит не очень, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол портного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Возглавьте движение моды с лучшей одеждой и... волосами!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стол риелтора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для управления и торговли правами и собственностью.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сточный фильтр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перерабатывает неочищенные сточные воды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 2&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о гончарном ремесле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Гончарство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о добыче нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о композитах&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Композиты&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Готовка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о мельничном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о механике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Механика&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о основах инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о передовой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о плотницком деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о портняжном деле&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Работа с тканью&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выпечке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой выплавке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой каменной кладке&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о продвинутой кулинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о производстве бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о промышленности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Промышленность&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница о фермерстве&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Фермерство&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об обработке стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница об удобрениях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Удобрения&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница по электронике&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Электроника&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Страница про разделку животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Страницы навыков&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обучает навыку: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Страницы навыков&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Странное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;ЧИИИИТЕЕЕЕР&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стрела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используйте с луком, чтобы охотиться за едой (или удивлять своих друзей, сбивая яблоки с их голов).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Сжигаемое топливо&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shaper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный базальт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гнейс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный гранит&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный знак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Для строительных договоров.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный известняк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Старый камень&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный песчаник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Строительный камень&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный раствор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Связующая смола, полезна в качестве раствора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Строительный сланец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Используется для создания простейших, прочных построек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из дубовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из елового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из кедрового композита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композита юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитных берёзовых пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из композитов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанного дерева&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из обтёсанных хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Приподнятая поверхность, поддерживаемая ножками. Без спинки, это была бы табуретка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пальмовых композитов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Композитный стул, созданный на века.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов лиственных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из пиломатериалов хвойных пород&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;928&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;938&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;950&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стул из резного камня. Отлично подходит для демонстрации, хотя, возможно, не так удобен, как стул с обивкой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;960&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Стул из строительного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Простейший каменный стул. Не слишком удобный, но свою работу он делает.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суд&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Суд, где создаются законы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;6 X 3 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сундук&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Контейнер для хранения предметов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;16&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Суровая борода&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая рыба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Жирный кусок сырой рыбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырая сарделька&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Перемолотое мясо, набитое в кишку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сыродутная печь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Трубообразная печка для плавки руды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырое мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Недавно добытое, свежее и сырое мясо. Наверное стоит приготовить, перед тем как съесть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырой бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Этот жирный кусок мяса выглядит самым вкусным из всех.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сырые хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы обогащения руды. Утечка создает загрязнение грунта, убивает близлежащие растения и отравляет воду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тако с олениной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вкусное блюдо из кукурузных лепешек и мяса.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;650.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро на углях&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Почерневший корень таро. Не самая вкусная еда, но это отличный источник энергии для первых тропических поселенцев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Растения на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тачка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Маленькая тачка для перевозки небольших грузов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = &#039;1400000&#039;,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Терминал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Включает любые подключенные провода и электронные объекты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Технология&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тёсаное бревно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Очищенное от коры бревно, пригодное для использования в качестве строительного материала. Производство тёсаных брёвен на верстаке не принесёт опыта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Обтёсанные брёвна&#039;, &#039;Сжигаемое топливо&#039;, &#039;Constructable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканевая накидка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Выглядит просто круто&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тканый пояс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Модный ремень из ткани, повязанный вокруг талии.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ткань&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кусок грубой ткани, выполнен из переплетённых волокон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Модули&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Набор рубанков и других столярных инструментов, помогающих создавать колеса и транспорт.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Модули&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Топор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Широкий топор, удобен для рубки деревьев.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Заготовка леса&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тортилья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тонкая, пресная лепешка.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Трансглютаминаза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Любой фермент, который можно использовать для связывания белков вместе.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Треска.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туалет&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Когда ты должен идти, ты должен идти.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Ванная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Туалет&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Тунец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый аллигатор.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый бизон.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Большая туша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый вапити.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша каймановой черепахи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая каймановая черепаха.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша койота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый койот.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;МаленькаяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша снежной козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая снежная коза.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша толсторога&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый толсторог.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша чернохвостого оленя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый чернохвостый олень.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Туша ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый ягуар.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;СредняяТуша&#039;, &#039;Туша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушёное мясо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мясо, приготовленное в собственном соку, сохраняет сочность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый агути.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка выдры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвая выдра.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка зайца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый заяц.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка индейки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мертвая индюшка&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Туша&#039;, &#039;КрошечнаяТуша&#039;, &#039;Животное&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тушка краба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мёртвый краб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Круглый и большой&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Увядшие побеги папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно унылый букетик вялых ростков папоротника, но по крайней мере питателен.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Зелень на углях&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уголь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Горючий минерал, при использовании в качестве топлива, даёт много энергии, но сильно загрязняет окружающую среду.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Валюта&#039;, &#039;Уголь&#039;, &#039;Сжигаемое топливо&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из кровяной муки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blood Meal Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Кровяная мука является отличным источником азота.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloodMealFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из меха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pelt Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение, изготовленное из меховых шкур и наполнителя.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeltFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из пепла камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Ash Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удобрение из золы камассии, хотя и не очень мощное, но является отличным источником калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasAshFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удобрение из ягодного экстракта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Berry Extract Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отличное удобрение, содержащее смесь питательных веществ, в особенности много калия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BerryExtractFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удочка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Деревянный шест, прикрепленный к леске и крючку. Используется для ловли рыбы из рек и океана.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;905&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;908&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;911&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;920&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;914&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенная лавка из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящная скамья из резного камня, украшенная золотом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;904&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;907&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;910&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;913&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;922&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;916&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стол из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стол из резного камня, украшенный золотом&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Стол&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;919&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;903&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;906&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;909&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;915&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Украшенный стул из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Изящный стул из резного камня, украшенный золотом. Трон, достойный короля.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Seating&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;918&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уличный фонарь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокий металлический фонарь, требующий электричества.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 5 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Улучшенный двигатель внутреннего сгорания&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Более продвинутая версия двигателя внутреннего сгорания, обеспечивающая большую производительность.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка бобов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хороший источник белков.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка желудей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить дуб.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка луковиц камассии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камассию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка риса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить рис.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка сахарного тростника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Откуда Вы это вообще взяли?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян агавы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить агаву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян амброзии кустарниковой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить амброзию кустарниковую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ананаса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ананас.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян берёзы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить берёзовый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бородача Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бородач Жерара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян бочкообразного кактуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить бочкообразный кактус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян водорослей&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить водоросли.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян геликонии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить геликонию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ели&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян иван-чая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить Иван-чай.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы арктической&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву арктическую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ивы травянистой&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить иву травянистую.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камнеломки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камнеломку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян камыша&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить камыш.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян карнегии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить карнегию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кедра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кедровый саженец.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян кукурузы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукурузу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ламинарии&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить ламинарию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить куст ларреи.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян люпина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить люпин.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян опунции&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить опунцию.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян орхидеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить орхидею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян осоки&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить осоку.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пальмы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пальму.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян папайи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папайю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пихты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пихту.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян подсолнечника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить подсолнечник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян помидора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить помидоры.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян пшеницы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить пшеницу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян свёклы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить свёклу.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян сейбы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить саженец сейбы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян секвойи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить секвойю.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить таро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян травы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить траву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян триллиума&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить триллиум.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян тыквы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тыкву.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян хвойника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить хвойник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян холодискуса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить холодискус.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить чернику.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян элодеи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить элодею.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка семян юкки коротколистной&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить юкку коротколистную.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор белого гриба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить белые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор королевского папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить королевский папоротник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор кукейны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить кукейну.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор мухомора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить мухомор. Уж не знаю зачем Вам сдались эти ядовитые грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор папоротника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить папоротники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор решёточника красного&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить решёточник красный.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор тонколистника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить тонколистник.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Упаковка спор шампиньонов&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Посадите, чтобы вырастить шампиньоны.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Урна для голосования&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Достаточно защищённая урна для голосования. Здесь жители могут предлагать свою кандидатуру на выборах правительства.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ушастая аурелия.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Факел&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Инструменты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Небольшой источник света, помогающий бороться с темнотой.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Топливо&#039;, &#039;Факел&#039;, &#039;Инструменты&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фаршированная индейка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Обратите внимание, в этой еде на два вида питательных веществ больше, чем в другой пище этого уровня.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фермерский стол&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Базовое рабочее место для изготовления удобрений и извлечения семян.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.2&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Флотатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Устройство для шахтеров, позволяющее концентрировать руду. В результате стекания образуются влажные хвосты.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = {{&#039;[[Water]]&#039;, &#039; 0. 3&#039;}},&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Sewage]]&#039;, &#039; 0&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 4 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного базальта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного гранита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;944&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного известняка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного камня&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;948&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фонтан из резного сланца&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Красивый струящийся фонтан из резного камня, который является прекрасным центральным элементом.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Fountain&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 3 X 4&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;947&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Форель.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Рыба&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фосфорное удобрение&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phosphate Fertilizer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Инструмент&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Фосфорные удобрения - отличный источник фосфора.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fertilizer&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhosphateFertilizerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый кекс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мягкий, сладковатый хлеб с сочными фруктами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый салат&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Помидор является фруктом, но вы обычно не добавляете его в фруктовый салат.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Салат&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Фруктовый тарт&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сладкая выпечка, которая отлично подойдет вам в любое время, чтобы быстро зарядиться энергией.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвосты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Отходы процесса концентрации руды. При неправильном хранении создаёт загрязнение, убивающее растения неподалёку и отравляющее источники воды. Захороните глубоко под землёй для нейтрализации эффекта.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хенли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хрусткая вкусная корочка скрывает мягкое нутро.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хлеб с камассией&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Хлеб с примесью луковиц камассии для придания вкуса и аромата.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Хлеб&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодильник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ледник из будущего со значительно лучшими охлаждающими свойствами.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Хранилище&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Food Storage&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хрустящий бекон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Дайте мне весь бекон и яйца, которые у вас есть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Целлюлозное волокно&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Создаётся из растительной целлюлозы аналогично синтетическим волокнам.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цемент&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Необходимо укрепить это, чтобы использовать.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Человеческие конечности&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Конечности&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Несколько мелких диких ягод. Я твоя черника.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Фрукт&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черничный пирог&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Потрясающее сочетание слоёной корочки и восхитительных ягод.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чешуйки золота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Высокоэффективный проводник для тонкой электроники.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чугунная плита&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Идеальная печь для начинающего шеф-повара.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Хранилище&#039;, &#039;Объекты жилья&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Кухня&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Готовка&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Сжигаемое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 1.8&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело аллигатора&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 1 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело бизона&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело волка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело козы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чучело ягуара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Оно выглядит так реалистично!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Decoration&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Довольно вкусные, съедобные грибы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Урожай&#039;, &#039;Harvestable&#039;, &#039;Грибок&#039;, &#039;Сырая еда&#039;, &#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Собирательство]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Широкие бёдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Бедра&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;НеВБраузере&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шкаф рыбака&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Место для создания удочек, вершей и подготовки морепродуктов.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 0.5&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шлак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Стекловидный побочный продукт получаемый при плавке руды. Дроблёный шлак в основном используется при изготовлении бетона.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шляпа говорящего с волками&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Спасибо за поддержку ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шорты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;ЧастьАватара&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шорты `Карго`, идеально подходящие для прогулок на свежем воздухе. Более практичные, чем элегантные.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Одежда&#039;, &#039;Объект&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Штамповочная мельница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Машина для дробления, которая использует железные молотки для измельчения руды на мелкие кусочки.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;200&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Механическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 4 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Блок&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из гнейса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Гнейсовая порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щебень из песчаника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Элементы Блока&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Песчаная порода, которая была раздроблена в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Дроблёный камень&#039;, &#039;Кремнезем&#039;, &#039;Excavatable&#039;, &#039;Блок&#039;, &#039;Объект&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Щековая дробилка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Мощная машина, которая использует сжимающее усилие для дробления камней в мелкий гравий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;1000&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эколиксир&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полное решение для замены еды.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экскаватор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Работает как погрузчик, но более универсален. Подходит для глубоких раскопок.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Выкапывание&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Хранилище&#039;, &#039;Загрязнитель&#039;, &#039;Техника&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;[[Жидкое топливо]]&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Экстракт черники&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Еда&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Сконцентрированный всплеск черничной благости.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Еда&#039;, &#039;Объект&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрическая настенная лампа&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Настенная лампа требующая электричество.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Жилье&#039;, &#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Общий&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = &#039;Освещение&#039;,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический водяной насос&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Закачивает воду из источника в трубопроводную сеть.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Экономика&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = {{&#039;[[Water]]&#039;, &#039; 1&#039;}},&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 2 X 3&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический пресс&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Инструмент для формовки или резки металла путем его деформации с помощью пресс-формы.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 6 X 5&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический слесарный верстак&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Причудливый верстак для создания настолько же причудливых игрушек.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;250&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;3 X 2 X 2&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический строгальный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Шлифовальная машина и фуганок в одном лице.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;5 X 5 X 6&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электрический токарный станок&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы мировых объектов&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Электрическая машина с вращающимся лезвием предназначенная для изготовления различных металлических изделий.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Мировой объект&#039;, &#039;Объект&#039;, &#039;Верстак&#039;, &#039;Объекты жилья&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = &#039;Промышленная&#039;,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;energyType&#039;] = &#039;Электрическая&#039;,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = {&#039;[[Focused Workflow Talent]]&#039;, &#039;[[Frugal Workspace Talent]]&#039;, &#039;[[Lavish Workspace Talent]]&#039;, &#039;[[Parallel Processing Talent]]&#039;},&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;2 X 3 X 7&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = &#039;45&#039;,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = &#039;Tier 2.7&#039;,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Электродвигатель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric motor that converts electrical energy into mechanical energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Продукт&#039;, &#039;Ингредиент&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эпоксидная смола&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Полезный материал для упрочнения, отверждения и других различных применений.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Валюта&#039;, &#039;Ингредиент&#039;, &#039;Продукт&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ядерное топливо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Предметы&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Нестабильное ядерное топливо.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Рюкзак&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Асфальтобетон&#039;, &#039;Гофрированная сталь&#039;, &#039;Железная труба&#039;, &#039;Железобетон&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Стальная труба&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Бобы&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная руда&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Медная руда&#039;, &#039;Мусор&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Сырые хвосты&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Волоконный наполнитель&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Дубовое бревно&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Вода&#039;, &#039;Канализация&#039;, },&lt;br /&gt;
        [&#039;RoadType&#039;] = { &#039;Асфальтобетон&#039;, &#039;Земля&#039;, &#039;Каменная дорога&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Бобы&#039;, &#039;Жёлудь&#039;, &#039;Луковица камассии&#039;, &#039;Рис&#039;, &#039;Сахарный тростник&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, },&lt;br /&gt;
        [&#039;TinyFurCarcass&#039;] = { &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, },&lt;br /&gt;
        [&#039;TinyLeatherCarcass&#039;] = { &#039;Туша каймановой черепахи&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Базовое исследование&#039;] = { &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, },&lt;br /&gt;
        [&#039;Базовое улучшение&#039;] = { &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Блок&#039;] = { &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Большая туша&#039;] = { &#039;Туша бизона&#039;, },&lt;br /&gt;
        [&#039;Валюта&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Гвоздь&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Квитанции землемера&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, },&lt;br /&gt;
        [&#039;Верстак&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Аррастра&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Доменная печь&#039;, &#039;Капитолий&#039;, &#039;Костёр&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лесопилка&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Палатка&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол портного&#039;, &#039;Сыродутная печь&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Чугунная плита&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Выкапывание&#039;] = { &#039;Деревянная лопата&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Каменная кирка&#039;, &#039;Кирка&#039;, &#039;Лопата&#039;, &#039;Современная кирка&#039;, &#039;Современная лопата&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Вытаптывающий&#039;] = { &#039;Каменная трамбовка&#039;, &#039;Стальная трамбовка&#039;, },&lt;br /&gt;
        [&#039;Грибок&#039;] = { &#039;Белые грибы&#039;, &#039;Кукейна&#039;, &#039;Мухоморы&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Дерево&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Пальмовое бревно&#039;, &#039;Пихтовое бревно&#039;, },&lt;br /&gt;
        [&#039;Деревянная доска&#039;] = { &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, },&lt;br /&gt;
        [&#039;Дорога&#039;] = { &#039;Асфальтобетон&#039;, &#039;Каменная дорога&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, },&lt;br /&gt;
        [&#039;Дроблёный камень&#039;] = { &#039;Базальтовый щебень&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёный шлак&#039;, &#039;Известняковый щебень&#039;, &#039;Сланцевый щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;Еда&#039;] = { &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, },&lt;br /&gt;
        [&#039;Жареные овощи&#039;] = { &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, },&lt;br /&gt;
        [&#039;Животное&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Жидкое топливо&#039;] = { &#039;Бензин&#039;, &#039;Биодизель&#039;, },&lt;br /&gt;
        [&#039;Жилье&#039;] = { &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Печь для выпечки&#039;, &#039;Плита&#039;, &#039;Подсвечник&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Электрическая настенная лампа&#039;, },&lt;br /&gt;
        [&#039;Жиры&#039;] = { &#039;Масло&#039;, &#039;Сало&#039;, },&lt;br /&gt;
        [&#039;Заготовка леса&#039;] = { &#039;Бензопила&#039;, &#039;Железный топор&#039;, &#039;Каменный топор&#039;, &#039;Современный топор&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, },&lt;br /&gt;
        [&#039;Загрязнитель&#039;] = { &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Грузовик&#039;, &#039;Доменная печь&#039;, &#039;Кран&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Запечённая еда&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Запечённые овощи&#039;] = { &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённый корень таро&#039;, },&lt;br /&gt;
        [&#039;Зелень&#039;] = { &#039;Листья агавы&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Свекольная ботва&#039;, },&lt;br /&gt;
        [&#039;Зелень на углях&#039;] = { &#039;Агава на углях&#039;, &#039;Иван-чай на углях&#039;, &#039;Увядшие побеги папоротника&#039;, },&lt;br /&gt;
        [&#039;Зерно&#039;] = { &#039;Пшеница&#039;, &#039;Рис&#039;, },&lt;br /&gt;
        [&#039;Ингредиент&#039;] = { &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Берёзовое бревно&#039;, &#039;Бочка&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Камень&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Ананас&#039;, &#039;Ананас на углях&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Вырезка&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жёлудь&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузный крахмал&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Мука&#039;, &#039;Мухоморы&#039;, &#039;Мясной бульон&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Паста из камассии&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сахар&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тортилья&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Фруктовый салат&#039;, &#039;Хлеб&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Волчья туша&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Ламинария&#039;, &#039;Лампочка&#039;, &#039;Лисья туша&#039;, &#039;Лосось&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Моллюск&#039;, &#039;Морской ёж&#039;, &#039;Оксид кальция&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Пластик&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Синтетическая резина&#039;, &#039;Синяя акула&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, &#039;Тушка краба&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Ветряная мельница&#039;, &#039;Водяное колесо&#039;, &#039;Сальная свеча&#039;, &#039;Чугунная плита&#039;, },&lt;br /&gt;
        [&#039;Инструмент&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Плуг парового трактора&#039;, &#039;Сеялка парового трактора&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, },&lt;br /&gt;
        [&#039;Инструменты&#039;] = { &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Исследование&#039;] = { &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Камень&#039;] = { &#039;Базальт&#039;, &#039;Гнейс&#039;, &#039;Гранит&#039;, &#039;Известняк&#039;, &#039;Камень&#039;, &#039;Песчаник&#039;, &#039;Сланец&#039;, },&lt;br /&gt;
        [&#039;Книги навыков&#039;] = { &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Комбайн&#039;] = { &#039;Жатка парового трактора&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянный лук&#039;, &#039;Железная лопата&#039;, &#039;Железное мачете&#039;, &#039;Железный серп&#039;, &#039;Изогнутый лук&#039;, &#039;Каменное мачете&#039;, &#039;Каменный серп&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современное мачете&#039;, &#039;Стальная лопата&#039;, &#039;Стальное мачете&#039;, &#039;Стальной серп&#039;, },&lt;br /&gt;
        [&#039;Композитные пиломатериалы&#039;] = { &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, },&lt;br /&gt;
        [&#039;Концентрат руды&#039;] = { &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, },&lt;br /&gt;
        [&#039;Корень&#039;] = { &#039;Корень таро&#039;, &#039;Луковица камассии&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Кремнезем&#039;] = { &#039;Гранитный щебень&#039;, &#039;Щебень из песчаника&#039;, },&lt;br /&gt;
        [&#039;КрошечнаяТуша&#039;] = { &#039;Туша каймановой черепахи&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;МаленькаяТуша&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша койота&#039;, },&lt;br /&gt;
        [&#039;Металл&#039;] = { &#039;Железный брусок&#039;, &#039;Золотой брусок&#039;, &#039;Медный брусок&#039;, &#039;Стальной брусок&#039;, },&lt;br /&gt;
        [&#039;Мировой объект&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Country Marker Item&#039;, &#039;Fedeartion Marker Item&#039;, &#039;Flat Steel Door&#039;, &#039;Homestead Item&#039;, &#039;Logic Gate Item&#039;, &#039;Powered Storage Silo&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Town Hall Item&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Жидкостный конвертер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Модули&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, },&lt;br /&gt;
        [&#039;Морские обитатели&#039;] = { &#039;Моллюск&#039;, &#039;Морской ёж&#039;, },&lt;br /&gt;
        [&#039;НатуральноеВолокно&#039;] = { &#039;Древесная масса&#039;, &#039;Ламинария&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;НеВБраузере&#039;] = { &#039;Взлохмаченные волосы&#039;, &#039;Квадратная челюсть&#039;, &#039;Короткая борода&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Обычные волосы&#039;, &#039;Суровая борода&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;CO2 Item&#039;, &#039;Nitrogen Item&#039;, &#039;Oxygen Item&#039;, &#039;Упаковка бобов&#039;, &#039;Упаковка желудей&#039;, &#039;Упаковка луковиц камассии&#039;, &#039;Упаковка риса&#039;, &#039;Упаковка сахарного тростника&#039;, &#039;Упаковка семян агавы&#039;, &#039;Упаковка семян амброзии кустарниковой&#039;, &#039;Упаковка семян ананаса&#039;, &#039;Упаковка семян берёзы&#039;, &#039;Упаковка семян бородача Жерара&#039;, &#039;Упаковка семян бочкообразного кактуса&#039;, &#039;Упаковка семян водорослей&#039;, &#039;Упаковка семян геликонии&#039;, &#039;Упаковка семян ели&#039;, &#039;Упаковка семян иван-чая&#039;, &#039;Упаковка семян ивы арктической&#039;, &#039;Упаковка семян ивы травянистой&#039;, &#039;Упаковка семян камнеломки&#039;, &#039;Упаковка семян камыша&#039;, &#039;Упаковка семян карнегии&#039;, &#039;Упаковка семян кедра&#039;, &#039;Упаковка семян кукурузы&#039;, &#039;Упаковка семян ламинарии&#039;, &#039;Упаковка семян ларреи&#039;, &#039;Упаковка семян люпина&#039;, &#039;Упаковка семян опунции&#039;, &#039;Упаковка семян орхидеи&#039;, &#039;Упаковка семян осоки&#039;, &#039;Упаковка семян пальмы&#039;, &#039;Упаковка семян папайи&#039;, &#039;Упаковка семян пихты&#039;, &#039;Упаковка семян подсолнечника&#039;, &#039;Упаковка семян помидора&#039;, &#039;Упаковка семян пшеницы&#039;, &#039;Упаковка семян свёклы&#039;, &#039;Упаковка семян сейбы&#039;, &#039;Упаковка семян секвойи&#039;, &#039;Упаковка семян таро&#039;, &#039;Упаковка семян травы&#039;, &#039;Упаковка семян триллиума&#039;, &#039;Упаковка семян тыквы&#039;, &#039;Упаковка семян хвойника&#039;, &#039;Упаковка семян холодискуса&#039;, &#039;Упаковка семян черники&#039;, &#039;Упаковка семян элодеи&#039;, &#039;Упаковка семян юкки коротколистной&#039;, &#039;Упаковка спор белого гриба&#039;, &#039;Упаковка спор королевского папоротника&#039;, &#039;Упаковка спор кукейны&#039;, &#039;Упаковка спор мухомора&#039;, &#039;Упаковка спор папоротника&#039;, &#039;Упаковка спор решёточника красного&#039;, &#039;Упаковка спор тонколистника&#039;, &#039;Упаковка спор шампиньонов&#039;, &#039;Powered Storage Silo&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая табличка из камня&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Деревянная табличка&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменный колодец&#039;, &#039;Маленький столик&#039;, &#039;Олень Небокол&#039;, &#039;Статуя Эcко&#039;, &#039;Стол&#039;, &#039;Стул&#039;, },&lt;br /&gt;
        [&#039;Обтёсанные брёвна&#039;] = { &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Тёсаное бревно&#039;, },&lt;br /&gt;
        [&#039;Объект&#039;] = { &#039;Альфа очки&#039;, &#039;Альфа плащ&#039;, &#039;Альфа шляпа&#039;, &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Взлохмаченные волосы&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Квадратная челюсть&#039;, &#039;Кеды&#039;, &#039;Короткая борода&#039;, &#039;Короткие брюки&#039;, &#039;Косички&#039;, &#039;Круглое лицо&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Маска говорящего с волками&#039;, &#039;Медвежий рюкзак&#039;, &#039;Моргающие веки&#039;, &#039;Накачанный торс&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Обычные волосы&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка говорящего с волками&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Суровая борода&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Человеческие конечности&#039;, &#039;Широкие бёдра&#039;, &#039;Шляпа говорящего с волками&#039;, &#039;Шорты&#039;, &#039;Асфальтобетон&#039;, &#039;Базальт&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Вода&#039;, &#039;Глина&#039;, &#039;Гнейс&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранит&#039;, &#039;Гранитный щебень&#039;, &#039;Грунтовая дорога&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный нефтяной сланец&#039;, &#039;Дроблёный уголь&#039;, &#039;Дроблёный шлак&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Железная руда&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Земля&#039;, &#039;Золотая руда&#039;, &#039;Золотой брусок&#039;, &#039;Известняк&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Камень&#039;, &#039;Канализация&#039;, &#039;Кедровое бревно&#039;, &#039;Кирпич&#039;, &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные еловые пиломатериалы&#039;, &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пальмовые пиломатериалы&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Композитные пиломатериалы из карнегии&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пиломатериалы из юкки коротколистной&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, &#039;Компост&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная руда&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Мусор&#039;, &#039;Нефть&#039;, &#039;Обломки дерева&#039;, &#039;Обрамлённое стекло&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Песок&#039;, &#039;Песчаник&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Провод&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный базальт&#039;, &#039;Строительный гнейс&#039;, &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, &#039;Строительный сланец&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Агава на углях&#039;, &#039;Ананас&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Белые грибы&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные овощи&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Жёлудь&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Молоко&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мухоморы&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Пшеница&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Рагу на костре&#039;, &#039;Рис&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Салат на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Сахарный тростник&#039;, &#039;Свекольная ботва&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко амброзии кустарниковой&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко берёзы&#039;, &#039;Семечко бородача Жерара&#039;, &#039;Семечко бочкообразного кактуса&#039;, &#039;Семечко водоросли&#039;, &#039;Семечко геликонии&#039;, &#039;Семечко ели&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко ивы арктической&#039;, &#039;Семечко ивы травянистой&#039;, &#039;Семечко камнеломки&#039;, &#039;Семечко камыша&#039;, &#039;Семечко карнегии&#039;, &#039;Семечко кедра&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко ларреи&#039;, &#039;Семечко люпина&#039;, &#039;Семечко опунции&#039;, &#039;Семечко орхидеи&#039;, &#039;Семечко осоки&#039;, &#039;Семечко пальмы&#039;, &#039;Семечко папайи&#039;, &#039;Семечко пихты&#039;, &#039;Семечко подсолнечника&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко сейбы&#039;, &#039;Семечко секвойи&#039;, &#039;Семечко таро&#039;, &#039;Семечко травы&#039;, &#039;Семечко триллиума&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко хвойника&#039;, &#039;Семечко холодискуcа&#039;, &#039;Семечко черники&#039;, &#039;Семечко элодеи&#039;, &#039;Семечко юкки коротколистной&#039;, &#039;Семя бурой водоросли&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора королевского папоротника&#039;, &#039;Спора папоротника&#039;, &#039;Спора тонколистника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры решёточника красного&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Тыква&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черника&#039;, &#039;Черничный пирог&#039;, &#039;Шампиньоны&#039;, &#039;Эколиксир&#039;, &#039;Экстракт черники&#039;, &#039;Compostables Item&#039;, &#039;Trash Item&#039;, &#039;Волоконный наполнитель&#039;, &#039;Древесная масса&#039;, &#039;Древесный наполнитель&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Квитанции землемера&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Фосфорное удобрение&#039;, &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Асфальтобетонная рампа&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Бур&#039;, &#039;Гигрометр&#039;, &#039;Дельфин Эcко&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Заряд взрывчатки&#039;, &#039;Изогнутый лук&#039;, &#039;Инструмент разработчика&#039;, &#039;Инструмент разработчика - осушение&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Кирка&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Лопата&#039;, &#039;Лук&#039;, &#039;Молоток&#039;, &#039;Мотыга&#039;, &#039;Осколок метеорита&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Country Marker Item&#039;, &#039;Fedeartion Marker Item&#039;, &#039;Flat Steel Door&#039;, &#039;Homestead Item&#039;, &#039;Logic Gate Item&#039;, &#039;Powered Storage Silo&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Town Hall Item&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая берёзовая вывеска&#039;, &#039;Большая берёзовая табличка&#039;, &#039;Большая вывеска из камня&#039;, &#039;Большая вывеска из карнегии&#039;, &#039;Большая вывеска из лиственных пород&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного базальта&#039;, &#039;Большая вывеска из резного гнейса&#039;, &#039;Большая вывеска из резного гранита&#039;, &#039;Большая вывеска из резного известняка&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из резного песчаника&#039;, &#039;Большая вывеска из резного сланца&#039;, &#039;Большая вывеска из сейбы&#039;, &#039;Большая вывеска из секвойи&#039;, &#039;Большая вывеска из строительного гранита&#039;, &#039;Большая вывеска из строительного известняка&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая вывеска из строительного песчаника&#039;, &#039;Большая вывеска из хвойных пород&#039;, &#039;Большая вывеска из юкки коротколистной&#039;, &#039;Большая дубовая вывеска&#039;, &#039;Большая дубовая табличка&#039;, &#039;Большая еловая вывеска&#039;, &#039;Большая еловая табличка&#039;, &#039;Большая кедровая вывеска&#039;, &#039;Большая кедровая табличка&#039;, &#039;Большая пальмовая вывеска&#039;, &#039;Большая пальмовая табличка&#039;, &#039;Большая пихтовая вывеска&#039;, &#039;Большая пихтовая табличка&#039;, &#039;Большая табличка из камня&#039;, &#039;Большая табличка из карнегии&#039;, &#039;Большая табличка из лиственных пород&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного базальта&#039;, &#039;Большая табличка из резного гнейса&#039;, &#039;Большая табличка из резного гранита&#039;, &#039;Большая табличка из резного известняка&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из резного песчаника&#039;, &#039;Большая табличка из резного сланца&#039;, &#039;Большая табличка из сейбы&#039;, &#039;Большая табличка из секвойи&#039;, &#039;Большая табличка из строительного гранита&#039;, &#039;Большая табличка из строительного известняка&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большая табличка из строительного песчаника&#039;, &#039;Большая табличка из хвойных пород&#039;, &#039;Большая табличка из юкки коротколистной&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Генератор загрязнения воздуха&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь&#039;, &#039;Дверь из гофрированной стали&#039;, &#039;Дверь из дубовых композитов&#039;, &#039;Дверь из елового композита&#039;, &#039;Дверь из кедрового композита&#039;, &#039;Дверь из композита карнегии&#039;, &#039;Дверь из композита пихты&#039;, &#039;Дверь из композита сейбы&#039;, &#039;Дверь из композита секвойи&#039;, &#039;Дверь из композита хвойных пород&#039;, &#039;Дверь из композита юкки коротколистной&#039;, &#039;Дверь из композитных берёзовых пиломатериалов&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из композитов лиственных пород&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из обтёсанных лиственных пород&#039;, &#039;Дверь из обтёсанных хвойных пород&#039;, &#039;Дверь из пальмовых композитов&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из пиломатериалов лиственных пород&#039;, &#039;Дверь из пиломатериалов хвойных пород&#039;, &#039;Дверь из резного базальта&#039;, &#039;Дверь из резного гнейса&#039;, &#039;Дверь из резного гранита&#039;, &#039;Дверь из резного известняка&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из резного песчаника&#039;, &#039;Дверь из резного сланца&#039;, &#039;Дверь из строительного гранита&#039;, &#039;Дверь из строительного известняка&#039;, &#039;Дверь из строительного камня&#039;, &#039;Дверь из строительного песчаника&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная табличка&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Жидкостный конвертер&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Калитка из гофрированной стали&#039;, &#039;Каменная дверь&#039;, &#039;Каменная жаровня&#039;, &#039;Каменный колодец&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Кнопка&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая берёзовая вывеска&#039;, &#039;Маленькая берёзовая табличка&#039;, &#039;Маленькая вывеска из камня&#039;, &#039;Маленькая вывеска из карнегии&#039;, &#039;Маленькая вывеска из лиственных пород&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного базальта&#039;, &#039;Маленькая вывеска из резного гнейса&#039;, &#039;Маленькая вывеска из резного гранита&#039;, &#039;Маленькая вывеска из резного известняка&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из резного песчаника&#039;, &#039;Маленькая вывеска из резного сланца&#039;, &#039;Маленькая вывеска из сейбы&#039;, &#039;Маленькая вывеска из секвойи&#039;, &#039;Маленькая вывеска из строительного гранита&#039;, &#039;Маленькая вывеска из строительного известняка&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая вывеска из строительного песчаника&#039;, &#039;Маленькая вывеска из хвойных пород&#039;, &#039;Маленькая вывеска из юкки коротколистной&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая дубовая вывеска&#039;, &#039;Маленькая дубовая табличка&#039;, &#039;Маленькая еловая вывеска&#039;, &#039;Маленькая еловая табличка&#039;, &#039;Маленькая кедровая вывеска&#039;, &#039;Маленькая кедровая табличка&#039;, &#039;Маленькая пальмовая вывеска&#039;, &#039;Маленькая пальмовая табличка&#039;, &#039;Маленькая пихтовая вывеска&#039;, &#039;Маленькая пихтовая табличка&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из камня&#039;, &#039;Маленькая табличка из карнегии&#039;, &#039;Маленькая табличка из лиственных пород&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного базальта&#039;, &#039;Маленькая табличка из резного гнейса&#039;, &#039;Маленькая табличка из резного гранита&#039;, &#039;Маленькая табличка из резного известняка&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из резного песчаника&#039;, &#039;Маленькая табличка из резного сланца&#039;, &#039;Маленькая табличка из сейбы&#039;, &#039;Маленькая табличка из секвойи&#039;, &#039;Маленькая табличка из строительного гранита&#039;, &#039;Маленькая табличка из строительного известняка&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленькая табличка из строительного песчаника&#039;, &#039;Маленькая табличка из хвойных пород&#039;, &#039;Маленькая табличка из юкки коротколистной&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Олень Небокол&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Переключатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Стартовый лагерь&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Терминал&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Объекты жилья&#039;] = { &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Аррастра&#039;, &#039;Большой ковёр&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Корзина с солью&#039;, &#039;Кресло&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лавка из дубовых композитов&#039;, &#039;Лавка из елового композита&#039;, &#039;Лавка из кедрового композита&#039;, &#039;Лавка из композита карнегии&#039;, &#039;Лавка из композита пихты&#039;, &#039;Лавка из композита сейбы&#039;, &#039;Лавка из композита секвойи&#039;, &#039;Лавка из композита хвойных пород&#039;, &#039;Лавка из композита юкки коротколистной&#039;, &#039;Лавка из композитных берёзовых пиломатериалов&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из композитов лиственных пород&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из обтёсанных лиственных пород&#039;, &#039;Лавка из обтёсанных хвойных пород&#039;, &#039;Лавка из пальмовых композитов&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из пиломатериалов лиственных пород&#039;, &#039;Лавка из пиломатериалов хвойных пород&#039;, &#039;Лавка из резного базальта&#039;, &#039;Лавка из резного гнейса&#039;, &#039;Лавка из резного гранита&#039;, &#039;Лавка из резного известняка&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из резного песчаника&#039;, &#039;Лавка из резного сланца&#039;, &#039;Лавка из строительного гранита&#039;, &#039;Лавка из строительного известняка&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лавка из строительного песчаника&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая раковина&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький столик&#039;, &#039;Маленький фонтан из резного базальта&#039;, &#039;Маленький фонтан из резного гнейса&#039;, &#039;Маленький фонтан из резного гранита&#039;, &#039;Маленький фонтан из резного известняка&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Маленький фонтан из резного песчаника&#039;, &#039;Мельница&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Паровой двигатель&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Подсвечник&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Статуя Эcко&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол из дубовых композитов&#039;, &#039;Стол из елового композита&#039;, &#039;Стол из кедрового композита&#039;, &#039;Стол из композита карнегии&#039;, &#039;Стол из композита пихты&#039;, &#039;Стол из композита сейбы&#039;, &#039;Стол из композита секвойи&#039;, &#039;Стол из композита хвойных пород&#039;, &#039;Стол из композита юкки коротколистной&#039;, &#039;Стол из композитных берёзовых пиломатериалов&#039;, &#039;Стол из композитов&#039;, &#039;Стол из композитов лиственных пород&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из обтёсанных лиственных пород&#039;, &#039;Стол из обтёсанных хвойных пород&#039;, &#039;Стол из пальмовых композитов&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из пиломатериалов лиственных пород&#039;, &#039;Стол из пиломатериалов хвойных пород&#039;, &#039;Стол из резного базальта&#039;, &#039;Стол из резного гнейса&#039;, &#039;Стол из резного гранита&#039;, &#039;Стол из резного известняка&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из резного песчаника&#039;, &#039;Стол из резного сланца&#039;, &#039;Стол из строительного гранита&#039;, &#039;Стол из строительного известняка&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол из строительного песчаника&#039;, &#039;Стол портного&#039;, &#039;Стул из дубовых композитов&#039;, &#039;Стул из елового композита&#039;, &#039;Стул из кедрового композита&#039;, &#039;Стул из композита карнегии&#039;, &#039;Стул из композита пихты&#039;, &#039;Стул из композита сейбы&#039;, &#039;Стул из композита секвойи&#039;, &#039;Стул из композита хвойных пород&#039;, &#039;Стул из композита юкки коротколистной&#039;, &#039;Стул из композитных берёзовых пиломатериалов&#039;, &#039;Стул из композитов&#039;, &#039;Стул из композитов лиственных пород&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из обтёсанных лиственных пород&#039;, &#039;Стул из обтёсанных хвойных пород&#039;, &#039;Стул из пальмовых композитов&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из пиломатериалов лиственных пород&#039;, &#039;Стул из пиломатериалов хвойных пород&#039;, &#039;Стул из резного базальта&#039;, &#039;Стул из резного гнейса&#039;, &#039;Стул из резного гранита&#039;, &#039;Стул из резного известняка&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из резного песчаника&#039;, &#039;Стул из резного сланца&#039;, &#039;Стул из строительного гранита&#039;, &#039;Стул из строительного известняка&#039;, &#039;Стул из строительного камня&#039;, &#039;Стул из строительного песчаника&#039;, &#039;Сыродутная печь&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного базальта&#039;, &#039;Украшенная лавка из резного гнейса&#039;, &#039;Украшенная лавка из резного гранита&#039;, &#039;Украшенная лавка из резного известняка&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенная лавка из резного песчаника&#039;, &#039;Украшенная лавка из резного сланца&#039;, &#039;Украшенный стол из резного базальта&#039;, &#039;Украшенный стол из резного гнейса&#039;, &#039;Украшенный стол из резного гранита&#039;, &#039;Украшенный стол из резного известняка&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стол из резного песчаника&#039;, &#039;Украшенный стол из резного сланца&#039;, &#039;Украшенный стул из резного базальта&#039;, &#039;Украшенный стул из резного гнейса&#039;, &#039;Украшенный стул из резного гранита&#039;, &#039;Украшенный стул из резного известняка&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Украшенный стул из резного песчаника&#039;, &#039;Украшенный стул из резного сланца&#039;, &#039;Уличный фонарь&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного базальта&#039;, &#039;Фонтан из резного гнейса&#039;, &#039;Фонтан из резного гранита&#039;, &#039;Фонтан из резного известняка&#039;, &#039;Фонтан из резного камня&#039;, &#039;Фонтан из резного песчаника&#039;, &#039;Фонтан из резного сланца&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Одежда&#039;] = { &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Кеды&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Шорты&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал&#039;] = { &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, },&lt;br /&gt;
        [&#039;Пиломатериал из хвойных пород&#039;] = { &#039;Композитные кедровые пиломатериалы&#039;, &#039;Композитные пиломатериалы из секвойи&#039;, &#039;Композитные пихтовые пиломатериалы&#039;, },&lt;br /&gt;
        [&#039;Пиломатериалы из лиственных пород&#039;] = { &#039;Композитные берёзовые пиломатериалы&#039;, &#039;Композитные дубовые пиломатериалы&#039;, &#039;Композитные пиломатериалы из сейбы&#039;, },&lt;br /&gt;
        [&#039;Плуг&#039;] = { &#039;Плуг парового трактора&#039;, &#039;Деревянная тяпка&#039;, &#039;Железная тяпка&#039;, &#039;Мотыга&#039;, &#039;Современная тяпка&#039;, &#039;Стальная тяпка&#039;, &#039;Ручной плуг&#039;, },&lt;br /&gt;
        [&#039;Продвинутое исследование&#039;] = { &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Продвинутое улучшение&#039;] = { &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, },&lt;br /&gt;
        [&#039;Продукт&#039;] = { &#039;Бандана&#039;, &#039;Беговые кеды&#039;, &#039;Большой рюкзак&#039;, &#039;Брюки&#039;, &#039;Камуфляжная рубашка&#039;, &#039;Камуфляжные штаны&#039;, &#039;Кеды&#039;, &#039;Короткие брюки&#039;, &#039;Лёгкий рюкзак&#039;, &#039;Медвежий рюкзак&#039;, &#039;Неуклюжая шляпа&#039;, &#039;Простой рюкзак&#039;, &#039;Рабочие ботинки&#039;, &#039;Рабочий рюкзак&#039;, &#039;Ремень с квадратной пряжкой&#039;, &#039;Рубашка с пышными рукавами&#039;, &#039;Садовые сапоги&#039;, &#039;Сапоги&#039;, &#039;Тканевая накидка&#039;, &#039;Тканый пояс&#039;, &#039;Хенли&#039;, &#039;Шорты&#039;, &#039;Асфальтобетон&#039;, &#039;Базальтовый щебень&#039;, &#039;Бензин&#039;, &#039;Биодизель&#039;, &#039;Бочка&#039;, &#039;Гофрированная сталь&#039;, &#039;Гранитный щебень&#039;, &#039;Дроблёная железная руда&#039;, &#039;Дроблёная золотая руда&#039;, &#039;Дроблёная медная руда&#039;, &#039;Дроблёный шлак&#039;, &#039;Железная труба&#039;, &#039;Железный брусок&#039;, &#039;Железобетон&#039;, &#039;Золотой брусок&#039;, &#039;Известняковый щебень&#039;, &#039;Каменная дорога&#039;, &#039;Кирпич&#039;, &#039;Композитные пиломатериалы&#039;, &#039;Концентрат железа&#039;, &#039;Концентрат золота&#039;, &#039;Концентрат меди&#039;, &#039;Листовая сталь&#039;, &#039;Медная труба&#039;, &#039;Медный брусок&#039;, &#039;Нефть&#039;, &#039;Обрамлённое стекло&#039;, &#039;Песок&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, &#039;Сланцевый щебень&#039;, &#039;Стальная труба&#039;, &#039;Стальной брусок&#039;, &#039;Стекло&#039;, &#039;Строительный камень&#039;, &#039;Сырые хвосты&#039;, &#039;Тёсаное бревно&#039;, &#039;Хвосты&#039;, &#039;Шлак&#039;, &#039;Щебень из гнейса&#039;, &#039;Щебень из песчаника&#039;, &#039;Агава на углях&#039;, &#039;Ананас и его друг рис&#039;, &#039;Ананас на углях&#039;, &#039;Баллон углекислоты&#039;, &#039;Блюдо «Матёрый медведь»&#039;, &#039;Бобовая паста&#039;, &#039;Бобы на углях&#039;, &#039;Варёная сосиска&#039;, &#039;Варёные зерна&#039;, &#039;Винегрет&#039;, &#039;Вырезка&#039;, &#039;Грибы на углях&#039;, &#039;Джунглевое рагу на костре&#039;, &#039;Джунглевый салат на костре&#039;, &#039;Дрожжевое тесто&#039;, &#039;Дрожжи&#039;, &#039;Жареная камассия&#039;, &#039;Жареная на костре рыба&#039;, &#039;Жаренная сердцевина пальмы&#039;, &#039;Жаренное филе зайца&#039;, &#039;Жареное на костре мясо&#039;, &#039;Жареные помидоры&#039;, &#039;Жареный папоротник&#039;, &#039;Жареный таро&#039;, &#039;Жаркое на костре&#039;, &#039;Жидкий азот&#039;, &#039;Загуститель&#039;, &#039;Запеченный помидор&#039;, &#039;Запечённая агава&#039;, &#039;Запечённая кукуруза&#039;, &#039;Запечённая луковица камассии&#039;, &#039;Запечённая свекла&#039;, &#039;Запечённая сердцевина пальмы&#039;, &#039;Запечённое жаркое&#039;, &#039;Запечённое мясо&#039;, &#039;Запечённый корень таро&#039;, &#039;Зародыш зерна&#039;, &#039;Иван-чай на углях&#039;, &#039;Каша с добавками&#039;, &#039;Кондитерские изделия&#039;, &#039;Кукуруза на углях&#039;, &#039;Кукурузная мука&#039;, &#039;Кукурузные оладьи&#039;, &#039;Кукурузный крахмал&#039;, &#039;Лепёшка&#039;, &#039;Масло&#039;, &#039;Масляный настой&#039;, &#039;Миндальное печенье&#039;, &#039;Мука&#039;, &#039;Мука из желудей&#039;, &#039;Мясное рагу&#039;, &#039;Мясной бульон&#039;, &#039;Мясной пирог&#039;, &#039;Мясные обрезки&#039;, &#039;Мясо для жаркого&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Обжаренное мясо&#039;, &#039;Обработанное мясо&#039;, &#039;Овощная смесь&#039;, &#039;Овощной бульон&#039;, &#039;Овощной суп&#039;, &#039;Оленина «Веллингтон»&#039;, &#039;Отварной рис&#039;, &#039;Папайя на углях&#039;, &#039;Паста из камассии&#039;, &#039;Патока&#039;, &#039;Пирог «Медвежий коготь»&#039;, &#039;Пирожок&#039;, &#039;Плод сагуаро на углях&#039;, &#039;Полевое рагу на костре&#039;, &#039;Помидор на углях&#039;, &#039;Пресная лепёшка&#039;, &#039;Простой салат&#039;, &#039;Простой сироп&#039;, &#039;Рагу из диких растений&#039;, &#039;Рагу из корнеплодов на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Сало&#039;, &#039;Сарделька на углях&#039;, &#039;Сахар&#039;, &#039;Свекольный салат на костре&#039;, &#039;Свёкла на углях&#039;, &#039;Семечко агавы&#039;, &#039;Семечко ананаса&#039;, &#039;Семечко иван-чая&#039;, &#039;Семечко кукурузы&#039;, &#039;Семечко опунции&#039;, &#039;Семечко папайи&#039;, &#039;Семечко помидора&#039;, &#039;Семечко пшеницы&#039;, &#039;Семечко свёклы&#039;, &#039;Семечко таро&#039;, &#039;Семечко тыквы&#039;, &#039;Семечко черники&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Сладкий салат&#039;, &#039;Смесь диких растений&#039;, &#039;Спора папоротника&#039;, &#039;Споры белого гриба&#039;, &#039;Споры кукейны&#039;, &#039;Споры мухоморов&#039;, &#039;Споры шампиньонов&#039;, &#039;Сырая рыба&#039;, &#039;Сырая сарделька&#039;, &#039;Сырое мясо&#039;, &#039;Сырой бекон&#039;, &#039;Тако с олениной&#039;, &#039;Таро на углях&#039;, &#039;Тортилья&#039;, &#039;Трансглютаминаза&#039;, &#039;Тушёное мясо&#039;, &#039;Увядшие побеги папоротника&#039;, &#039;Фаршированная индейка&#039;, &#039;Фруктовый кекс&#039;, &#039;Фруктовый салат&#039;, &#039;Фруктовый тарт&#039;, &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, &#039;Хрустящий бекон&#039;, &#039;Черничный пирог&#039;, &#039;Экстракт черники&#039;, &#039;Арматура&#039;, &#039;Базовая электросхема&#039;, &#039;Большая деревянная вывеска&#039;, &#039;Большая деревянная табличка&#039;, &#039;Бумага&#039;, &#039;Винты&#039;, &#039;Волоконный наполнитель&#039;, &#039;Гвоздь&#039;, &#039;Двигатель внутреннего сгорания&#039;, &#039;Деревянное колесо&#039;, &#039;Доска&#039;, &#039;Древесный наполнитель&#039;, &#039;Древесный уголь&#039;, &#039;Жатка парового трактора&#039;, &#039;Железная ось&#039;, &#039;Железная пластина&#039;, &#039;Железная шестерня&#039;, &#039;Железное колесо&#039;, &#039;Железный пильный диск&#039;, &#039;ЖелезныйПоршень&#039;, &#039;Заклёпка&#039;, &#039;Золотой провод&#039;, &#039;Зольное удобрение из шкуры&#039;, &#039;Исследовательская работа по базовой геологии&#039;, &#039;Исследовательская работа по базовой дендрологии&#039;, &#039;Исследовательская работа по базовой кулинарии&#039;, &#039;Исследовательская работа по базовой металлургии&#039;, &#039;Исследовательская работа по базовому собирательству&#039;, &#039;Исследовательская работа по продвинутой геологии&#039;, &#039;Исследовательская работа по продвинутой дендрологии&#039;, &#039;Исследовательская работа по продвинутой кулинарии&#039;, &#039;Исследовательская работа по продвинутой металлургии&#039;, &#039;Исследовательская работа по продвинутому инженерному делу&#039;, &#039;Исследовательская работа по продвинутому сельскому хозяйству&#039;, &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, &#039;Клапан&#039;, &#039;Кожа&#039;, &#039;Композитный наполнитель&#039;, &#039;Компостное удобрение&#039;, &#039;Коробка передач&#039;, &#039;Котёл&#039;, &#039;Лампочка&#039;, &#039;Маленькая деревянная вывеска&#039;, &#039;Маленькая деревянная табличка&#039;, &#039;Медный провод&#039;, &#039;Мех&#039;, &#039;Оксид кальция&#039;, &#039;Пластик&#039;, &#039;Плуг парового трактора&#039;, &#039;Подложка&#039;, &#039;Портативный паровой двигатель&#039;, &#039;Продвинутая электросхема&#039;, &#039;Радиатор&#039;, &#039;Рассеиватель&#039;, &#039;Растительные волокна&#039;, &#039;Резиновое колесо&#039;, &#039;Сервопривод&#039;, &#039;Сеялка парового трактора&#039;, &#039;Синтетическая резина&#039;, &#039;Стальная коробка передач&#039;, &#039;Стальная ось&#039;, &#039;Стальная пластина&#039;, &#039;Стальная шестерня&#039;, &#039;Стальной пильный диск&#039;, &#039;Стекловолокно&#039;, &#039;Стрела&#039;, &#039;Строительный раствор&#039;, &#039;Ткань&#039;, &#039;Удобрение из кровяной муки&#039;, &#039;Удобрение из меха&#039;, &#039;Удобрение из пепла камассии&#039;, &#039;Удобрение из ягодного экстракта&#039;, &#039;Улучшенный двигатель внутреннего сгорания&#039;, &#039;Фосфорное удобрение&#039;, &#039;Целлюлозное волокно&#039;, &#039;Цемент&#039;, &#039;Чешуйки золота&#039;, &#039;Электродвигатель&#039;, &#039;Эпоксидная смола&#039;, &#039;Винтовой пресс&#039;, &#039;Слесарный верстак&#039;, &#039;Строгальный станок&#039;, &#039;Токарный станок&#039;, &#039;Земляная рампа&#039;, &#039;Каменная рампа&#039;, &#039;Книга о выпечке&#039;, &#039;Книга о выплавке&#039;, &#039;Книга о гончарном ремесле&#039;, &#039;Книга о добыче нефти&#039;, &#039;Книга о каменной кладке&#039;, &#039;Книга о композитах&#039;, &#039;Книга о кулинарии&#039;, &#039;Книга о мельничном деле&#039;, &#039;Книга о механике&#039;, &#039;Книга о основах инженерного дела&#039;, &#039;Книга о передовой кулинарии&#039;, &#039;Книга о плотницком деле&#039;, &#039;Книга о портняжном деле&#039;, &#039;Книга о продвинутой выпечке&#039;, &#039;Книга о продвинутой выплавке&#039;, &#039;Книга о продвинутой каменной кладке&#039;, &#039;Книга о продвинутой кулинарии&#039;, &#039;Книга о производстве бумаги&#039;, &#039;Книга о фермерстве&#039;, &#039;Книга об обработке стекла&#039;, &#039;Книга об удобрениях&#039;, &#039;Книга по промышленности&#039;, &#039;Книга по электронике&#039;, &#039;Книга про разделку животных&#039;, &#039;Анализатор почвы&#039;, &#039;Бензопила&#039;, &#039;Деревянная лопата&#039;, &#039;Деревянная тяпка&#039;, &#039;Деревянный лук&#039;, &#039;Железная кирка&#039;, &#039;Железная лопата&#039;, &#039;Железная тяпка&#039;, &#039;Железное мачете&#039;, &#039;Железный геологический бур&#039;, &#039;Железный молоток&#039;, &#039;Железный серп&#039;, &#039;Железный топор&#039;, &#039;Изогнутый лук&#039;, &#039;Каменная кирка&#039;, &#039;Каменная трамбовка&#039;, &#039;Каменное мачете&#039;, &#039;Каменный молоток&#039;, &#039;Каменный серп&#039;, &#039;Каменный топор&#039;, &#039;Колышек землемера&#039;, &#039;Композитный лук&#039;, &#039;Современная кирка&#039;, &#039;Современная коса&#039;, &#039;Современная лопата&#039;, &#039;Современная тяпка&#039;, &#039;Современное мачете&#039;, &#039;Современный геологический бур&#039;, &#039;Современный молоток&#039;, &#039;Современный топор&#039;, &#039;Стальная кирка&#039;, &#039;Стальная лопата&#039;, &#039;Стальная трамбовка&#039;, &#039;Стальная тяпка&#039;, &#039;Стальное мачете&#039;, &#039;Стальной молоток&#039;, &#039;Стальной серп&#039;, &#039;Стальной топор&#039;, &#039;Удочка&#039;, &#039;Факел&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для готовки на костре&#039;, &#039;Обычное улучшение для основ инженерного дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Обычное улучшение для производства бумаги&#039;, &#039;Обычное улучшение для разделки животных&#039;, &#039;Обычное улучшение для удобрений&#039;, &#039;Обычное улучшение для фермерства&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для выпечки&#039;, &#039;Продвинутое улучшение для выплавки&#039;, &#039;Продвинутое улучшение для гончарства&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для готовки&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для мельничного дела&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для продвинутой выпечки&#039;, &#039;Продвинутое улучшение для продвинутой выплавки&#039;, &#039;Продвинутое улучшение для продвинутой кулинарии&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для добычи нефти&#039;, &#039;Современное улучшение для композитов&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для передовой кулинарии&#039;, &#039;Современное улучшение для продвинутой каменной кладки&#039;, &#039;Современное улучшение для промышленности&#039;, &#039;Современное улучшение для электроники&#039;, &#039;Flat Steel Door&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Storage Silo&#039;, &#039;Аррастра&#039;, &#039;Банк&#039;, &#039;Большая вывеска из пиломатериалов&#039;, &#039;Большая вывеска из резного камня&#039;, &#039;Большая вывеска из строительного камня&#039;, &#039;Большая табличка из пиломатериалов&#039;, &#039;Большая табличка из резного камня&#039;, &#039;Большая табличка из строительного камня&#039;, &#039;Большой ковёр&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Бюро переписи населения&#039;, &#039;Ванна&#039;, &#039;Вашгерд&#039;, &#039;Верстак&#039;, &#039;Верстак каменщика&#039;, &#039;Верстак колесника&#039;, &#039;Верша&#039;, &#039;Ветряная мельница&#039;, &#039;Ветряная турбина&#039;, &#039;Вибрационный сортировщик&#039;, &#039;Водяное колесо&#039;, &#039;Выносной пульт деревянного лифта&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Голова барана&#039;, &#039;Голова бизона&#039;, &#039;Голова вапити&#039;, &#039;Голова козы&#039;, &#039;Грузовик&#039;, &#039;Дверь из композитов&#039;, &#039;Дверь из обтёсанного дерева&#039;, &#039;Дверь из пиломатериалов&#039;, &#039;Дверь из резного камня&#039;, &#039;Дверь из строительного камня&#039;, &#039;Деревянная кровать с матрасом&#039;, &#039;Деревянная кровать с соломой&#039;, &#039;Деревянная настольная лампа&#039;, &#039;Деревянная тележка&#039;, &#039;Деревянные ворота&#039;, &#039;Деревянные ворота с окошками&#039;, &#039;Деревянный лифт&#039;, &#039;Деревянный потолочный светильник&#039;, &#039;Деревянный торшер&#039;, &#039;Деревянный туалет&#039;, &#039;Диван&#039;, &#039;Доменная печь&#039;, &#039;Дорожный знак&#039;, &#039;Доска объявлений&#039;, &#039;Жаровня&#039;, &#039;Знак Стоп&#039;, &#039;Избирательная комиссия&#039;, &#039;Исполнительный офис&#039;, &#039;Казна&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из строительного камня&#039;, &#039;Капитолий&#039;, &#039;Квадратный горшок&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Компьютерная лаборатория&#039;, &#039;Корзина с солью&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Кресло&#039;, &#039;Крошечный склад&#039;, &#039;Круглый горшок&#039;, &#039;Кухня&#039;, &#039;Лаборатория&#039;, &#039;Лавка из композитов&#039;, &#039;Лавка из обтёсанной древесины&#039;, &#039;Лавка из пиломатериалов&#039;, &#039;Лавка из резного камня&#039;, &#039;Лавка из строительного камня&#039;, &#039;Лазер&#039;, &#039;Ледник&#039;, &#039;Лесопилка&#039;, &#039;Люстра со свечами&#039;, &#039;Магазин&#039;, &#039;Маленькая вывеска из пиломатериалов&#039;, &#039;Маленькая вывеска из резного камня&#039;, &#039;Маленькая вывеска из строительного камня&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленькая раковина&#039;, &#039;Маленькая табличка из пиломатериалов&#039;, &#039;Маленькая табличка из резного камня&#039;, &#039;Маленькая табличка из строительного камня&#039;, &#039;Маленький ковёр&#039;, &#039;Маленький склад&#039;, &#039;Маленький фонтан из резного камня&#039;, &#039;Мельница&#039;, &#039;Механический водяной насос&#039;, &#039;Наковальня&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Нефтяной насос&#039;, &#039;Опора линии электропередач&#039;, &#039;Офис зонирования&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Плита&#039;, &#039;Плотницкий верстак&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Поправки&#039;, &#039;Правительственный офис&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Продвинутый верстак каменщика&#039;, &#039;Продвинутый верстак плотника&#039;, &#039;Прокатный стан&#039;, &#039;Промышленный лифт&#039;, &#039;Пункт обмена валюты&#039;, &#039;Разделочный стол&#039;, &#039;Раковина&#039;, &#039;Регистратор&#039;, &#039;Резная тыква&#039;, &#039;Роботизированная сборочная линия&#039;, &#039;Рольставня&#039;, &#039;Ручной плуг&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сборочная линия&#039;, &#039;Сборщик электроники&#039;, &#039;Сенсорный конвейерный сортировщик&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Современный двойной уличный фонарь&#039;, &#039;Современный уличный фонарь&#039;, &#039;Солнечный генератор&#039;, &#039;Средний ковёр&#039;, &#039;Стальная вывеска для шахты&#039;, &#039;Стальная длинная вывеска&#039;, &#039;Стальная магазинная вывеска&#039;, &#039;Стальная настольная лампа&#039;, &#039;Стальная обрамлённая вывеска&#039;, &#039;Стальная обычная вывеска&#039;, &#039;Стальной потолочный светильник&#039;, &#039;Стальной торшер&#039;, &#039;Станция распределения&#039;, &#039;Статуя бизона из известняка&#039;, &#039;Статуя волка из известняка&#039;, &#039;Статуя выдры из известняка&#039;, &#039;Статуя совы из известняка&#039;, &#039;Стеклянная дверь&#039;, &#039;Стеклянная табличка&#039;, &#039;Стиральная доска&#039;, &#039;Стиральная машина&#039;, &#039;Стойка для факела&#039;, &#039;Стол для инструментов&#039;, &#039;Стол для исследований&#039;, &#039;Стол из композитов&#039;, &#039;Стол из обтёсанного дерева&#039;, &#039;Стол из пиломатериалов&#039;, &#039;Стол из резного камня&#039;, &#039;Стол из строительного камня&#039;, &#039;Стол портного&#039;, &#039;Стол риелтора&#039;, &#039;Сточный фильтр&#039;, &#039;Строительный знак&#039;, &#039;Стул из композитов&#039;, &#039;Стул из обтёсанного дерева&#039;, &#039;Стул из пиломатериалов&#039;, &#039;Стул из резного камня&#039;, &#039;Стул из строительного камня&#039;, &#039;Суд&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Туалет&#039;, &#039;Украшенная лавка из резного камня&#039;, &#039;Украшенный стол из резного камня&#039;, &#039;Украшенный стул из резного камня&#039;, &#039;Уличный фонарь&#039;, &#039;Урна для голосования&#039;, &#039;Фермерский стол&#039;, &#039;Флотатор&#039;, &#039;Фонтан из резного камня&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Чучело аллигатора&#039;, &#039;Чучело бизона&#039;, &#039;Чучело вапити&#039;, &#039;Чучело волка&#039;, &#039;Чучело козы&#039;, &#039;Чучело ягуара&#039;, &#039;Шкаф рыбака&#039;, &#039;Штамповочная мельница&#039;, &#039;Щековая дробилка&#039;, &#039;Экскаватор&#039;, &#039;Электрическая настенная лампа&#039;, &#039;Электрический водяной насос&#039;, &#039;Электрический пресс&#039;, &#039;Электрический слесарный верстак&#039;, &#039;Электрический строгальный станок&#039;, &#039;Электрический токарный станок&#039;, },&lt;br /&gt;
        [&#039;Растения на углях&#039;] = { &#039;Бобы на углях&#039;, &#039;Грибы на углях&#039;, &#039;Кукуруза на углях&#039;, &#039;Обжаренная луковица камассии&#039;, &#039;Помидор на углях&#039;, &#039;Свёкла на углях&#039;, &#039;Сердцевина пальмы на углях&#039;, &#039;Таро на углях&#039;, },&lt;br /&gt;
        [&#039;Растительность&#039;] = { &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукуруза&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Помидор&#039;, &#039;Свёкла&#039;, },&lt;br /&gt;
        [&#039;Резной камень&#039;] = { &#039;Резной базальт&#039;, &#039;Резной гнейс&#039;, &#039;Резной гранит&#039;, &#039;Резной известняк&#039;, &#039;Резной песчаник&#039;, &#039;Резной сланец&#039;, },&lt;br /&gt;
        [&#039;Руда&#039;] = { &#039;Железная руда&#039;, &#039;Золотая руда&#039;, &#039;Медная руда&#039;, },&lt;br /&gt;
        [&#039;Рыба&#039;] = { &#039;Лосось&#039;, &#039;Окунь&#039;, &#039;Перуанская сардина&#039;, &#039;Синяя акула&#039;, &#039;Треска&#039;, &#039;Тунец&#039;, &#039;Ушастая аурелия&#039;, &#039;Форель&#039;, },&lt;br /&gt;
        [&#039;Салат&#039;] = { &#039;Простой салат&#039;, &#039;Фруктовый салат&#039;, },&lt;br /&gt;
        [&#039;Салат на костре&#039;] = { &#039;Джунглевый салат на костре&#039;, &#039;Салат из корнеплодов на костре&#039;, &#039;Салат из папоротника на костре&#039;, &#039;Свекольный салат на костре&#039;, },&lt;br /&gt;
        [&#039;Сеялка&#039;] = { &#039;Сеялка парового трактора&#039;, },&lt;br /&gt;
        [&#039;Сжигаемое топливо&#039;] = { &#039;Берёзовое бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Стрела&#039;, },&lt;br /&gt;
        [&#039;Современное исследование&#039;] = { &#039;Исследовательская работа по современной геологии&#039;, &#039;Исследовательская работа по современной дендрологии&#039;, &#039;Исследовательская работа по современной кулинарии&#039;, &#039;Исследовательская работа по современной металлургии&#039;, &#039;Исследовательская работа по современному инженерному делу&#039;, &#039;Исследовательская работа по современному сельскому хозяйству&#039;, },&lt;br /&gt;
        [&#039;Современное улучшение&#039;] = { &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, },&lt;br /&gt;
        [&#039;СредняяТуша&#039;] = { &#039;Туша аллигатора&#039;, &#039;Туша вапити&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, },&lt;br /&gt;
        [&#039;Страницы навыков&#039;] = { &#039;Страница о выпечке&#039;, &#039;Страница о выплавке&#039;, &#039;Страница о гончарном ремесле&#039;, &#039;Страница о добыче нефти&#039;, &#039;Страница о каменной кладке&#039;, &#039;Страница о композитах&#039;, &#039;Страница о кулинарии&#039;, &#039;Страница о мельничном деле&#039;, &#039;Страница о механике&#039;, &#039;Страница о основах инженерного дела&#039;, &#039;Страница о передовой кулинарии&#039;, &#039;Страница о плотницком деле&#039;, &#039;Страница о портняжном деле&#039;, &#039;Страница о продвинутой выпечке&#039;, &#039;Страница о продвинутой выплавке&#039;, &#039;Страница о продвинутой каменной кладке&#039;, &#039;Страница о продвинутой кулинарии&#039;, &#039;Страница о производстве бумаги&#039;, &#039;Страница о промышленности&#039;, &#039;Страница о фермерстве&#039;, &#039;Страница об обработке стекла&#039;, &#039;Страница об удобрениях&#039;, &#039;Страница по электронике&#039;, &#039;Страница про разделку животных&#039;, },&lt;br /&gt;
        [&#039;Строительный камень&#039;] = { &#039;Строительный гранит&#039;, &#039;Строительный известняк&#039;, &#039;Строительный камень&#039;, &#039;Строительный песчаник&#039;, },&lt;br /&gt;
        [&#039;Строительство&#039;] = { &#039;Железный молоток&#039;, &#039;Инструмент разработчика&#039;, &#039;Каменный молоток&#039;, &#039;Молоток&#039;, &#039;Современный молоток&#039;, &#039;Стальной молоток&#039;, &#039;Кран&#039;, },&lt;br /&gt;
        [&#039;Сырая еда&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, },&lt;br /&gt;
        [&#039;Техника&#039;] = { &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Кран&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой трактор&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Ручной плуг&#039;, &#039;Тачка&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Технология&#039;] = { &#039;Кнопка&#039;, &#039;Переключатель&#039;, &#039;Терминал&#039;, },&lt;br /&gt;
        [&#039;Топливо&#039;] = { &#039;Бензин&#039;, &#039;Берёзовое бревно&#039;, &#039;Биодизель&#039;, &#039;Бревно&#039;, &#039;Бревно сейбы&#039;, &#039;Бревно секвойи&#039;, &#039;Бревно юкки коротколистной&#039;, &#039;Дубовое бревно&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Обрубок карнегии&#039;, &#039;Обтесанные бревна из лиственных пород&#039;, &#039;Обтесанные бревна из мягкой древесины&#039;, &#039;Пальмовое бревно&#039;, &#039;Пиломатериал&#039;, &#039;Пиломатериал из хвойных пород&#039;, &#039;Пиломатериалы из лиственных пород&#039;, &#039;Пихтовое бревно&#039;, &#039;Тёсаное бревно&#039;, &#039;Уголь&#039;, &#039;Масло&#039;, &#039;Сало&#039;, &#039;Бумага&#039;, &#039;Доска&#039;, &#039;Доска из лиственных пород&#039;, &#039;Доска из хвойных пород&#039;, &#039;Древесная масса&#039;, &#039;Древесный уголь&#039;, &#039;Растительные волокна&#039;, &#039;Странное топливо&#039;, &#039;Стрела&#039;, &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Туша&#039;] = { &#039;Волчья туша&#039;, &#039;Лисья туша&#039;, &#039;Туша аллигатора&#039;, &#039;Туша бизона&#039;, &#039;Туша вапити&#039;, &#039;Туша каймановой черепахи&#039;, &#039;Туша койота&#039;, &#039;Туша снежной козы&#039;, &#039;Туша толсторога&#039;, &#039;Туша чернохвостого оленя&#039;, &#039;Туша ягуара&#039;, &#039;Тушка агути&#039;, &#039;Тушка выдры&#039;, &#039;Тушка зайца&#039;, &#039;Тушка индейки&#039;, },&lt;br /&gt;
        [&#039;Уголь&#039;] = { &#039;Уголь&#039;, &#039;Древесный уголь&#039;, },&lt;br /&gt;
        [&#039;Улучшение&#039;] = { &#039;Hunting Basic Upgrade&#039;, &#039;Базовое улучшение 1&#039;, &#039;Базовое улучшение 2&#039;, &#039;Базовое улучшение 3&#039;, &#039;Базовое улучшение 4&#039;, &#039;Базовое улучшение для горного дела&#039;, &#039;Базовое улучшение для заготовки леса&#039;, &#039;Базовое улучшение для каменной кладки&#039;, &#039;Базовое улучшение для плотницкого дела&#039;, &#039;Обычное улучшение для готовки на костре&#039;, &#039;Обычное улучшение для основ инженерного дела&#039;, &#039;Обычное улучшение для портняжного дела&#039;, &#039;Обычное улучшение для производства бумаги&#039;, &#039;Обычное улучшение для разделки животных&#039;, &#039;Обычное улучшение для удобрений&#039;, &#039;Обычное улучшение для фермерства&#039;, &#039;Продвинутое улучшение 1&#039;, &#039;Продвинутое улучшение 2&#039;, &#039;Продвинутое улучшение 3&#039;, &#039;Продвинутое улучшение 4&#039;, &#039;Продвинутое улучшение для выпечки&#039;, &#039;Продвинутое улучшение для выплавки&#039;, &#039;Продвинутое улучшение для гончарства&#039;, &#039;Продвинутое улучшение для горного дела&#039;, &#039;Продвинутое улучшение для готовки&#039;, &#039;Продвинутое улучшение для заготовки леса&#039;, &#039;Продвинутое улучшение для каменной кладки&#039;, &#039;Продвинутое улучшение для мельничного дела&#039;, &#039;Продвинутое улучшение для механики&#039;, &#039;Продвинутое улучшение для плотницкого дела&#039;, &#039;Продвинутое улучшение для продвинутой выпечки&#039;, &#039;Продвинутое улучшение для продвинутой выплавки&#039;, &#039;Продвинутое улучшение для продвинутой кулинарии&#039;, &#039;Продвинутое улучшение для стеклообработки&#039;, &#039;Современное улучшение 1&#039;, &#039;Современное улучшение 2&#039;, &#039;Современное улучшение 3&#039;, &#039;Современное улучшение 4&#039;, &#039;Современное улучшение для горного дела&#039;, &#039;Современное улучшение для добычи нефти&#039;, &#039;Современное улучшение для композитов&#039;, &#039;Современное улучшение для механики&#039;, &#039;Современное улучшение для обработки стекла&#039;, &#039;Современное улучшение для передовой кулинарии&#039;, &#039;Современное улучшение для продвинутой каменной кладки&#039;, &#039;Современное улучшение для промышленности&#039;, &#039;Современное улучшение для электроники&#039;, },&lt;br /&gt;
        [&#039;Урожай&#039;] = { &#039;Ананас&#039;, &#039;Белые грибы&#039;, &#039;Бобы&#039;, &#039;Корень таро&#039;, &#039;Кукейна&#039;, &#039;Кукуруза&#039;, &#039;Листья агавы&#039;, &#039;Луковица камассии&#039;, &#039;Мухоморы&#039;, &#039;Пальмовая сердцевина&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Побеги Иван-чая&#039;, &#039;Побеги папоротника&#039;, &#039;Помидор&#039;, &#039;Пшеница&#039;, &#039;Рис&#039;, &#039;Свекольная ботва&#039;, &#039;Свёкла&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, &#039;Шампиньоны&#039;, &#039;Растительные волокна&#039;, },&lt;br /&gt;
        [&#039;Факел&#039;] = { &#039;Факел&#039;, },&lt;br /&gt;
        [&#039;Фрукт&#039;] = { &#039;Ананас&#039;, &#039;Папайя&#039;, &#039;Плод опунции&#039;, &#039;Плод сагуаро&#039;, &#039;Тыква&#039;, &#039;Черника&#039;, },&lt;br /&gt;
        [&#039;Фрукты на углях&#039;] = { &#039;Ананас на углях&#039;, &#039;Папайя на углях&#039;, &#039;Плод сагуаро на углях&#039;, },&lt;br /&gt;
        [&#039;Хвойные породы&#039;] = { &#039;Бревно секвойи&#039;, &#039;Еловое бревно&#039;, &#039;Кедровое бревно&#039;, &#039;Пихтовое бревно&#039;, },&lt;br /&gt;
        [&#039;Хлеб&#039;] = { &#039;Хлеб&#039;, &#039;Хлеб с камассией&#039;, },&lt;br /&gt;
        [&#039;Хранилище&#039;] = { &#039;Powered Storage Silo&#039;, &#039;Storage Silo&#039;, &#039;Большой склад из пиломатериалов&#039;, &#039;Генератор внутреннего сгорания&#039;, &#039;Грузовик&#039;, &#039;Деревянная тележка&#039;, &#039;Доменная печь&#039;, &#039;Жаровня&#039;, &#039;Каменная жаровня&#039;, &#039;Камин из обработанного известняка&#039;, &#039;Камин из резного базальта&#039;, &#039;Камин из резного гнейса&#039;, &#039;Камин из резного гранита&#039;, &#039;Камин из резного камня&#039;, &#039;Камин из резного песчаника&#039;, &#039;Камин из резного сланца&#039;, &#039;Камин из строительного гранита&#039;, &#039;Камин из строительного известняка&#039;, &#039;Камин из строительного камня&#039;, &#039;Камин из строительного песчаника&#039;, &#039;Кирпичный камин&#039;, &#039;Книжный шкаф&#039;, &#039;Костёр&#039;, &#039;Кран&#039;, &#039;Крошечный склад&#039;, &#039;Ледник&#039;, &#039;Люстра со свечами&#039;, &#039;Маленькая деревянная телега&#039;, &#039;Маленький склад&#039;, &#039;Настенная сальная лампа&#039;, &#039;Настенная свеча&#039;, &#039;Нефтеперерабатывающий завод&#039;, &#039;Палатка&#039;, &#039;Паровой грузовик&#039;, &#039;Паровой двигатель&#039;, &#039;Паровой трактор&#039;, &#039;Печь для выпечки&#039;, &#039;Печь для обжига&#039;, &#039;Печь для обжига цемента&#039;, &#039;Повозка с мотором&#039;, &#039;Погрузчик&#039;, &#039;Подсвечник&#039;, &#039;Сальная лампа&#039;, &#039;Сальная свеча&#039;, &#039;Сервант&#039;, &#039;Склад&#039;, &#039;Склад из пиломатериалов&#039;, &#039;Станция распределения&#039;, &#039;Стойка для факела&#039;, &#039;Сундук&#039;, &#039;Сыродутная печь&#039;, &#039;Тачка&#039;, &#039;Холодильник&#039;, &#039;Чугунная плита&#039;, &#039;Экскаватор&#039;, },&lt;br /&gt;
        [&#039;Цемент&#039;] = { &#039;Железобетон&#039;, },&lt;br /&gt;
        [&#039;Шестерёнка&#039;] = { &#039;Железная шестерня&#039;, &#039;Стальная шестерня&#039;, },&lt;br /&gt;
        [&#039;Шкура животного&#039;] = { &#039;Кожа&#039;, &#039;Мех&#039;, },&lt;br /&gt;
        [&#039;Экономика&#039;] = { &#039;Доска объявлений&#039;, &#039;Казна&#039;, &#039;Магазин&#039;, &#039;Механический водяной насос&#039;, &#039;Пресс для чеканки монет&#039;, &#039;Пункт обмена валюты&#039;, &#039;Станция распределения&#039;, &#039;Терминал&#039;, &#039;Электрический водяной насос&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=534</id>
		<title>Модуль:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:PlantData&amp;diff=534"/>
		<updated>2021-02-14T03:11:36Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Агава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Листья агавы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Амброзия кустарниковая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ананас&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ананас]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Белый гриб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Белые грибы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бобы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бобы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бородач Жерара&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бочкообразный кактус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водоросли&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Геликония&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива арктическая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ива травянистая&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Иван-чай&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги Иван-чая]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камассия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Луковица камассии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камнеломка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Камыш&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кладония оленья&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Королевский папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кувшиночник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукейна&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукейна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кукуруза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кукуруза]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Куст ларреи&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ламинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ламинария]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Люпин&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Моллюск&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Морской ёж&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Морской ёж]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Мухоморы&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Мухоморы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Обычная трава&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опунция&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Плод опунции]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Орхидея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Осока&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папайя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Папайя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Папоротник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Побеги папоротника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Подсолнечник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Помидоры&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Помидор]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Просо&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пустынный мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пшеница&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пшеница]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Решёточник красный&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рис&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Рис]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Салал&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Свекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Свёкла]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Таро&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Лопата&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Корень таро]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тонколистник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Торфяной мох&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Триллиум&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тыква&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тыква]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Хвойник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Холодискус&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Цветоголовник&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Черника]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Шампиньоны&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Шампиньоны]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Элодея&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Коса&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Растительные волокна]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TalentData&amp;diff=532</id>
		<title>Модуль:TalentData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TalentData&amp;diff=532"/>
		<updated>2021-02-14T03:10:38Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    talents = {&lt;br /&gt;
        [&#039;Агрессивный рыболов: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Aggressive Angler: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Агрессивный рыболов: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бегун: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sprinter: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Бегун: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Везучий лесоруб: Заготовка леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Везучий лесоруб: Заготовка леса&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Водолаз: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Diver: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Водолаз: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Возвращение стрел: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Возвращение стрел: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Позволяет вам вернуть попавшие в животное стрелы, когда вы подбираете тушу.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Городской путешественник: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Городской путешественник: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Немного повышает скорость передвижения в регионах с высокой активностью.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Загребущие руки: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Загребущие руки: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;При собирании руды и камней, за одно движение, вы наберёте столько на сколько хватит ваших рук.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Землепроходец: Самосовершенствование&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Землепроходец: Самосовершенствование&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Немного повышает скорость передвижения в регионах с низкой активностью.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Знаток природы: Собиратель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Знаток природы: Собиратель&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает урожай природных растений на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Качественное рабочее место: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Качественное рабочее место: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Повышает у относящихся верстаков требования к помещению на 0.2, но снижает требуемые ресурсы при изготовлении рецептов на 5 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Опытный фермер: Собиратель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Опытный фермер: Собиратель&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает урожай выращиваемых растений на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Параллельная обработка: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Параллельная обработка: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Если относящиеся верстаки делят помещение с однотипными, повышает скорость изготовления рецептов на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Лесозаготовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Лесозаготовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Прочность инструмента: Сбор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Прочность инструмента: Сбор&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Увеличивает уровень инструментов профессии на 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Рыбак: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fisherman: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Рыбак: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;В разработке (Не работает)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Скромное рабочее место: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Скромное рабочее место: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Снижает требования к окружению у верстаков относящихся к профессии на 0.2&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Смертельный взор: Охота&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Смертельный взор: Охота&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает множитель урона при попадании в голову.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Гончарство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Гончарство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Готовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Готовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Готовка на костре&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Готовка на костре&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Добыча нефти&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Добыча нефти&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Композиты&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Композиты&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Мельничное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Мельничное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Механика&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Механика&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Обработка стекла&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Обработка стекла&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Основы инженерного дела&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Основы инженерного дела&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Передовая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Передовая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Плотницкое дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Плотницкое дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Портняжное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Портняжное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая выпечка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая выпечка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая выплавка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая выплавка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая каменная кладка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая каменная кладка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Продвинутая кулинария&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Продвинутая кулинария&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Производство бумаги&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Производство бумаги&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Промышленность&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Промышленность&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Разделка животных&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Разделка животных&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Удобрения&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Удобрения&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Фермерство&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Фермерство&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сосредоточенная работа: Электроника&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Сосредоточенная работа: Электроника&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Удваивает скорость работы на верстаках относящихся к профессии, когда они стоят в одиночку.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Уборщик: Заготовка леса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Уборщик: Заготовка леса&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;При уборке древесного мусора не затрачиваются дополнительные калории.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Удачный удар: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Удачный удар: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Вас больше не будут беспокоить обломки среднего размера при добыче камней и руды.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Горное дело&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Горное дело&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Лесозаготовка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Лесозаготовка&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Эффективность инструмента: Сбор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Скрытые&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Таланты&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Эффективность инструмента: Сбор&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Понижает затраты калорий при использовании инструментов профессии на 20 процентов.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TreeData&amp;diff=531</id>
		<title>Модуль:TreeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:TreeData&amp;diff=531"/>
		<updated>2021-02-14T03:10:29Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    trees = {&lt;br /&gt;
        [&#039;Берёза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Берёзовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Birch Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко берёзы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Гигантская секвойя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Old Growth Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Нет&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно секвойи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;450.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Old Growth Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко секвойи]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Дуб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Дубовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Oak Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Жёлудь]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Еловое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Spruce Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко ели]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Карнегия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Обрубок карнегии]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Saguaro Cactus Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко карнегии]]&#039;,&#039;[[Плод сагуаро]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Кедр&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Кедровое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Cedar Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко кедра]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пальма&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пальмовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Palm Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Пальмовая сердцевина]]&#039;,&#039;[[Семечко пальмы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Пихта&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Пихтовое бревно]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Fir Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко пихты]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Сейба&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно сейбы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Ceiba Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко сейбы]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Секвойя&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно секвойи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко секвойи]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Юкка коротколистная&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Да&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Бревно юкки коротколистной]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Joshua Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Древесная масса]]&#039;,&#039;[[Семечко юкки коротколистной]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=530</id>
		<title>Модуль:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:AnimalData&amp;diff=530"/>
		<updated>2021-02-14T03:10:18Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Агути&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Тонколистник]], [[Таро]], [[Папайя]], [[Решёточник красный]], [[Геликония]], [[Орхидея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка агути]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Аллигатор&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Индюшка]], [[Тунец]], [[Лосось]], [[Форель]], [[Чернохвостый олень]], [[Вапити]], [[Заяц]], [[Агути]], [[Каймановая черепаха]], [[Черепаха]], [[Краб]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша аллигатора]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Бизон&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[CommonGrass]], [[Осока]], [[Пшеница]], [[Бородач Жерара]], [[Просо]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша бизона]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Вапити&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.1&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Холодискус]], [[Иван-чай]], [[Папоротник]], [[Бобы]], [[Салал]], [[DeerLichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша вапити]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Волк&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Вапити]], [[Снежная коза]], [[Чернохвостый олень]], [[Индюшка]], [[Бизон]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Волчья туша]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Выдра&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[Морской ёж]], [[Тунец]], [[Лосось]], [[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка выдры]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Заяц&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]], [[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка зайца]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Индюшка&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камассия]], [[Пшеница]], [[Осока]], [[Кукуруза]], [[Черника]], [[Бородач Жерара]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка индейки]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Каймановая черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;SnappingTurtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]], [[PeatMoss]], [[Камыш]], [[Тонколистник]], [[Цветоголовник]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша каймановой черепахи]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Койот&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Толсторогий баран]], [[Чернохвостый олень]], [[Черепаха]], [[Индюшка]], [[Выдра]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша койота]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Краб&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Моллюск]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тушка краба]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лиса&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Индюшка]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лисья туша]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Лосось&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Лосось]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Окунь&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Окунь]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Паук-птицеед&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Перуанская сардина&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;PacificSardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Перуанская сардина]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Синяя акула&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;BlueShark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Окунь]], [[Перуанская сардина]], [[Тунец]], [[Краб]], [[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Синяя акула]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Снежная коза&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;MountainGoat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;5.2&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Камнеломка]], [[Люпин]], [[Иван-чай]], [[Ива травянистая]], [[Ива арктическая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша снежной козы]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Толсторогий баран&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;BighornSheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.6&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ива травянистая]], [[PricklyPear]], [[Агава]], [[Ларрея]], [[Амброзия кустарниковая]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша толсторога]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Треска&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Треска]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Тунец&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ламинария]], [[Водоросли]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Тунец]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ушастая аурелия&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;MoonJellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ушастая аурелия]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Форель&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Плаванье&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Элодея]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Форель]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Черепаха&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Ларрея]], [[PricklyPear]], [[Агава]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Сырое мясо]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Чернохвостый олень&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Черника]], [[Папоротник]], [[Бобы]], [[Салал]], [[Просо]], [[Осока]], [[Пшеница]], [[DeerLichen]], [[Триллиум]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша чернохвостого оленя]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ягуар&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Заяц]], [[Чернохвостый олень]], [[Волк]], [[Агути]], [[Каймановая черепаха]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Туша ягуара]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:CommandData&amp;diff=529</id>
		<title>Модуль:CommandData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/ru/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D1%8C:CommandData&amp;diff=529"/>
		<updated>2021-02-14T03:10:08Z</updated>

		<summary type="html">&lt;p&gt;ZeelNightwolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.2.4 beta release-156&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    commands = {&lt;br /&gt;
        [&#039;accounts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;accounts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все банковские счета в игре.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;add&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;add&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить объект заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addaccountmanager&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addaccountmanager&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить игрока как управляющего банковским счетом с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addaccountuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addaccountuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Adds user to bank account with ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addatm&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addatm&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавить атмосферу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addcandidates&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addcandidates&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a bunch of candidates to specfied election (or first election found if none specified).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addhours&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addhours&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Adds meteor impact hours&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;hours&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addroommates&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addroommates&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;housing&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a number of residents to the deed you\&#039;re currently a resident on.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;shackup&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;addvotes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;addvotes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Add a bunch of test votes to a specified election, or first election found.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;forceYesVote&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;admin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;admin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows list of admins or adds user as an Admin by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;admin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;air&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;air&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт X тонн загрязнения воздуха&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tons&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;airpollutiongenerators&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;airpollutiongenerators&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт АПОКАЛИПТИЧЕСКУЮ МАШИНУ ЗАГРЯЗНЕНИЯ ВОЗДУХА&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;apgen&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;alert&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;alert&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Посылает всем предупреждение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;alert&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;all&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;all&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns All Presets (Exept hidden)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all blocks.  Optional integer parameter for how many rows to make the blocks in, default is 1 row.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;rows&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allconstructed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allconstructed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all player constructible blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all plant blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;rows&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allrecurring&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allrecurring&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Display all recurring transfers paid in the game&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allterrain&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allterrain&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all diggable blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;allworldobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;allworldobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all world objects&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;angry&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;angry&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сердиться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;animalspeed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;animalspeed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Set speed for nearest animal (debug)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;animalspeed&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;wanderingSpeed&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;runningSpeed&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;announce&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;announce&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет объявление всем игрокам&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;announce&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;assign&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;assign&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Присваивает указанный титул пользователю, или себе, если параметр не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;assignTo&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;atob&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;atob&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместить игрока А к игроку Б&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetA&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;targetB&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;authlevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;authlevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает ваш уровень доступа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;axesandchainsaw&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;axesandchainsaw&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Test cutting trees with axe and chainsaw.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ban&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ban&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows list of banned users or bans user by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ban&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;bed&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;bed&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать кровать и лечь спать в неё.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;blocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;blocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Blocks items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;building&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;building&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт здание из блоков указанного уровня&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;bt&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;type&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;roofType&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;createWindows&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;buildingofmaterial&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;buildingofmaterial&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт здание из выбранного материала&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;bm&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;material&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;roofType&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;createWindows&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;bunnytime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;bunnytime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать 100 кроликов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;cancelalldebtfromplayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cancelalldebtfromplayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Аннулировать долги, которые накопил игрок.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;carryall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;carryall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Позволяет переносить предметы в любом слоте инвентаря пользователя и удаляет проверку веса. Передайте \&#039;Ложь\&#039; для сброса в нормальное состояние.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;carryall&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;allowCarryAll&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;chattest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;chattest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spam a bunch of stuff to chat&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tagCount&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;gibberish&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;claimrect&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;claimrect&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Захватывает участки в указанном прямоугольнике.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;claim&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;xSide&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;ySide&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clear&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clear&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет объекты заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;removeActive&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;removeInactive&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearhistoryolderthan&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearhistoryolderthan&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;chat&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Clean up chat history from old messages. Reduces memory usage and may improve server performance. You need to provide number of days in world time to preserve.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;preserveDays&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearmap&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearmap&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;districts&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалить все районы с данной карты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;DistrictMap&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearobjective&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearobjective&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Очищает цель пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearoldelections&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearoldelections&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалите запись о конкретных выборах или, если они не прошли, обо всех предыдущих выборах.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearrubble&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearrubble&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает булыжники вокруг игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clearstomach&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clearstomach&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Опустошить ваш желудок&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;clearstomach&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;clothes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;clothes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns SkillScrols items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;co2&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;co2&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Изменяет CO2 PPM на X&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ppm&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;crafting&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;crafting&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns CraftingStation items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;cranes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;cranes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Setup a test environment for cranes.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;createaccount&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;createaccount&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates an account with specified name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;createdebt&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;createdebt&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт долг между двумя игроками в указанной валюте.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;lender&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;borrower&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;paybackAmount&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;interest&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;daysTillDue&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg6&#039;] = {&#039;currencyName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;creative&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;creative&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Remove restrictions and gives you every skill at max level.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;creative&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;currencies&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;currencies&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всей игровой валюты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;debug&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debug&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переключает отображение отладки гражданских процессов. Передайте \&#039;ложь\&#039;, чтобы увидеть только себя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;allUsers&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;debuganimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;debuganimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Enables debug on the nearest animal, or disables it if already enabled.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dba&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;follow&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroyAllOthers&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;delete&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;delete&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Безвозвратно удаляет должность.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;deleteaccount&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;deleteaccount&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Deletes an account even if there is still currency on it.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;destroy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;destroy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Destroys the meteor in orbit.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;destroyedatmosphere&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;destroyedatmosphere&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;percent&#039;, &#039;Single&#039;, &#039;0.5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;time&#039;, &#039;Single&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;digest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;digest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Turn calories into waste&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dinnerbell&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dinnerbell&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сделать всех животных голодными.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;disconnect&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;disconnect&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Disconnect client with a long message&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;discoverall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;discoverall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Discovers all items in game&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;distributionstation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;distributionstation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates and applies a Distribution Station.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;fixedCount&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;itemMax&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;itemDistribute&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;itemCountMax&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;carried&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;distributionstationcarried&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;distributionstationcarried&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates and applies a Distribution Station with carried items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dummy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dummy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает клона&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dumpall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает все вещи из вашего инвентаря.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpall&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dumpcarried&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpcarried&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает переносимые в руках вещи.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpcarried&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;dumpselected&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;dumpselected&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Уничтожает все предметы из слота выбранного на панели быстрого доступа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dumpselected&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;durability&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;durability&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает прочность предмета в руках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;durability&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;eat&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;eat&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Насыщает вас до максимума&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;eat&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;economics&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;economics&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns all the various parts of an economy.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ordersPerStore&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;stores&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;economy&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Economy items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;edit&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;edit&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Изменяет объект заданного типа. Можно выбрать по имени или ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;partialObjectNameOrId&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;elections&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;elections&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список текущих выборов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;elevator&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;elevator&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Setup an elevator for testing&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;evict&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;evict&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Evict the targetted user, or self if none is targeted.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;evict&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;exceptional&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exceptional&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Throws an exception, very useful&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;exchange&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;exchange&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт 2 тестовых обменника, один для пользователя и один для другого пользователя. Добавляет несколько записей и выполняет тесты.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;failelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;failelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Закончить голосование с отрицательным количеством голосов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Begin the meteor impact sequence&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fastforward&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fastforward&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Ускорить время. 0 для остановки.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ff&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fillmeup&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fillmeup&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Добавляет случайный предмет в инвентарь пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;finishelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;finishelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно завершить указанные выборы, добавив голос, если передан параметр true (по умолчанию).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fin&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;addVote&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fly&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fly&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает режим полета&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fly&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;foldouts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;foldouts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generates some test combinations of foldout lists. Can optionally set the level of nesting.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;dbgf&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nestingIterations&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;followanimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;followanimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Toggle following the nearest animal.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fola&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;set&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;food&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Food items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;forcegive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;forcegive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выдаёт вам предмет (принудительно, игнорирует ограничения)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fgive&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;frown&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;frown&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Нахмуриться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fuel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Заправляет выбранное (управляемое) транспортное средство.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;fuel&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fullreset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fullreset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает все навыки в не изученное состояние&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;fullstockpile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;fullstockpile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generate a full stockpile&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;generators&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;generators&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Generator items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;getpathtoitem&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;getpathtoitem&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт ресурсы необходимые для изготовления чего-либо&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;give&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;inventory&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт вам предмет&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;give&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givealltools&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givealltools&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Give all tools of the particular tier. Without specific tier a chest with all tools will be spawned&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gat&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tier&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;giveallvehicles&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveallvehicles&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Give all vehicles and hammer (no elevator, no crane)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gav&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;giveglobalmarkerrights&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveglobalmarkerrights&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Assign the current player to a new title that has global markers rights.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givepointsme&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givepointsme&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дать себе очков специализации&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;point&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;number&#039;, &#039;Single&#039;, &#039;10000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givepointsto&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givepointsto&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дать очки навыков другому игроку&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;number&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;giveremoveitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;giveremoveitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts to give the user all of the items, then remove them&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;givetreasuryrights&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;givetreasuryrights&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Assign the current player to a new title that has treasury rights.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;greenthumb&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;greenthumb&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать случайные растения&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;trees&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;grin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;grin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Оскалиться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;hammers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hammers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выполнить серию команд в чате для тестирования игры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;help&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;help&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает все доступные команды и скрытые подкоманды. Принимает строку для отображения подходящих команд.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;?&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;language&#039;, &#039;SupportedLanguage&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;helpful&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;helpful&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = nil,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает всю справку, включая подкоманды.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;language&#039;, &#039;SupportedLanguage&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;hidden&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hidden&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать скрытые предметы&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;hitworldlayers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;hitworldlayers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Triggers world layers to act as if they were hit by a meteor.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;home&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;home&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn a few rooms with housing value.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;housing&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;housing&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Housing items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ignore&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ignore&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows your Ignore List or adds the player to the Ignore List by the name or remove if the player is on the list already&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ignore&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;ignoreUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;impact&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;impact&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make the meteor strike instantly.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;import&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;import&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Импортировать строение из строки&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;importString&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;industrialelevator&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;industrialelevator&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Setup an industrial elevator for testing&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;interactitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;interactitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts to give the user all items and interact with them&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;interactobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;interactobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts to interact with all objects in the world&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;joinserverchannel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;joinserverchannel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;voice&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Подключение к серверу голосового чата&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;kick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;kick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Кикает пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;kick&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;kickUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;killplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;killplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убивает все растения в области. Передайте параметр true, чтобы полностью их удалить.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;killtrees&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;killtrees&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Срубает все деревья в области. Передайте параметр true, чтобы полностью их удалить.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;landlord&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;landlord&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn a room for a test user, make us a tenant.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;lastplayeronearth&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;lastplayeronearth&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать всех созданных клонов&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;level&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;level&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выравнивает землю&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;level&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;levelup&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelup&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Levels up a string matching the passed skill\&#039;s name to the max.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;levelup&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;levelupall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelupall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Поднять все навыки на 1 уровень разом (без квитанций).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;num&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;levelupuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;levelupuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Повышайте уровень жителя на один. Уровни по умолчанию, которые вы повышаете.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;list&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;list&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает все объекты заданного типа.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;typeName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listadmins&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listadmins&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает список всех администраторов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listdems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listdems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех демографических групп и кто в них находится.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listunobtainableitems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listunobtainableitems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список предметов которые не могут быть изготовлены.  Помните, некоторые из них и не должны изготавливаться, например камни.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;listusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;listusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список всех известных пользователей, показывая имя и ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;login&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;login&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;voice&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Подключение к голосовому серверу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;makeuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makeuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create test user with a specified name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;caller&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;name&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;makeusers&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makeusers&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create test users up to the given amount (default 5)&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;makevisible&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;makevisible&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make the meteor enter the targetable range, or the specified angle if one is passed in.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;angle&#039;, &#039;Single&#039;, &#039;300&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;mark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает метку в этом месте.  Принимает дополнительный текст для метки.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;mark&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;markglobal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;markglobal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Drops a global waypoint at the current position.  Accepts an optional text string for the waypoint.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;markglobal&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;text&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;massinteract&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;massinteract&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Использует выбранный инструмент на окружающих вас блоках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;size&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;massplant&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;massplant&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать группу одинаковых растений&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;yield&#039;, &#039;Single&#039;, &#039;0.8&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;trees&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;metime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;metime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает заданное количество клонов вашего персонажа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;midnight&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;midnight&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на полночь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;mute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Shows list of muted users or mutes user by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;mute&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;mydems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;mydems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Список всех демографических групп и статус конкретного пользователя (или статус вызвавшего команду, если параметр не был указан).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;myrecurring&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;myrecurring&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Display all recurring transfers for the given user&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;specifiedUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;noah&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;noah&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns given number of all animals&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;noon&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;noon&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на полдень.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;noon&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;notalents&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;notalents&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбрасывает все таланты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;notalents&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;notificationstest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;notificationstest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spam a bunch of stuff to notifications&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;now&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;now&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сообщает текущее время.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;objects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;objects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn all of the objects containing a string in its name. If they have text, add that too, can optionally set the string range.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;objectstring&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;textLengthMin&#039;, &#039;Int32&#039;, &#039;3&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;textLengthMax&#039;, &#039;Int32&#039;, &#039;40&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;oneshot&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;oneshot&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убивает животных вблизи&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;openserverui&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;openserverui&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Открывает интерфейс сервера, если пользователь в локальной игре.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;serverui&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ownall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ownall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Захватить всю собственность&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;owner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;owner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сменить владельца текущей собственности&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;owner&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;newOwner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ownnone&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ownnone&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Аннулировать ваше владение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;payeverytick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;payeverytick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;economy&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Enable debug command to pay recurring transfers every tick.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;pickupblock&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;pickupblock&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts picking up all world block objects in the world&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;pipes&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;pipes&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает установку для тестирования труб.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;placeallworldblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placeallworldblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts placing all world block objects in the world&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;placegarbage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placegarbage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempt to place a bunch of garbage bags in the world.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;placeobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;placeobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Attempts placing all objects in the world twice&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;players&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;players&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Возвращает список игроков в сети&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;playtime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;playtime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает игровое время указанного игрока или своё, если игрок не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;playtime&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;other&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;poorbunnies&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;poorbunnies&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убить всех животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;die&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg0&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;power&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;power&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Power dependent items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;predatorsprotected&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;predatorsprotected&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Стать невидимым для хищников&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;safe&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;propertyclaimtool&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;propertyclaimtool&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Test claiming and unclaiming property.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;rain&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rain&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Makes meteorites rain down the sky, accepting the number to send and how long between them.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;timeBetween&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;raisesealevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;raisesealevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Raises the sea level by a passed in amount.  Careful with this one!&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;val&#039;, &#039;Single&#039;, &#039;1.5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;rate&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rate&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает или задаёт множитель прироста очков навыков.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;skillRate&#039;, &#039;Single&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;record&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;record&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает режим оператора для записи&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;record&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;regenlayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;regenlayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Регенерирует слой мира восстанавливая состояние в котором он был сразу после создания.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;layerName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;remove&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаление типов блоков в пределах заданной области&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;remove&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;isTurnToGlass&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeaccountmanager&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeaccountmanager&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать игрока из управляющих банковским счетом с ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeaccountuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeaccountuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes user from bank account with ID.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeadmin&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeadmin&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes user as an Admin by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeallbut&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeallbut&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes all block types except the specified type within a specified area&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;removeallbut&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockType&#039;, &#039;String&#039;, &#039;GrassBlock&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;15&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;isTurnToGlass&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeconst&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeconst&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удалить текущую конституцию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removedeadplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removedeadplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убрать мертвые растения в зоне.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;50&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;destroy&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removeinvalidownables&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removeinvalidownables&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Check deeds and remove contained ownables that do not belong to them&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removenearestglobalmark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removenearestglobalmark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Removes the nearest global waypoint to your current position.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;removenearestglobalmark&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;removetalent&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;removetalent&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;skills&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Удаляет талант по названию&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;talentdel&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;talentType&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;rename&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;rename&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переименовывает титул.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;newName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;repairall&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;repairall&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;rooms&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Чинит все сломанные комнаты. Выполнение может занять длительное время и очень нагрузить сервер, поэтому используйте команду только когда сломано много комнат&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;reset&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;reset&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;tutorials&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Resets the tutorial, including record of given items (which menu option does not do).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resettime&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resettime&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбросить время суток, чтобы оно соответствовало часам.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;resettime&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resetworldcaches&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resetworldcaches&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сбросить Кэш карты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resident&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resident&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Make the targetted user a resident on the deed at your current position.  Use \&#039;self\&#039; if no target asset.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;res&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;resources&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;resources&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Resources items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;road&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;road&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт дорогу&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;road&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;length&#039;, &#039;Int32&#039;, &#039;25&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;width&#039;, &#039;Int32&#039;, &#039;4&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;buildTypeVal&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;bottomType&#039;, &#039;Int32&#039;, &#039;2&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;runtest&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;runtest&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Run a specific test.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;testname&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;runtests&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;runtests&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выполнить серию команд в чате для тестирования игры.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;save&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;save&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сохранить Мир!&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;scrols&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;scrols&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns SkillScrols items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;sealevel&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sealevel&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает текущий уровень моря и насколько он вырос.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;sea&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;servercrash&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;servercrash&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Команда для принудительной остановки сервера&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;set&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;set&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;time&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Выставить время суток на указанный час&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;hour&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setaccountowner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setaccountowner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Manually set an account creator.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;account&#039;, &#039;BankAccount&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;target&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setlayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setlayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Устанавливает слой мира на определенное значение или случайное значение из диапазона.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;layerName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;value&#039;, &#039;Single&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;maxValue&#039;, &#039;Single&#039;, &#039;NaN&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setpollutionactive&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setpollutionactive&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Activates/deactivates pollution layer updating.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;isActive&#039;, &#039;Boolean&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setpowercost&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setpowercost&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Reduces power consumption of all existing objects withing a given radius to passed value (defaults zero).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;cost&#039;, &#039;Single&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;radius&#039;, &#039;Single&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setreputation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setreputation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Команда устанавливающая репутацию пользователя&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;rep&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;clampValue&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setreputationrelative&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setreputationrelative&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Задаёт репутацию пользователя относительно другого&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;targetUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;fromUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;rep&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;setspawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;setspawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Перемещает точку возрождения туда, где вы сейчас находитесь&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;sewage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sewage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создает установку для тестирования труб.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;sewagevillage&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;sewagevillage&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать деревню, в которой будет канализация.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;showgovernment&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showgovernment&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает список активных элементов правительства.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;showsupportedlanguages&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showsupportedlanguages&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;List all supported languages with short codes&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;showtick&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;showtick&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображать время до следующего такта гражданского права.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;shuffleblocks&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shuffleblocks&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns and shuffles different blocks&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;shuffleobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;shuffleobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a large number of random WorldObjects.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;100&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;smile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;smile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Улыбка&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;smirk&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;smirk&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Ухмыляться&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spamdb&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spamdb&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spams database operations, in the hopes of reproducing errors or lag&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;numSeconds&#039;, &#039;Single&#039;, &#039;30&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;numWriteThreads&#039;, &#039;Int32&#039;, &#039;16&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт предмет в здании&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;spawn&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;itemName&#039;, &#039;String&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;claim&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnaccounts&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnaccounts&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать новые банковские счета для каждого игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnallplants&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnallplants&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт ряд растений определенного возраста&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;allplants&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;growth1&#039;, &#039;Single&#039;, &#039;0.3&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;growth2&#039;, &#039;Single&#039;, &#039;0.6&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;growth3&#039;, &#039;Single&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnanimal&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnanimal&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт какое-то количество животных&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;animal&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;Hare&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnconst&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnconst&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт пустую конституцию, если она отсутствует.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawncrafting&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawncrafting&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Creates a craft setup where output from one thing is input to another.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;copies&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawncrater&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawncrater&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;meteor&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create a crater at the current position.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;size&#039;, &#039;Single&#039;, &#039;5&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;addPollution&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawndems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawndems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Generate some demographics.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт тестовое голосование.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;forceFinish&#039;, &#039;Boolean&#039;, &#039;False&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawngov&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawngov&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create all the government objects in their needed buildings near you, ratify the constitution, and add at least one of each civics object to their tables.  Pass \&#039;fales\&#039; to make the constitution not require elections to make changes.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;requireElections&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnlaws&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnlaws&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт несколько тестовых законов.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;5&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnplant&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnplant&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создать растение или растения в ряд с увеличивающимся возрастом&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;plant&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;speciesName&#039;, &#039;String&#039;, &#039;Birch&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnrubble&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnrubble&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;land&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Дождь из булыжников вокруг игрока.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;blockTypeName&#039;, &#039;String&#039;, &#039;Granite&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;rubble&#039;, &#039;Int32&#039;, &#039;32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;spawnzoningoffice&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;spawnzoningoffice&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawn a zoning office, passing the number of maps and districts in each. Defaults to a lot (3 maps with 100 districts each).&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;maps&#039;, &#039;Int32&#039;, &#039;3&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;districtCount&#039;, &#039;Int32&#039;, &#039;100&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;steamsale&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;steamsale&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Даёт каждому игроку указанную сумму&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;gabe&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Single&#039;, &#039;1000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;stockpile&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;stockpile&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт склад содержащий указанные предметы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;item1&#039;, &#039;String&#039;, &#039;LogItem&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;item2&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;item3&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;item4&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg5&#039;] = {&#039;item5&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;storages&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;storages&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Storage items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;store&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;store&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a store with storages and random trade offers.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;offers&#039;, &#039;Int32&#039;, &#039;6&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;targetowner&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;targetowner&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Сменить владельца выбранной цели&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;ownit&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;newOwner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;targetto&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;targetto&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместить другого игрока на xyz координаты&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;y&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg4&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;task&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;task&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;tutorials&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Starts specific tutorial task by name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;taskName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tax&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tax&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;money&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Взымает налог во всех валютах на указанную сумму, в казну по умолчанию или на указанный счёт.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;amount&#039;, &#039;Single&#039;, &#039;1000&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;accountID&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tech&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tech&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns some things (objects, blocks, etc) at a certain tech tier&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;tier&#039;, &#039;Int32&#039;, &#039;1&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;techtree&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;techtree&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Builds every WorldObject in an appropriate building and fills it with fuel&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;techtreesimulation&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;techtreesimulation&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;craft&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Воссоздать дерево технологий&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;test&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;rooms&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проверяет является ли текущее окружение помещением, и если нет, то объясняет почему.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;testbows&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testbows&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Испытать лук и стрелы.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;testgameactions&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testgameactions&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Tests all the actions in the game by making laws for them and performing them.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;testtreasury&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;testtreasury&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a test treasury, grants related privileges to the user, opens UI, allocates taxes.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;thirdperson&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;thirdperson&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;avatar&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Включает вид от третьего лица&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ticknow&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;ticknow&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно вызвать такт обработки системы гражданского права.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;todark&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;todark&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Телепортироваться на противоположную сторону мира&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;toggle&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toggle&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;qa&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Toggles the show state of a UI, by UI prefab name&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;uiName&#039;, &#039;String&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tolltrigger&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tolltrigger&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Create a test toll object triggering some basic stuff.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;tools&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;tools&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns Tools items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;toplayer&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toplayer&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Переместиться к жителю.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;tpto&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherPlayer&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;toworldposition&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;toworldposition&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;teleport&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Телепортироваться на xyz или xz координаты. При указании двух координат высота определяется автоматически.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;tp&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;x&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;yOrZ&#039;, &#039;Int32&#039;, &#039;-1&#039;},&lt;br /&gt;
                            [&#039;Arg3&#039;] = {&#039;z&#039;, &#039;Int32&#039;, &#039;-2147483648&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;trample&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;trample&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Вытаптывает окружающие земли&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;trashcity&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;trashcity&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;pollute&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Просто в случае, если вам нравится жить НА СВАЛКЕ&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unassign&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unassign&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;titles&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Убирает указанный титул у пользователя, или у себя, если параметр не указан.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;title&#039;, &#039;Title&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;unassignUser&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unban&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unban&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Снимает бан с пользователя по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unban&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unclaim&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unclaim&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Освобождает участок на котором вы стоите&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unclaim&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unclaimabandoned&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unclaimabandoned&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;property&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Освободить участки по всему миру, владелец которых не входил в игру в течение X дней&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;days&#039;, &#039;Single&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unmute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unmute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Unmutes user by account id, steamid, slgid, or username&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unmute&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unpollute&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unpollute&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;sim&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Unpollute an area. Remove dead plants and replace dirt on grass blocks.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;fullReplacement&#039;, &#039;Boolean&#039;, &#039;True&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;radius&#039;, &#039;Int32&#039;, &#039;20&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unstuck&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unstuck&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается высвободить вашего персонажа&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;unstuck&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unstuckvehicle&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unstuckvehicle&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;util&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Пытается вытащить технику на которую вы смотрите&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;freecar&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;target&#039;, &#039;INetObject&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;unwhitelist&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;unwhitelist&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Исключает пользователя из белого списка по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;updatedems&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;updatedems&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно обновить демографию.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;useractivity&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;useractivity&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отображает список игроков и время когда они были в сети.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;vehicles&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vehicles&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;preset&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns vehicle items&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sType&#039;, &#039;Int32&#039;, &#039;0&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;vetoelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vetoelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Veto an election.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;village&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;village&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Создаёт деревню&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;type&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;vote&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;vote&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Проголосовать в указанных выборах за указанного кандидата.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;winner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;warnuser&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;warnuser&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Отправляет игроку предупреждение&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;warnUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;warning&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whatami&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whatami&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Посмотреть звание основанное на ваших навыках&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whitelist&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whitelist&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает пользователей в белом списке или добавляет пользователя в белый список по ID аккаунта, steamID, slgID или имени&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;nameOrID&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;reason&#039;, &#039;String&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whoami&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whoami&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает ваш ID&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;whois&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;whois&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;manage&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Показывает ID указанного пользователя.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;otherUser&#039;, &#039;User&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;winelection&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;winelection&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;civics&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Принудительно назначить указанного кандидата победителем выборов, или вариант \&#039;да\&#039; для голосования \&#039;да-нет\&#039;.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;election&#039;, &#039;Election&#039;, &#039;&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;winner&#039;, &#039;User&#039;, &#039;&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;work&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;work&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;food&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Тратит калории&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;work&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Администратор&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;useCalories&#039;, &#039;Int32&#039;, &#039;100000&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;worldobjects&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;worldobjects&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;build&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Spawns a large number of WorldObjects of the given name.&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;worldObjectItemName&#039;, &#039;String&#039;, &#039;WorkbenchItem&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;count&#039;, &#039;Int32&#039;, &#039;10&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;yawn&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;yawn&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;emote&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Зевнуть&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Пользователь&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;zeropoint&#039;] = {&lt;br /&gt;
                    [&#039;command&#039;] = &#039;zeropoint&#039;,&lt;br /&gt;
                    [&#039;parent&#039;] = &#039;test&#039;,&lt;br /&gt;
                    [&#039;helpText&#039;] = &#039;Build Zero Point place and teleport to it&#039;,&lt;br /&gt;
                    [&#039;shortCut&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;level&#039;] = &#039;Разработчик&#039;,&lt;br /&gt;
                    [&#039;parameters&#039;] =  {&lt;br /&gt;
                            [&#039;Arg1&#039;] = {&#039;sizeX&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            [&#039;Arg2&#039;] = {&#039;sizeZ&#039;, &#039;Int32&#039;},&lt;br /&gt;
                            },&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ZeelNightwolf</name></author>
	</entry>
</feed>